osb/source/game/StarTeamClient.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

246 lines
7.3 KiB
C++

#include "StarTeamClient.hpp"
#include "StarJsonExtra.hpp"
#include "StarWorldTemplate.hpp"
#include "StarPlayer.hpp"
#include "StarPlayerLog.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarClientContext.hpp"
#include "StarWorldClient.hpp"
#include "StarJsonRpc.hpp"
namespace Star {
TeamClient::TeamClient(PlayerPtr mainPlayer, ClientContextPtr clientContext) {
m_mainPlayer = mainPlayer;
m_clientContext = clientContext;
m_hasPendingInvitation = false;
m_pollInvitationsTimer = 0;
m_fullUpdateRunning = false;
m_fullUpdateTimer = 0;
m_statusUpdateRunning = false;
m_statusUpdateTimer = 0;
}
bool TeamClient::isTeamLeader() {
if (!m_teamUuid)
return false;
return m_teamLeader == m_clientContext->playerUuid();
}
bool TeamClient::isTeamLeader(Uuid const& playerUuid) {
if (!m_teamUuid)
return false;
return m_teamLeader == playerUuid;
}
bool TeamClient::isMemberOfTeam() {
return (bool)m_teamUuid;
}
void TeamClient::invitePlayer(String const& playerName) {
if (playerName.empty())
return;
JsonObject request;
request["inviteeName"] = playerName;
request["inviterUuid"] = m_clientContext->playerUuid().hex();
request["inviterName"] = m_mainPlayer->name();
invokeRemote("team.invite", request, [](Json) {});
}
void TeamClient::acceptInvitation(Uuid const& inviterUuid) {
JsonObject request;
request["inviterUuid"] = inviterUuid.hex();
request["inviteeUuid"] = m_clientContext->playerUuid().hex();
invokeRemote("team.acceptInvitation", request, [this](Json) { forceUpdate(); });
}
Maybe<Uuid> TeamClient::currentTeam() const {
return m_teamUuid;
}
void TeamClient::makeLeader(Uuid const& playerUuid) {
if (!m_teamUuid)
return;
if (!isTeamLeader())
return;
JsonObject request;
request["teamUuid"] = m_teamUuid->hex();
request["playerUuid"] = playerUuid.hex();
invokeRemote("team.makeLeader", request, [this](Json) { forceUpdate(); });
}
void TeamClient::removeFromTeam(Uuid const& playerUuid) {
if (!m_teamUuid)
return;
if (!isTeamLeader() && playerUuid != m_clientContext->playerUuid())
return;
JsonObject request;
request["teamUuid"] = m_teamUuid->hex();
request["playerUuid"] = playerUuid.hex();
invokeRemote("team.removeFromTeam", request, [this](Json) { forceUpdate(); });
}
bool TeamClient::hasInvitationPending() {
return m_hasPendingInvitation;
}
std::pair<Uuid, String> TeamClient::pullInvitation() {
m_hasPendingInvitation = false;
return m_pendingInvitation;
}
void TeamClient::update() {
handleRpcResponses();
if (!m_hasPendingInvitation) {
if (Time::monotonicTime() - m_pollInvitationsTimer > Root::singleton().assets()->json("/interface.config:invitationPollInterval").toFloat()) {
m_pollInvitationsTimer = Time::monotonicTime();
JsonObject request;
request["playerUuid"] = m_clientContext->playerUuid().hex();
invokeRemote("team.pollInvitation", request, [this](Json response) {
if (response.isNull())
return;
if (m_hasPendingInvitation)
return;
m_pendingInvitation = {Uuid(response.getString("inviterUuid")), response.getString("inviterName")};
m_hasPendingInvitation = true;
});
}
}
if (!m_fullUpdateRunning) {
if (Time::monotonicTime() - m_fullUpdateTimer > Root::singleton().assets()->json("/interface.config:fullUpdateInterval").toFloat()) {
m_fullUpdateTimer = Time::monotonicTime();
pullFullUpdate();
}
}
if (!m_statusUpdateRunning) {
if (Time::monotonicTime() - m_statusUpdateTimer > Root::singleton().assets()->json("/interface.config:statusUpdateInterval").toFloat()) {
m_statusUpdateTimer = Time::monotonicTime();
statusUpdate();
}
}
}
void TeamClient::pullFullUpdate() {
if (m_fullUpdateRunning)
return;
m_fullUpdateRunning = true;
JsonObject request;
request["playerUuid"] = m_clientContext->playerUuid().hex();
invokeRemote("team.fetchTeamStatus", request, [this](Json response) {
m_fullUpdateRunning = false;
m_teamUuid = response.optString("teamUuid").apply(construct<Uuid>());
if (m_teamUuid) {
m_teamLeader = Uuid(response.getString("leader"));
m_members.clear();
for (auto m : response.getArray("members")) {
Member member;
member.name = m.getString("name");
member.uuid = Uuid(m.getString("uuid"));
member.entity = m.getInt("entity");
member.healthPercentage = m.getFloat("health");
member.energyPercentage = m.getFloat("energy");
member.position[0] = m.getFloat("x");
member.position[1] = m.getFloat("y");
member.world = parseWorldId(m.getString("world"));
member.warpMode = WarpModeNames.getLeft(m.getString("warpMode"));
member.portrait = jsonToList<Drawable>(m.get("portrait"));
m_members.push_back(member);
}
std::sort(m_members.begin(), m_members.end(), [](Member const& a, Member const& b) { return a.name < b.name; });
} else {
clearTeam();
}
});
}
void TeamClient::statusUpdate() {
if (m_statusUpdateRunning)
return;
if (!m_teamUuid)
return;
m_statusUpdateRunning = true;
JsonObject request;
auto player = m_mainPlayer;
// TODO: write full player data less often?
writePlayerData(request, player, true);
invokeRemote("team.updateStatus", request, [this](Json) {
m_statusUpdateRunning = false;
});
}
List<TeamClient::Member> TeamClient::members() {
return m_members;
}
void TeamClient::forceUpdate() {
m_statusUpdateTimer = 0;
m_fullUpdateTimer = 0;
m_pollInvitationsTimer = 0;
}
void TeamClient::invokeRemote(String const& method, Json const& args, function<void(Json const&)> responseFunction) {
auto promise = m_clientContext->rpcInterface()->invokeRemote(method, args);
m_pendingResponses.append({std::move(promise), std::move(responseFunction)});
}
void TeamClient::handleRpcResponses() {
List<RpcResponseHandler> stillPendingResponses;
while (m_pendingResponses.size() > 0) {
auto handler = m_pendingResponses.takeLast();
if (handler.first.finished()) {
if (auto const& res = handler.first.result()) {
if (handler.second)
handler.second(*res);
}
} else {
stillPendingResponses.append(std::move(handler));
}
}
m_pendingResponses = stillPendingResponses;
}
void TeamClient::writePlayerData(JsonObject& request, PlayerPtr player, bool fullWrite) const {
request["playerUuid"] = m_clientContext->playerUuid().hex();
request["entity"] = player->entityId();
request["health"] = player->health() / player->maxHealth();
request["energy"] = player->energy() / player->maxEnergy();
request["x"] = player->position()[0];
request["y"] = player->position()[1];
request["world"] = printWorldId(m_clientContext->playerWorldId());
WarpMode mode = WarpMode::None;
if (player->log()->introComplete()) {
if (m_clientContext->playerWorldId().is<CelestialWorldId>())
mode = WarpMode::BeamOnly;
else
mode = player->isDeployed() ? WarpMode::DeployOnly : WarpMode::BeamOnly;
}
request["warpMode"] = WarpModeNames.getRight(mode);
if (fullWrite) {
request["name"] = player->name();
request["portrait"] = jsonFromList(player->portrait(PortraitMode::Head), mem_fn(&Drawable::toJson));
}
}
void TeamClient::clearTeam() {
m_teamLeader = Uuid();
m_teamUuid = {};
m_members.clear();
forceUpdate();
}
}