osb/source/game/StarEffectSourceDatabase.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

194 lines
6.0 KiB
C++

#include "StarEffectSourceDatabase.hpp"
#include "StarGameTypes.hpp"
#include "StarParticleDatabase.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
#include "StarRandom.hpp"
#include "StarMixer.hpp"
#include "StarAssets.hpp"
namespace Star {
EffectSourceDatabase::EffectSourceDatabase() {
auto assets = Root::singleton().assets();
auto files = assets->scanExtension("effectsource");
assets->queueJsons(files);
for (auto const& file : files) {
auto sourceConfig = make_shared<EffectSourceConfig>(assets->json(file));
if (m_sourceConfigs.contains(sourceConfig->kind()))
throw StarException(
strf("Duplicate effect source asset kind Name {}. configfile {}", sourceConfig->kind(), file));
auto k = sourceConfig->kind().toLower();
m_sourceConfigs[k] = sourceConfig;
}
}
EffectSourceConfigPtr EffectSourceDatabase::effectSourceConfig(String const& kind) const {
auto k = kind.toLower();
if (!m_sourceConfigs.contains(k))
throw StarException(strf("Unknown effect source definition with kind '{}'.", kind));
return m_sourceConfigs.get(k);
}
EffectSourceConfig::EffectSourceConfig(Json const& config) {
m_kind = config.getString("kind");
m_config = config;
}
String const& EffectSourceConfig::kind() {
return m_kind;
}
EffectSourcePtr EffectSourceConfig::instance(String const& suggestedSpawnLocation) {
return make_shared<EffectSource>(kind(), suggestedSpawnLocation, m_config.getObject("definition"));
}
EffectSource::EffectSource(String const& kind, String suggestedSpawnLocation, Json const& definition) {
m_kind = kind;
m_config = definition;
m_expired = false;
m_loopDuration = m_config.getFloat("duration", 0);
m_durationVariance = m_config.getFloat("durationVariance", 0);
m_loops = m_config.getBool("loops", m_loopDuration != 0);
m_timer = Random::randf() * (m_loopDuration + 0.5 * m_durationVariance);
m_stop = false;
m_initialTick = true;
m_loopTick = false;
m_finalTick = false;
m_effectSpawnLocation = m_config.getString("location", "normal");
m_suggestedSpawnLocation = suggestedSpawnLocation;
}
String const& EffectSource::kind() const {
return m_kind;
}
bool EffectSource::expired() const {
return m_expired;
}
void EffectSource::stop() {
m_stop = true;
}
void EffectSource::tick(float dt) {
m_timer -= dt;
if ((m_timer <= 0) && m_loops) {
m_timer = m_loopDuration + m_durationVariance * Random::randf(-0.5f, 0.5f);
m_loopTick = true;
}
if (m_stop || (m_timer <= 0))
if (!m_expired)
m_finalTick = true;
}
List<String> EffectSource::particles() {
auto pickParticleSources = [](Json const& config, List<String>& particles) {
particles.appendAll(jsonToStringList(Random::randValueFrom(config.toArray(), JsonArray())));
};
List<String> result;
if (m_initialTick)
pickParticleSources(m_config.get("start", JsonObject()).get("particles", JsonArray()), result);
if (m_loopTick)
pickParticleSources(m_config.get("particles", JsonArray()), result);
if (m_finalTick)
pickParticleSources(m_config.get("stop", JsonObject()).get("particles", JsonArray()), result);
return result;
}
List<AudioInstancePtr> EffectSource::sounds(Vec2F offset) {
List<AudioInstancePtr> result;
if (m_initialTick) {
result.appendAll(soundsFromDefinition(m_config.get("start", JsonObject()).get("sounds", Json()), offset));
m_mainSounds = soundsFromDefinition(m_config.get("sounds", Json()), offset);
result.appendAll(m_mainSounds);
}
if (m_finalTick) {
for (auto& s : m_mainSounds)
s->stop();
result.appendAll(soundsFromDefinition(m_config.get("stop", JsonObject()).get("sounds", Json()), offset));
}
return result;
}
void EffectSource::postRender() {
m_initialTick = false;
m_loopTick = false;
if (m_finalTick) {
m_finalTick = false;
m_expired = true;
}
}
String EffectSource::effectSpawnLocation() const {
if ((m_effectSpawnLocation == "normal") && (!m_suggestedSpawnLocation.empty()))
return m_suggestedSpawnLocation;
return m_effectSpawnLocation;
}
String EffectSource::suggestedSpawnLocation() const {
return m_suggestedSpawnLocation;
}
List<Particle> particlesFromDefinition(Json const& config, Vec2F const& position) {
Json particles;
if (config.type() == Json::Type::Array)
particles = Random::randValueFrom(config.toArray(), Json());
else
particles = config;
if (!particles.isNull()) {
if (particles.type() != Json::Type::Array)
particles = JsonArray{particles};
List<Particle> result;
for (auto entry : particles.iterateArray()) {
if (entry.type() != Json::Type::Object) {
result.append(Root::singleton().particleDatabase()->particle(entry.toString()));
} else {
Particle particle(entry.toObject());
Particle variance(entry.getObject("variance", {}));
particle.applyVariance(variance);
particle.position += position;
result.append(particle);
}
}
return result;
}
return {};
}
List<AudioInstancePtr> soundsFromDefinition(Json const& config, Vec2F const& position) {
Json sound;
if (config.type() == Json::Type::Array)
sound = Random::randValueFrom(config.toArray(), Json());
else
sound = config;
if (!sound.isNull()) {
if (sound.type() != Json::Type::Array)
sound = JsonArray{sound};
List<AudioInstancePtr> result;
auto assets = Root::singleton().assets();
for (auto entry : sound.iterateArray()) {
if (entry.type() != Json::Type::Object) {
JsonObject t;
t["resource"] = entry.toString();
entry = t;
}
auto sample = make_shared<AudioInstance>(*assets->audio(entry.getString("resource")));
sample->setLoops(entry.getInt("loops", 0));
sample->setVolume(entry.getFloat("volume", 1.0f));
sample->setPitchMultiplier(entry.getFloat("pitch", 1.0f) + Random::randf(-1, 1) * entry.getFloat("pitchVariability", 0.0f));
sample->setRangeMultiplier(entry.getFloat("audioRangeMultiplier", 1.0f));
sample->setPosition(position);
result.append(std::move(sample));
}
return result;
}
return {};
}
}