ca1426eabc
golly gee whiz!! i hope i didn't fuck something up
108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
#include "StarClientContext.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarDataStreamExtra.hpp"
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namespace Star {
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DataStream& operator>>(DataStream& ds, ShipUpgrades& upgrades) {
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ds.read(upgrades.shipLevel);
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ds.read(upgrades.maxFuel);
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ds.read(upgrades.crewSize);
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ds.read(upgrades.fuelEfficiency);
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ds.read(upgrades.shipSpeed);
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ds.read(upgrades.capabilities);
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return ds;
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}
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DataStream& operator<<(DataStream& ds, ShipUpgrades const& upgrades) {
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ds.write(upgrades.shipLevel);
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ds.write(upgrades.maxFuel);
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ds.write(upgrades.crewSize);
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ds.write(upgrades.fuelEfficiency);
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ds.write(upgrades.shipSpeed);
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ds.write(upgrades.capabilities);
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return ds;
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}
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ClientContext::ClientContext(Uuid serverUuid, Uuid playerUuid) {
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m_serverUuid = std::move(serverUuid);
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m_playerUuid = std::move(playerUuid);
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m_rpc = std::make_shared<JsonRpc>();
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m_netGroup.addNetElement(&m_orbitWarpActionNetState);
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m_netGroup.addNetElement(&m_playerWorldIdNetState);
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m_netGroup.addNetElement(&m_isAdminNetState);
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m_netGroup.addNetElement(&m_teamNetState);
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m_netGroup.addNetElement(&m_shipUpgrades);
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m_netGroup.addNetElement(&m_shipCoordinate);
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}
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Uuid ClientContext::serverUuid() const {
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return m_serverUuid;
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}
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Uuid ClientContext::playerUuid() const {
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return m_playerUuid;
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}
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CelestialCoordinate ClientContext::shipCoordinate() const {
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return m_shipCoordinate.get();
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}
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Maybe<pair<WarpAction, WarpMode>> ClientContext::orbitWarpAction() const {
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return m_orbitWarpActionNetState.get();
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}
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WorldId ClientContext::playerWorldId() const {
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return m_playerWorldIdNetState.get();
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}
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bool ClientContext::isAdmin() const {
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return m_isAdminNetState.get();
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}
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EntityDamageTeam ClientContext::team() const {
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return m_teamNetState.get();
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}
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JsonRpcInterfacePtr ClientContext::rpcInterface() const {
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return m_rpc;
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}
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WorldChunks ClientContext::newShipUpdates() {
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return take(m_newShipUpdates);
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}
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ShipUpgrades ClientContext::shipUpgrades() const {
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return m_shipUpgrades.get();
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}
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void ClientContext::readUpdate(ByteArray data) {
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if (data.empty())
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return;
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DataStreamBuffer ds(std::move(data));
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m_rpc->receive(ds.read<ByteArray>());
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auto shipUpdates = ds.read<ByteArray>();
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if (!shipUpdates.empty())
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m_newShipUpdates.merge(DataStreamBuffer::deserialize<WorldChunks>(std::move(shipUpdates)), true);
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m_netGroup.readNetState(ds.read<ByteArray>());
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}
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ByteArray ClientContext::writeUpdate() {
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return m_rpc->send();
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}
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void ClientContext::setConnectionId(ConnectionId connectionId) {
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m_connectionId = connectionId;
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}
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ConnectionId ClientContext::connectionId() const {
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return m_connectionId;
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}
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}
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