36 lines
797 B
C++
36 lines
797 B
C++
#pragma once
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#include "StarItem.hpp"
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#include "StarGameTypes.hpp"
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#include "StarSwingableItem.hpp"
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namespace Star {
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class ConsumableItem : public Item, public SwingableItem {
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public:
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ConsumableItem(Json const& config, String const& directory, Json const& data);
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ItemPtr clone() const override;
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List<Drawable> drawables() const override;
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void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
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void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
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void fireTriggered() override;
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void uninit() override;
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private:
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bool canUse() const;
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void triggerEffects();
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void maybeConsume();
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StringSet m_blockingEffects;
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Maybe<float> m_foodValue;
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StringSet m_emitters;
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String m_emote;
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bool m_consuming;
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};
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}
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