914 lines
25 KiB
C++
914 lines
25 KiB
C++
#pragma once
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#include "StarDataStream.hpp"
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#include "StarWorldTiles.hpp"
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#include "StarItemDescriptor.hpp"
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#include "StarCelestialDatabase.hpp"
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#include "StarDamageManager.hpp"
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#include "StarChatTypes.hpp"
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#include "StarUuid.hpp"
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#include "StarTileModification.hpp"
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#include "StarEntity.hpp"
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#include "StarInteractionTypes.hpp"
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#include "StarWarping.hpp"
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#include "StarWiring.hpp"
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#include "StarClientContext.hpp"
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#include "StarSystemWorld.hpp"
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namespace Star {
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STAR_STRUCT(Packet);
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STAR_EXCEPTION(StarPacketException, IOException);
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extern VersionNumber const StarProtocolVersion;
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// Packet types sent between the client and server over a NetSocket. Does not
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// correspond to actual packets, simply logical portions of NetSocket data.
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enum class PacketType : uint8_t {
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// Packets used as part of the initial handshake
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ProtocolRequest,
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ProtocolResponse,
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// Packets sent universe server -> universe client
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ServerDisconnect,
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ConnectSuccess,
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ConnectFailure,
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HandshakeChallenge,
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ChatReceive,
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UniverseTimeUpdate,
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CelestialResponse,
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PlayerWarpResult,
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PlanetTypeUpdate,
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Pause,
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ServerInfo,
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// Packets sent universe client -> universe server
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ClientConnect,
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ClientDisconnectRequest,
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HandshakeResponse,
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PlayerWarp,
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FlyShip,
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ChatSend,
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CelestialRequest,
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// Packets sent bidirectionally between the universe client and the universe
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// server
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ClientContextUpdate,
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// Packets sent world server -> world client
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WorldStart,
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WorldStop,
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WorldLayoutUpdate,
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WorldParametersUpdate,
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CentralStructureUpdate,
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TileArrayUpdate,
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TileUpdate,
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TileLiquidUpdate,
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TileDamageUpdate,
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TileModificationFailure,
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GiveItem,
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EnvironmentUpdate,
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UpdateTileProtection,
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SetDungeonGravity,
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SetDungeonBreathable,
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SetPlayerStart,
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FindUniqueEntityResponse,
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Pong,
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// Packets sent world client -> world server
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ModifyTileList,
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DamageTileGroup,
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CollectLiquid,
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RequestDrop,
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SpawnEntity,
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ConnectWire,
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DisconnectAllWires,
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WorldClientStateUpdate,
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FindUniqueEntity,
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WorldStartAcknowledge,
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Ping,
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// Packets sent bidirectionally between world client and world server
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EntityCreate,
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EntityUpdateSet,
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EntityDestroy,
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EntityInteract,
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EntityInteractResult,
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HitRequest,
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DamageRequest,
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DamageNotification,
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EntityMessage,
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EntityMessageResponse,
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UpdateWorldProperties,
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StepUpdate,
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// Packets sent system server -> system client
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SystemWorldStart,
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SystemWorldUpdate,
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SystemObjectCreate,
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SystemObjectDestroy,
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SystemShipCreate,
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SystemShipDestroy,
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// Packets sent system client -> system server
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SystemObjectSpawn
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};
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extern EnumMap<PacketType> const PacketTypeNames;
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enum class PacketCompressionMode : uint8_t {
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Disabled,
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Enabled,
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Automatic
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};
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struct Packet {
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virtual ~Packet();
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virtual PacketType type() const = 0;
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virtual void readLegacy(DataStream& ds);
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virtual void read(DataStream& ds) = 0;
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virtual void writeLegacy(DataStream& ds) const;
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virtual void write(DataStream& ds) const = 0;
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PacketCompressionMode compressionMode() const;
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void setCompressionMode(PacketCompressionMode compressionMode);
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PacketCompressionMode m_compressionMode = PacketCompressionMode::Automatic;
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};
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PacketPtr createPacket(PacketType type);
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template <PacketType PacketT>
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struct PacketBase : public Packet {
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static PacketType const Type = PacketT;
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PacketType type() const override { return Type; }
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};
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struct ProtocolRequestPacket : PacketBase<PacketType::ProtocolRequest> {
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ProtocolRequestPacket();
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ProtocolRequestPacket(VersionNumber requestProtocolVersion);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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VersionNumber requestProtocolVersion;
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};
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struct ProtocolResponsePacket : PacketBase<PacketType::ProtocolResponse> {
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ProtocolResponsePacket(bool allowed = false);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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bool allowed;
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};
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struct ServerDisconnectPacket : PacketBase<PacketType::ServerDisconnect> {
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ServerDisconnectPacket();
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ServerDisconnectPacket(String reason);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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String reason;
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};
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struct ConnectSuccessPacket : PacketBase<PacketType::ConnectSuccess> {
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ConnectSuccessPacket();
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ConnectSuccessPacket(ConnectionId clientId, Uuid serverUuid, CelestialBaseInformation celestialInformation);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ConnectionId clientId;
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Uuid serverUuid;
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CelestialBaseInformation celestialInformation;
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};
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struct ConnectFailurePacket : PacketBase<PacketType::ConnectFailure> {
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ConnectFailurePacket();
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ConnectFailurePacket(String reason);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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String reason;
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};
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struct HandshakeChallengePacket : PacketBase<PacketType::HandshakeChallenge> {
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HandshakeChallengePacket();
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HandshakeChallengePacket(ByteArray const& passwordSalt);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ByteArray passwordSalt;
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};
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struct ChatReceivePacket : PacketBase<PacketType::ChatReceive> {
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ChatReceivePacket();
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ChatReceivePacket(ChatReceivedMessage receivedMessage);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ChatReceivedMessage receivedMessage;
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};
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struct UniverseTimeUpdatePacket : PacketBase<PacketType::UniverseTimeUpdate> {
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UniverseTimeUpdatePacket();
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UniverseTimeUpdatePacket(double universeTime);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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double universeTime;
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float timescale;
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};
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struct CelestialResponsePacket : PacketBase<PacketType::CelestialResponse> {
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CelestialResponsePacket();
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CelestialResponsePacket(List<CelestialResponse> responses);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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List<CelestialResponse> responses;
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};
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struct PlayerWarpResultPacket : PacketBase<PacketType::PlayerWarpResult> {
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PlayerWarpResultPacket();
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PlayerWarpResultPacket(bool success, WarpAction warpAction, bool warpActionInvalid);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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bool success;
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WarpAction warpAction;
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bool warpActionInvalid;
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};
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struct PlanetTypeUpdatePacket : PacketBase<PacketType::PlanetTypeUpdate> {
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PlanetTypeUpdatePacket();
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PlanetTypeUpdatePacket(CelestialCoordinate coordinate);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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CelestialCoordinate coordinate;
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};
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struct PausePacket : PacketBase<PacketType::Pause> {
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PausePacket();
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PausePacket(bool pause, float timescale = 1.0f);
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void readLegacy(DataStream& ds) override;
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void read(DataStream& ds) override;
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void writeLegacy(DataStream& ds) const override;
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void write(DataStream& ds) const override;
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bool pause;
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float timescale;
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};
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struct ServerInfoPacket : PacketBase<PacketType::ServerInfo> {
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ServerInfoPacket();
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ServerInfoPacket(uint16_t players, uint16_t maxPlayers);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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uint16_t players;
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uint16_t maxPlayers;
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};
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struct ClientConnectPacket : PacketBase<PacketType::ClientConnect> {
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ClientConnectPacket();
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ClientConnectPacket(ByteArray assetsDigest, bool allowAssetsMismatch, Uuid playerUuid, String playerName,
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String playerSpecies, WorldChunks shipChunks, ShipUpgrades shipUpgrades, bool introComplete,
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String account);
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void readLegacy(DataStream& ds) override;
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void read(DataStream& ds) override;
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void writeLegacy(DataStream& ds) const override;
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void write(DataStream& ds) const override;
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ByteArray assetsDigest;
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bool allowAssetsMismatch;
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Uuid playerUuid;
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String playerName;
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String playerSpecies;
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WorldChunks shipChunks;
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ShipUpgrades shipUpgrades;
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bool introComplete;
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String account;
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Json info;
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};
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struct ClientDisconnectRequestPacket : PacketBase<PacketType::ClientDisconnectRequest> {
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ClientDisconnectRequestPacket();
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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};
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struct HandshakeResponsePacket : PacketBase<PacketType::HandshakeResponse> {
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HandshakeResponsePacket();
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HandshakeResponsePacket(ByteArray const& passHash);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ByteArray passHash;
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};
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struct PlayerWarpPacket : PacketBase<PacketType::PlayerWarp> {
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PlayerWarpPacket();
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PlayerWarpPacket(WarpAction action, bool deploy);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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WarpAction action;
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bool deploy;
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};
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struct FlyShipPacket : PacketBase<PacketType::FlyShip> {
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FlyShipPacket();
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FlyShipPacket(Vec3I system, SystemLocation location);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Vec3I system;
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SystemLocation location;
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};
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struct ChatSendPacket : PacketBase<PacketType::ChatSend> {
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ChatSendPacket();
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ChatSendPacket(String text, ChatSendMode sendMode);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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String text;
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ChatSendMode sendMode;
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};
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struct CelestialRequestPacket : PacketBase<PacketType::CelestialRequest> {
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CelestialRequestPacket();
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CelestialRequestPacket(List<CelestialRequest> requests);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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List<CelestialRequest> requests;
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};
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struct ClientContextUpdatePacket : PacketBase<PacketType::ClientContextUpdate> {
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ClientContextUpdatePacket();
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ClientContextUpdatePacket(ByteArray updateData);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ByteArray updateData;
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};
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// Sent when a client should initialize themselves on a new world
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struct WorldStartPacket : PacketBase<PacketType::WorldStart> {
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WorldStartPacket();
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Json templateData;
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ByteArray skyData;
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ByteArray weatherData;
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Vec2F playerStart;
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Vec2F playerRespawn;
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bool respawnInWorld;
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HashMap<DungeonId, float> dungeonIdGravity;
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HashMap<DungeonId, bool> dungeonIdBreathable;
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Set<DungeonId> protectedDungeonIds;
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Json worldProperties;
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ConnectionId clientId;
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bool localInterpolationMode;
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};
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// Sent when a client is leaving a world
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struct WorldStopPacket : PacketBase<PacketType::WorldStop> {
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WorldStopPacket();
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WorldStopPacket(String const& reason);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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String reason;
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};
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// Sent when the region data for the client's current world changes
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struct WorldLayoutUpdatePacket : PacketBase<PacketType::WorldLayoutUpdate> {
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WorldLayoutUpdatePacket();
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WorldLayoutUpdatePacket(Json const& layoutData);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Json layoutData;
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};
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// Sent when the environment status effect list for the client's current world changes
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struct WorldParametersUpdatePacket : PacketBase<PacketType::WorldParametersUpdate> {
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WorldParametersUpdatePacket();
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WorldParametersUpdatePacket(ByteArray const& parametersData);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ByteArray parametersData;
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};
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struct CentralStructureUpdatePacket : PacketBase<PacketType::CentralStructureUpdate> {
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CentralStructureUpdatePacket();
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CentralStructureUpdatePacket(Json structureData);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Json structureData;
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};
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struct TileArrayUpdatePacket : PacketBase<PacketType::TileArrayUpdate> {
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typedef MultiArray<NetTile, 2> TileArray;
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TileArrayUpdatePacket();
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Vec2I min;
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TileArray array;
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};
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struct TileUpdatePacket : PacketBase<PacketType::TileUpdate> {
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TileUpdatePacket() {}
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Vec2I position;
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NetTile tile;
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};
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struct TileLiquidUpdatePacket : PacketBase<PacketType::TileLiquidUpdate> {
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TileLiquidUpdatePacket();
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TileLiquidUpdatePacket(Vec2I const& position, LiquidNetUpdate liquidUpdate);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Vec2I position;
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LiquidNetUpdate liquidUpdate;
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};
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struct TileDamageUpdatePacket : PacketBase<PacketType::TileDamageUpdate> {
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TileDamageUpdatePacket();
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TileDamageUpdatePacket(Vec2I const& position, TileLayer layer, TileDamageStatus const& tileDamage);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Vec2I position;
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TileLayer layer;
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TileDamageStatus tileDamage;
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};
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struct TileModificationFailurePacket : PacketBase<PacketType::TileModificationFailure> {
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TileModificationFailurePacket();
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TileModificationFailurePacket(TileModificationList modifications);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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TileModificationList modifications;
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};
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struct GiveItemPacket : PacketBase<PacketType::GiveItem> {
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GiveItemPacket();
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GiveItemPacket(ItemDescriptor const& item);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ItemDescriptor item;
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};
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struct EnvironmentUpdatePacket : PacketBase<PacketType::EnvironmentUpdate> {
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EnvironmentUpdatePacket();
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EnvironmentUpdatePacket(ByteArray skyDelta, ByteArray weatherDelta);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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ByteArray skyDelta;
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ByteArray weatherDelta;
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};
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struct UpdateTileProtectionPacket : PacketBase<PacketType::UpdateTileProtection> {
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UpdateTileProtectionPacket();
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UpdateTileProtectionPacket(DungeonId dungeonId, bool isProtected);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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DungeonId dungeonId;
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bool isProtected;
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};
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struct SetDungeonGravityPacket : PacketBase<PacketType::SetDungeonGravity> {
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SetDungeonGravityPacket();
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SetDungeonGravityPacket(DungeonId dungeonId, Maybe<float> gravity);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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DungeonId dungeonId;
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Maybe<float> gravity;
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};
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struct SetDungeonBreathablePacket : PacketBase<PacketType::SetDungeonBreathable> {
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SetDungeonBreathablePacket();
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SetDungeonBreathablePacket(DungeonId dungeonId, Maybe<bool> breathable);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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DungeonId dungeonId;
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Maybe<bool> breathable;
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};
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struct SetPlayerStartPacket : PacketBase<PacketType::SetPlayerStart> {
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SetPlayerStartPacket();
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SetPlayerStartPacket(Vec2F playerStart, bool respawnInWorld);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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Vec2F playerStart;
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bool respawnInWorld;
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};
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struct FindUniqueEntityResponsePacket : PacketBase<PacketType::FindUniqueEntityResponse> {
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FindUniqueEntityResponsePacket();
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FindUniqueEntityResponsePacket(String uniqueEntityId, Maybe<Vec2F> entityPosition);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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String uniqueEntityId;
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Maybe<Vec2F> entityPosition;
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};
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struct PongPacket : PacketBase<PacketType::Pong> {
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PongPacket();
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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};
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struct ModifyTileListPacket : PacketBase<PacketType::ModifyTileList> {
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ModifyTileListPacket();
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ModifyTileListPacket(TileModificationList modifications, bool allowEntityOverlap);
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void read(DataStream& ds) override;
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void write(DataStream& ds) const override;
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TileModificationList modifications;
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bool allowEntityOverlap;
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};
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struct DamageTileGroupPacket : PacketBase<PacketType::DamageTileGroup> {
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DamageTileGroupPacket();
|
|
DamageTileGroupPacket(List<Vec2I> tilePositions, TileLayer layer, Vec2F sourcePosition, TileDamage tileDamage, Maybe<EntityId> sourceEntity);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
List<Vec2I> tilePositions;
|
|
TileLayer layer;
|
|
Vec2F sourcePosition;
|
|
TileDamage tileDamage;
|
|
Maybe<EntityId> sourceEntity;
|
|
};
|
|
|
|
struct CollectLiquidPacket : PacketBase<PacketType::CollectLiquid> {
|
|
CollectLiquidPacket();
|
|
CollectLiquidPacket(List<Vec2I> tilePositions, LiquidId liquidId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
List<Vec2I> tilePositions;
|
|
LiquidId liquidId;
|
|
};
|
|
|
|
struct RequestDropPacket : PacketBase<PacketType::RequestDrop> {
|
|
RequestDropPacket();
|
|
RequestDropPacket(EntityId dropEntityId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
EntityId dropEntityId;
|
|
};
|
|
|
|
struct SpawnEntityPacket : PacketBase<PacketType::SpawnEntity> {
|
|
SpawnEntityPacket();
|
|
SpawnEntityPacket(EntityType entityType, ByteArray storeData, ByteArray firstNetState);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
EntityType entityType;
|
|
ByteArray storeData;
|
|
ByteArray firstNetState;
|
|
};
|
|
|
|
struct ConnectWirePacket : PacketBase<PacketType::ConnectWire> {
|
|
ConnectWirePacket();
|
|
ConnectWirePacket(WireConnection outputConnection, WireConnection inputConnection);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
WireConnection outputConnection;
|
|
WireConnection inputConnection;
|
|
};
|
|
|
|
struct DisconnectAllWiresPacket : PacketBase<PacketType::DisconnectAllWires> {
|
|
DisconnectAllWiresPacket();
|
|
DisconnectAllWiresPacket(Vec2I entityPosition, WireNode wireNode);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
Vec2I entityPosition;
|
|
WireNode wireNode;
|
|
};
|
|
|
|
struct WorldClientStateUpdatePacket : PacketBase<PacketType::WorldClientStateUpdate> {
|
|
WorldClientStateUpdatePacket();
|
|
WorldClientStateUpdatePacket(ByteArray const& worldClientStateDelta);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
ByteArray worldClientStateDelta;
|
|
};
|
|
|
|
struct FindUniqueEntityPacket : PacketBase<PacketType::FindUniqueEntity> {
|
|
FindUniqueEntityPacket();
|
|
FindUniqueEntityPacket(String uniqueEntityId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
String uniqueEntityId;
|
|
};
|
|
|
|
struct WorldStartAcknowledgePacket : PacketBase<PacketType::WorldStartAcknowledge> {
|
|
WorldStartAcknowledgePacket();
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
};
|
|
|
|
struct PingPacket : PacketBase<PacketType::Ping> {
|
|
PingPacket();
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
};
|
|
|
|
struct EntityCreatePacket : PacketBase<PacketType::EntityCreate> {
|
|
EntityCreatePacket();
|
|
EntityCreatePacket(EntityType entityType, ByteArray storeData, ByteArray firstNetState, EntityId entityId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
EntityType entityType;
|
|
ByteArray storeData;
|
|
ByteArray firstNetState;
|
|
EntityId entityId;
|
|
};
|
|
|
|
// All entity deltas will be sent at the same time for the same connection
|
|
// where they are master, any entities whose master is from that connection can
|
|
// be assumed to have produced a blank delta.
|
|
struct EntityUpdateSetPacket : PacketBase<PacketType::EntityUpdateSet> {
|
|
EntityUpdateSetPacket(ConnectionId forConnection = ServerConnectionId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
ConnectionId forConnection;
|
|
HashMap<EntityId, ByteArray> deltas;
|
|
};
|
|
|
|
struct EntityDestroyPacket : PacketBase<PacketType::EntityDestroy> {
|
|
EntityDestroyPacket();
|
|
EntityDestroyPacket(EntityId entityId, ByteArray finalNetState, bool death);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
EntityId entityId;
|
|
ByteArray finalNetState;
|
|
// If true, the entity removal is due to death rather simply for example
|
|
// going out of range of the entity monitoring window.
|
|
bool death;
|
|
};
|
|
|
|
struct EntityInteractPacket : PacketBase<PacketType::EntityInteract> {
|
|
EntityInteractPacket();
|
|
EntityInteractPacket(InteractRequest interactRequest, Uuid requestId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
InteractRequest interactRequest;
|
|
Uuid requestId;
|
|
};
|
|
|
|
struct EntityInteractResultPacket : PacketBase<PacketType::EntityInteractResult> {
|
|
EntityInteractResultPacket();
|
|
EntityInteractResultPacket(InteractAction action, Uuid requestId, EntityId sourceEntityId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
InteractAction action;
|
|
Uuid requestId;
|
|
EntityId sourceEntityId;
|
|
};
|
|
|
|
struct HitRequestPacket : PacketBase<PacketType::HitRequest> {
|
|
HitRequestPacket();
|
|
HitRequestPacket(RemoteHitRequest remoteHitRequest);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
RemoteHitRequest remoteHitRequest;
|
|
};
|
|
|
|
struct DamageRequestPacket : PacketBase<PacketType::DamageRequest> {
|
|
DamageRequestPacket();
|
|
DamageRequestPacket(RemoteDamageRequest remoteDamageRequest);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
RemoteDamageRequest remoteDamageRequest;
|
|
};
|
|
|
|
struct DamageNotificationPacket : PacketBase<PacketType::DamageNotification> {
|
|
DamageNotificationPacket();
|
|
DamageNotificationPacket(RemoteDamageNotification remoteDamageNotification);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
RemoteDamageNotification remoteDamageNotification;
|
|
};
|
|
|
|
struct EntityMessagePacket : PacketBase<PacketType::EntityMessage> {
|
|
EntityMessagePacket();
|
|
EntityMessagePacket(Variant<EntityId, String> entityId, String message, JsonArray args, Uuid uuid, ConnectionId fromConnection = ServerConnectionId);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
Variant<EntityId, String> entityId;
|
|
String message;
|
|
JsonArray args;
|
|
Uuid uuid;
|
|
ConnectionId fromConnection;
|
|
};
|
|
|
|
struct EntityMessageResponsePacket : PacketBase<PacketType::EntityMessageResponse> {
|
|
EntityMessageResponsePacket();
|
|
EntityMessageResponsePacket(Either<String, Json> response, Uuid uuid);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
Either<String, Json> response;
|
|
Uuid uuid;
|
|
};
|
|
|
|
struct UpdateWorldPropertiesPacket : PacketBase<PacketType::UpdateWorldProperties> {
|
|
UpdateWorldPropertiesPacket();
|
|
UpdateWorldPropertiesPacket(JsonObject const& updatedProperties);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
JsonObject updatedProperties;
|
|
};
|
|
|
|
struct StepUpdatePacket : PacketBase<PacketType::StepUpdate> {
|
|
StepUpdatePacket();
|
|
StepUpdatePacket(double remoteTime);
|
|
|
|
void readLegacy(DataStream& ds) override;
|
|
void read(DataStream& ds) override;
|
|
void writeLegacy(DataStream& ds) const override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
double remoteTime;
|
|
};
|
|
|
|
struct SystemWorldStartPacket : PacketBase<PacketType::SystemWorldStart> {
|
|
SystemWorldStartPacket();
|
|
SystemWorldStartPacket(Vec3I location, List<ByteArray> objectStores, List<ByteArray> shipStores, pair<Uuid, SystemLocation> clientShip);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
Vec3I location;
|
|
List<ByteArray> objectStores;
|
|
List<ByteArray> shipStores;
|
|
pair<Uuid, SystemLocation> clientShip;
|
|
};
|
|
|
|
struct SystemWorldUpdatePacket : PacketBase<PacketType::SystemWorldUpdate> {
|
|
SystemWorldUpdatePacket();
|
|
SystemWorldUpdatePacket(HashMap<Uuid, ByteArray> objectUpdates, HashMap<Uuid, ByteArray> shipUpdates);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
HashMap<Uuid, ByteArray> objectUpdates;
|
|
HashMap<Uuid, ByteArray> shipUpdates;
|
|
};
|
|
|
|
struct SystemObjectCreatePacket : PacketBase<PacketType::SystemObjectCreate> {
|
|
SystemObjectCreatePacket();
|
|
SystemObjectCreatePacket(ByteArray objectStore);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
ByteArray objectStore;
|
|
};
|
|
|
|
struct SystemObjectDestroyPacket : PacketBase<PacketType::SystemObjectDestroy> {
|
|
SystemObjectDestroyPacket();
|
|
SystemObjectDestroyPacket(Uuid objectUuid);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
Uuid objectUuid;
|
|
};
|
|
|
|
struct SystemShipCreatePacket : PacketBase<PacketType::SystemShipCreate> {
|
|
SystemShipCreatePacket();
|
|
SystemShipCreatePacket(ByteArray shipStore);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
ByteArray shipStore;
|
|
};
|
|
|
|
struct SystemShipDestroyPacket : PacketBase<PacketType::SystemShipDestroy> {
|
|
SystemShipDestroyPacket();
|
|
SystemShipDestroyPacket(Uuid shipUuid);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
Uuid shipUuid;
|
|
};
|
|
|
|
struct SystemObjectSpawnPacket : PacketBase<PacketType::SystemObjectSpawn> {
|
|
SystemObjectSpawnPacket();
|
|
SystemObjectSpawnPacket(String typeName, Uuid uuid, Maybe<Vec2F> position, JsonObject parameters);
|
|
|
|
void read(DataStream& ds) override;
|
|
void write(DataStream& ds) const override;
|
|
|
|
String typeName;
|
|
Uuid uuid;
|
|
Maybe<Vec2F> position;
|
|
JsonObject parameters;
|
|
};
|
|
}
|