4b0bc220e4
Context-specific (like per-world) timescales can also be added later
94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
#ifndef STAR_SYSTEM_WORLD_SERVER_HPP
|
|
#define STAR_SYSTEM_WORLD_SERVER_HPP
|
|
|
|
#include "StarSystemWorld.hpp"
|
|
#include "StarUuid.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(SystemWorldServer);
|
|
|
|
STAR_STRUCT(Packet);
|
|
|
|
class SystemWorldServer : public SystemWorld {
|
|
public:
|
|
// create new system world server
|
|
SystemWorldServer(Vec3I location, ClockConstPtr universeClock, CelestialDatabasePtr celestialDatabase);
|
|
// load system world server from storage
|
|
SystemWorldServer(Json const& diskStore, ClockConstPtr universeClock, CelestialDatabasePtr celestialDatabase);
|
|
|
|
void setClientDestination(ConnectionId const& clientId, SystemLocation const& destination);
|
|
|
|
// null while flying, system coordinate when in space or at a system object
|
|
// planet coordinates while orbiting a planet
|
|
SystemClientShipPtr clientShip(ConnectionId clientId) const;
|
|
SystemLocation clientShipLocation(ConnectionId clientId) const;
|
|
Maybe<pair<WarpAction, WarpMode>> clientWarpAction(ConnectionId clientId) const;
|
|
SkyParameters clientSkyParameters(ConnectionId clientId) const;
|
|
|
|
List<ConnectionId> clients() const;
|
|
void addClientShip(ConnectionId clientId, Uuid const& uuid, float shipSpeed, SystemLocation location);
|
|
void removeClientShip(ConnectionId clientId);
|
|
List<SystemClientShipPtr> shipsAtLocation(SystemLocation const& location) const;
|
|
List<InstanceWorldId> activeInstanceWorlds() const;
|
|
|
|
// removeObject queues up object for destruction, any ships at the location
|
|
// are moved away
|
|
void removeObject(Uuid objectUuid);
|
|
bool addObject(SystemObjectPtr object, bool doRangeCheck = false);
|
|
|
|
void update(float dt);
|
|
|
|
List<SystemObjectPtr> objects() const override;
|
|
SystemObjectPtr getObject(Uuid const& uuid) const override;
|
|
|
|
List<ConnectionId> pullShipFlights();
|
|
|
|
void handleIncomingPacket(ConnectionId clientId, PacketPtr packet);
|
|
List<PacketPtr> pullOutgoingPackets(ConnectionId clientId);
|
|
|
|
bool triggeredStorage();
|
|
Json diskStore();
|
|
|
|
private:
|
|
struct ClientNetVersions {
|
|
HashMap<Uuid, uint64_t> ships;
|
|
HashMap<Uuid, uint64_t> objects;
|
|
};
|
|
|
|
void queueUpdatePackets();
|
|
void setClientShipDestination(ConnectionId clientId, SystemLocation const& destination);
|
|
|
|
// random position for new ships entering the system
|
|
void placeInitialObjects();
|
|
void spawnObjects();
|
|
Vec2F randomObjectSpawnPosition(RandomSource& rand) const;
|
|
|
|
SkyParameters locationSkyParameters(SystemLocation const& location) const;
|
|
|
|
// setting this to true asynchronously triggers storage from the server thread
|
|
bool m_triggerStorage;
|
|
|
|
double m_lastSpawn;
|
|
double m_objectSpawnTime;
|
|
|
|
// objects to be destroyed as soon as there are no ships at the location
|
|
List<Uuid> m_objectDestroyQueue;
|
|
// ships to be destroyed after update packets have been queued
|
|
List<Uuid> m_shipDestroyQueue;
|
|
|
|
HashMap<ConnectionId, ClientNetVersions> m_clientNetVersions;
|
|
HashMap<ConnectionId, Uuid> m_clientShips;
|
|
HashMap<Uuid, SystemObjectPtr> m_objects;
|
|
HashMap<Uuid, SystemClientShipPtr> m_ships;
|
|
// client ID and flight start position
|
|
List<ConnectionId> m_shipFlights;
|
|
|
|
HashMap<ConnectionId, List<PacketPtr>> m_outgoingPackets;
|
|
};
|
|
|
|
|
|
}
|
|
|
|
#endif
|