osb/source/game/items/StarMaterialItem.cpp
Kae 4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00

178 lines
5.5 KiB
C++

#include "StarMaterialItem.hpp"
#include "StarJson.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarWorld.hpp"
#include "StarWorldClient.hpp"
#include "StarWorldTemplate.hpp"
namespace Star {
MaterialItem::MaterialItem(Json const& config, String const& directory, Json const& settings)
: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
m_material = config.getInt("materialId");
m_materialHueShift = materialHueFromDegrees(instanceValue("materialHueShift", 0).toFloat());
if (materialHueShift() != MaterialHue()) {
auto drawables = iconDrawables();
for (auto& d : drawables) {
if (d.isImage()) {
String image = strf("?hueshift={}", materialHueToDegrees(m_materialHueShift));
d.imagePart().addDirectives(image, false);
}
}
setIconDrawables(move(drawables));
}
setTwoHanded(config.getBool("twoHanded", true));
setCooldownTime(Root::singleton().assets()->json("/items/defaultParameters.config:materialItems.cooldown").toFloat());
m_blockRadius = Root::singleton().assets()->json("/items/defaultParameters.config:blockRadius").toFloat();
m_altBlockRadius = Root::singleton().assets()->json("/items/defaultParameters.config:altBlockRadius").toFloat();
m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(Root::singleton().materialDatabase()->materialCollisionKind(m_material)));
m_shifting = false;
}
ItemPtr MaterialItem::clone() const {
return make_shared<MaterialItem>(*this);
}
void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
}
void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
FireableItem::update(dt, fireMode, shifting, moves);
BeamItem::update(dt, fireMode, shifting, moves);
if (shifting || !multiplaceEnabled())
setEnd(BeamItem::EndType::Tile);
else
setEnd(BeamItem::EndType::TileGroup);
m_shifting = shifting;
}
List<Drawable> MaterialItem::nonRotatedDrawables() const {
return beamDrawables(canPlace(m_shifting));
}
void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!initialized() || !ready() || !owner()->inToolRange())
return;
auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
TileModificationList modifications;
float radius;
if (!shifting)
radius = m_blockRadius;
else
radius = m_altBlockRadius;
if (!multiplaceEnabled())
radius = 1;
for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true))
modifications.append({pos, PlaceMaterial{layer, materialId(), placementHueShift(pos)}});
// Make sure not to make any more modifications than we have consumables.
if (modifications.size() > count())
modifications.resize(count());
size_t failed = world()->applyTileModifications(modifications, false).size();
if (failed < modifications.size()) {
FireableItem::fire(mode, shifting, edgeTriggered);
consume(modifications.size() - failed);
}
}
MaterialId MaterialItem::materialId() const {
return m_material;
}
MaterialHue MaterialItem::materialHueShift() const {
return m_materialHueShift;
}
bool MaterialItem::canPlace(bool shifting) const {
if (initialized()) {
MaterialId material = materialId();
float radius;
if (!shifting)
radius = m_blockRadius;
else
radius = m_altBlockRadius;
if (!multiplaceEnabled())
radius = 1;
for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
MaterialHue hueShift = placementHueShift(pos);
if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
return true;
}
}
return false;
}
bool MaterialItem::multiplaceEnabled() const {
return m_multiplace && count() > 1;
}
List<PreviewTile> MaterialItem::preview(bool shifting) const {
List<PreviewTile> result;
if (initialized()) {
Color lightColor = Color::rgba(owner()->favoriteColor());
Vec3B light = lightColor.toRgb();
auto material = materialId();
auto color = DefaultMaterialColorVariant;
float radius;
if (!shifting)
radius = m_blockRadius;
else
radius = m_altBlockRadius;
if (!multiplaceEnabled())
radius = 1;
size_t c = 0;
for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
MaterialHue hueShift = placementHueShift(pos);
if (c >= count())
break;
if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)) {
result.append({pos, true, material, hueShift, true});
c++;
} else if (twoHanded()
&& world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false)) {
result.append({pos, true, material, hueShift, true, light, true, color});
c++;
} else {
result.append({pos, true, material, hueShift, true});
}
}
}
return result;
}
MaterialHue MaterialItem::placementHueShift(Vec2I const& pos) const {
if (auto hue = instanceValue("materialHueShift")) {
return materialHueFromDegrees(hue.toFloat());
} else if (auto worldClient = as<WorldClient>(world())) {
auto worldTemplate = worldClient->currentTemplate();
return worldTemplate->biomeMaterialHueShift(worldTemplate->blockBiomeIndex(pos[0], pos[1]), m_material);
} else {
return materialHueShift();
}
}
}