Go to file
2024-03-08 20:09:27 +11:00
.github/workflows Merge launcher branch 2024-03-08 20:09:27 +11:00
assets/opensb Dynamic sun image 2024-03-01 18:28:13 +02:00
attic update sbinit scripts 2024-03-07 13:56:23 +11:00
cmake Merge launcher branch 2024-03-08 20:09:27 +11:00
doc make the chat really pretty!! 2023-06-21 00:59:41 +10:00
lib Merge launcher branch 2024-03-08 20:09:27 +11:00
scripts Merge launcher branch 2024-03-08 20:09:27 +11:00
source Merge launcher branch 2024-03-08 20:09:27 +11:00
triplets Merge launcher branch 2024-03-08 20:09:27 +11:00
.clang-format Add .clang-format file 2024-02-28 17:35:05 +01:00
.gitattributes update gitattributes 2023-07-03 15:51:48 -07:00
.gitignore Merge launcher branch 2024-03-08 20:09:27 +11:00
README.md Update README.md 2024-02-21 10:15:17 +11:00

OpenStarbound

This is a fork of Starbound. Contributions are welcome! You must own a copy of Starbound to use it. Base game assets are not provided for obvious reasons.

It is still work-in-progress. You can download the latest test build here.

Changes:

  • You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple.

  • Some Lua functions like getters and setters for player identity values, but not every function from StarExtensions has been ported yet.

  • Character swapping (rewrite from StarExtensions, currently command-only: /swap name case-insensitive, only substring required)

  • Custom user input support with a keybindings menu (rewrite from StarExtensions)

  • Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions)

    • Both menus are made available in the options menu in this fork rather than as a chat command.
  • Multiple font support (switch fonts inline with ^font=name;, .ttf assets are auto-detected)

  • World lightmap generation has been moved off the main thread

  • Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes

    • Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like generated clothing.
  • Client-side tile placement prediction (rewrite from StarExtensions)

    • You can also resize the placement area of tiles on the fly.
  • Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)

    • Additionally, objects can be placed under non-solid foreground tiles.
  • Some minor polish to UI

Discord