888cde79ef
makes carrying around shop objects easier might need to restrict the allowed interaction types more, as some may break due to the source entity being the player
295 lines
8.6 KiB
C++
295 lines
8.6 KiB
C++
#include "StarItemGridWidget.hpp"
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#include "StarRoot.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarAssets.hpp"
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namespace Star {
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ItemGridWidget::ItemGridWidget(ItemBagConstPtr bag, Vec2I const& dimensions, Vec2I const& spacing, String const& backingImage, unsigned bagOffset)
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: ItemGridWidget(bag, dimensions, {spacing[0], 0}, {0, spacing[1]}, backingImage, bagOffset) {}
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ItemGridWidget::ItemGridWidget(ItemBagConstPtr bag, Vec2I const& dimensions, Vec2I const& rowSpacing, Vec2I const& columnSpacing, String const& backingImage, unsigned bagOffset)
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: m_bagOffset(bagOffset), m_dimensions(dimensions), m_rowSpacing(rowSpacing), m_columnSpacing(columnSpacing), m_backingImage(backingImage) {
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m_selectedIndex = 0;
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m_progress = 1;
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m_drawBackingImageWhenFull = false;
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m_drawBackingImageWhenEmpty = true;
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m_showDurability = false;
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m_highlightEmpty = false;
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setItemBag(bag);
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auto assets = Root::singleton().assets();
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m_itemDraggableArea = jsonToRectI(assets->json("/interface.config:itemDraggableArea"));
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Vec2I calculatedSize = {
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m_dimensions[0] * m_rowSpacing[0] + m_dimensions[1] * m_columnSpacing[0],
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m_dimensions[0] * m_rowSpacing[1] + m_dimensions[1] * m_columnSpacing[1]
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};
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setSize(calculatedSize.piecewiseMax(m_itemDraggableArea.size()));
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disableScissoring();
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markAsContainer();
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}
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ItemBagConstPtr ItemGridWidget::bag() const {
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return m_bag;
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}
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ItemPtr ItemGridWidget::itemAt(Vec2I const& position) const {
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auto pos = bagLocationAt(position);
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if (pos != NPos && m_bag)
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return m_bag->at(pos);
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return {};
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}
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ItemPtr ItemGridWidget::itemAt(size_t index) const {
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if (index < m_bag->size())
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return m_bag->at(index);
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return {};
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}
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ItemPtr ItemGridWidget::selectedItem() const {
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return itemAt(selectedIndex());
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}
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ItemSlotWidgetPtr ItemGridWidget::itemWidgetAt(Vec2I const& position) const {
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auto pos = bagLocationAt(position);
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if (pos != NPos)
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return m_slots[pos];
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return {};
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}
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ItemSlotWidgetPtr ItemGridWidget::itemWidgetAt(size_t index) const {
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if (index < m_slots.size())
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return m_slots[index];
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return {};
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}
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Vec2I ItemGridWidget::dimensions() const {
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return m_dimensions;
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}
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size_t ItemGridWidget::itemSlots() const {
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return m_dimensions.x() * m_dimensions.y();
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}
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size_t ItemGridWidget::bagSize() const {
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if (!m_bag)
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return 0;
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return m_bag->size();
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}
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size_t ItemGridWidget::effectiveSize() const {
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return min(itemSlots(), bagSize());
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}
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size_t ItemGridWidget::bagLocationAt(Vec2I const& position) const {
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if (m_bag) {
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for (size_t i = 0; i < (m_bag->size() - m_bagOffset) && i < unsigned(m_dimensions[0] * m_dimensions[1]); ++i) {
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Vec2I loc = locOfItemSlot(i);
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RectI bagItemArea = RectI(m_itemDraggableArea).translated(screenPosition() + loc);
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if (bagItemArea.contains(position))
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return i + m_bagOffset;
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}
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}
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return NPos;
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}
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Vec2I ItemGridWidget::positionOfSlot(size_t slotNumber) {
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return m_slots.at(slotNumber)->position() + position();
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}
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bool ItemGridWidget::sendEvent(InputEvent const& event) {
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if (m_visible) {
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if (auto mouseButton = event.ptr<MouseButtonDownEvent>()) {
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if (mouseButton->mouseButton == MouseButton::Left
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|| (m_rightClickCallback && mouseButton->mouseButton == MouseButton::Right)
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|| (m_middleClickCallback && mouseButton->mouseButton == MouseButton::Middle)) {
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Vec2I mousePos = *context()->mousePosition(event);
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for (size_t i = 0; i < (m_bag->size() - m_bagOffset) && i < unsigned(m_dimensions[0] * m_dimensions[1]); ++i) {
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Vec2I loc = locOfItemSlot(i);
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RectI bagItemArea = RectI(m_itemDraggableArea).translated(screenPosition() + loc);
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if (bagItemArea.contains(mousePos)) {
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m_selectedIndex = i;
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if (mouseButton->mouseButton == MouseButton::Right)
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m_rightClickCallback(this);
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else if (mouseButton->mouseButton == MouseButton::Middle)
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m_middleClickCallback(this);
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else
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m_callback(this);
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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Vec2I ItemGridWidget::locOfItemSlot(unsigned slot) const {
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Vec2I loc = {
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(int)slot % (int)m_dimensions[0] * m_rowSpacing[0] + // x contribution from row
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(int)slot / (int)m_dimensions[0] * m_columnSpacing[0], // x contribution from column
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(m_dimensions[0] - 1) * m_rowSpacing[1] - (int)slot % (int)m_dimensions[0] * m_rowSpacing[1] + // y contribution from row
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(m_dimensions[1] - 1) * m_columnSpacing[1] - (int)slot / (int)m_dimensions[0] * m_columnSpacing[1] // y contribution from column
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};
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return loc;
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}
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void ItemGridWidget::setCallback(WidgetCallbackFunc callback) {
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m_callback = callback;
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}
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void ItemGridWidget::setRightClickCallback(WidgetCallbackFunc callback) {
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m_rightClickCallback = callback;
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}
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void ItemGridWidget::setMiddleClickCallback(WidgetCallbackFunc callback) {
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m_middleClickCallback = callback;
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}
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void ItemGridWidget::setItemBag(ItemBagConstPtr bag) {
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m_bag = bag;
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if (!m_bag)
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return;
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removeAllChildren();
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m_slots.clear();
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for (size_t i = 0; i < m_bag->size() - m_bagOffset && i < (unsigned)m_dimensions[0] * m_dimensions[1]; ++i) {
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auto itemSlot = make_shared<ItemSlotWidget>(m_bag->at(i), m_backingImage);
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addChild(toString(i), itemSlot);
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m_slots.append(itemSlot);
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itemSlot->setBackingImageAffinity(m_drawBackingImageWhenFull, m_drawBackingImageWhenEmpty);
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itemSlot->setProgress(m_progress);
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itemSlot->setPosition(locOfItemSlot(i));
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itemSlot->showDurability(m_showDurability);
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}
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m_itemNames = slotItemNames();
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}
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void ItemGridWidget::setProgress(float progress) {
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m_progress = progress;
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if (!m_bag)
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return;
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for (size_t i = 0; i < m_bag->size() - m_bagOffset && i < (unsigned)m_dimensions[0] * m_dimensions[1]; ++i) {
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auto itemSlot = m_slots.at(i);
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itemSlot->setProgress(m_progress);
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}
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}
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size_t ItemGridWidget::selectedIndex() const {
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return m_selectedIndex + m_bagOffset;
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}
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void ItemGridWidget::updateAllItemSlots() {
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if (!m_bag)
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return;
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for (size_t i = 0; i < m_bag->size() - m_bagOffset && i < (unsigned)m_dimensions[0] * m_dimensions[1]; ++i) {
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auto item = m_bag->at(i + m_bagOffset);
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auto slot = m_slots.at(i);
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slot->setItem(item);
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slot->setHighlightEnabled(!item && m_highlightEmpty);
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}
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}
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void ItemGridWidget::updateItemState() {
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updateAllItemSlots();
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auto newState = slotItemNames();
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for (size_t i = 0; i < newState.size(); ++i) {
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if (newState[i].empty())
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m_changedSlots.remove(i);
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else if (newState[i].compare(m_itemNames[i]) != 0)
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m_changedSlots.insert(i);
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}
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m_itemNames = newState;
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}
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void ItemGridWidget::indicateChangedSlots() {
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for (auto i : m_changedSlots)
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m_slots[i]->indicateNew();
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}
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void ItemGridWidget::setHighlightEmpty(bool highlight) {
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m_highlightEmpty = highlight;
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}
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void ItemGridWidget::clearChangedSlots() {
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m_changedSlots.clear();
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}
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bool ItemGridWidget::slotsChanged() {
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return m_changedSlots.size() > 0;
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}
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HashSet<ItemDescriptor> ItemGridWidget::uniqueItemState() {
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HashSet<ItemDescriptor> state;
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if (!m_bag)
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return state;
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for (auto item : m_bag->items()) {
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if (item)
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state.add(item->descriptor().singular());
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}
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return state;
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}
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List<String> ItemGridWidget::slotItemNames() {
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List<String> itemNames;
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for (auto slot : m_slots) {
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if (slot->item())
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itemNames.append(slot->item()->name());
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else
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itemNames.append(String());
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}
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return itemNames;
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}
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void ItemGridWidget::setBackingImageAffinity(bool full, bool empty) {
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m_drawBackingImageWhenFull = full;
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m_drawBackingImageWhenEmpty = empty;
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if (!m_bag)
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return;
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for (size_t i = 0; i < m_bag->size() - m_bagOffset && i < (unsigned)m_dimensions[0] * m_dimensions[1]; ++i) {
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auto itemSlot = m_slots.at(i);
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itemSlot->setBackingImageAffinity(m_drawBackingImageWhenFull, m_drawBackingImageWhenEmpty);
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}
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}
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void ItemGridWidget::showDurability(bool show) {
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m_showDurability = show;
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if (!m_bag)
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return;
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for (size_t i = 0; i < m_bag->size() - m_bagOffset && i < (unsigned)m_dimensions[0] * m_dimensions[1]; ++i) {
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auto itemSlot = m_slots.at(i);
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itemSlot->showDurability(m_showDurability);
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}
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}
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RectI ItemGridWidget::getScissorRect() const {
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auto assets = Root::singleton().assets();
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auto durabilityOffset = jsonToVec2I(assets->json("/interface.config:itemIconDurabilityOffset"));
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auto itemCountRightAnchor = jsonToVec2I(assets->json("/interface.config:itemCountRightAnchor"));
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Vec2I extra = Vec2I(durabilityOffset * -1).piecewiseMax(itemCountRightAnchor * -1).piecewiseMax(Vec2I());
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return RectI::withSize(screenPosition() - extra, size() + extra);
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}
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void ItemGridWidget::renderImpl() {
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updateAllItemSlots();
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}
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}
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