248 lines
6.6 KiB
C++
248 lines
6.6 KiB
C++
#include "StarWorldTiles.hpp"
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#include "StarLiquidTypes.hpp"
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namespace Star {
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bool WorldTile::isConnectable(TileLayer layer, bool materialOnly) const {
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if (layer == TileLayer::Foreground) {
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if (isConnectableMaterial(foreground))
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return true;
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} else {
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if (isConnectableMaterial(background))
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return true;
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}
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if (materialOnly)
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return false;
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if (layer == TileLayer::Foreground)
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return collision == CollisionKind::Block || collision == CollisionKind::Platform;
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else
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return false;
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}
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bool WorldTile::isColliding(CollisionSet const& collisionSet) const {
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return Star::isColliding(collision, collisionSet);
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}
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VersionNumber const ServerTile::CurrentSerializationVersion = 418;
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ServerTile::ServerTile() {}
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ServerTile::ServerTile(ServerTile const& serverTile) : WorldTile() {
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*this = serverTile;
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}
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ServerTile& ServerTile::operator=(ServerTile const& serverTile) {
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WorldTile::operator=(serverTile);
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liquid = serverTile.liquid;
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rootSource = serverTile.rootSource;
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return *this;
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}
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void ServerTile::write(DataStream& ds) const {
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ds.write(foreground);
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ds.write(foregroundHueShift);
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ds.write(foregroundColorVariant);
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ds.write(foregroundMod);
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ds.write(foregroundModHueShift);
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ds.write(background);
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ds.write(backgroundHueShift);
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ds.write(backgroundColorVariant);
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ds.write(backgroundMod);
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ds.write(backgroundModHueShift);
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ds.write(liquid.liquid);
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ds.write(liquid.level);
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ds.write(liquid.pressure);
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ds.write(liquid.source);
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ds.write(collision);
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ds.write(dungeonId);
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ds.write(blockBiomeIndex);
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ds.write(environmentBiomeIndex);
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ds.write(biomeTransition);
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ds.write(rootSource);
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}
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void ServerTile::read(DataStream& ds, VersionNumber serializationVersion) {
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if (serializationVersion < 416 || serializationVersion > CurrentSerializationVersion)
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throw StarException::format("Cannot read ServerTile - serialization version {} incompatible with current version {}\n", serializationVersion, CurrentSerializationVersion);
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ds.read(foreground);
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ds.read(foregroundHueShift);
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ds.read(foregroundColorVariant);
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ds.read(foregroundMod);
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ds.read(foregroundModHueShift);
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ds.read(background);
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ds.read(backgroundHueShift);
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ds.read(backgroundColorVariant);
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ds.read(backgroundMod);
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ds.read(backgroundModHueShift);
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ds.read(liquid.liquid);
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ds.read(liquid.level);
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ds.read(liquid.pressure);
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ds.read(liquid.source);
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ds.read(collision);
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ds.read(dungeonId);
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ds.read(blockBiomeIndex);
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ds.read(environmentBiomeIndex);
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if (serializationVersion < 417)
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biomeTransition = false;
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else
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ds.read(biomeTransition);
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if (serializationVersion < 418) {
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ds.readBytes(1);
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rootSource = {};
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} else {
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ds.read(rootSource);
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}
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collisionCacheDirty = true;
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}
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bool ServerTile::updateCollision(CollisionKind kind) {
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if (collision != kind) {
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collision = kind;
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collisionCacheDirty = true;
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collisionCache.clear();
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return true;
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}
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return false;
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}
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DataStream& operator>>(DataStream& ds, NetTile& tile) {
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ds.read(tile.background);
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if (tile.background == 0) {
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tile.background = EmptyMaterialId;
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tile.backgroundHueShift = MaterialHue();
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tile.backgroundColorVariant = DefaultMaterialColorVariant;
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tile.backgroundMod = NoModId;
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tile.backgroundModHueShift = MaterialHue();
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} else {
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ds.read(tile.backgroundHueShift);
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ds.read(tile.backgroundColorVariant);
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ds.read(tile.backgroundMod);
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if (tile.backgroundMod == 0) {
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tile.backgroundMod = NoModId;
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tile.backgroundModHueShift = MaterialHue();
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} else {
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ds.read(tile.backgroundModHueShift);
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}
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}
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ds.read(tile.foreground);
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if (tile.foreground == 0) {
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tile.foreground = EmptyMaterialId;
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tile.foregroundHueShift = MaterialHue();
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tile.foregroundColorVariant = DefaultMaterialColorVariant;
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tile.foregroundMod = NoModId;
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tile.foregroundModHueShift = MaterialHue();
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} else {
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ds.read(tile.foregroundHueShift);
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ds.read(tile.foregroundColorVariant);
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ds.read(tile.foregroundMod);
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if (tile.foregroundMod == 0) {
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tile.foregroundMod = NoModId;
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tile.foregroundModHueShift = MaterialHue();
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} else {
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ds.read(tile.foregroundModHueShift);
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}
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}
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ds.read(tile.collision);
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ds.read(tile.blockBiomeIndex);
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ds.read(tile.environmentBiomeIndex);
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ds.read(tile.liquid.liquid);
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if (tile.liquid.liquid != EmptyLiquidId)
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ds.read(tile.liquid.level);
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else
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tile.liquid.level = 0.0f;
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ds.vuread(tile.dungeonId);
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return ds;
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}
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DataStream& operator<<(DataStream& ds, NetTile const& tile) {
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if (tile.background == EmptyMaterialId) {
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ds.cwrite<MaterialId>(0);
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} else {
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ds.write(tile.background);
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ds.write(tile.backgroundHueShift);
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ds.write(tile.backgroundColorVariant);
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if (tile.backgroundMod == NoModId) {
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ds.write<ModId>(0);
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} else {
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ds.write(tile.backgroundMod);
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ds.write(tile.backgroundModHueShift);
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}
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}
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if (tile.foreground == EmptyMaterialId) {
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ds.cwrite<MaterialId>(0);
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} else {
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ds.write(tile.foreground);
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ds.write(tile.foregroundHueShift);
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ds.write(tile.foregroundColorVariant);
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if (tile.foregroundMod == NoModId) {
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ds.write<ModId>(0);
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} else {
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ds.write(tile.foregroundMod);
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ds.write(tile.foregroundModHueShift);
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}
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}
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ds.write(tile.collision);
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ds.write(tile.blockBiomeIndex);
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ds.write(tile.environmentBiomeIndex);
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ds.write(tile.liquid.liquid);
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if (tile.liquid.liquid != EmptyLiquidId)
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ds.write(tile.liquid.level);
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ds.vuwrite(tile.dungeonId);
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return ds;
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}
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DataStream& operator>>(DataStream& ds, RenderTile& tile) {
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ds >> tile.foreground;
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ds >> tile.foregroundHueShift;
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ds >> tile.foregroundMod;
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ds >> tile.foregroundModHueShift;
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ds >> tile.foregroundColorVariant;
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ds >> tile.foregroundDamageLevel;
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ds >> tile.foregroundDamageType;
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ds >> tile.background;
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ds >> tile.backgroundHueShift;
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ds >> tile.backgroundMod;
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ds >> tile.backgroundModHueShift;
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ds >> tile.backgroundColorVariant;
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ds >> tile.backgroundDamageLevel;
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ds >> tile.backgroundDamageType;
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ds >> tile.liquidId;
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ds >> tile.liquidLevel;
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return ds;
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}
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DataStream& operator<<(DataStream& ds, RenderTile const& tile) {
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ds << tile.foreground;
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ds << tile.foregroundHueShift;
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ds << tile.foregroundMod;
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ds << tile.foregroundModHueShift;
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ds << tile.foregroundColorVariant;
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ds << tile.foregroundDamageLevel;
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ds << tile.foregroundDamageType;
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ds << tile.background;
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ds << tile.backgroundHueShift;
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ds << tile.backgroundMod;
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ds << tile.backgroundModHueShift;
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ds << tile.backgroundColorVariant;
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ds << tile.backgroundDamageLevel;
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ds << tile.backgroundDamageType;
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ds << tile.liquidId;
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ds << tile.liquidLevel;
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return ds;
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}
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}
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