osb/source/game/StarTreasure.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

220 lines
9.1 KiB
C++

#include "StarTreasure.hpp"
#include "StarObjectDatabase.hpp"
#include "StarRoot.hpp"
#include "StarItemDatabase.hpp"
#include "StarAssets.hpp"
#include "StarItemBag.hpp"
#include "StarWorld.hpp"
#include "StarContainerObject.hpp"
#include "StarJsonExtra.hpp"
namespace Star {
TreasureDatabase::TreasureDatabase() {
auto assets = Root::singleton().assets();
auto treasurePools = assets->scanExtension("treasurepools");
auto treasureChests = assets->scanExtension("treasurechests");
assets->queueJsons(treasurePools);
assets->queueJsons(treasureChests);
for (auto file : treasurePools) {
for (auto const& pair : assets->json(file).iterateObject()) {
if (m_treasurePools.contains(pair.first))
throw TreasureException(strf("Duplicate TreasurePool config '{}' from file '{}'", pair.first, file));
auto& treasurePool = m_treasurePools[pair.first];
for (auto const& entry : pair.second.iterateArray()) {
if (entry.size() != 2)
throw TreasureException("Wrong size for TreasurePool entry, list must be 2");
float startLevel = entry.getFloat(0);
auto config = entry.get(1);
ItemPool itemPool;
for (auto const& entry : config.getArray("fill", {}))
if (entry.contains("pool"))
itemPool.fill.append(entry.getString("pool"));
else if (entry.contains("item"))
itemPool.fill.append(ItemDescriptor(entry.get("item")));
else
throw TreasureException(strf("TreasurePool entry '{}' did not specify a valid 'item' or 'pool'", entry));
for (auto const& entry : config.getArray("pool", {})) {
if (!entry.contains("weight"))
throw TreasureException(strf("TreasurePool entry '{}' did not specify a weight", entry));
if (entry.contains("pool"))
itemPool.pool.add(entry.getFloat("weight"), entry.getString("pool"));
else if (entry.contains("item"))
itemPool.pool.add(entry.getFloat("weight"), ItemDescriptor(entry.get("item")));
else
throw TreasureException(strf("TreasurePool entry '{}' did not specify a valid 'item' or 'pool'", entry));
}
auto poolRounds = config.get("poolRounds", 1);
if (poolRounds.canConvert(Json::Type::Float)) {
itemPool.poolRounds = WeightedPool<int>(List<std::pair<double, int>>{{1.0, poolRounds.toFloat()}});
} else {
for (auto const& pair : poolRounds.iterateArray())
itemPool.poolRounds.add(pair.getDouble(0), pair.getInt(1));
}
itemPool.levelVariance = jsonToVec2F(config.get("levelVariance", JsonArray{0, 0}));
itemPool.allowDuplication = config.getBool("allowDuplication", true);
treasurePool.addPoint(startLevel, std::move(itemPool));
}
}
}
for (auto file : treasureChests) {
for (auto const& pair : assets->json(file).iterateObject()) {
if (m_treasureChestSets.contains(pair.first))
throw TreasureException(strf("Duplicate TreasureChestSet config '{}' from file '{}'", pair.first, file));
auto& treasureChestSet = m_treasureChestSets[pair.first];
for (auto const& entry : pair.second.iterateArray()) {
TreasureChest treasureChest;
treasureChest.containers = jsonToStringList(entry.get("containers"));
treasureChest.treasurePool = entry.getString("treasurePool");
treasureChest.minimumLevel = entry.getFloat("minimumLevel", 0);
if (!m_treasurePools.contains(treasureChest.treasurePool))
throw TreasureException(strf("No such TreasurePool '{}' for TreasureChestSet named '{}' in file '{}'", treasureChest.treasurePool, pair.first, file));
treasureChestSet.append(treasureChest);
}
}
}
}
StringList TreasureDatabase::treasurePools() const {
return m_treasurePools.keys();
}
bool TreasureDatabase::isTreasurePool(String const& treasurePool) const {
return m_treasurePools.contains(treasurePool);
}
StringList TreasureDatabase::treasureChestSets() const {
return m_treasureChestSets.keys();
}
bool TreasureDatabase::isTreasureChestSet(String const& treasurePool) const {
return m_treasureChestSets.contains(treasurePool);
}
TreasureDatabase::ItemPool::ItemPool() : allowDuplication() {}
TreasureDatabase::TreasureChest::TreasureChest() : minimumLevel() {}
List<ItemPtr> TreasureDatabase::createTreasure(String const& treasurePool, float level) const {
return createTreasure(treasurePool, level, Random::randu64());
}
List<ItemPtr> TreasureDatabase::createTreasure(String const& treasurePool, float level, uint64_t seed) const {
return createTreasure(treasurePool, level, seed, StringSet());
}
List<ItemPtr> TreasureDatabase::createTreasure(String const& treasurePool, float level, uint64_t seed, StringSet visitedPools) const {
if (!m_treasurePools.contains(treasurePool))
throw TreasureException(strf("Unknown treasure pool '{}'", treasurePool));
if (!visitedPools.add(treasurePool))
throw TreasureException(strf("Loop detected in treasure pool generation - set '{}' already contains '{}'", visitedPools, treasurePool));
auto itemDatabase = Root::singleton().itemDatabase();
List<ItemPtr> treasureItems;
HashSet<ItemDescriptor> previousDescriptors;
auto itemPool = m_treasurePools.get(treasurePool).get(level);
int mix = 0;
for (auto const& fillEntry : itemPool.fill) {
if (fillEntry.is<String>()) {
auto poolContents = createTreasure(fillEntry.get<String>(), level, seed + ++mix, visitedPools);
for (auto item : poolContents) {
if (itemPool.allowDuplication || previousDescriptors.add(item->descriptor().singular()))
treasureItems.append(item);
}
} else {
float itemLevel = level + itemPool.levelVariance[0] + staticRandomFloat(seed, ++mix, "FillLevelVariance") * (itemPool.levelVariance[1] - itemPool.levelVariance[0]);
auto fillItem = itemDatabase->item(fillEntry.get<ItemDescriptor>(), itemLevel, seed + ++mix);
if (itemPool.allowDuplication || previousDescriptors.add(fillItem->descriptor().singular()))
treasureItems.append(fillItem);
}
}
if (!itemPool.pool.empty()) {
int poolRounds = itemPool.poolRounds.select(staticRandomU64(seed, "TreasurePoolRounds"));
for (int i = 0; i < poolRounds; ++i) {
auto poolEntry = itemPool.pool.select(staticRandomU64(seed, i, "TreasureItem"));
if (poolEntry.is<String>()) {
auto poolContents = createTreasure(poolEntry.get<String>(), level, staticRandomU64(seed, i, "TreasureSeedRecursion"), visitedPools);
for (auto item : poolContents) {
if (itemPool.allowDuplication || previousDescriptors.add(item->descriptor().singular()))
treasureItems.append(item);
}
} else {
float itemLevel = level + itemPool.levelVariance[0] + staticRandomFloat(staticRandomU64(seed, i, "TreasureLevelSeedMixer"), "PoolLevelVariance") * (itemPool.levelVariance[1] - itemPool.levelVariance[0]);
auto roundItem = poolEntry.get<ItemDescriptor>();
if (itemPool.allowDuplication || previousDescriptors.add(roundItem.singular()))
treasureItems.append(itemDatabase->item(roundItem, itemLevel, seed + ++mix));
}
}
}
return treasureItems;
}
List<ItemPtr> TreasureDatabase::fillWithTreasure(
ItemBagPtr const& itemBag, String const& treasurePool, float level) const {
return fillWithTreasure(itemBag, treasurePool, level, Random::randu64());
}
List<ItemPtr> TreasureDatabase::fillWithTreasure(
ItemBagPtr const& itemBag, String const& treasurePool, float level, uint64_t seed) const {
List<ItemPtr> overflowItems;
for (auto const& treasureItem : createTreasure(treasurePool, level, seed)) {
if (auto overflow = itemBag->addItems(treasureItem))
overflowItems.append(overflow);
}
return overflowItems;
}
ContainerObjectPtr TreasureDatabase::createTreasureChest(World* world, String const& treasureChestSet, Vec2I const& position, Direction direction) const {
return createTreasureChest(world, treasureChestSet, position, direction, Random::randu64());
}
ContainerObjectPtr TreasureDatabase::createTreasureChest(World* world, String const& treasureChestSet, Vec2I const& position, Direction direction, uint64_t seed) const {
auto objectDatabase = Root::singleton().objectDatabase();
if (!m_treasureChestSets.contains(treasureChestSet))
throw StarException(strf("Unknown treasure chest set '{}'", treasureChestSet));
auto level = world->threatLevel();
auto boxSet = m_treasureChestSets.get(treasureChestSet);
eraseWhere(boxSet, [level](TreasureChest const& treasureChest) { return level < treasureChest.minimumLevel; });
if (boxSet.empty())
return {};
auto const& treasureChest = staticRandomFrom(boxSet, seed, "TreasureChest");
auto const& containerName = staticRandomFrom(treasureChest.containers, seed, "ContainerName");
ContainerObjectPtr containerObject;
auto parameters = JsonObject{{"treasurePools", JsonArray{treasureChest.treasurePool}}, {"treasureSeed", seed}};
if (auto object = objectDatabase->createForPlacement(world, containerName, position, direction, parameters))
containerObject = convert<ContainerObject>(object);
return containerObject;
}
}