osb/source/base/StarAssets.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

982 lines
31 KiB
C++

#include "StarAssets.hpp"
#include "StarAssetPath.hpp"
#include "StarFile.hpp"
#include "StarTime.hpp"
#include "StarDirectoryAssetSource.hpp"
#include "StarPackedAssetSource.hpp"
#include "StarJsonBuilder.hpp"
#include "StarJsonExtra.hpp"
#include "StarJsonPatch.hpp"
#include "StarIterator.hpp"
#include "StarImageProcessing.hpp"
#include "StarLogging.hpp"
#include "StarRandom.hpp"
#include "StarFont.hpp"
#include "StarAudio.hpp"
#include "StarCasting.hpp"
#include "StarLexicalCast.hpp"
#include "StarSha256.hpp"
#include "StarDataStreamDevices.hpp"
namespace Star {
static void validatePath(AssetPath const& components, bool canContainSubPath, bool canContainDirectives) {
if (components.basePath.empty() || components.basePath[0] != '/')
throw AssetException(strf("Path '{}' must be absolute", components.basePath));
bool first = true;
bool slashed = true;
bool dotted = false;
for (auto c : components.basePath) {
if (c == '/') {
if (!first) {
if (slashed)
throw AssetException(strf("Path '{}' contains consecutive //, not allowed", components.basePath));
else if (dotted)
throw AssetException(strf("Path '{}' '.' and '..' not allowed", components.basePath));
}
slashed = true;
dotted = false;
} else if (c == ':') {
if (slashed)
throw AssetException(strf("Path '{}' has ':' after directory", components.basePath));
break;
} else if (c == '?') {
if (slashed)
throw AssetException(strf("Path '{}' has '?' after directory", components.basePath));
break;
} else {
slashed = false;
dotted = c == '.';
}
first = false;
}
if (slashed)
throw AssetException(strf("Path '{}' cannot be a file", components.basePath));
if (!canContainSubPath && components.subPath)
throw AssetException::format("Path '{}' cannot contain sub-path", components);
if (!canContainDirectives && !components.directives.empty())
throw AssetException::format("Path '{}' cannot contain directives", components);
}
Maybe<RectU> FramesSpecification::getRect(String const& frame) const {
if (auto alias = aliases.ptr(frame)) {
return frames.get(*alias);
} else {
return frames.maybe(frame);
}
}
Assets::Assets(Settings settings, StringList assetSources) {
const char* const AssetsPatchSuffix = ".patch";
m_settings = std::move(settings);
m_stopThreads = false;
m_assetSources = std::move(assetSources);
for (auto& sourcePath : m_assetSources) {
Logger::info("Loading assets from: '{}'", sourcePath);
AssetSourcePtr source;
if (File::isDirectory(sourcePath))
source = std::make_shared<DirectoryAssetSource>(sourcePath, m_settings.pathIgnore);
else
source = std::make_shared<PackedAssetSource>(sourcePath);
m_assetSourcePaths.add(sourcePath, source);
for (auto const& filename : source->assetPaths()) {
if (filename.endsWith(AssetsPatchSuffix, String::CaseInsensitive)) {
auto targetPatchFile = filename.substr(0, filename.size() - strlen(AssetsPatchSuffix));
if (auto p = m_files.ptr(targetPatchFile))
p->patchSources.append({filename, source});
}
auto& descriptor = m_files[filename];
descriptor.sourceName = filename;
descriptor.source = source;
}
}
Sha256Hasher digest;
for (auto const& assetPath : m_files.keys().transformed([](String const& s) {
return s.toLower();
}).sorted()) {
bool digestFile = true;
for (auto const& pattern : m_settings.digestIgnore) {
if (assetPath.regexMatch(pattern, false, false)) {
digestFile = false;
break;
}
}
auto const& descriptor = m_files.get(assetPath);
if (digestFile) {
digest.push(assetPath);
digest.push(DataStreamBuffer::serialize(descriptor.source->open(descriptor.sourceName)->size()));
for (auto const& pair : descriptor.patchSources)
digest.push(DataStreamBuffer::serialize(pair.second->open(pair.first)->size()));
}
}
m_digest = digest.compute();
for (auto const& filename : m_files.keys())
m_filesByExtension[AssetPath::extension(filename).toLower()].append(filename);
int workerPoolSize = m_settings.workerPoolSize;
for (int i = 0; i < workerPoolSize; i++)
m_workerThreads.append(Thread::invoke("Assets::workerMain", mem_fn(&Assets::workerMain), this));
}
Assets::~Assets() {
m_stopThreads = true;
{
// Should lock associated mutex to prevent loss of wakeups,
MutexLocker locker(m_assetsMutex);
// Notify all worker threads to allow them to stop
m_assetsQueued.broadcast();
}
// Join them all
m_workerThreads.clear();
}
StringList Assets::assetSources() const {
MutexLocker assetsLocker(m_assetsMutex);
return m_assetSources;
}
JsonObject Assets::assetSourceMetadata(String const& sourceName) const {
MutexLocker assetsLocker(m_assetsMutex);
return m_assetSourcePaths.getRight(sourceName)->metadata();
}
ByteArray Assets::digest() const {
MutexLocker assetsLocker(m_assetsMutex);
return m_digest;
}
bool Assets::assetExists(String const& path) const {
MutexLocker assetsLocker(m_assetsMutex);
return m_files.contains(path);
}
Maybe<Assets::AssetFileDescriptor> Assets::assetDescriptor(String const& path) const {
MutexLocker assetsLocker(m_assetsMutex);
return m_files.maybe(path);
}
String Assets::assetSource(String const& path) const {
MutexLocker assetsLocker(m_assetsMutex);
if (auto p = m_files.ptr(path))
return m_assetSourcePaths.getLeft(p->source);
throw AssetException(strf("No such asset '{}'", path));
}
Maybe<String> Assets::assetSourcePath(AssetSourcePtr const& source) const {
MutexLocker assetsLocker(m_assetsMutex);
return m_assetSourcePaths.maybeLeft(source);
}
StringList Assets::scan(String const& suffix) const {
if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) {
return scanExtension(suffix);
} else {
StringList result;
for (auto const& fileEntry : m_files) {
String const& file = fileEntry.first;
if (file.endsWith(suffix, String::CaseInsensitive))
result.append(file);
}
return result;
}
}
StringList Assets::scan(String const& prefix, String const& suffix) const {
StringList result;
if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) {
StringList filesWithExtension = scanExtension(suffix);
for (auto const& file : filesWithExtension) {
if (file.beginsWith(prefix, String::CaseInsensitive))
result.append(file);
}
} else {
for (auto const& fileEntry : m_files) {
String const& file = fileEntry.first;
if (file.beginsWith(prefix, String::CaseInsensitive) && file.endsWith(suffix, String::CaseInsensitive))
result.append(file);
}
}
return result;
}
StringList Assets::scanExtension(String const& extension) const {
if (extension.beginsWith("."))
return m_filesByExtension.value(extension.substr(1));
else
return m_filesByExtension.value(extension);
}
Json Assets::json(String const& path) const {
auto components = AssetPath::split(path);
validatePath(components, true, false);
return as<JsonData>(getAsset(AssetId{AssetType::Json, std::move(components)}))->json;
}
Json Assets::fetchJson(Json const& v, String const& dir) const {
if (v.isType(Json::Type::String))
return Assets::json(AssetPath::relativeTo(dir, v.toString()));
else
return v;
}
void Assets::queueJsons(StringList const& paths) const {
queueAssets(paths.transformed([](String const& path) {
auto components = AssetPath::split(path);
validatePath(components, true, false);
return AssetId{AssetType::Json, {components.basePath, {}, {}}};
}));
}
ImageConstPtr Assets::image(AssetPath const& path) const {
validatePath(path, true, true);
return as<ImageData>(getAsset(AssetId{AssetType::Image, path}))->image;
}
void Assets::queueImages(StringList const& paths) const {
queueAssets(paths.transformed([](String const& path) {
auto components = AssetPath::split(path);
validatePath(components, true, true);
return AssetId{AssetType::Image, std::move(components)};
}));
}
ImageConstPtr Assets::tryImage(AssetPath const& path) const {
validatePath(path, true, true);
if (auto imageData = as<ImageData>(tryAsset(AssetId{AssetType::Image, path})))
return imageData->image;
else
return {};
}
FramesSpecificationConstPtr Assets::imageFrames(String const& path) const {
auto components = AssetPath::split(path);
validatePath(components, false, false);
MutexLocker assetsLocker(m_assetsMutex);
return bestFramesSpecification(path);
}
AudioConstPtr Assets::audio(String const& path) const {
auto components = AssetPath::split(path);
validatePath(components, false, false);
return as<AudioData>(getAsset(AssetId{AssetType::Audio, std::move(components)}))->audio;
}
void Assets::queueAudios(StringList const& paths) const {
queueAssets(paths.transformed([](String const& path) {
const auto components = AssetPath::split(path);
validatePath(components, false, false);
return AssetId{AssetType::Audio, std::move(components)};
}));
}
AudioConstPtr Assets::tryAudio(String const& path) const {
auto components = AssetPath::split(path);
validatePath(components, false, false);
if (auto audioData = as<AudioData>(tryAsset(AssetId{AssetType::Audio, std::move(components)})))
return audioData->audio;
else
return {};
}
FontConstPtr Assets::font(String const& path) const {
auto components = AssetPath::split(path);
validatePath(components, false, false);
return as<FontData>(getAsset(AssetId{AssetType::Font, std::move(components)}))->font;
}
ByteArrayConstPtr Assets::bytes(String const& path) const {
auto components = AssetPath::split(path);
validatePath(components, false, false);
return as<BytesData>(getAsset(AssetId{AssetType::Bytes, std::move(components)}))->bytes;
}
IODevicePtr Assets::openFile(String const& path) const {
return open(path);
}
void Assets::clearCache() {
MutexLocker assetsLocker(m_assetsMutex);
// Clear all assets that are not queued or broken.
auto it = makeSMutableMapIterator(m_assetsCache);
while (it.hasNext()) {
auto const& pair = it.next();
// Don't clean up queued, persistent, or broken assets.
if (pair.second && !pair.second->shouldPersist() && !m_queue.contains(pair.first))
it.remove();
}
}
void Assets::cleanup() {
MutexLocker assetsLocker(m_assetsMutex);
double time = Time::monotonicTime();
auto it = makeSMutableMapIterator(m_assetsCache);
while (it.hasNext()) {
auto pair = it.next();
// Don't clean up broken assets or queued assets.
if (pair.second && !m_queue.contains(pair.first)) {
double liveTime = time - pair.second->time;
if (liveTime > m_settings.assetTimeToLive) {
// If the asset should persist, just refresh the access time.
if (pair.second->shouldPersist())
pair.second->time = time;
else
it.remove();
}
}
}
}
bool Assets::AssetId::operator==(AssetId const& assetId) const {
return tie(type, path) == tie(assetId.type, assetId.path);
}
size_t Assets::AssetIdHash::operator()(AssetId const& id) const {
return hashOf(id.type, id.path.basePath, id.path.subPath, id.path.directives);
}
bool Assets::JsonData::shouldPersist() const {
return !json.unique();
}
bool Assets::ImageData::shouldPersist() const {
return !alias && !image.unique();
}
bool Assets::AudioData::shouldPersist() const {
return !audio.unique();
}
bool Assets::FontData::shouldPersist() const {
return !font.unique();
}
bool Assets::BytesData::shouldPersist() const {
return !bytes.unique();
}
FramesSpecification Assets::parseFramesSpecification(Json const& frameConfig, String path) {
FramesSpecification framesSpecification;
framesSpecification.framesFile = std::move(path);
if (frameConfig.contains("frameList")) {
for (auto const& pair : frameConfig.get("frameList").toObject()) {
String frameName = pair.first;
RectU rect = RectU(jsonToRectI(pair.second));
if (rect.isEmpty())
throw AssetException(
strf("Empty rect in frame specification in image {} frame {}", framesSpecification.framesFile, frameName));
else
framesSpecification.frames[frameName] = rect;
}
}
if (frameConfig.contains("frameGrid")) {
auto grid = frameConfig.get("frameGrid").toObject();
Vec2U begin(jsonToVec2I(grid.value("begin", jsonFromVec2I(Vec2I()))));
Vec2U size(jsonToVec2I(grid.get("size")));
Vec2U dimensions(jsonToVec2I(grid.get("dimensions")));
if (dimensions[0] == 0 || dimensions[1] == 0)
throw AssetException(strf("Image {} \"dimensions\" in frameGrid cannot be zero", framesSpecification.framesFile));
if (grid.contains("names")) {
auto nameList = grid.get("names");
for (size_t y = 0; y < nameList.size(); ++y) {
if (y >= dimensions[1])
throw AssetException(strf("Image {} row {} is out of bounds for y-dimension {}",
framesSpecification.framesFile,
y + 1,
dimensions[1]));
auto rowList = nameList.get(y);
if (rowList.isNull())
continue;
for (unsigned x = 0; x < rowList.size(); ++x) {
if (x >= dimensions[0])
throw AssetException(strf("Image {} column {} is out of bounds for x-dimension {}",
framesSpecification.framesFile,
x + 1,
dimensions[0]));
auto frame = rowList.get(x);
if (frame.isNull())
continue;
auto frameName = frame.toString();
if (!frameName.empty())
framesSpecification.frames[frameName] =
RectU::withSize(Vec2U(begin[0] + x * size[0], begin[1] + y * size[1]), size);
}
}
} else {
// If "names" not specified, use auto naming algorithm
for (size_t y = 0; y < dimensions[1]; ++y)
for (size_t x = 0; x < dimensions[0]; ++x)
framesSpecification.frames[toString(y * dimensions[0] + x)] =
RectU::withSize(Vec2U(begin[0] + x * size[0], begin[1] + y * size[1]), size);
}
}
if (auto aliasesConfig = frameConfig.opt("aliases")) {
auto aliases = aliasesConfig->objectPtr();
for (auto const& pair : *aliases) {
String const& key = pair.first;
String value = pair.second.toString();
// Resolve aliases to aliases by checking to see if the alias value in
// the alias map itself. Don't do this more than aliases.size() times to
// avoid infinite cycles.
for (size_t i = 0; i <= aliases->size(); ++i) {
auto it = aliases->find(value);
if (it != aliases->end()) {
if (i == aliases->size())
throw AssetException(strf("Infinite alias loop detected for alias '{}'", key));
value = it->second.toString();
} else {
break;
}
}
if (!framesSpecification.frames.contains(value))
throw AssetException(strf("No such frame '{}' found for alias '{}'", value, key));
framesSpecification.aliases[key] = std::move(value);
}
}
return framesSpecification;
}
void Assets::queueAssets(List<AssetId> const& assetIds) const {
MutexLocker assetsLocker(m_assetsMutex);
for (auto const& id : assetIds) {
auto i = m_assetsCache.find(id);
if (i != m_assetsCache.end()) {
if (i->second)
freshen(i->second);
} else {
auto j = m_queue.find(id);
if (j == m_queue.end()) {
m_queue[id] = QueuePriority::Load;
m_assetsQueued.signal();
}
}
}
}
shared_ptr<Assets::AssetData> Assets::tryAsset(AssetId const& id) const {
MutexLocker assetsLocker(m_assetsMutex);
auto i = m_assetsCache.find(id);
if (i != m_assetsCache.end()) {
if (i->second) {
freshen(i->second);
return i->second;
} else {
throw AssetException::format("Error loading asset {}", id.path);
}
} else {
auto j = m_queue.find(id);
if (j == m_queue.end()) {
m_queue[id] = QueuePriority::Load;
m_assetsQueued.signal();
}
return {};
}
}
shared_ptr<Assets::AssetData> Assets::getAsset(AssetId const& id) const {
MutexLocker assetsLocker(m_assetsMutex);
while (true) {
auto j = m_assetsCache.find(id);
if (j != m_assetsCache.end()) {
if (j->second) {
auto asset = j->second;
freshen(asset);
return asset;
} else {
throw AssetException::format("Error loading asset {}", id.path);
}
} else {
// Try to load the asset in-thread, if we cannot, then the asset has been
// queued so wait for a worker thread to finish it.
if (!doLoad(id))
m_assetsDone.wait(m_assetsMutex);
}
}
}
void Assets::workerMain() {
while (true) {
if (m_stopThreads)
break;
MutexLocker assetsLocker(m_assetsMutex);
AssetId assetId;
QueuePriority queuePriority = QueuePriority::None;
// Find the highest priority queue entry
for (auto const& pair : m_queue) {
if (pair.second == QueuePriority::Load || pair.second == QueuePriority::PostProcess) {
assetId = pair.first;
queuePriority = pair.second;
if (pair.second == QueuePriority::Load)
break;
}
}
if (queuePriority != QueuePriority::Load && queuePriority != QueuePriority::PostProcess) {
// Nothing in the queue that needs work
m_assetsQueued.wait(m_assetsMutex);
continue;
}
bool workIsBlocking;
if (queuePriority == QueuePriority::PostProcess)
workIsBlocking = !doPost(assetId);
else
workIsBlocking = !doLoad(assetId);
if (workIsBlocking) {
// We are blocking on some sort of busy asset, so need to wait on
// something to complete here, rather than spinning and burning cpu.
m_assetsDone.wait(m_assetsMutex);
continue;
}
// After processing an asset, unlock the main asset mutex and yield so we
// don't starve other threads.
assetsLocker.unlock();
Thread::yield();
}
}
template <typename Function>
decltype(auto) Assets::unlockDuring(Function f) const {
m_assetsMutex.unlock();
try {
auto r = f();
m_assetsMutex.lock();
return r;
} catch (...) {
m_assetsMutex.lock();
throw;
}
}
FramesSpecificationConstPtr Assets::bestFramesSpecification(String const& image) const {
if (auto framesSpecification = m_framesSpecifications.maybe(image)) {
return *framesSpecification;
}
String framesFile;
if (auto bestFramesFile = m_bestFramesFiles.maybe(image)) {
framesFile = *bestFramesFile;
} else {
String searchPath = AssetPath::directory(image);
String filePrefix = AssetPath::filename(image);
filePrefix = filePrefix.substr(0, filePrefix.findLast('.'));
auto subdir = [](String const& dir) -> String {
auto dirsplit = dir.substr(0, dir.size() - 1).rsplit("/", 1);
if (dirsplit.size() < 2)
return "";
else
return dirsplit[0] + "/";
};
Maybe<String> foundFramesFile;
// look for <full-path-minus-extension>.frames or default.frames up to root
while (!searchPath.empty()) {
String framesPath = searchPath + filePrefix + ".frames";
if (m_files.contains(framesPath)) {
foundFramesFile = framesPath;
break;
}
framesPath = searchPath + "default.frames";
if (m_files.contains(framesPath)) {
foundFramesFile = framesPath;
break;
}
searchPath = subdir(searchPath);
}
if (foundFramesFile) {
framesFile = foundFramesFile.take();
m_bestFramesFiles[image] = framesFile;
} else {
return {};
}
}
auto framesSpecification = unlockDuring([&]() {
return make_shared<FramesSpecification>(parseFramesSpecification(readJson(framesFile), framesFile));
});
m_framesSpecifications[image] = framesSpecification;
return framesSpecification;
}
IODevicePtr Assets::open(String const& path) const {
if (auto p = m_files.ptr(path))
return p->source->open(p->sourceName);
throw AssetException(strf("No such asset '{}'", path));
}
ByteArray Assets::read(String const& path) const {
if (auto p = m_files.ptr(path))
return p->source->read(p->sourceName);
throw AssetException(strf("No such asset '{}'", path));
}
Json Assets::readJson(String const& path) const {
ByteArray streamData = read(path);
try {
Json result = inputUtf8Json(streamData.begin(), streamData.end(), false);
for (auto const& pair : m_files.get(path).patchSources) {
auto patchStream = pair.second->read(pair.first);
auto patchJson = inputUtf8Json(patchStream.begin(), patchStream.end(), false);
if (patchJson.isType(Json::Type::Array)) {
auto patchData = patchJson.toArray();
try {
if (patchData.size()) {
if (patchData.at(0).type() == Json::Type::Array) {
for (auto const& patch : patchData) {
try {
result = jsonPatch(result, patch.toArray());
} catch (JsonPatchTestFail const& e) {
Logger::debug("Patch test failure from file {} in source: {}. Caused by: {}", pair.first, m_assetSourcePaths.getLeft(pair.second), e.what());
}
}
} else if (patchData.at(0).type() == Json::Type::Object) {
try {
result = jsonPatch(result, patchData);
} catch (JsonPatchTestFail const& e) {
Logger::debug("Patch test failure from file {} in source: {}. Caused by: {}", pair.first, m_assetSourcePaths.getLeft(pair.second), e.what());
}
} else {
throw JsonPatchException(strf("Patch data is wrong type: {}", Json::typeName(patchData.at(0).type())));
}
}
} catch (JsonPatchException const& e) {
Logger::error("Could not apply patch from file {} in source: {}. Caused by: {}", pair.first, m_assetSourcePaths.getLeft(pair.second), e.what());
}
}
else if (patchJson.isType(Json::Type::Object)) { //Kae: Do a good ol' json merge instead if the .patch file is a Json object
auto patchData = patchJson.toObject();
result = jsonMerge(result, patchData);
}
}
return result;
} catch (std::exception const& e) {
throw JsonParsingException(strf("Cannot parse json file: {}", path), e);
}
}
bool Assets::doLoad(AssetId const& id) const {
try {
// loadAsset automatically manages the queue and freshens the asset
// data.
return (bool)loadAsset(id);
} catch (std::exception const& e) {
Logger::error("Exception caught loading asset: {}, {}", id.path, outputException(e, true));
} catch (...) {
Logger::error("Unknown exception caught loading asset: {}", id.path);
}
// There was an exception, remove the asset from the queue and fill the cache
// with null so that getAsset will throw.
m_assetsCache[id] = {};
m_assetsDone.broadcast();
m_queue.remove(id);
return true;
}
bool Assets::doPost(AssetId const& id) const {
shared_ptr<AssetData> assetData;
try {
assetData = m_assetsCache.get(id);
if (id.type == AssetType::Audio)
assetData = postProcessAudio(assetData);
} catch (std::exception const& e) {
Logger::error("Exception caught post-processing asset: {}, {}", id.path, outputException(e, true));
} catch (...) {
Logger::error("Unknown exception caught post-processing asset: {}", id.path);
}
m_queue.remove(id);
if (assetData) {
assetData->needsPostProcessing = false;
m_assetsCache[id] = assetData;
freshen(assetData);
m_assetsDone.broadcast();
}
return true;
}
shared_ptr<Assets::AssetData> Assets::loadAsset(AssetId const& id) const {
if (auto asset = m_assetsCache.value(id))
return asset;
if (m_queue.value(id, QueuePriority::None) == QueuePriority::Working)
return {};
try {
m_queue[id] = QueuePriority::Working;
shared_ptr<AssetData> assetData;
try {
if (id.type == AssetType::Json) {
assetData = loadJson(id.path);
} else if (id.type == AssetType::Image) {
assetData = loadImage(id.path);
} else if (id.type == AssetType::Audio) {
assetData = loadAudio(id.path);
} else if (id.type == AssetType::Font) {
assetData = loadFont(id.path);
} else if (id.type == AssetType::Bytes) {
assetData = loadBytes(id.path);
}
} catch (StarException const& e) {
if (id.type == AssetType::Image && m_settings.missingImage) {
Logger::error("Could not load image asset '{}', using placeholder default.\n{}", id.path, outputException(e, false));
assetData = loadImage({*m_settings.missingImage, {}, {}});
} else if (id.type == AssetType::Audio && m_settings.missingAudio) {
Logger::error("Could not load audio asset '{}', using placeholder default.\n{}", id.path, outputException(e, false));
assetData = loadAudio({*m_settings.missingAudio, {}, {}});
} else {
throw;
}
}
if (assetData) {
if (assetData->needsPostProcessing)
m_queue[id] = QueuePriority::PostProcess;
else
m_queue.remove(id);
m_assetsCache[id] = assetData;
m_assetsDone.broadcast();
freshen(assetData);
} else {
// We have failed to load an asset because it depends on an asset
// currently being worked on. Mark it as needing loading and move it to
// the end of the queue.
m_queue[id] = QueuePriority::Load;
m_assetsQueued.signal();
m_queue.toBack(id);
}
return assetData;
} catch (...) {
m_queue.remove(id);
m_assetsCache[id] = {};
m_assetsDone.broadcast();
throw;
}
}
shared_ptr<Assets::AssetData> Assets::loadJson(AssetPath const& path) const {
Json json;
if (path.subPath) {
auto topJson =
as<JsonData>(loadAsset(AssetId{AssetType::Json, {path.basePath, {}, {}}}));
if (!topJson)
return {};
try {
auto newData = make_shared<JsonData>();
newData->json = topJson->json.query(*path.subPath);
return newData;
} catch (StarException const& e) {
throw AssetException(strf("Could not read JSON value {}", path), e);
}
} else {
return unlockDuring([&]() {
try {
auto newData = make_shared<JsonData>();
newData->json = readJson(path.basePath);
return newData;
} catch (StarException const& e) {
throw AssetException(strf("Could not read JSON asset {}", path), e);
}
});
}
}
shared_ptr<Assets::AssetData> Assets::loadImage(AssetPath const& path) const {
if (!path.directives.empty()) {
shared_ptr<ImageData> source =
as<ImageData>(loadAsset(AssetId{AssetType::Image, {path.basePath, path.subPath, {}}}));
if (!source)
return {};
StringMap<ImageConstPtr> references;
StringList referencePaths;
for (auto& directives : path.directives.list())
directives.loadOperations();
path.directives.forEach([&](auto const& entry, Directives const& directives) {
addImageOperationReferences(entry.operation, referencePaths);
}); // TODO: This can definitely be better, was changed quickly to support the new Directives.
for (auto const& ref : referencePaths) {
auto components = AssetPath::split(ref);
validatePath(components, true, false);
auto refImage = as<ImageData>(loadAsset(AssetId{AssetType::Image, std::move(components)}));
if (!refImage)
return {};
references[ref] = refImage->image;
}
return unlockDuring([&]() {
auto newData = make_shared<ImageData>();
Image newImage = *source->image;
path.directives.forEach([&](auto const& entry, Directives const& directives) {
if (auto error = entry.operation.template ptr<ErrorImageOperation>())
std::rethrow_exception(error->exception);
else
processImageOperation(entry.operation, newImage, [&](String const& ref) { return references.get(ref).get(); });
});
newData->image = make_shared<Image>(std::move(newImage));
return newData;
});
} else if (path.subPath) {
auto imageData = as<ImageData>(loadAsset(AssetId{AssetType::Image, {path.basePath, {}, {}}}));
if (!imageData)
return {};
// Base image must have frames data associated with it.
if (!imageData->frames)
throw AssetException::format("No associated frames file found for image '{}' while resolving image frame '{}'", path.basePath, path);
if (auto alias = imageData->frames->aliases.ptr(*path.subPath)) {
imageData = as<ImageData>(loadAsset(AssetId{AssetType::Image, {path.basePath, *alias, path.directives}}));
if (!imageData)
return {};
auto newData = make_shared<ImageData>();
newData->image = imageData->image;
newData->alias = true;
return newData;
} else {
auto frameRect = imageData->frames->frames.ptr(*path.subPath);
if (!frameRect)
throw AssetException(strf("No such frame {} in frames spec {}", *path.subPath, imageData->frames->framesFile));
return unlockDuring([&]() {
// Need to flip frame coordinates because frame configs assume top
// down image coordinates
auto newData = make_shared<ImageData>();
newData->image = make_shared<Image>(imageData->image->subImage(
Vec2U(frameRect->xMin(), imageData->image->height() - frameRect->yMax()), frameRect->size()));
return newData;
});
}
} else {
auto imageData = make_shared<ImageData>();
imageData->image = unlockDuring([&]() {
return make_shared<Image>(Image::readPng(open(path.basePath)));
});
imageData->frames = bestFramesSpecification(path.basePath);
return imageData;
}
}
shared_ptr<Assets::AssetData> Assets::loadAudio(AssetPath const& path) const {
return unlockDuring([&]() {
auto newData = make_shared<AudioData>();
newData->audio = make_shared<Audio>(open(path.basePath));
newData->needsPostProcessing = newData->audio->compressed();
return newData;
});
}
shared_ptr<Assets::AssetData> Assets::loadFont(AssetPath const& path) const {
return unlockDuring([&]() {
auto newData = make_shared<FontData>();
newData->font = Font::loadTrueTypeFont(make_shared<ByteArray>(read(path.basePath)));
return newData;
});
}
shared_ptr<Assets::AssetData> Assets::loadBytes(AssetPath const& path) const {
return unlockDuring([&]() {
auto newData = make_shared<BytesData>();
newData->bytes = make_shared<ByteArray>(read(path.basePath));
return newData;
});
}
shared_ptr<Assets::AssetData> Assets::postProcessAudio(shared_ptr<AssetData> const& original) const {
return unlockDuring([&]() -> shared_ptr<AssetData> {
if (auto audioData = as<AudioData>(original)) {
if (audioData->audio->totalTime() < m_settings.audioDecompressLimit) {
auto audio = make_shared<Audio>(*audioData->audio);
audio->uncompress();
auto newData = make_shared<AudioData>();
newData->audio = audio;
return newData;
} else {
return audioData;
}
} else {
return {};
}
});
}
void Assets::freshen(shared_ptr<AssetData> const& asset) const {
asset->time = Time::monotonicTime();
}
}