147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
#pragma once
|
|
|
|
#include "StarHumanoid.hpp"
|
|
#include "StarNetElementSystem.hpp"
|
|
#include "StarItemDescriptor.hpp"
|
|
#include "StarStatusTypes.hpp"
|
|
#include "StarLightSource.hpp"
|
|
#include "StarDamage.hpp"
|
|
#include "StarEffectEmitter.hpp"
|
|
#include "StarEntityRenderingTypes.hpp"
|
|
#include "StarPhysicsEntity.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(ObjectItem);
|
|
STAR_CLASS(ToolUserEntity);
|
|
STAR_CLASS(Item);
|
|
STAR_CLASS(World);
|
|
|
|
STAR_CLASS(ToolUser);
|
|
|
|
class ToolUser : public NetElementSyncGroup {
|
|
public:
|
|
ToolUser();
|
|
|
|
Json diskStore() const;
|
|
void diskLoad(Json const& diskStore);
|
|
|
|
void init(ToolUserEntity* user);
|
|
void uninit();
|
|
|
|
ItemPtr primaryHandItem() const;
|
|
ItemPtr altHandItem() const;
|
|
ItemDescriptor primaryHandItemDescriptor() const;
|
|
ItemDescriptor altHandItemDescriptor() const;
|
|
|
|
List<LightSource> lightSources() const;
|
|
void effects(EffectEmitter& emitter) const;
|
|
List<PersistentStatusEffect> statusEffects() const;
|
|
|
|
Maybe<float> toolRadius() const;
|
|
// FIXME: There is a render method in ToolUser, why can't this be rendered
|
|
// with the rest of everything else, there are TILE previews and OBJECT
|
|
// previews, but of course one has to go through the render method and the
|
|
// other has to be rendered separately.
|
|
List<Drawable> renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Vec4B favoriteColor) const;
|
|
// Returns the facing override direciton if there is one
|
|
Maybe<Direction> setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const;
|
|
void setupHumanoidHandItemDrawables(Humanoid& humanoid) const;
|
|
|
|
Vec2F armPosition(Humanoid const& humanoid, ToolHand hand, Direction facingDirection, float armAngle, Vec2F offset) const;
|
|
Vec2F handOffset(Humanoid const& humanoid, ToolHand hand, Direction facingDirection) const;
|
|
Vec2F handPosition(ToolHand hand, Humanoid const& humanoid, Vec2F const& handOffset) const;
|
|
bool queryShieldHit(DamageSource const& source) const;
|
|
|
|
void tick(float dt, bool shifting, HashSet<MoveControlType> const& moves);
|
|
|
|
void beginPrimaryFire();
|
|
void beginAltFire();
|
|
void endPrimaryFire();
|
|
void endAltFire();
|
|
|
|
bool firingPrimary() const;
|
|
bool firingAlt() const;
|
|
|
|
List<DamageSource> damageSources() const;
|
|
List<PhysicsForceRegion> forceRegions() const;
|
|
|
|
void render(RenderCallback* renderCallback, bool inToolRange, bool shifting, EntityRenderLayer renderLayer);
|
|
|
|
void setItems(ItemPtr primaryHandItem, ItemPtr altHandItem);
|
|
|
|
void suppressItems(bool suppress);
|
|
|
|
Maybe<Json> receiveMessage(String const& message, bool localMessage, JsonArray const& args = {});
|
|
|
|
float beamGunRadius() const;
|
|
|
|
private:
|
|
class NetItem : public NetElement {
|
|
public:
|
|
void initNetVersion(NetElementVersion const* version = nullptr) override;
|
|
|
|
void netStore(DataStream& ds) const override;
|
|
void netLoad(DataStream& ds) override;
|
|
|
|
void enableNetInterpolation(float extrapolationHint = 0.0f) override;
|
|
void disableNetInterpolation() override;
|
|
void tickNetInterpolation(float dt) override;
|
|
|
|
bool writeNetDelta(DataStream& ds, uint64_t fromVersion) const override;
|
|
void readNetDelta(DataStream& ds, float interpolationTime = 0.0) override;
|
|
void blankNetDelta(float interpolationTime) override;
|
|
|
|
ItemPtr const& get() const;
|
|
void set(ItemPtr item);
|
|
|
|
bool pullNewItem();
|
|
|
|
private:
|
|
void updateItemDescriptor();
|
|
|
|
NetElementData<ItemDescriptor> m_itemDescriptor;
|
|
ItemPtr m_item;
|
|
NetElementVersion const* m_netVersion = nullptr;
|
|
bool m_netInterpolationEnabled = false;
|
|
float m_netExtrapolationHint = 0;
|
|
bool m_newItem = false;
|
|
mutable DataStreamBuffer m_buffer;
|
|
};
|
|
|
|
void initPrimaryHandItem();
|
|
void initAltHandItem();
|
|
void uninitItem(ItemPtr const& item);
|
|
|
|
void netElementsNeedLoad(bool full) override;
|
|
void netElementsNeedStore() override;
|
|
|
|
float m_beamGunRadius;
|
|
unsigned m_beamGunGlowBorder;
|
|
float m_objectPreviewInnerAlpha;
|
|
float m_objectPreviewOuterAlpha;
|
|
|
|
ToolUserEntity* m_user;
|
|
|
|
NetItem m_primaryHandItem;
|
|
NetItem m_altHandItem;
|
|
|
|
bool m_fireMain;
|
|
bool m_fireAlt;
|
|
bool m_edgeTriggeredMain;
|
|
bool m_edgeTriggeredAlt;
|
|
bool m_edgeSuppressedMain;
|
|
bool m_edgeSuppressedAlt;
|
|
|
|
NetElementBool m_suppress;
|
|
|
|
NetElementFloat m_primaryFireTimerNetState;
|
|
NetElementFloat m_altFireTimerNetState;
|
|
NetElementFloat m_primaryTimeFiringNetState;
|
|
NetElementFloat m_altTimeFiringNetState;
|
|
NetElementBool m_primaryItemActiveNetState;
|
|
NetElementBool m_altItemActiveNetState;
|
|
};
|
|
|
|
}
|