702 lines
23 KiB
C++
702 lines
23 KiB
C++
#include "StarUniverseClient.hpp"
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#include "StarLexicalCast.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarLogging.hpp"
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#include "StarVersion.hpp"
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#include "StarRoot.hpp"
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#include "StarConfiguration.hpp"
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#include "StarProjectileDatabase.hpp"
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#include "StarPlayerStorage.hpp"
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#include "StarPlayer.hpp"
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#include "StarPlayerLog.hpp"
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#include "StarAssets.hpp"
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#include "StarTime.hpp"
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#include "StarNetPackets.hpp"
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#include "StarTcp.hpp"
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#include "StarWorldClient.hpp"
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#include "StarSystemWorldClient.hpp"
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#include "StarClientContext.hpp"
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#include "StarTeamClient.hpp"
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#include "StarSha256.hpp"
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#include "StarEncode.hpp"
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#include "StarPlayerCodexes.hpp"
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#include "StarQuestManager.hpp"
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#include "StarPlayerUniverseMap.hpp"
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#include "StarWorldTemplate.hpp"
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#include "StarCelestialLuaBindings.hpp"
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namespace Star {
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UniverseClient::UniverseClient(PlayerStoragePtr playerStorage, StatisticsPtr statistics) {
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m_storageTriggerDeadline = 0;
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m_playerStorage = move(playerStorage);
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m_statistics = move(statistics);
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m_pause = false;
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m_luaRoot = make_shared<LuaRoot>();
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reset();
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}
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UniverseClient::~UniverseClient() {
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disconnect();
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}
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void UniverseClient::setMainPlayer(PlayerPtr player) {
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if (isConnected())
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throw StarException("Cannot call UniverseClient::setMainPlayer while connected");
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if (m_mainPlayer) {
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m_playerStorage->savePlayer(m_mainPlayer);
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m_mainPlayer->setClientContext({});
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m_mainPlayer->setStatistics({});
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}
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m_mainPlayer = player;
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if (m_mainPlayer) {
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m_mainPlayer->setClientContext(m_clientContext);
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m_mainPlayer->setStatistics(m_statistics);
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m_mainPlayer->setUniverseClient(this);
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m_playerStorage->backupCycle(m_mainPlayer->uuid());
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m_playerStorage->savePlayer(m_mainPlayer);
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m_playerStorage->moveToFront(m_mainPlayer->uuid());
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}
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}
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PlayerPtr UniverseClient::mainPlayer() const {
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return m_mainPlayer;
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}
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Maybe<String> UniverseClient::connect(UniverseConnection connection, bool allowAssetsMismatch, String const& account, String const& password) {
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auto& root = Root::singleton();
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auto assets = root.assets();
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reset();
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m_disconnectReason = {};
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if (!m_mainPlayer)
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throw StarException("Cannot call UniverseClient::connect with no main player");
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unsigned timeout = assets->json("/client.config:serverConnectTimeout").toUInt();
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{
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auto protocolRequest = make_shared<ProtocolRequestPacket>(StarProtocolVersion);
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protocolRequest->setCompressionMode(PacketCompressionMode::Enabled);
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// Signal that we're OpenStarbound. Vanilla Starbound only compresses packets above 64 bytes - by forcing it we can communicate this.
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// If you know a less cursed way, please let me know.
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connection.pushSingle(protocolRequest);
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}
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connection.sendAll(timeout);
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connection.receiveAny(timeout);
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auto protocolResponsePacket = as<ProtocolResponsePacket>(connection.pullSingle());
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if (!protocolResponsePacket)
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return String("Join failed! Timeout while establishing connection.");
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else if (!protocolResponsePacket->allowed)
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return String(strf("Join failed! Server does not support connections with protocol version {}", StarProtocolVersion));
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m_legacyServer = protocolResponsePacket->compressionMode() != PacketCompressionMode::Enabled; // True if server is vanilla
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connection.setLegacy(m_legacyServer);
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connection.pushSingle(make_shared<ClientConnectPacket>(Root::singleton().assets()->digest(), allowAssetsMismatch, m_mainPlayer->uuid(), m_mainPlayer->name(),
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m_mainPlayer->species(), m_playerStorage->loadShipData(m_mainPlayer->uuid()), m_mainPlayer->shipUpgrades(),
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m_mainPlayer->log()->introComplete(), account));
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connection.sendAll(timeout);
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connection.receiveAny(timeout);
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auto packet = connection.pullSingle();
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if (auto challenge = as<HandshakeChallengePacket>(packet)) {
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Logger::info("UniverseClient: Sending Handshake Response");
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ByteArray passAccountSalt = (password + account).utf8Bytes();
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passAccountSalt.append(challenge->passwordSalt);
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ByteArray passHash = Star::sha256(passAccountSalt);
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connection.pushSingle(make_shared<HandshakeResponsePacket>(passHash));
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connection.sendAll(timeout);
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connection.receiveAny(timeout);
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packet = connection.pullSingle();
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}
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if (auto success = as<ConnectSuccessPacket>(packet)) {
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m_universeClock = make_shared<Clock>();
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m_clientContext = make_shared<ClientContext>(success->serverUuid, m_mainPlayer->uuid());
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m_teamClient = make_shared<TeamClient>(m_mainPlayer, m_clientContext);
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m_mainPlayer->setClientContext(m_clientContext);
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m_mainPlayer->setStatistics(m_statistics);
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m_worldClient = make_shared<WorldClient>(m_mainPlayer);
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for (auto& pair : m_luaCallbacks)
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m_worldClient->setLuaCallbacks(pair.first, pair.second);
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m_connection = move(connection);
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m_celestialDatabase = make_shared<CelestialSlaveDatabase>(move(success->celestialInformation));
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m_systemWorldClient = make_shared<SystemWorldClient>(m_universeClock, m_celestialDatabase, m_mainPlayer->universeMap());
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Logger::info("UniverseClient: Joined {} server as client {}", m_legacyServer ? "Starbound" : "OpenStarbound", success->clientId);
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return {};
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} else if (auto failure = as<ConnectFailurePacket>(packet)) {
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Logger::error("UniverseClient: Join failed: {}", failure->reason);
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return failure->reason;
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} else {
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Logger::error("UniverseClient: Join failed! No server response received");
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return String("Join failed! No server response received");
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}
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}
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bool UniverseClient::isConnected() const {
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return m_connection && m_connection->isOpen();
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}
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void UniverseClient::disconnect() {
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auto assets = Root::singleton().assets();
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int timeout = assets->json("/client.config:serverDisconnectTimeout").toInt();
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if (isConnected()) {
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Logger::info("UniverseClient: Client disconnecting...");
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m_connection->pushSingle(make_shared<ClientDisconnectRequestPacket>());
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}
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// Try to handle all the shutdown packets before returning.
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while (m_connection) {
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m_connection->sendAll(timeout);
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if (m_connection->receiveAny(timeout))
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handlePackets(m_connection->pull());
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else
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break;
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}
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reset();
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m_mainPlayer = {};
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}
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Maybe<String> UniverseClient::disconnectReason() const {
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return m_disconnectReason;
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}
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WorldClientPtr UniverseClient::worldClient() const {
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return m_worldClient;
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}
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SystemWorldClientPtr UniverseClient::systemWorldClient() const {
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return m_systemWorldClient;
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}
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void UniverseClient::update(float dt) {
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auto assets = Root::singleton().assets();
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if (!isConnected())
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return;
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if (!m_warping && !m_pendingWarp) {
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if (auto playerWarp = m_mainPlayer->pullPendingWarp())
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warpPlayer(parseWarpAction(playerWarp->action), (bool)playerWarp->animation, playerWarp->animation.value("default"), playerWarp->deploy);
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}
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if (m_pendingWarp) {
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if ((m_warping && !m_mainPlayer->isTeleportingOut()) || (!m_warping && m_warpDelay.tick(dt))) {
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m_connection->pushSingle(make_shared<PlayerWarpPacket>(take(m_pendingWarp), m_mainPlayer->isDeploying()));
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m_warpDelay.reset();
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if (m_warping) {
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m_warpCinemaCancelTimer = GameTimer(assets->json("/client.config:playerWarpCinemaMinimumTime").toFloat());
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bool isDeploying = m_mainPlayer->isDeploying();
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String cinematicJsonPath = isDeploying ? "/client.config:deployCinematic" : "/client.config:warpCinematic";
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String cinematicAssetPath = assets->json(cinematicJsonPath).toString()
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.replaceTags(StringMap<String>{{"species", m_mainPlayer->species()}});
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Json cinematic = jsonMerge(assets->json(cinematicJsonPath + "Base"), assets->json(cinematicAssetPath));
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m_mainPlayer->setPendingCinematic(cinematic);
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}
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}
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}
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// Don't cancel the warp cinema until at LEAST the
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// playerWarpCinemaMinimumTime has passed, even if warping is faster than
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// that.
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if (m_warpCinemaCancelTimer) {
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m_warpCinemaCancelTimer->tick();
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if (m_warpCinemaCancelTimer->ready() && !m_warping) {
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m_warpCinemaCancelTimer = {};
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m_mainPlayer->setPendingCinematic(Json());
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m_mainPlayer->teleportIn();
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}
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}
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m_connection->receive();
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handlePackets(m_connection->pull());
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if (!isConnected())
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return;
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LogMap::set("universe_time_client", m_universeClock->time());
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m_statistics->update();
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if (!m_pause) {
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m_worldClient->update(dt);
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for (auto& p : m_scriptContexts)
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p.second->update();
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}
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m_connection->push(m_worldClient->getOutgoingPackets());
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if (!m_pause)
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m_systemWorldClient->update(dt);
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m_connection->push(m_systemWorldClient->pullOutgoingPackets());
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m_teamClient->update();
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auto contextUpdate = m_clientContext->writeUpdate();
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if (!contextUpdate.empty())
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m_connection->pushSingle(make_shared<ClientContextUpdatePacket>(move(contextUpdate)));
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auto celestialRequests = m_celestialDatabase->pullRequests();
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if (!celestialRequests.empty())
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m_connection->pushSingle(make_shared<CelestialRequestPacket>(move(celestialRequests)));
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m_connection->send();
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if (Time::monotonicMilliseconds() >= m_storageTriggerDeadline) {
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if (m_mainPlayer) {
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m_playerStorage->savePlayer(m_mainPlayer);
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m_playerStorage->moveToFront(m_mainPlayer->uuid());
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}
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m_storageTriggerDeadline = Time::monotonicMilliseconds() + assets->json("/client.config:storageTriggerInterval").toUInt();
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}
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if (m_respawning) {
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if (m_respawnTimer.ready()) {
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if ((playerOnOwnShip() || m_worldClient->respawnInWorld()) && m_worldClient->inWorld()) {
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m_worldClient->reviveMainPlayer();
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m_respawning = false;
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}
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} else {
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if (m_respawnTimer.tick(dt)) {
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String cinematic = assets->json("/client.config:respawnCinematic").toString();
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cinematic = cinematic.replaceTags(StringMap<String>{
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{"species", m_mainPlayer->species()},
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{"mode", PlayerModeNames.getRight(m_mainPlayer->modeType())}
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});
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m_mainPlayer->setPendingCinematic(Json(move(cinematic)));
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if (!m_worldClient->respawnInWorld())
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m_pendingWarp = WarpAlias::OwnShip;
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m_warpDelay.reset();
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}
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}
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} else {
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if (m_worldClient->mainPlayerDead()) {
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if (m_mainPlayer->modeConfig().permadeath) {
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// tooo bad....
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} else {
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m_respawning = true;
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m_respawnTimer.reset();
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}
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}
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}
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m_celestialDatabase->cleanup();
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if (auto netStats = m_connection->incomingStats()) {
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LogMap::set("net_incoming_bps", netStats->bytesPerSecond);
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LogMap::set("net_worst_incoming", strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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}
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if (auto netStats = m_connection->outgoingStats()) {
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LogMap::set("net_outgoing_bps", netStats->bytesPerSecond);
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LogMap::set("net_worst_outgoing",
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strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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}
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}
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Maybe<BeamUpRule> UniverseClient::beamUpRule() const {
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if (auto worldTemplate = currentTemplate())
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if (auto parameters = worldTemplate->worldParameters())
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return parameters->beamUpRule;
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return {};
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}
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bool UniverseClient::canBeamUp() const {
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auto playerWorldId = m_clientContext->playerWorldId();
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if (playerWorldId.empty() || playerWorldId.is<ClientShipWorldId>())
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return false;
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if (m_mainPlayer->isAdmin())
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return true;
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if (m_mainPlayer->isDead() || m_mainPlayer->isTeleporting())
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return false;
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auto beamUp = beamUpRule();
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if (beamUp == BeamUpRule::Anywhere || beamUp == BeamUpRule::AnywhereWithWarning)
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return true;
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else if (beamUp == BeamUpRule::Surface)
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return mainPlayer()->modeConfig().allowBeamUpUnderground || mainPlayer()->isOutside();
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return false;
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}
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bool UniverseClient::canBeamDown(bool deploy) const {
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if (!m_clientContext->orbitWarpAction() || flying())
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return false;
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if (auto warpAction = m_clientContext->orbitWarpAction()) {
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if (!deploy && warpAction->second == WarpMode::DeployOnly)
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return false;
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else if (deploy && (warpAction->second == WarpMode::BeamOnly || !m_mainPlayer->canDeploy()))
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return false;
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}
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if (m_mainPlayer->isAdmin())
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return true;
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if (m_mainPlayer->isDead() || m_mainPlayer->isTeleporting() || !m_clientContext->shipUpgrades().capabilities.contains("teleport"))
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return false;
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return true;
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}
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bool UniverseClient::canBeamToTeamShip() const {
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auto playerWorldId = m_clientContext->playerWorldId();
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if (playerWorldId.empty())
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return false;
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if (m_mainPlayer->isAdmin())
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return true;
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if (canBeamUp())
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return true;
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if (playerWorldId.is<ClientShipWorldId>() && m_clientContext->shipUpgrades().capabilities.contains("teleport"))
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return true;
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return false;
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}
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bool UniverseClient::canTeleport() const {
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if (m_mainPlayer->isAdmin())
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return true;
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if (m_clientContext->playerWorldId().is<ClientShipWorldId>())
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return !flying() && m_clientContext->shipUpgrades().capabilities.contains("teleport");
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return m_mainPlayer->canUseTool();
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}
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void UniverseClient::warpPlayer(WarpAction const& warpAction, bool animate, String const& animationType, bool deploy) {
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// don't interrupt teleportation in progress
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if (m_warping || m_respawning)
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return;
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m_mainPlayer->stopLounging();
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if (animate) {
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m_mainPlayer->teleportOut(animationType, deploy);
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m_warping = warpAction;
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m_warpDelay.reset();
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}
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m_pendingWarp = warpAction;
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}
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void UniverseClient::flyShip(Vec3I const& system, SystemLocation const& destination) {
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m_connection->pushSingle(make_shared<FlyShipPacket>(system, destination));
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}
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CelestialDatabasePtr UniverseClient::celestialDatabase() const {
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return m_celestialDatabase;
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}
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CelestialCoordinate UniverseClient::shipCoordinate() const {
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return m_clientContext->shipCoordinate();
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}
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bool UniverseClient::playerOnOwnShip() const {
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return playerWorld().is<ClientShipWorldId>() && playerWorld().get<ClientShipWorldId>() == m_clientContext->playerUuid();
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}
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bool UniverseClient::playerIsOriginal() const {
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return m_clientContext->playerUuid() == mainPlayer()->uuid();
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}
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WorldId UniverseClient::playerWorld() const {
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return m_clientContext->playerWorldId();
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}
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bool UniverseClient::isAdmin() const {
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return m_mainPlayer->isAdmin();
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}
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Uuid UniverseClient::teamUuid() const {
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if (auto team = m_teamClient->currentTeam())
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return *team;
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return m_clientContext->playerUuid();
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}
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WorldTemplateConstPtr UniverseClient::currentTemplate() const {
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return m_worldClient->currentTemplate();
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}
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SkyConstPtr UniverseClient::currentSky() const {
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return m_worldClient->currentSky();
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}
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bool UniverseClient::flying() const {
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if (auto sky = currentSky())
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return sky->flying();
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return false;
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}
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void UniverseClient::sendChat(String const& text, ChatSendMode sendMode) {
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if (!text.beginsWith("/"))
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m_mainPlayer->addChatMessage(text);
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m_connection->pushSingle(make_shared<ChatSendPacket>(text, sendMode));
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}
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List<ChatReceivedMessage> UniverseClient::pullChatMessages() {
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return take(m_pendingMessages);
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}
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uint16_t UniverseClient::players() {
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return m_serverInfo.apply([](auto const& info) { return info.players; }).value(1);
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}
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uint16_t UniverseClient::maxPlayers() {
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return m_serverInfo.apply([](auto const& info) { return info.maxPlayers; }).value(1);
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}
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void UniverseClient::setLuaCallbacks(String const& groupName, LuaCallbacks const& callbacks) {
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m_luaCallbacks[groupName] = callbacks;
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if (m_worldClient)
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m_worldClient->setLuaCallbacks(groupName, callbacks);
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}
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void UniverseClient::startLua() {
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setLuaCallbacks("celestial", LuaBindings::makeCelestialCallbacks(this));
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auto assets = Root::singleton().assets();
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for (auto& p : assets->json("/client.config:universeScriptContexts").toObject()) {
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auto scriptComponent = make_shared<ScriptComponent>();
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scriptComponent->setLuaRoot(m_luaRoot);
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scriptComponent->setScripts(jsonToStringList(p.second.toArray()));
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for (auto& pair : m_luaCallbacks)
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scriptComponent->addCallbacks(pair.first, pair.second);
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m_scriptContexts.set(p.first, scriptComponent);
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scriptComponent->init();
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}
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}
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void UniverseClient::stopLua() {
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for (auto& p : m_scriptContexts)
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p.second->uninit();
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m_scriptContexts.clear();
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}
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bool UniverseClient::reloadPlayer(Json const& data, Uuid const& uuid, bool resetInterfaces, bool showIndicator) {
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auto player = mainPlayer();
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bool playerInWorld = player->inWorld();
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auto world = as<WorldClient>(player->world());
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EntityId entityId = (playerInWorld || !world->inWorld())
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? player->entityId()
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: connectionEntitySpace(world->connection()).first;
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if (m_playerReloadPreCallback)
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m_playerReloadPreCallback(resetInterfaces);
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ProjectilePtr indicator;
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if (playerInWorld) {
|
|
if (showIndicator) {
|
|
// EntityCreatePacket for player entities can be pretty big.
|
|
// We can show a loading projectile to other players while the create packet uploads.
|
|
auto projectileDb = Root::singleton().projectileDatabase();
|
|
auto config = projectileDb->projectileConfig("opensb:playerloading");
|
|
indicator = projectileDb->createProjectile("stationpartsound", config);
|
|
indicator->setInitialPosition(player->position());
|
|
indicator->setInitialDirection({ 1.0f, 0.0f });
|
|
world->addEntity(indicator);
|
|
}
|
|
|
|
world->removeEntity(player->entityId(), false);
|
|
} else {
|
|
m_respawning = false;
|
|
m_respawnTimer.reset();
|
|
}
|
|
|
|
Json originalData = m_playerStorage->savePlayer(player);
|
|
std::exception_ptr exception;
|
|
|
|
try {
|
|
auto newData = data.set("movementController", originalData.get("movementController"));
|
|
player->diskLoad(newData);
|
|
}
|
|
catch (std::exception const& e) {
|
|
player->diskLoad(originalData);
|
|
exception = std::current_exception();
|
|
}
|
|
|
|
world->addEntity(player, entityId);
|
|
|
|
if (indicator && indicator->inWorld())
|
|
world->removeEntity(indicator->entityId(), false);
|
|
|
|
CelestialCoordinate coordinate = m_systemWorldClient->location();
|
|
player->universeMap()->addMappedCoordinate(coordinate);
|
|
player->universeMap()->filterMappedObjects(coordinate, m_systemWorldClient->objectKeys());
|
|
|
|
if (m_playerReloadCallback)
|
|
m_playerReloadCallback(resetInterfaces);
|
|
|
|
if (exception)
|
|
std::rethrow_exception(exception);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool UniverseClient::switchPlayer(Uuid const& uuid) {
|
|
if (uuid == mainPlayer()->uuid())
|
|
return false;
|
|
else if (auto data = m_playerStorage->maybeGetPlayerData(uuid))
|
|
return reloadPlayer(*data, uuid, true, true);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool UniverseClient::switchPlayer(size_t index) {
|
|
if (auto uuid = m_playerStorage->playerUuidAt(index))
|
|
return switchPlayer(*uuid);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool UniverseClient::switchPlayer(String const& name) {
|
|
if (auto uuid = m_playerStorage->playerUuidByName(name, mainPlayer()->uuid()))
|
|
return switchPlayer(*uuid);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
UniverseClient::ReloadPlayerCallback& UniverseClient::playerReloadPreCallback() {
|
|
return m_playerReloadPreCallback;
|
|
}
|
|
|
|
UniverseClient::ReloadPlayerCallback& UniverseClient::playerReloadCallback() {
|
|
return m_playerReloadCallback;
|
|
}
|
|
|
|
ClockConstPtr UniverseClient::universeClock() const {
|
|
return m_universeClock;
|
|
}
|
|
|
|
JsonRpcInterfacePtr UniverseClient::rpcInterface() const {
|
|
return m_clientContext->rpcInterface();
|
|
}
|
|
|
|
ClientContextPtr UniverseClient::clientContext() const {
|
|
return m_clientContext;
|
|
}
|
|
|
|
TeamClientPtr UniverseClient::teamClient() const {
|
|
return m_teamClient;
|
|
}
|
|
|
|
QuestManagerPtr UniverseClient::questManager() const {
|
|
return m_mainPlayer->questManager();
|
|
}
|
|
|
|
PlayerStoragePtr UniverseClient::playerStorage() const {
|
|
return m_playerStorage;
|
|
}
|
|
|
|
StatisticsPtr UniverseClient::statistics() const {
|
|
return m_statistics;
|
|
}
|
|
|
|
bool UniverseClient::paused() const {
|
|
return m_pause;
|
|
}
|
|
|
|
void UniverseClient::setPause(bool pause) {
|
|
m_pause = pause;
|
|
|
|
if (pause)
|
|
m_universeClock->stop();
|
|
else
|
|
m_universeClock->start();
|
|
}
|
|
|
|
void UniverseClient::handlePackets(List<PacketPtr> const& packets) {
|
|
for (auto const& packet : packets) {
|
|
if (auto clientContextUpdate = as<ClientContextUpdatePacket>(packet)) {
|
|
m_clientContext->readUpdate(clientContextUpdate->updateData);
|
|
m_playerStorage->applyShipUpdates(m_clientContext->playerUuid(), m_clientContext->newShipUpdates());
|
|
|
|
if (playerIsOriginal())
|
|
m_mainPlayer->setShipUpgrades(m_clientContext->shipUpgrades());
|
|
|
|
m_mainPlayer->setAdmin(m_clientContext->isAdmin());
|
|
m_mainPlayer->setTeam(m_clientContext->team());
|
|
|
|
} else if (auto chatReceivePacket = as<ChatReceivePacket>(packet)) {
|
|
m_pendingMessages.append(chatReceivePacket->receivedMessage);
|
|
|
|
} else if (auto universeTimeUpdatePacket = as<UniverseTimeUpdatePacket>(packet)) {
|
|
m_universeClock->setTime(universeTimeUpdatePacket->universeTime);
|
|
|
|
} else if (auto serverDisconnectPacket = as<ServerDisconnectPacket>(packet)) {
|
|
reset();
|
|
m_disconnectReason = serverDisconnectPacket->reason;
|
|
break; // Stop handling other packets
|
|
|
|
} else if (auto celestialResponse = as<CelestialResponsePacket>(packet)) {
|
|
m_celestialDatabase->pushResponses(move(celestialResponse->responses));
|
|
|
|
} else if (auto warpResult = as<PlayerWarpResultPacket>(packet)) {
|
|
if (m_mainPlayer->isDeploying() && m_warping && m_warping->is<WarpToPlayer>()) {
|
|
Uuid target = m_warping->get<WarpToPlayer>();
|
|
for (auto member : m_teamClient->members()) {
|
|
if (member.uuid == target) {
|
|
if (member.warpMode != WarpMode::DeployOnly && member.warpMode != WarpMode::BeamOrDeploy)
|
|
m_mainPlayer->deployAbort();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_warping.reset();
|
|
if (!warpResult->success) {
|
|
m_mainPlayer->teleportAbort();
|
|
if (warpResult->warpActionInvalid)
|
|
m_mainPlayer->universeMap()->invalidateWarpAction(warpResult->warpAction);
|
|
}
|
|
} else if (auto planetTypeUpdate = as<PlanetTypeUpdatePacket>(packet)) {
|
|
m_celestialDatabase->invalidateCacheFor(planetTypeUpdate->coordinate);
|
|
} else if (auto pausePacket = as<PausePacket>(packet)) {
|
|
setPause(pausePacket->pause);
|
|
} else if (auto serverInfoPacket = as<ServerInfoPacket>(packet)) {
|
|
m_serverInfo = ServerInfo{serverInfoPacket->players, serverInfoPacket->maxPlayers};
|
|
} else if (!m_systemWorldClient->handleIncomingPacket(packet)) {
|
|
// see if the system world will handle it, otherwise pass it along to the world client
|
|
m_worldClient->handleIncomingPackets({packet});
|
|
}
|
|
}
|
|
}
|
|
|
|
void UniverseClient::reset() {
|
|
stopLua();
|
|
|
|
m_universeClock.reset();
|
|
m_worldClient.reset();
|
|
m_celestialDatabase.reset();
|
|
m_clientContext.reset();
|
|
m_teamClient.reset();
|
|
m_warping.reset();
|
|
m_respawning = false;
|
|
|
|
auto assets = Root::singleton().assets();
|
|
m_warpDelay = GameTimer(assets->json("/client.config:playerWarpDelay").toFloat());
|
|
m_respawnTimer = GameTimer(assets->json("/client.config:playerReviveTime").toFloat());
|
|
|
|
if (m_mainPlayer)
|
|
m_playerStorage->savePlayer(m_mainPlayer);
|
|
|
|
m_connection.reset();
|
|
}
|
|
|
|
}
|