osb/source/game/objects/StarLoungeableObject.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

109 lines
4.2 KiB
C++

#include "StarLoungeableObject.hpp"
#include "StarJsonExtra.hpp"
#include "StarRoot.hpp"
#include "StarObjectDatabase.hpp"
namespace Star {
LoungeableObject::LoungeableObject(ObjectConfigConstPtr config, Json const& parameters) : Object(config, parameters) {
m_interactive.set(true);
}
void LoungeableObject::render(RenderCallback* renderCallback) {
Object::render(renderCallback);
if (!m_sitCoverImage.empty()) {
if (!entitiesLounging().empty()) {
if (auto orientation = currentOrientation()) {
Drawable drawable =
Drawable::makeImage(m_sitCoverImage, 1.0f / TilePixels, false, position() + orientation->imagePosition);
if (m_flipImages)
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center());
renderCallback->addDrawable(std::move(drawable), RenderLayerObject + 2);
}
}
}
}
InteractAction LoungeableObject::interact(InteractRequest const& request) {
auto res = Object::interact(request);
if (res.type == InteractActionType::None && !m_sitPositions.empty()) {
Maybe<size_t> index;
Vec2F interactOffset =
direction() == Direction::Right ? position() - request.interactPosition : request.interactPosition - position();
for (size_t i = 0; i < m_sitPositions.size(); ++i) {
if (!index || vmag(m_sitPositions[i] + interactOffset) < vmag(m_sitPositions[*index] + interactOffset))
index = i;
}
return InteractAction(InteractActionType::SitDown, entityId(), *index);
} else {
return res;
}
}
size_t LoungeableObject::anchorCount() const {
return m_sitPositions.size();
}
LoungeAnchorConstPtr LoungeableObject::loungeAnchor(size_t positionIndex) const {
if (positionIndex >= m_sitPositions.size())
return {};
auto loungeAnchor = make_shared<LoungeAnchor>();
loungeAnchor->suppressTools = false;
loungeAnchor->controllable = false;
loungeAnchor->direction = m_sitFlipDirection ? -direction() : direction();
loungeAnchor->position = m_sitPositions.at(positionIndex);
if (loungeAnchor->direction == Direction::Left)
loungeAnchor->position[0] *= -1;
loungeAnchor->position += position();
loungeAnchor->exitBottomPosition = Vec2F(loungeAnchor->position[0], position()[1] + volume().boundBox().min()[1]);
loungeAnchor->angle = m_sitAngle;
if (loungeAnchor->direction == Direction::Left)
loungeAnchor->angle *= -1;
loungeAnchor->orientation = m_sitOrientation;
// Layer all anchored entities one above the object layer, in top to bottom
// order based on the anchor index.
loungeAnchor->loungeRenderLayer = RenderLayerObject + m_sitPositions.size() - positionIndex;
loungeAnchor->statusEffects = m_sitStatusEffects;
loungeAnchor->effectEmitters = m_sitEffectEmitters;
loungeAnchor->emote = m_sitEmote;
loungeAnchor->dance = m_sitDance;
loungeAnchor->armorCosmeticOverrides = m_sitArmorCosmeticOverrides;
loungeAnchor->cursorOverride = m_sitCursorOverride;
return loungeAnchor;
}
void LoungeableObject::setOrientationIndex(size_t orientationIndex) {
Object::setOrientationIndex(orientationIndex);
if (orientationIndex != NPos) {
if (auto sp = configValue("sitPosition")) {
m_sitPositions = {jsonToVec2F(configValue("sitPosition")) / TilePixels};
} else if (auto sps = configValue("sitPositions")) {
m_sitPositions.clear();
for (auto const& sp : sps.toArray())
m_sitPositions.append(jsonToVec2F(sp) / TilePixels);
}
m_sitFlipDirection = configValue("sitFlipDirection", false).toBool();
m_sitOrientation = LoungeOrientationNames.getLeft(configValue("sitOrientation", "sit").toString());
m_sitAngle = configValue("sitAngle", 0).toFloat() * Constants::pi / 180.0f;
m_sitCoverImage = configValue("sitCoverImage", "").toString();
m_flipImages = configValue("flipImages", false).toBool();
m_sitStatusEffects = configValue("sitStatusEffects", JsonArray()).toArray().transformed(jsonToPersistentStatusEffect);
m_sitEffectEmitters = jsonToStringSet(configValue("sitEffectEmitters", JsonArray()));
m_sitEmote = configValue("sitEmote").optString();
m_sitDance = configValue("sitDance").optString();
m_sitArmorCosmeticOverrides = configValue("sitArmorCosmeticOverrides", JsonObject()).toObject();
m_sitCursorOverride = configValue("sitCursorOverride").optString();
}
}
}