ca1426eabc
golly gee whiz!! i hope i didn't fuck something up
135 lines
3.0 KiB
C++
135 lines
3.0 KiB
C++
#pragma once
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#include "StarWidget.hpp"
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#include "StarBiMap.hpp"
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namespace Star {
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STAR_CLASS(Pane);
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STAR_CLASS(LuaCallbacks);
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STAR_CLASS(AudioInstance);
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STAR_CLASS(GuiReader);
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enum class PaneAnchor {
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None,
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BottomLeft,
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BottomRight,
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TopLeft,
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TopRight,
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CenterBottom,
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CenterTop,
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CenterLeft,
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CenterRight,
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Center
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};
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extern EnumMap<PaneAnchor> const PaneAnchorNames;
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class Pane : public Widget {
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public:
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Pane();
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struct BGResult {
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String header;
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String body;
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String footer;
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};
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virtual void displayed();
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virtual void dismissed();
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void dismiss();
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bool isDismissed() const;
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bool isDisplayed() const;
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Vec2I centerOffset() const;
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// members are drawn strictly in the order they are added,
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// so add them in the correct order.
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virtual bool sendEvent(InputEvent const& event);
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virtual void setFocus(Widget const* focus);
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virtual void removeFocus(Widget const* focus);
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virtual void removeFocus();
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virtual void update(float dt);
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virtual void tick(float dt);
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bool dragActive() const;
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Vec2I dragMouseOrigin() const;
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void setDragActive(bool dragActive, Vec2I dragMouseOrigin);
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void drag(Vec2I mousePosition);
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bool inWindow(Vec2I const& position) const;
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bool inDragArea(Vec2I const& position) const;
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Vec2I cursorRelativeToPane(Vec2I const& position) const;
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void setBG(BGResult const& res);
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void setBG(String const& header, String const& body = "", String const& footer = "");
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BGResult getBG() const;
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void lockPosition();
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void unlockPosition();
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void setTitle(WidgetPtr icon, String const& title, String const& subTitle);
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void setTitleString(String const& title, String const& subTitle);
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void setTitleIcon(WidgetPtr icon);
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String title() const;
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String subTitle() const;
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WidgetPtr titleIcon() const;
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virtual Pane* window();
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virtual Pane const* window() const;
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PaneAnchor anchor();
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void setAnchor(PaneAnchor anchor);
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Vec2I anchorOffset() const;
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void setAnchorOffset(Vec2I anchorOffset);
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bool hasDisplayed() const;
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// If a tooltip popup should be created at the given mouse position, return a
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// new pane to be used as the tooltip.
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virtual PanePtr createTooltip(Vec2I const& screenPosition);
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virtual Maybe<String> cursorOverride(Vec2I const& screenPosition);
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virtual LuaCallbacks makePaneCallbacks();
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protected:
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virtual GuiReaderPtr reader();
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virtual void renderImpl();
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String m_bgHeader;
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String m_bgBody;
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String m_bgFooter;
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Vec2I m_footerSize;
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Vec2I m_bodySize;
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Vec2I m_headerSize;
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bool m_dismissed;
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bool m_dragActive;
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Vec2I m_dragMouseOrigin;
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bool m_lockPosition;
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Vec2I m_centerOffset;
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WidgetPtr m_mouseOver;
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WidgetPtr m_clickDown;
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WidgetPtr m_focusWidget;
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WidgetPtr m_icon;
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String m_title;
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String m_subTitle;
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TextStyle m_textStyle;
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Vec2I m_iconOffset;
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Vec2I m_titleOffset;
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Vec2I m_subTitleOffset;
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Color m_titleColor;
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Color m_subTitleColor;
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PaneAnchor m_anchor;
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Vec2I m_anchorOffset;
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bool m_hasDisplayed;
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List<pair<String, AudioInstancePtr>> m_playingSounds;
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};
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}
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