34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#include "StarVoiceLuaBindings.hpp"
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#include "StarVoice.hpp"
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namespace Star {
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LuaCallbacks LuaBindings::makeVoiceCallbacks(Voice* voice) {
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LuaCallbacks callbacks;
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callbacks.registerCallback("getSettings", [voice]() -> Json { return voice->saveJson(); });
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callbacks.registerCallback("mergeSettings", [voice](Json const& settings) { voice->loadJson(settings); });
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callbacks.registerCallback("speakers", [voice](Maybe<bool> onlyPlaying) -> List<Json> {
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List<Json> list;
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for (auto& speaker : voice->speakers(onlyPlaying.value(true))) {
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list.append(JsonObject{
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{"speakerId", speaker->speakerId },
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{"entityId", speaker->entityId },
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{"name", speaker->name },
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{"playing", (bool)speaker->playing },
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{"muted", (bool)speaker->muted },
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{"decibels", (float)speaker->decibelLevel },
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{"smoothDecibels", (float)speaker->smoothDb },
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});
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}
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return list;
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});
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return callbacks;
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}
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}
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