osb/source/frontend/StarChat.hpp
Kae 4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00

104 lines
2.1 KiB
C++

#ifndef STAR_CHAT_HPP
#define STAR_CHAT_HPP
#include "StarPane.hpp"
#include "StarChatTypes.hpp"
namespace Star {
STAR_CLASS(UniverseClient);
STAR_CLASS(TextBoxWidget);
STAR_CLASS(LabelWidget);
STAR_CLASS(ButtonWidget);
STAR_CLASS(ImageStretchWidget);
STAR_CLASS(CanvasWidget);
STAR_CLASS(Chat);
class Chat : public Pane {
public:
Chat(UniverseClientPtr client);
void startChat();
void startCommand();
bool hasFocus() const override;
virtual bool sendEvent(InputEvent const& event) override;
void stopChat();
virtual void renderImpl() override;
virtual void hide() override;
virtual void update(float dt) override;
void addLine(String const& text, bool showPane = true);
void addMessages(List<ChatReceivedMessage> const& messages, bool showPane = true);
void addHistory(String const& chat);
String currentChat() const;
void setCurrentChat(String const& chat);
void clearCurrentChat();
ChatSendMode sendMode() const;
void incrementIndex();
void decrementIndex();
float visible() const;
void scrollUp();
void scrollDown();
void scrollBottom();
private:
struct LogMessage {
MessageContext::Mode mode;
String portrait;
String text;
};
void updateBottomButton();
UniverseClientPtr m_client;
TextBoxWidgetPtr m_textBox;
LabelWidgetPtr m_say;
ButtonWidgetPtr m_bottomButton;
ButtonWidgetPtr m_upButton;
Deque<String> m_chatHistory;
unsigned m_chatPrevIndex;
int64_t m_timeChatLastActive;
float m_chatVisTime;
float m_fadeRate;
unsigned m_fontSize;
String m_fontDirectives;
String m_font;
float m_chatLineHeight;
unsigned m_chatHistoryLimit;
int m_historyOffset;
CanvasWidgetPtr m_chatLog;
Vec2I m_chatLogPadding;
ImageStretchWidgetPtr m_background;
int m_defaultHeight;
int m_bodyHeight;
int m_expandedBodyHeight;
bool m_expanded;
void updateSize();
Vec2I m_portraitTextOffset;
Vec2I m_portraitImageOffset;
float m_portraitScale;
int m_portraitVerticalMargin;
String m_portraitBackground;
Map<MessageContext::Mode, String> m_colorCodes;
Deque<LogMessage> m_receivedMessages;
Set<MessageContext::Mode> m_modeFilter;
ChatSendMode m_sendMode;
};
}
#endif