75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
#pragma once
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#include "StarShellParser.hpp"
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#include "StarLuaComponents.hpp"
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#include "StarLuaRoot.hpp"
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#include "StarUniverseClient.hpp"
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#include "StarQuestManager.hpp"
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#include "StarCinematic.hpp"
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#include "StarMainInterfaceTypes.hpp"
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namespace Star {
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class ClientCommandProcessor {
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public:
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ClientCommandProcessor(UniverseClientPtr universeClient, CinematicPtr cinematicOverlay,
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MainInterfacePaneManager* paneManager, StringMap<StringList> macroCommands);
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StringList handleCommand(String const& commandLine);
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bool debugDisplayEnabled() const;
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bool debugHudEnabled() const;
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bool fixedCameraEnabled() const;
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private:
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bool adminCommandAllowed() const;
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String previewQuestPane(StringList const& arguments, function<PanePtr(QuestPtr)> createPane);
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String reload();
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String whoami();
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String gravity();
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String debug(String const& argumentsString);
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String boxes();
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String fullbright();
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String asyncLighting();
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String setGravity(String const& argumentsString);
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String resetGravity();
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String fixedCamera();
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String monochromeLighting();
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String radioMessage(String const& argumentsString);
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String clearRadioMessages();
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String clearCinematics();
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String startQuest(String const& argumentsString);
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String completeQuest(String const& argumentsString);
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String failQuest(String const& argumentsString);
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String previewNewQuest(String const& argumentsString);
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String previewQuestComplete(String const& argumentsString);
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String previewQuestFailed(String const& argumentsString);
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String clearScannedObjects();
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String playTime();
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String deathCount();
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String cinema(String const& argumentsString);
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String suicide();
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String naked();
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String resetAchievements();
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String statistic(String const& argumentsString);
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String giveEssentialItem(String const& argumentsString);
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String makeTechAvailable(String const& argumentsString);
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String enableTech(String const& argumentsString);
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String upgradeShip(String const& argumentsString);
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String swap(String const& argumentsString);
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UniverseClientPtr m_universeClient;
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CinematicPtr m_cinematicOverlay;
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MainInterfacePaneManager* m_paneManager;
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CaseInsensitiveStringMap<function<String(String const&)>> m_builtinCommands;
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StringMap<StringList> m_macroCommands;
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ShellParser m_parser;
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LuaBaseComponent m_scriptComponent;
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bool m_debugDisplayEnabled = false;
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bool m_debugHudEnabled = true;
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bool m_fixedCameraEnabled = false;
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};
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}
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