153 lines
4.1 KiB
C++
153 lines
4.1 KiB
C++
#pragma once
|
|
|
|
#include "StarGameTypes.hpp"
|
|
#include "StarJson.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(BehaviorDatabase);
|
|
STAR_STRUCT(ActionNode);
|
|
STAR_STRUCT(DecoratorNode);
|
|
STAR_STRUCT(SequenceNode);
|
|
STAR_STRUCT(SelectorNode);
|
|
STAR_STRUCT(ParallelNode);
|
|
STAR_STRUCT(DynamicNode);
|
|
STAR_STRUCT(RandomizeNode);
|
|
STAR_STRUCT(BehaviorTree);
|
|
|
|
typedef Variant<SequenceNode, SelectorNode, ParallelNode, DynamicNode, RandomizeNode> CompositeNode;
|
|
|
|
typedef Variant<ActionNode, DecoratorNode, CompositeNode, BehaviorTreeConstPtr> BehaviorNode;
|
|
typedef std::shared_ptr<const BehaviorNode> BehaviorNodeConstPtr;
|
|
|
|
enum class NodeParameterType : uint8_t {
|
|
Json,
|
|
Entity,
|
|
Position,
|
|
Vec2,
|
|
Number,
|
|
Bool,
|
|
List,
|
|
Table,
|
|
String
|
|
};
|
|
extern EnumMap<NodeParameterType> const NodeParameterTypeNames;
|
|
|
|
typedef Variant<String, Json> NodeParameterValue;
|
|
typedef pair<NodeParameterType, NodeParameterValue> NodeParameter;
|
|
typedef pair<NodeParameterType, pair<Maybe<String>, bool>> NodeOutput;
|
|
|
|
NodeParameterValue nodeParameterValueFromJson(Json const& json);
|
|
|
|
Json jsonFromNodeParameter(NodeParameter const& parameter);
|
|
NodeParameter jsonToNodeParameter(Json const& json);
|
|
|
|
Json jsonFromNodeOutput(NodeOutput const& output);
|
|
NodeOutput jsonToNodeOutput(Json const& json);
|
|
|
|
enum class BehaviorNodeType : uint16_t {
|
|
Action,
|
|
Decorator,
|
|
Composite,
|
|
Module
|
|
};
|
|
extern EnumMap<BehaviorNodeType> const BehaviorNodeTypeNames;
|
|
|
|
enum class CompositeType : uint16_t {
|
|
Sequence,
|
|
Selector,
|
|
Parallel,
|
|
Dynamic,
|
|
Randomize
|
|
};
|
|
extern EnumMap<CompositeType> const CompositeTypeNames;
|
|
|
|
// replaces global tags in nodeParameters in place
|
|
NodeParameterValue replaceBehaviorTag(NodeParameterValue const& parameter, StringMap<NodeParameterValue> const& treeParameters);
|
|
Maybe<String> replaceOutputBehaviorTag(Maybe<String> const& output, StringMap<NodeParameterValue> const& treeParameters);
|
|
void applyTreeParameters(StringMap<NodeParameter>& nodeParameters, StringMap<NodeParameterValue> const& treeParameters);
|
|
|
|
struct ActionNode {
|
|
ActionNode(String name, StringMap<NodeParameter> parameters, StringMap<NodeOutput> output);
|
|
|
|
String name;
|
|
StringMap<NodeParameter> parameters;
|
|
StringMap<NodeOutput> output;
|
|
};
|
|
|
|
struct DecoratorNode {
|
|
DecoratorNode(String const& name, StringMap<NodeParameter> parameters, BehaviorNodeConstPtr child);
|
|
|
|
String name;
|
|
StringMap<NodeParameter> parameters;
|
|
BehaviorNodeConstPtr child;
|
|
};
|
|
|
|
struct SequenceNode {
|
|
SequenceNode(List<BehaviorNodeConstPtr> children);
|
|
|
|
List<BehaviorNodeConstPtr> children;
|
|
};
|
|
|
|
struct SelectorNode {
|
|
SelectorNode(List<BehaviorNodeConstPtr> children);
|
|
|
|
List<BehaviorNodeConstPtr> children;
|
|
};
|
|
|
|
struct ParallelNode {
|
|
ParallelNode(StringMap<NodeParameter>, List<BehaviorNodeConstPtr> children);
|
|
|
|
int succeed;
|
|
int fail;
|
|
List<BehaviorNodeConstPtr> children;
|
|
};
|
|
|
|
struct DynamicNode {
|
|
DynamicNode(List<BehaviorNodeConstPtr> children);
|
|
|
|
List<BehaviorNodeConstPtr> children;
|
|
};
|
|
|
|
struct RandomizeNode {
|
|
RandomizeNode(List<BehaviorNodeConstPtr> children);
|
|
|
|
List<BehaviorNodeConstPtr> children;
|
|
};
|
|
|
|
struct BehaviorTree {
|
|
BehaviorTree(String const& name, StringSet scripts, JsonObject const& parameters);
|
|
|
|
String name;
|
|
StringSet scripts;
|
|
StringSet functions;
|
|
JsonObject parameters;
|
|
|
|
BehaviorNodeConstPtr root;
|
|
};
|
|
|
|
typedef std::shared_ptr<const BehaviorNode> BehaviorNodeConstPtr;
|
|
|
|
class BehaviorDatabase {
|
|
public:
|
|
BehaviorDatabase();
|
|
|
|
BehaviorTreeConstPtr behaviorTree(String const& name) const;
|
|
BehaviorTreeConstPtr buildTree(Json const& config, StringMap<NodeParameterValue> const& overrides = {}) const;
|
|
Json behaviorConfig(String const& name) const;
|
|
|
|
private:
|
|
StringMap<Json> m_configs;
|
|
StringMap<BehaviorTreeConstPtr> m_behaviors;
|
|
StringMap<StringMap<NodeParameter>> m_nodeParameters;
|
|
StringMap<StringMap<NodeOutput>> m_nodeOutput;
|
|
|
|
void loadTree(String const& name);
|
|
|
|
// constructs node variants
|
|
CompositeNode compositeNode(Json const& config, StringMap<NodeParameter> parameters, StringMap<NodeParameterValue> const& treeParameters, BehaviorTree& tree) const;
|
|
BehaviorNodeConstPtr behaviorNode(Json const& json, StringMap<NodeParameterValue> const& treeParameters, BehaviorTree& tree) const;
|
|
};
|
|
|
|
}
|