osb/source/game/StarWeatherTypes.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

124 lines
4.3 KiB
C++

#include "StarWeatherTypes.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarJsonExtra.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarBiomeDatabase.hpp"
namespace Star {
WeatherType::WeatherType() {
maximumWind = 0;
}
WeatherType::WeatherType(Json config, String path) {
if (config.isType(Json::Type::String)) {
path = config.toString();
config = Root::singleton().assets()->json(path);
}
name = config.getString("name");
for (auto v : config.getArray("particles", JsonArray())) {
ParticleConfig config;
config.particle = Particle(v.get("particle"), path);
config.density = v.getFloat("density");
config.autoRotate = v.getBool("autoRotate", false);
particles.append(std::move(config));
}
for (auto v : config.getArray("projectiles", JsonArray())) {
ProjectileConfig config;
config.projectile = v.getString("projectile");
config.parameters = v.get("parameters", {});
config.velocity = jsonToVec2F(v.get("velocity"));
config.ratePerX = v.getFloat("ratePerX");
config.spawnAboveRegion = v.getInt("spawnAboveRegion");
config.spawnHorizontalPad = v.getInt("spawnHorizontalPad");
config.windAffectAmount = v.getFloat("windAffectAmount", 0.0f);
projectiles.append(std::move(config));
}
maximumWind = config.getFloat("maximumWind", 0.0f);
duration = jsonToVec2F(config.get("duration"));
weatherNoises = jsonToStringList(config.get("weatherNoises", JsonArray()));
statusEffects = jsonToStringList(config.get("statusEffects", JsonArray()));
}
Json WeatherType::toJson() const {
return JsonObject{{"name", name},
{"particles",
particles.transformed([](ParticleConfig const& pc) -> Json {
return JsonObject{
{"particle", pc.particle.toJson()}, {"density", pc.density}, {"autoRotate", pc.autoRotate}};
})},
{"projectiles",
projectiles.transformed([](ProjectileConfig const& pc) -> Json {
return JsonObject{{"projectile", pc.projectile},
{"parameters", pc.parameters},
{"velocity", jsonFromVec2F(pc.velocity)},
{"ratePerX", pc.ratePerX},
{"spawnAboveRegion", pc.spawnAboveRegion},
{"spawnHorizontalPad", pc.spawnHorizontalPad},
{"windAffectAmount", pc.windAffectAmount}};
})},
{"maximumWind", maximumWind},
{"duration", jsonFromVec2F(duration)},
{"weatherNoises", jsonFromStringList(weatherNoises)},
{"statusEffects", jsonFromStringList(statusEffects)}};
}
DataStream& operator>>(DataStream& ds, WeatherType& weatherType) {
ds.read(weatherType.name);
ds.readContainer(weatherType.particles,
[](DataStream& ds, WeatherType::ParticleConfig& config) {
ds.read(config.particle);
ds.read(config.density);
ds.read(config.autoRotate);
});
ds.readContainer(weatherType.projectiles,
[](DataStream& ds, WeatherType::ProjectileConfig& config) {
ds.read(config.projectile);
ds.read(config.parameters);
ds.read(config.velocity);
ds.read(config.ratePerX);
ds.read(config.spawnAboveRegion);
ds.read(config.spawnHorizontalPad);
ds.read(config.windAffectAmount);
});
ds.read(weatherType.maximumWind);
ds.read(weatherType.duration);
ds.readContainer(weatherType.weatherNoises);
ds.readContainer(weatherType.statusEffects);
return ds;
}
DataStream& operator<<(DataStream& ds, WeatherType const& weatherType) {
ds.write(weatherType.name);
ds.writeContainer(weatherType.particles,
[](DataStream& ds, WeatherType::ParticleConfig const& config) {
ds.write(config.particle);
ds.write(config.density);
ds.write(config.autoRotate);
});
ds.writeContainer(weatherType.projectiles,
[](DataStream& ds, WeatherType::ProjectileConfig const& config) {
ds.write(config.projectile);
ds.write(config.parameters);
ds.write(config.velocity);
ds.write(config.ratePerX);
ds.write(config.spawnAboveRegion);
ds.write(config.spawnHorizontalPad);
ds.write(config.windAffectAmount);
});
ds.write(weatherType.maximumWind);
ds.write(weatherType.duration);
ds.writeContainer(weatherType.weatherNoises);
ds.writeContainer(weatherType.statusEffects);
return ds;
}
}