431a9c00a5
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
176 lines
5.5 KiB
C++
176 lines
5.5 KiB
C++
#include "StarLogging.hpp"
|
|
#include "StarPlatformServices_pc.hpp"
|
|
#include "StarP2PNetworkingService_pc.hpp"
|
|
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
#include "StarStatisticsService_pc_steam.hpp"
|
|
#include "StarUserGeneratedContentService_pc_steam.hpp"
|
|
#include "StarDesktopService_pc_steam.hpp"
|
|
#endif
|
|
|
|
namespace Star {
|
|
|
|
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
|
uint64_t const DiscordClientId = 467102538278109224;
|
|
#endif
|
|
|
|
PcPlatformServicesState::PcPlatformServicesState()
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
: callbackGameOverlayActivated(this, &PcPlatformServicesState::onGameOverlayActivated) {
|
|
#else
|
|
{
|
|
#endif
|
|
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
if (SteamAPI_Init()) {
|
|
steamAvailable = true;
|
|
Logger::info("Initialized Steam platform services");
|
|
} else {
|
|
Logger::info("Failed to initialize Steam platform services");
|
|
}
|
|
#endif
|
|
|
|
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
|
static int64_t const DiscordEventSleep = 3;
|
|
|
|
discord::Core* discordCorePtr = nullptr;
|
|
discord::Result res = discord::Core::Create(DiscordClientId, DiscordCreateFlags_NoRequireDiscord, &discordCorePtr);
|
|
if (res == discord::Result::Ok && discordCorePtr) {
|
|
discordCore.reset(discordCorePtr);
|
|
discordAvailable = true;
|
|
|
|
discordCore->UserManager().OnCurrentUserUpdate.Connect([this](){
|
|
discord::User user;
|
|
auto res = discordCore->UserManager().GetCurrentUser(&user);
|
|
if (res != discord::Result::Ok)
|
|
Logger::error("Could not get current discord user. (err {})", (int)res);
|
|
else
|
|
discordCurrentUser = user;
|
|
});
|
|
|
|
} else {
|
|
Logger::error("Failed to instantiate discord core (err {})", (int)res);
|
|
}
|
|
|
|
if (discordAvailable) {
|
|
MutexLocker locker(discordMutex);
|
|
discordCore->SetLogHook(discord::LogLevel::Info, [](discord::LogLevel level, char const* msg) {
|
|
if (level == discord::LogLevel::Debug)
|
|
Logger::debug("[DISCORD]: {}", msg);
|
|
else if (level == discord::LogLevel::Error)
|
|
Logger::debug("[DISCORD]: {}", msg);
|
|
else if (level == discord::LogLevel::Info)
|
|
Logger::info("[DISCORD]: {}", msg);
|
|
else if (level == discord::LogLevel::Warn)
|
|
Logger::warn("[DISCORD]: {}", msg);
|
|
});
|
|
discordEventShutdown = false;
|
|
discordEventThread = Thread::invoke("PcPlatformServices::discordEventThread", [this]() {
|
|
while (!discordEventShutdown) {
|
|
{
|
|
MutexLocker locker(discordMutex);
|
|
discordCore->RunCallbacks();
|
|
discordCore->LobbyManager().FlushNetwork();
|
|
}
|
|
Thread::sleep(DiscordEventSleep);
|
|
}
|
|
});
|
|
|
|
Logger::info("Initialized Discord platform services");
|
|
} else {
|
|
Logger::info("Was not able to authenticate with Discord and create all components, Discord services will be unavailable");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
PcPlatformServicesState::~PcPlatformServicesState() {
|
|
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
|
if (discordAvailable) {
|
|
discordEventShutdown = true;
|
|
discordEventThread.finish();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
void PcPlatformServicesState::onGameOverlayActivated(GameOverlayActivated_t* callback) {
|
|
overlayActive = callback->m_bActive;
|
|
}
|
|
#endif
|
|
|
|
PcPlatformServicesUPtr PcPlatformServices::create(String const& path, StringList platformArguments) {
|
|
auto services = unique_ptr<PcPlatformServices>(new PcPlatformServices);
|
|
|
|
services->m_state = make_shared<PcPlatformServicesState>();
|
|
|
|
bool provideP2PNetworking = false;
|
|
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
provideP2PNetworking |= services->m_state->steamAvailable;
|
|
#endif
|
|
|
|
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
|
provideP2PNetworking |= services->m_state->discordAvailable;
|
|
#endif
|
|
|
|
if (provideP2PNetworking) {
|
|
auto p2pNetworkingService = make_shared<PcP2PNetworkingService>(services->m_state);
|
|
for (auto& argument : platformArguments) {
|
|
if (argument.beginsWith("+platform:connect:")) {
|
|
Logger::info("PC platform services joining from command line argument '{}'", argument);
|
|
p2pNetworkingService->addPendingJoin(std::move(argument));
|
|
} else {
|
|
throw ApplicationException::format("Unrecognized PC platform services command line argument '{}'", argument);
|
|
}
|
|
}
|
|
|
|
services->m_p2pNetworkingService = p2pNetworkingService;
|
|
}
|
|
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
if (services->m_state->steamAvailable) {
|
|
services->m_statisticsService = make_shared<SteamStatisticsService>(services->m_state);
|
|
services->m_userGeneratedContentService = make_shared<SteamUserGeneratedContentService>(services->m_state);
|
|
services->m_desktopService = make_shared<SteamDesktopService>(services->m_state);
|
|
}
|
|
#endif
|
|
|
|
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
|
MutexLocker discordLocker(services->m_state->discordMutex);
|
|
if (services->m_state->discordAvailable) {
|
|
Logger::debug("Registering starbound to discord at path: {}", path);
|
|
services->m_state->discordCore->ActivityManager().RegisterCommand(path.utf8Ptr());
|
|
}
|
|
#endif
|
|
|
|
return services;
|
|
}
|
|
|
|
StatisticsServicePtr PcPlatformServices::statisticsService() const {
|
|
return m_statisticsService;
|
|
}
|
|
|
|
P2PNetworkingServicePtr PcPlatformServices::p2pNetworkingService() const {
|
|
return m_p2pNetworkingService;
|
|
}
|
|
|
|
UserGeneratedContentServicePtr PcPlatformServices::userGeneratedContentService() const {
|
|
return m_userGeneratedContentService;
|
|
}
|
|
|
|
DesktopServicePtr PcPlatformServices::desktopService() const {
|
|
return m_desktopService;
|
|
}
|
|
|
|
bool PcPlatformServices::overlayActive() const {
|
|
return m_state->overlayActive;
|
|
}
|
|
|
|
void PcPlatformServices::update() {
|
|
#ifdef STAR_ENABLE_STEAM_INTEGRATION
|
|
SteamAPI_RunCallbacks();
|
|
#endif
|
|
}
|
|
|
|
}
|