102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
#pragma once
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#include "StarIODevice.hpp"
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namespace Star {
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extern float const DefaultPerceptualRangeDb;
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extern float const DefaultPerceptualBoostRangeDb;
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float perceptualToAmplitude(float perceptual, float normalizedMax = 1.f,
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float range = DefaultPerceptualRangeDb, float boostRange = DefaultPerceptualBoostRangeDb);
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float amplitudeToPerceptual(float amp, float normalizedMax = 1.f,
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float range = DefaultPerceptualRangeDb, float boostRange = DefaultPerceptualBoostRangeDb);
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STAR_CLASS(CompressedAudioImpl);
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STAR_CLASS(UncompressedAudioImpl);
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STAR_CLASS(Audio);
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STAR_EXCEPTION(AudioException, StarException);
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// Simple class for reading audio files in ogg/vorbis and wav format.
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// Reads and allows for decompression of a limited subset of ogg/vorbis. Does
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// not handle multiple bitstreams, sample rate or channel number changes.
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// Entire stream is kept in memory, and is implicitly shared so copying Audio
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// instances is not expensive.
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class Audio {
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public:
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explicit Audio(IODevicePtr device);
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Audio(Audio const& audio);
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Audio(Audio&& audio);
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Audio& operator=(Audio const& audio);
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Audio& operator=(Audio&& audio);
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// This function returns the number of channels that this file has. Channels
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// are static throughout file.
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unsigned channels() const;
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// This function returns the sample rate that this file has. Sample rates
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// are static throughout file.
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unsigned sampleRate() const;
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// This function returns the playtime duration of the file.
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double totalTime() const;
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// This function returns total number of samples in this file.
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uint64_t totalSamples() const;
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// This function returns true when the datastream or file being read from is
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// a vorbis compressed file. False otherwise.
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bool compressed() const;
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// If compressed, permanently uncompresses audio for faster reading. The
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// uncompressed buffer is shared with all further copies of Audio, and this
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// is irreversible.
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void uncompress();
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// This function seeks the data stream to the given time in seconds.
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void seekTime(double time);
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// This function seeks the data stream to the given sample number
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void seekSample(uint64_t sample);
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// This function converts the current offset of the file to the time value of
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// that offset in seconds.
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double currentTime() const;
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// This function converts the current offset of the file to the current
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// sample number.
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uint64_t currentSample() const;
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// Reads into 16 bit signed buffer with channels interleaved. Returns total
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// number of samples read (counting each channel individually). 0 indicates
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// end of stream.
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size_t readPartial(int16_t* buffer, size_t bufferSize);
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// Same as readPartial, but repeats read attempting to fill buffer as much as
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// possible
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size_t read(int16_t* buffer, size_t bufferSize);
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// Read into a given buffer, while also converting into the given number of
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// channels at the given sample rate and playback velocity. If the number of
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// channels in the file is higher, only populates lower channels, if it is
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// lower, the last channel is copied to the remaining channels. Attempts to
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// fill the buffer as much as possible up to end of stream. May fail to fill
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// an entire buffer depending on the destinationSampleRate / velocity /
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// available samples.
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size_t resample(unsigned destinationChannels, unsigned destinationSampleRate,
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int16_t* destinationBuffer, size_t destinationBufferSize,
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double velocity = 1.0);
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private:
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// If audio is uncompressed, this will be null.
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CompressedAudioImplPtr m_compressed;
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UncompressedAudioImplPtr m_uncompressed;
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ByteArray m_workingBuffer;
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};
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}
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