73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#pragma once
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#include "StarIODevice.hpp"
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#include "StarSocket.hpp"
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#include "StarThread.hpp"
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namespace Star {
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STAR_CLASS(TcpSocket);
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STAR_CLASS(TcpServer);
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class TcpSocket : public Socket {
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public:
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static TcpSocketPtr connectTo(HostAddressWithPort const& address);
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static TcpSocketPtr listen(HostAddressWithPort const& address);
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TcpSocketPtr accept();
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// Must be called after connect. Sets TCP_NODELAY option.
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void setNoDelay(bool noDelay);
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size_t receive(char* data, size_t len);
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size_t send(char const* data, size_t len);
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HostAddressWithPort localAddress() const;
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HostAddressWithPort remoteAddress() const;
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private:
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TcpSocket(NetworkMode networkMode);
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TcpSocket(NetworkMode networkMode, SocketImplPtr impl);
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void connect(HostAddressWithPort const& address);
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HostAddressWithPort m_remoteAddress;
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};
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// Simple class to listen for and open TcpSocket instances.
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class TcpServer {
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public:
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typedef function<void(TcpSocketPtr socket)> AcceptCallback;
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TcpServer(HostAddressWithPort const& address);
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// Listens to all interfaces.
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TcpServer(uint16_t port);
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~TcpServer();
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void stop();
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bool isListening() const;
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// Blocks until next connection available for the given timeout. Throws
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// ServerClosed if close() is called. Cannot be called if AcceptCallback is
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// set.
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TcpSocketPtr accept(unsigned timeout);
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// Rather than calling and blocking on accept(), if an AcceptCallback is set
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// here, it will be called whenever a new connection is available.
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// Exceptions thrown from the callback function will be caught and logged,
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// and will cause the server to close. The timeout here is the timeout that
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// is passed to accept in the loop, the longer the timeout the slower it will
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// shutdown on a call to close.
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void setAcceptCallback(AcceptCallback callback, unsigned timeout = 20);
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private:
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mutable Mutex m_mutex;
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AcceptCallback m_callback;
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ThreadFunction<void> m_callbackThread;
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HostAddressWithPort m_hostAddress;
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TcpSocketPtr m_listenSocket;
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};
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}
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