3cdc8316d6
[skip ci]
50 lines
2.0 KiB
Lua
50 lines
2.0 KiB
Lua
-- gadgets
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local function jcopy(base) return sb.jsonMerge(base, {}) end
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local function clone(base, a, b)
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local copy = jcopy(base[a])
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base[b] = copy
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return copy
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end
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local function shift(thing, x, y)
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thing.position[1] = thing.position[1] + (tonumber(x) or 0)
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thing.position[2] = thing.position[2] + (tonumber(y) or 0)
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return thing
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end
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-- patch function, called by the game
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function patch(config)
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local layout = config.paneLayout
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layout.panefeature.positionLocked = false
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layout.panefeature.anchor = "center"
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for i = 1, 32 do config.zoomList[i] = i end
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-- Create the camera pan speed widgets
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shift(clone(layout, "zoomLabel", "cameraSpeedLabel"), 100).value = "CAMERA PAN SPEED"
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shift(clone(layout, "zoomSlider", "cameraSpeedSlider"), 100)
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shift(clone(layout, "zoomValueLabel", "cameraSpeedValueLabel"), 100)
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config.cameraSpeedList = jarray()
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for i = 1, 50 do config.cameraSpeedList[i] = i / 10 end
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-- Create the interface scale widgets
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shift(clone(layout, "zoomLabel", "interfaceScaleLabel"), 0, 28).value = "INTERFACE SCALE"
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shift(clone(layout, "zoomSlider", "interfaceScaleSlider"), 0, 28)
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shift(clone(layout, "zoomValueLabel", "interfaceScaleValueLabel"), 0, 28)
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config.interfaceScaleList = {0, 1, 2, 3, 4, 5, 6} -- 0 = AUTO!
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-- Create anti-aliasing toggle
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shift(clone(layout, "multiTextureLabel", "antiAliasingLabel"), 98).value = "SUPER-SAMPLED AA"
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shift(clone(layout, "multiTextureCheckbox", "antiAliasingCheckbox"), 99)
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-- Create object lighting toggle
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shift(clone(layout, "multiTextureLabel", "objectLightingLabel"), 0, -11).value = "NEW OBJECT LIGHTS"
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shift(clone(layout, "multiTextureCheckbox", "objectLightingCheckbox"), 0, -11)
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-- Create hardware cursor toggle
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shift(clone(layout, "multiTextureLabel", "hardwareCursorLabel"), 98, -11).value = "HARDWARE CURSOR"
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shift(clone(layout, "multiTextureCheckbox", "hardwareCursorCheckbox"), 99, -11)
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shift(layout.title, 0, 24)
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shift(layout.resLabel, 0, 28)
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shift(layout.resSlider, 0, 28)
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shift(layout.resValueLabel, 0, 28)
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return config
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end |