154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
#pragma once
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#include "StarJson.hpp"
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#include "StarVector.hpp"
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#include "StarNetElementSystem.hpp"
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#include "StarBiMap.hpp"
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namespace Star {
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STAR_CLASS(TileDamageParameters);
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STAR_CLASS(TileDamageStatus);
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STAR_CLASS(EntityTileDamageStatus);
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STAR_EXCEPTION(TileDamageException, StarException);
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List<Vec2I> tileAreaBrush(float range, Vec2F const& centerOffset, bool diameterMode);
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enum class TileDamageType : uint8_t {
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// Damage done that will not actually kill the target
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Protected,
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// Best at chopping down trees, things made of wood, etc.
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Plantish,
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// For digging / drilling through materials
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Blockish,
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// Gravity gun etc
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Beamish,
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// Penetrating damage done passivly by explosions.
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Explosive,
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// Can melt certain block types
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Fire,
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// Can "till" certain materials into others
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Tilling
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};
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extern EnumMap<TileDamageType> const TileDamageTypeNames;
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bool tileDamageIsPenetrating(TileDamageType damageType);
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struct TileDamage {
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TileDamage();
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TileDamage(TileDamageType type, float amount, unsigned harvestLevel = 1);
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TileDamageType type;
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float amount;
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unsigned harvestLevel;
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};
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DataStream& operator>>(DataStream& ds, TileDamage& tileDamage);
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DataStream& operator<<(DataStream& ds, TileDamage const& tileDamage);
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class TileDamageParameters {
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public:
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TileDamageParameters();
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// If 'config' is a string type, it is assumed to be a descriptor file,
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// otherwise it should contain map configuration data.
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explicit TileDamageParameters(Json config, Maybe<float> healthOverride = {}, Maybe<unsigned> requiredHarvestLevelOverride = {});
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float damageDone(TileDamage const& damage) const;
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float recoveryPerSecond() const;
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unsigned requiredHarvestLevel() const;
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float maximumEffectTime() const;
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float totalHealth() const;
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TileDamageParameters sum(TileDamageParameters const& other) const;
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Json toJson() const;
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friend DataStream& operator>>(DataStream& ds, TileDamageParameters& tileDamage);
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friend DataStream& operator<<(DataStream& ds, TileDamageParameters const& tileDamage);
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private:
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Map<TileDamageType, float> m_damages;
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float m_damageRecoveryPerSecond;
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float m_maximumEffectTime;
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float m_totalHealth;
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unsigned m_requiredHarvestLevel;
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};
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class TileDamageStatus {
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public:
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TileDamageStatus();
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float damagePercentage() const;
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float damageEffectPercentage() const;
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Vec2F sourcePosition() const;
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TileDamageType damageType() const;
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void reset();
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void damage(TileDamageParameters const& damageParameters, Vec2F const& sourcePosition, TileDamage const& damage);
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void recover(TileDamageParameters const& damageParameters, float dt);
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bool healthy() const;
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bool damaged() const;
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bool damageProtected() const;
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bool dead() const;
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bool harvested() const;
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friend DataStream& operator>>(DataStream& ds, TileDamageStatus& tileDamageStatus);
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friend DataStream& operator<<(DataStream& ds, TileDamageStatus const& tileDamageStatus);
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private:
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void updateDamageEffectPercentage();
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float m_damagePercentage;
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float m_damageEffectTimeFactor;
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bool m_harvested;
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Vec2F m_damageSourcePosition;
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TileDamageType m_damageType;
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float m_damageEffectPercentage;
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};
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class EntityTileDamageStatus : public NetElementGroup {
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public:
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EntityTileDamageStatus();
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float damagePercentage() const;
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float damageEffectPercentage() const;
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TileDamageType damageType() const;
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void reset();
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void damage(TileDamageParameters const& damageParameters, TileDamage const& damage);
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void recover(TileDamageParameters const& damageParameters, float dt);
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bool healthy() const;
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bool damaged() const;
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bool damageProtected() const;
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bool dead() const;
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bool harvested() const;
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private:
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NetElementFloat m_damagePercentage;
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NetElementFloat m_damageEffectTimeFactor;
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NetElementBool m_damageHarvested;
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NetElementEnum<TileDamageType> m_damageType;
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};
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inline float TileDamageStatus::damagePercentage() const {
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return m_damagePercentage;
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}
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inline float TileDamageStatus::damageEffectPercentage() const {
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return m_damageEffectPercentage;
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}
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inline Vec2F TileDamageStatus::sourcePosition() const {
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return m_damageSourcePosition;
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}
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inline TileDamageType TileDamageStatus::damageType() const {
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return m_damageType;
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}
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}
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