osb/source/game/StarWorldStorage.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

904 lines
31 KiB
C++

#include "StarWorldStorage.hpp"
#include "StarFile.hpp"
#include "StarCompression.hpp"
#include "StarJsonExtra.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarIterator.hpp"
#include "StarLogging.hpp"
#include "StarRoot.hpp"
#include "StarEntityMap.hpp"
#include "StarEntityFactory.hpp"
#include "StarAssets.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarLiquidsDatabase.hpp"
namespace Star {
WorldChunks WorldStorage::getWorldChunksUpdate(WorldChunks const& oldChunks, WorldChunks const& newChunks) {
WorldChunks update;
for (auto const& p : oldChunks) {
if (!newChunks.contains(p.first))
update[p.first] = {};
}
for (auto const& p : newChunks) {
if (oldChunks.value(p.first) != p.second)
update[p.first] = p.second;
}
return update;
}
void WorldStorage::applyWorldChunksUpdateToFile(String const& file, WorldChunks const& update) {
BTreeDatabase db;
openDatabase(db, File::open(file, IOMode::ReadWrite));
for (auto const& p : update) {
if (p.second)
db.insert(p.first, *p.second);
else
db.remove(p.first);
}
}
WorldChunks WorldStorage::getWorldChunksFromFile(String const& file) {
BTreeDatabase db;
openDatabase(db, File::open(file, IOMode::Read));
WorldChunks chunks;
db.forAll([&chunks](ByteArray key, ByteArray value) { chunks.add(std::move(key), std::move(value)); });
return chunks;
}
WorldStorage::WorldStorage(Vec2U const& worldSize, IODevicePtr const& device, WorldGeneratorFacadePtr const& generatorFacade)
: WorldStorage() {
m_tileArray = make_shared<ServerTileSectorArray>(worldSize);
m_entityMap = make_shared<EntityMap>(worldSize, MinServerEntityId, MaxServerEntityId);
m_generatorFacade = generatorFacade;
m_floatingDungeonWorld = false;
// Creating a new world, clear any existing data.
device->resize(0);
openDatabase(m_db, device);
m_db.insert(metadataKey(), writeWorldMetadata(WorldMetadataStore{worldSize, VersionedJson()}));
m_db.commit();
}
WorldStorage::WorldStorage(IODevicePtr const& device, WorldGeneratorFacadePtr const& generatorFacade) : WorldStorage() {
m_generatorFacade = generatorFacade;
m_floatingDungeonWorld = false;
openDatabase(m_db, device);
Vec2U worldSize = readWorldMetadata(*m_db.find(metadataKey())).worldSize;
m_tileArray = make_shared<ServerTileSectorArray>(worldSize);
m_entityMap = make_shared<EntityMap>(worldSize, MinServerEntityId, MaxServerEntityId);
}
WorldStorage::WorldStorage(WorldChunks const& chunks, WorldGeneratorFacadePtr const& generatorFacade) : WorldStorage() {
m_generatorFacade = generatorFacade;
m_floatingDungeonWorld = false;
openDatabase(m_db, File::ephemeralFile());
for (auto const& p : chunks) {
if (p.second)
m_db.insert(p.first, *p.second);
}
Vec2U worldSize = readWorldMetadata(*m_db.find(metadataKey())).worldSize;
m_tileArray = make_shared<ServerTileSectorArray>(worldSize);
m_entityMap = make_shared<EntityMap>(worldSize, MinServerEntityId, MaxServerEntityId);
}
WorldStorage::~WorldStorage() {
if (m_db.isOpen()) {
unloadAll(true);
m_db.close();
}
}
VersionedJson WorldStorage::worldMetadata() {
return readWorldMetadata(*m_db.find(metadataKey())).userMetadata;
}
void WorldStorage::setWorldMetadata(VersionedJson const& metadata) {
m_db.insert(metadataKey(), writeWorldMetadata({Vec2U(m_tileArray->size()), metadata}));
}
ServerTileSectorArrayPtr const& WorldStorage::tileArray() const {
return m_tileArray;
}
EntityMapPtr const& WorldStorage::entityMap() const {
return m_entityMap;
}
Maybe<WorldStorage::Sector> WorldStorage::sectorForPosition(Vec2I const& position) const {
auto s = m_tileArray->sectorFor(position);
if (m_tileArray->sectorValid(s))
return s;
return {};
}
List<WorldStorage::Sector> WorldStorage::sectorsForRegion(RectI const& region) const {
return m_tileArray->validSectorsFor(region);
}
Maybe<RectI> WorldStorage::regionForSector(Sector sector) const {
if (m_tileArray->sectorValid(sector))
return m_tileArray->sectorRegion(sector);
return {};
}
SectorLoadLevel WorldStorage::sectorLoadLevel(Sector sector) const {
return m_sectorMetadata.value(sector).loadLevel;
}
Maybe<SectorGenerationLevel> WorldStorage::sectorGenerationLevel(Sector sector) const {
if (auto p = m_sectorMetadata.ptr(sector))
return p->generationLevel;
return {};
}
bool WorldStorage::sectorActive(Sector sector) const {
if (auto p = m_sectorMetadata.ptr(sector)) {
if (p->loadLevel == SectorLoadLevel::Loaded && p->generationLevel == SectorGenerationLevel::Complete)
return true;
}
return false;
}
void WorldStorage::loadSector(Sector sector) {
try {
loadSectorToLevel(sector, SectorLoadLevel::Loaded);
setSectorTimeToLive(sector, randomizedSectorTTL());
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException(strf("Failed to load sector {}", sector), e);
}
}
void WorldStorage::activateSector(Sector sector) {
try {
generateSectorToLevel(sector, SectorGenerationLevel::Complete);
setSectorTimeToLive(sector, randomizedSectorTTL());
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException(strf("Failed to load sector {}", sector), e);
}
}
void WorldStorage::queueSectorActivation(Sector sector) {
if (auto p = m_sectorMetadata.ptr(sector)) {
p->timeToLive = randomizedSectorTTL();
// Don't bother queueing the sector if it is already fully loaded
if (p->loadLevel == SectorLoadLevel::Loaded && p->generationLevel == SectorGenerationLevel::Complete)
return;
}
auto p = m_generationQueue.insert(sector, m_generationQueueTimeToLive);
m_generationQueue.toFront(p.first);
}
void WorldStorage::triggerTerraformSector(Sector sector) {
try {
loadSectorToLevel(sector, SectorLoadLevel::Loaded);
if (auto p = m_sectorMetadata.ptr(sector)) {
if (p->generationLevel < SectorGenerationLevel::Complete)
generateSectorToLevel(sector, SectorGenerationLevel::Complete);
p->generationLevel = SectorGenerationLevel::Terraform;
} else {
throw WorldStorageException(strf("Couldn't flag sector {} for terraforming; metadata unavailable", sector));
}
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException(strf("Failed to terraform sector {}", sector), e);
}
}
RpcPromise<Vec2I> WorldStorage::enqueuePlacement(List<BiomeItemDistribution> distributions, Maybe<DungeonId> id) {
return m_generatorFacade->enqueuePlacement(std::move(distributions), id);
}
Maybe<float> WorldStorage::sectorTimeToLive(Sector sector) const {
if (auto p = m_sectorMetadata.ptr(sector))
return p->timeToLive;
return {};
}
bool WorldStorage::setSectorTimeToLive(Sector sector, float newTimeToLive) {
if (auto p = m_sectorMetadata.ptr(sector)) {
p->timeToLive = newTimeToLive;
return true;
}
return false;
}
Maybe<Vec2F> WorldStorage::findUniqueEntity(String const& uniqueId) {
if (auto entity = m_entityMap->entity(m_entityMap->uniqueEntityId(uniqueId)))
return entity->position();
// Only return the unique index entry for the entity IF that stored sector is
// not loaded, if the stored sector is loaded then the entity ought to have
// been in the live entity map.
if (auto sectorAndPosition = getUniqueIndexEntry(uniqueId)) {
if (m_sectorMetadata.value(sectorAndPosition->first).loadLevel < SectorLoadLevel::Entities)
return sectorAndPosition->second;
}
return {};
}
EntityId WorldStorage::loadUniqueEntity(String const& uniqueId) {
EntityId entityId = m_entityMap->uniqueEntityId(uniqueId);
if (entityId != NullEntityId)
return entityId;
if (auto sectorAndPosition = getUniqueIndexEntry(uniqueId)) {
loadSector(sectorAndPosition->first);
return m_entityMap->uniqueEntityId(uniqueId);
}
return {};
}
void WorldStorage::generateQueue(Maybe<size_t> sectorGenerationLevelLimit, function<bool(Sector, Sector)> sectorOrdering) {
try {
if (sectorOrdering) {
m_generationQueue.sort([&sectorOrdering](auto const& a, auto const& b) {
return sectorOrdering(a.first, b.first);
});
}
unsigned total = 0;
while (!m_generationQueue.empty()) {
if (sectorGenerationLevelLimit && *sectorGenerationLevelLimit == 0)
break;
auto p = generateSectorToLevel(m_generationQueue.firstKey(), SectorGenerationLevel::Complete, sectorGenerationLevelLimit.value(NPos));
if (p.first)
m_generationQueue.removeFirst();
if (sectorGenerationLevelLimit)
*sectorGenerationLevelLimit -= p.second;
total += p.second;
}
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException("WorldStorage generation failed while generating from queue", e);
}
}
void WorldStorage::tick(float dt) {
try {
// Tick down generation queue entries, and erase any that are expired.
eraseWhere(m_generationQueue, [dt](auto& p) {
p.second -= dt;
return p.second <= 0.0f;
});
// Tick down sector TTL values
for (auto& p : m_sectorMetadata)
p.second.timeToLive -= dt;
// Loop over every loaded sector, figure out whether the sector needs to be
// unloaded, kept alive by a keep-alive entity, or has any entities that need
// to be stored because they moved into an entity-unloaded sector (zombies).
auto entityFactory = Root::singleton().entityFactory();
for (auto const& p : m_sectorMetadata.pairs()) {
auto const& sector = p.first;
auto const& metadata = p.second;
bool needsUnload = metadata.timeToLive <= 0.0f;
// If it is not time to unload the sector, then we don't need to scan for
// keep-alive entities. If the sector is fully loaded, it can not have any
// zombie entities. If both of these are true, there is no work to do.
if (!needsUnload && metadata.loadLevel == SectorLoadLevel::Entities)
continue;
bool keepAlive = false;
List<EntityPtr> zombieEntities;
m_entityMap->forEachEntity(RectF(m_tileArray->sectorRegion(sector)), [&](EntityPtr const& entity) {
if (belongsInSector(sector, entity->position())) {
if (!keepAlive && m_generatorFacade->entityKeepAlive(this, entity))
keepAlive = true;
else if (metadata.loadLevel < SectorLoadLevel::Entities)
zombieEntities.append(entity);
}
});
if (keepAlive) {
setSectorTimeToLive(sector, randomizedSectorTTL());
} else if (needsUnload) {
unloadSectorToLevel(sector, SectorLoadLevel::None);
} else if (!zombieEntities.empty()) {
List<EntityPtr> zombiesToStore;
List<EntityPtr> zombiesToRemove;
for (auto const& entity : zombieEntities) {
if (m_generatorFacade->entityPersistent(this, entity))
zombiesToStore.append(entity);
else
zombiesToRemove.append(entity);
}
for (auto const& entity : zombiesToRemove) {
m_entityMap->removeEntity(entity->entityId());
m_generatorFacade->destructEntity(this, entity);
}
if (!zombiesToStore.empty()) {
EntitySectorStore sectorStore;
if (auto res = m_db.find(entitySectorKey(sector)))
sectorStore = readEntitySector(*res);
UniqueIndexStore storedUniques;
for (auto const& entity : zombiesToStore) {
m_entityMap->removeEntity(entity->entityId());
m_generatorFacade->destructEntity(this, entity);
if (auto uniqueId = entity->uniqueId())
storedUniques.add(*uniqueId, {sector, entity->position()});
sectorStore.append(entityFactory->storeVersionedEntity(entity));
}
m_db.insert(entitySectorKey(sector), writeEntitySector(sectorStore));
mergeSectorUniques(sector, storedUniques);
}
}
}
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException("WorldStorage exception during tick", e);
}
}
void WorldStorage::unloadAll(bool force) {
try {
auto storageConfig = Root::singleton().assets()->json("/worldstorage.config");
auto sectors = m_sectorMetadata.keys();
// Entities can do some strange things during unload, such as repeatedly
// creating new entities during uninit, or setting their bounding box null
// or being entirely outside of the world geometry. This limits the number
// of tries to completely uninit and store all entities before giving up
// and just letting some entities not be stored.
unsigned forceUnloadTries = storageConfig.getUInt("forceUnloadTries");
for (unsigned i = 0; i < forceUnloadTries; ++i) {
for (auto sector : sectors)
unloadSectorToLevel(sector, SectorLoadLevel::Tiles, force);
if (!force || m_entityMap->size() == 0)
break;
}
for (auto sector : sectors)
unloadSectorToLevel(sector, SectorLoadLevel::None, force);
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException("WorldStorage exception during unload", e);
}
}
void WorldStorage::sync() {
try {
for (auto const& pair : m_sectorMetadata)
syncSector(pair.first);
m_db.commit();
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException("WorldStorage exception during sync", e);
}
}
WorldChunks WorldStorage::readChunks() {
try {
for (auto const& pair : m_sectorMetadata)
syncSector(pair.first);
WorldChunks chunks;
m_db.forAll([&chunks](ByteArray k, ByteArray v) {
chunks.add(std::move(k), std::move(v));
});
return WorldChunks(chunks);
} catch (std::exception const& e) {
m_db.rollback();
m_db.close();
throw WorldStorageException("WorldStorage exception during readChunks", e);
}
}
bool WorldStorage::floatingDungeonWorld() const {
return m_floatingDungeonWorld;
}
void WorldStorage::setFloatingDungeonWorld(bool floatingDungeonWorld) {
m_floatingDungeonWorld = floatingDungeonWorld;
}
WorldStorage::TileSectorStore::TileSectorStore()
: tileSerializationVersion(ServerTile::CurrentSerializationVersion) {}
WorldStorage::SectorMetadata::SectorMetadata()
: loadLevel(SectorLoadLevel::None), generationLevel(SectorGenerationLevel::None), timeToLive(0.0f) {}
ByteArray WorldStorage::metadataKey() {
DataStreamBuffer metadata(5);
metadata.write(StoreType::Metadata);
return metadata.takeData();
}
WorldStorage::WorldMetadataStore WorldStorage::readWorldMetadata(ByteArray const& data) {
DataStreamBuffer ds(uncompressData(data));
WorldMetadataStore metadata;
ds.read(metadata.worldSize);
ds.read(metadata.userMetadata);
return metadata;
}
ByteArray WorldStorage::writeWorldMetadata(WorldMetadataStore const& metadata) {
DataStreamBuffer ds;
ds.write(metadata.worldSize);
ds.write(metadata.userMetadata);
return compressData(ds.data());
}
ByteArray WorldStorage::entitySectorKey(Sector const& sector) {
DataStreamBuffer ds(5);
ds.write(StoreType::EntitySector);
ds.cwrite<uint16_t>(sector[0]);
ds.cwrite<uint16_t>(sector[1]);
return ds.takeData();
}
WorldStorage::EntitySectorStore WorldStorage::readEntitySector(ByteArray const& data) {
return DataStreamBuffer::deserialize<EntitySectorStore>(uncompressData(data));
}
ByteArray WorldStorage::writeEntitySector(EntitySectorStore const& store) {
return compressData(DataStreamBuffer::serialize(store));
}
ByteArray WorldStorage::tileSectorKey(Sector const& sector) {
DataStreamBuffer ds(5);
ds.write(StoreType::TileSector);
ds.cwrite<uint16_t>(sector[0]);
ds.cwrite<uint16_t>(sector[1]);
return ds.takeData();
}
WorldStorage::TileSectorStore WorldStorage::readTileSector(ByteArray const& data) {
auto& root = Root::singleton();
auto matDatabase = root.materialDatabase();
auto liqDatabase = root.liquidsDatabase();
auto storageConfig = root.assets()->json("/worldstorage.config");
DataStreamBuffer ds(uncompressData(data));
TileSectorStore store;
ds.vuread(store.generationLevel);
ds.vuread(store.tileSerializationVersion);
store.tiles.reset(new TileArray());
for (size_t y = 0; y < WorldSectorSize; ++y) {
for (size_t x = 0; x < WorldSectorSize; ++x) {
ServerTile tile;
tile.read(ds, store.tileSerializationVersion);
if (!matDatabase->isValidMaterialId(tile.foreground))
tile.foreground = storageConfig.getUInt("replacementMaterialId");
if (!matDatabase->isValidMaterialId(tile.background))
tile.background = storageConfig.getUInt("replacementMaterialId");
if (!matDatabase->isValidModId(tile.foregroundMod))
tile.foregroundMod = storageConfig.getUInt("replacementModId");
if (!matDatabase->isValidModId(tile.backgroundMod))
tile.backgroundMod = storageConfig.getUInt("replacementModId");
if (!liqDatabase->isValidLiquidId(tile.liquid.liquid)) {
LiquidId replacementLiquid = storageConfig.getUInt("replacementLiquidId");
if (replacementLiquid == EmptyLiquidId)
tile.liquid = LiquidStore();
else
tile.liquid.liquid = replacementLiquid;
}
(*store.tiles)(x, y) = tile;
}
}
return store;
}
ByteArray WorldStorage::writeTileSector(TileSectorStore const& store) {
DataStreamBuffer ds;
ds.vuwrite(store.generationLevel);
ds.vuwrite(store.tileSerializationVersion);
starAssert(store.tiles);
for (size_t y = 0; y < WorldSectorSize; ++y) {
for (size_t x = 0; x < WorldSectorSize; ++x)
(*store.tiles)(x, y).write(ds);
}
return compressData(ds.takeData());
}
ByteArray WorldStorage::uniqueIndexKey(String const& uniqueId) {
DataStreamBuffer ds(5);
ds.write(StoreType::UniqueIndex);
ds.write(xxHash32(uniqueId));
return ds.takeData();
}
WorldStorage::UniqueIndexStore WorldStorage::readUniqueIndexStore(ByteArray const& data) {
return DataStreamBuffer::deserializeMapContainer<UniqueIndexStore>(uncompressData(data),
[](DataStream& ds, String& key, SectorAndPosition& value) {
ds.read(key);
ds.cread<uint16_t>(value.first[0]);
ds.cread<uint16_t>(value.first[1]);
ds.read(value.second);
});
}
ByteArray WorldStorage::writeUniqueIndexStore(UniqueIndexStore const& store) {
return compressData(DataStreamBuffer::serializeMapContainer(store,
[](DataStream& ds, String const& key, SectorAndPosition const& value) {
ds.write(key);
ds.cwrite<uint16_t>(value.first[0]);
ds.cwrite<uint16_t>(value.first[1]);
ds.write(value.second);
}));
}
ByteArray WorldStorage::sectorUniqueKey(Sector const& sector) {
DataStreamBuffer ds(5);
ds.write(StoreType::SectorUniques);
ds.cwrite<uint16_t>(sector[0]);
ds.cwrite<uint16_t>(sector[1]);
return ds.takeData();
}
WorldStorage::SectorUniqueStore WorldStorage::readSectorUniqueStore(ByteArray const& data) {
return DataStreamBuffer::deserialize<SectorUniqueStore>(uncompressData(data));
}
ByteArray WorldStorage::writeSectorUniqueStore(SectorUniqueStore const& store) {
return compressData(DataStreamBuffer::serialize(store));
}
void WorldStorage::openDatabase(BTreeDatabase& db, IODevicePtr device) {
db.setContentIdentifier("World4");
db.setKeySize(5);
db.setIODevice(std::move(device));
db.setBlockSize(2048);
db.setAutoCommit(false);
db.open();
if (db.contentIdentifier() != "World4" || db.keySize() != 5)
throw WorldStorageException::format("World database format is too old or unrecognized!");
}
WorldStorage::WorldStorage() {
auto storageConfig = Root::singleton().assets()->json("/worldstorage.config");
m_sectorTimeToLive = jsonToVec2F(storageConfig.get("sectorTimeToLive"));
m_generationQueueTimeToLive = storageConfig.getFloat("generationQueueTimeToLive");
}
bool WorldStorage::belongsInSector(Sector const& sector, Vec2F const& position) const {
WorldGeometry geometry(m_tileArray->size());
return RectF(m_tileArray->sectorRegion(sector)).belongs(geometry.limit(position));
}
float WorldStorage::randomizedSectorTTL() const {
return Random::randf(m_sectorTimeToLive[0], m_sectorTimeToLive[1]);
}
pair<bool, size_t> WorldStorage::generateSectorToLevel(Sector const& sector, SectorGenerationLevel targetGenerationLevel, size_t sectorGenerationLevelLimit) {
if (!m_tileArray->sectorValid(sector))
return {false, 0};
loadSectorToLevel(sector, SectorLoadLevel::Loaded);
auto& metadata = m_sectorMetadata[sector];
if (targetGenerationLevel == SectorGenerationLevel::Complete && metadata.generationLevel == SectorGenerationLevel::Terraform) {
m_generatorFacade->terraformSector(this, sector);
metadata.generationLevel = SectorGenerationLevel::Complete;
metadata.timeToLive = randomizedSectorTTL();
return {true, 1};
}
if (metadata.generationLevel >= targetGenerationLevel)
return {true, 0};
metadata.timeToLive = randomizedSectorTTL();
size_t totalGeneratedLevels = 0;
for (uint8_t i = (uint8_t)metadata.generationLevel + 1; i <= (uint8_t)targetGenerationLevel; ++i) {
SectorGenerationLevel currentGeneration = (SectorGenerationLevel)i;
SectorGenerationLevel stepDownGeneration = (SectorGenerationLevel)(i - 1);
if (stepDownGeneration != SectorGenerationLevel::None) {
for (auto adjacentSector : adjacentSectors(sector)) {
auto p = generateSectorToLevel(adjacentSector, stepDownGeneration, sectorGenerationLevelLimit - totalGeneratedLevels);
totalGeneratedLevels += p.second;
if (!p.first || totalGeneratedLevels >= sectorGenerationLevelLimit)
return {false, totalGeneratedLevels};
}
}
m_generatorFacade->generateSectorLevel(this, sector, currentGeneration);
metadata.generationLevel = currentGeneration;
++totalGeneratedLevels;
if (totalGeneratedLevels >= sectorGenerationLevelLimit)
return {metadata.generationLevel == targetGenerationLevel, totalGeneratedLevels};
}
return {true, totalGeneratedLevels};
}
void WorldStorage::loadSectorToLevel(Sector const& sector, SectorLoadLevel targetLoadLevel) {
if (!m_tileArray->sectorValid(sector))
return;
auto entityFactory = Root::singleton().entityFactory();
auto& metadata = m_sectorMetadata[sector];
if (metadata.loadLevel >= targetLoadLevel)
return;
metadata.timeToLive = randomizedSectorTTL();
for (uint8_t i = (uint8_t)metadata.loadLevel + 1; i <= (uint8_t)targetLoadLevel; ++i) {
SectorLoadLevel currentLoad = (SectorLoadLevel)i;
SectorLoadLevel stepDownLoad = (SectorLoadLevel)(i - 1);
if (stepDownLoad != SectorLoadLevel::None) {
for (auto adjacentSector : adjacentSectors(sector))
loadSectorToLevel(adjacentSector, stepDownLoad);
}
if (currentLoad == SectorLoadLevel::Tiles) {
if (auto res = m_db.find(tileSectorKey(sector))) {
TileSectorStore sectorStore = readTileSector(*res);
m_tileArray->loadSector(sector, std::move(sectorStore.tiles));
metadata.generationLevel = sectorStore.generationLevel;
} else {
if (!m_tileArray->sectorLoaded(sector))
m_tileArray->loadDefaultSector(sector);
}
metadata.loadLevel = currentLoad;
m_generatorFacade->sectorLoadLevelChanged(this, sector, currentLoad);
} else if (currentLoad == SectorLoadLevel::Entities) {
List<EntityPtr> addedEntities;
if (auto res = m_db.find(entitySectorKey(sector))) {
EntitySectorStore sectorStore = readEntitySector(*res);
for (auto const& entityStore : sectorStore) {
try {
addedEntities.append(entityFactory->loadVersionedEntity(entityStore));
} catch (std::exception const& e) {
Logger::warn("Failed to deserialize entity: {}", outputException(e, true));
}
}
}
UniqueIndexStore readUniques;
for (auto const& entity : addedEntities) {
m_generatorFacade->initEntity(this, m_entityMap->reserveEntityId(), entity);
m_entityMap->addEntity(entity);
if (auto uniqueId = entity->uniqueId())
readUniques.add(*uniqueId, {sector, entity->position()});
}
// Update the stored unique ids on load, in case a desync has happened
// and there are stale entries in the index.
updateSectorUniques(sector, readUniques);
metadata.loadLevel = currentLoad;
m_generatorFacade->sectorLoadLevelChanged(this, sector, currentLoad);
}
}
}
void WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel targetLoadLevel, bool force) {
if (!m_tileArray->sectorValid(sector) || targetLoadLevel == SectorLoadLevel::Loaded)
return;
auto entityFactory = Root::singleton().entityFactory();
auto& metadata = m_sectorMetadata[sector];
List<EntityPtr> entitiesToStore;
List<EntityPtr> entitiesToRemove;
bool entitiesOverlap = false;
for (auto& entity : m_entityMap->entityQuery(RectF(m_tileArray->sectorRegion(sector)))) {
// Only store / remove entities who belong to this sector. If an entity
// overlaps with this sector but does not belong to it, we may not want to
// completely unload it.
if (!belongsInSector(sector, entity->position())) {
entitiesOverlap = true;
continue;
}
bool keepAlive = m_generatorFacade->entityKeepAlive(this, entity);
if (keepAlive && !force)
return;
if (m_generatorFacade->entityPersistent(this, entity))
entitiesToStore.append(std::move(entity));
else
entitiesToRemove.append(std::move(entity));
}
for (auto const& entity : entitiesToRemove) {
m_entityMap->removeEntity(entity->entityId());
m_generatorFacade->destructEntity(this, entity);
}
if (metadata.loadLevel == SectorLoadLevel::Entities || !entitiesToStore.empty()) {
EntitySectorStore sectorStore;
// If our current load level indicates that we might have entities that are
// not loaded, we need to load and merge with them, otherwise we should be
// overwriting them.
if (metadata.loadLevel < SectorLoadLevel::Entities) {
if (auto res = m_db.find(entitySectorKey(sector)))
sectorStore = readEntitySector(*res);
}
UniqueIndexStore storedUniques;
for (auto const& entity : entitiesToStore) {
m_entityMap->removeEntity(entity->entityId());
m_generatorFacade->destructEntity(this, entity);
auto position = entity->position();
if (auto uniqueId = entity->uniqueId())
storedUniques.add(*uniqueId, {sector, position});
sectorStore.append(entityFactory->storeVersionedEntity(entity));
}
m_db.insert(entitySectorKey(sector), writeEntitySector(sectorStore));
if (metadata.loadLevel < SectorLoadLevel::Entities)
mergeSectorUniques(sector, storedUniques);
else
updateSectorUniques(sector, storedUniques);
if (metadata.loadLevel == SectorLoadLevel::Entities) {
metadata.loadLevel = SectorLoadLevel::Tiles;
m_generatorFacade->sectorLoadLevelChanged(this, sector, SectorLoadLevel::Tiles);
}
}
if (targetLoadLevel == SectorLoadLevel::None && metadata.loadLevel > SectorLoadLevel::None && !entitiesOverlap) {
TileSectorStore sectorStore;
sectorStore.tiles = m_tileArray->unloadSector(sector);
sectorStore.generationLevel = metadata.generationLevel;
m_db.insert(tileSectorKey(sector), writeTileSector(sectorStore));
m_sectorMetadata.remove(sector);
m_generatorFacade->sectorLoadLevelChanged(this, sector, SectorLoadLevel::None);
}
}
void WorldStorage::syncSector(Sector const& sector) {
if (!m_tileArray->sectorValid(sector))
return;
auto entityFactory = Root::singleton().entityFactory();
auto& metadata = m_sectorMetadata[sector];
// Only sync the levels that we know are loaded. It is possible that this
// sector is at load level < Entities but has zombie entities in it, but
// storing those without unloading them will lead to duplication. Zombie
// entities will be unloaded in update eventually anyway.
if (metadata.loadLevel >= SectorLoadLevel::Entities) {
EntitySectorStore sectorStore;
UniqueIndexStore storedUniques;
for (auto const& entity : m_entityMap->entityQuery(RectF(m_tileArray->sectorRegion(sector)))) {
if (!belongsInSector(sector, entity->position()))
continue;
if (m_generatorFacade->entityPersistent(this, entity)) {
if (auto uniqueId = entity->uniqueId())
storedUniques.add(*uniqueId, {sector, entity->position()});
sectorStore.append(entityFactory->storeVersionedEntity(entity));
}
}
m_db.insert(entitySectorKey(sector), writeEntitySector(sectorStore));
updateSectorUniques(sector, storedUniques);
}
if (metadata.loadLevel >= SectorLoadLevel::Tiles) {
TileSectorStore sectorStore;
sectorStore.tiles = m_tileArray->copySector(sector);
sectorStore.generationLevel = metadata.generationLevel;
m_db.insert(tileSectorKey(sector), writeTileSector(sectorStore));
}
}
List<WorldStorage::Sector> WorldStorage::adjacentSectors(Sector const& sector) const {
auto tiles = m_tileArray->sectorRegion(sector);
return m_tileArray->validSectorsFor(tiles.padded(WorldSectorSize));
}
void WorldStorage::updateSectorUniques(Sector const& sector, UniqueIndexStore const& sectorUniques) {
// If there was an old unique sector store here, then we need to remove all
// the unique index entries for uniques that used to be in this sector but
// now aren't, in case they are now gone.
if (auto oldSectorUniques = m_db.find(sectorUniqueKey(sector)).apply(readSectorUniqueStore)) {
for (auto const& uniqueId : *oldSectorUniques) {
if (!sectorUniques.contains(uniqueId))
removeUniqueIndexEntry(uniqueId, sector);
}
}
for (auto const& p : sectorUniques)
setUniqueIndexEntry(p.first, p.second);
if (sectorUniques.empty())
m_db.remove(sectorUniqueKey(sector));
else
m_db.insert(sectorUniqueKey(sector), writeSectorUniqueStore(HashSet<String>::from(sectorUniques.keys())));
}
void WorldStorage::mergeSectorUniques(Sector const& sector, UniqueIndexStore const& sectorUniques) {
auto sectorUniqueStore = m_db.find(sectorUniqueKey(sector)).apply(readSectorUniqueStore).value();
for (auto const& p : sectorUniques) {
setUniqueIndexEntry(p.first, p.second);
sectorUniqueStore.add(p.first);
}
if (sectorUniqueStore.empty())
m_db.remove(sectorUniqueKey(sector));
else
m_db.insert(sectorUniqueKey(sector), writeSectorUniqueStore(sectorUniqueStore));
}
auto WorldStorage::getUniqueIndexEntry(String const& uniqueId) -> Maybe<SectorAndPosition> {
if (auto uniqueIndex = m_db.find(uniqueIndexKey(uniqueId)).apply(readUniqueIndexStore))
return uniqueIndex->maybe(uniqueId);
return {};
}
void WorldStorage::setUniqueIndexEntry(String const& uniqueId, SectorAndPosition const& sectorAndPosition) {
UniqueIndexStore uniqueIndex = m_db.find(uniqueIndexKey(uniqueId)).apply(readUniqueIndexStore).value();
auto p = uniqueIndex.insert(uniqueId, sectorAndPosition);
if (!p.second) {
// Don't need to update the index if the entry was already there and the
// sector and position haven't changed
if (p.first->second == sectorAndPosition)
return;
p.first->second = sectorAndPosition;
}
m_db.insert(uniqueIndexKey(uniqueId), writeUniqueIndexStore(uniqueIndex));
}
void WorldStorage::removeUniqueIndexEntry(String const& uniqueId, Sector const& sector) {
if (auto uniqueIndex = m_db.find(uniqueIndexKey(uniqueId)).apply(readUniqueIndexStore)) {
if (auto sectorAndPosition = uniqueIndex->maybe(uniqueId)) {
if (sectorAndPosition->first == sector) {
uniqueIndex->remove(uniqueId);
if (uniqueIndex->empty())
m_db.remove(uniqueIndexKey(uniqueId));
else
m_db.insert(uniqueIndexKey(uniqueId), writeUniqueIndexStore(*uniqueIndex));
}
}
}
}
}