334 lines
11 KiB
C++
334 lines
11 KiB
C++
#pragma once
|
|
|
|
#include "StarJson.hpp"
|
|
#include "StarOrderedMap.hpp"
|
|
#include "StarRect.hpp"
|
|
#include "StarBiMap.hpp"
|
|
#include "StarThread.hpp"
|
|
#include "StarAssetSource.hpp"
|
|
#include "StarAssetPath.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(Font);
|
|
STAR_CLASS(Audio);
|
|
STAR_CLASS(Image);
|
|
STAR_STRUCT(FramesSpecification);
|
|
STAR_CLASS(Assets);
|
|
|
|
STAR_EXCEPTION(AssetException, StarException);
|
|
|
|
// The contents of an assets .frames file, which can be associated with one or
|
|
// more images, and specifies named sub-rects of those images.
|
|
struct FramesSpecification {
|
|
// Get the target sub-rect of a given frame name (which can be an alias).
|
|
// Returns nothing if the frame name is not found.
|
|
Maybe<RectU> getRect(String const& frame) const;
|
|
|
|
// The full path to the .frames file from which this was loaded.
|
|
String framesFile;
|
|
// Named sub-frames
|
|
StringMap<RectU> frames;
|
|
// Aliases for named sub-frames, always points to a valid frame name in the
|
|
// 'frames' map.
|
|
StringMap<String> aliases;
|
|
};
|
|
|
|
// The assets system can load image, font, json, and data assets from a set of
|
|
// sources. Each source is either a directory on the filesystem or a single
|
|
// packed asset file.
|
|
//
|
|
// Assets is thread safe and performs TTL caching.
|
|
class Assets {
|
|
public:
|
|
struct Settings {
|
|
// TTL for cached assets
|
|
float assetTimeToLive;
|
|
|
|
// Audio under this length will be automatically decompressed
|
|
float audioDecompressLimit;
|
|
|
|
// Number of background worker threads
|
|
unsigned workerPoolSize;
|
|
|
|
// If given, if an image is unable to load, will log the error and load
|
|
// this path instead
|
|
Maybe<String> missingImage;
|
|
|
|
// Same, but for audio
|
|
Maybe<String> missingAudio;
|
|
|
|
// When loading assets from a directory, will automatically ignore any
|
|
// files whose asset paths matching any of the given patterns.
|
|
StringList pathIgnore;
|
|
|
|
// Same, but only ignores the file for the purposes of calculating the
|
|
// digest.
|
|
StringList digestIgnore;
|
|
};
|
|
|
|
enum class AssetType {
|
|
Json,
|
|
Image,
|
|
Audio,
|
|
Font,
|
|
Bytes
|
|
};
|
|
|
|
enum class QueuePriority {
|
|
None,
|
|
Working,
|
|
PostProcess,
|
|
Load
|
|
};
|
|
|
|
struct AssetId {
|
|
AssetType type;
|
|
AssetPath path;
|
|
|
|
bool operator==(AssetId const& assetId) const;
|
|
};
|
|
|
|
struct AssetIdHash {
|
|
size_t operator()(AssetId const& id) const;
|
|
};
|
|
|
|
struct AssetData {
|
|
virtual ~AssetData() = default;
|
|
|
|
// Should return true if this asset is shared and still in use, so freeing
|
|
// it from cache will not really free the resource, so it should persist in
|
|
// the cache.
|
|
virtual bool shouldPersist() const = 0;
|
|
|
|
double time = 0.0;
|
|
bool needsPostProcessing = false;
|
|
};
|
|
|
|
struct JsonData : AssetData {
|
|
bool shouldPersist() const override;
|
|
|
|
Json json;
|
|
};
|
|
|
|
// Image data for an image, sub-frame, or post-processed image.
|
|
struct ImageData : AssetData {
|
|
bool shouldPersist() const override;
|
|
|
|
ImageConstPtr image;
|
|
|
|
// *Optional* sub-frames data for this image, only will exist when the
|
|
// image is a top-level image and has an associated frames file.
|
|
FramesSpecificationConstPtr frames;
|
|
|
|
// If this image aliases another asset entry, this will be true and
|
|
// shouldPersist will never be true (to ensure that this alias and its
|
|
// target can be removed from the cache).
|
|
bool alias = false;
|
|
};
|
|
|
|
struct AudioData : AssetData {
|
|
bool shouldPersist() const override;
|
|
|
|
AudioConstPtr audio;
|
|
};
|
|
|
|
struct FontData : AssetData {
|
|
bool shouldPersist() const override;
|
|
|
|
FontConstPtr font;
|
|
};
|
|
|
|
struct BytesData : AssetData {
|
|
bool shouldPersist() const override;
|
|
|
|
ByteArrayConstPtr bytes;
|
|
};
|
|
|
|
struct AssetFileDescriptor {
|
|
// The mixed case original source name;
|
|
String sourceName;
|
|
// The source that has the primary asset copy
|
|
AssetSourcePtr source;
|
|
// List of source names and sources for patches to this file.
|
|
List<pair<String, AssetSourcePtr>> patchSources;
|
|
};
|
|
|
|
Assets(Settings settings, StringList assetSources);
|
|
~Assets();
|
|
|
|
// Returns a list of all the asset source paths used by Assets in load order.
|
|
StringList assetSources() const;
|
|
|
|
// Return metadata for the given loaded asset source path
|
|
JsonObject assetSourceMetadata(String const& sourcePath) const;
|
|
|
|
// An imperfect sha256 digest of the contents of all combined asset sources.
|
|
// Useful for detecting if there are mismatched assets between a client and
|
|
// server or if assets sources have changed from a previous load.
|
|
ByteArray digest() const;
|
|
|
|
// Is there an asset associated with the given path? Path must not contain
|
|
// sub-paths or directives.
|
|
bool assetExists(String const& path) const;
|
|
|
|
Maybe<AssetFileDescriptor> assetDescriptor(String const& path) const;
|
|
|
|
// The name of the asset source within which the path exists.
|
|
String assetSource(String const& path) const;
|
|
|
|
Maybe<String> assetSourcePath(AssetSourcePtr const& source) const;
|
|
|
|
// Scans for all assets with the given suffix in any directory.
|
|
StringList scan(String const& suffix) const;
|
|
// Scans for all assets matching both prefix and suffix (prefix may be, for
|
|
// example, a directory)
|
|
StringList scan(String const& prefix, String const& suffix) const;
|
|
// Scans all assets for files with the given extension, which is specially
|
|
// indexed and much faster than a normal scan. Extension may contain leading
|
|
// '.' character or it may be omitted.
|
|
StringSet const& scanExtension(String const& extension) const;
|
|
|
|
// Get json asset with an optional sub-path. The sub-path portion of the
|
|
// path refers to a key in the top-level object, and may use dot notation
|
|
// for deeper field access and [] notation for array access. Example:
|
|
// "/path/to/json:key1.key2.key3[4]".
|
|
Json json(String const& path) const;
|
|
|
|
// Either returns the json v, or, if v is a string type, returns the json
|
|
// pointed to by interpreting v as a string path.
|
|
Json fetchJson(Json const& v, String const& dir = "/") const;
|
|
|
|
// Load all the given jsons using background processing.
|
|
void queueJsons(StringList const& paths) const;
|
|
void queueJsons(StringSet const& paths) const;
|
|
|
|
// Returns *either* an image asset or a sub-frame. Frame files are JSON
|
|
// descriptor files that reference a particular image and label separate
|
|
// sub-rects of the image. If the given path has a ':' sub-path, then the
|
|
// assets system will look for an associated .frames named either
|
|
// <full-path-minus-extension>.frames or default.frames, going up to assets
|
|
// root. May return the same ImageConstPtr for different paths if the paths
|
|
// are equivalent or they are aliases of other image paths.
|
|
ImageConstPtr image(AssetPath const& path) const;
|
|
// Load images using background processing
|
|
void queueImages(StringList const& paths) const;
|
|
void queueImages(StringSet const& paths) const;
|
|
// Return the given image *if* it is already loaded, otherwise queue it for
|
|
// loading.
|
|
ImageConstPtr tryImage(AssetPath const& path) const;
|
|
|
|
// Returns the best associated FramesSpecification for a given image path, if
|
|
// it exists. The given path must not contain sub-paths or directives, and
|
|
// this function may return nullptr if no frames file is associated with the
|
|
// given image path.
|
|
FramesSpecificationConstPtr imageFrames(String const& path) const;
|
|
|
|
// Returns a pointer to a shared audio asset;
|
|
AudioConstPtr audio(String const& path) const;
|
|
// Load audios using background processing
|
|
void queueAudios(StringList const& paths) const;
|
|
void queueAudios(StringSet const& paths) const;
|
|
// Return the given audio *if* it is already loaded, otherwise queue it for
|
|
// loading.
|
|
AudioConstPtr tryAudio(String const& path) const;
|
|
|
|
// Returns pointer to shared font asset
|
|
FontConstPtr font(String const& path) const;
|
|
|
|
// Returns a bytes asset (Reads asset as an opaque binary blob)
|
|
ByteArrayConstPtr bytes(String const& path) const;
|
|
|
|
// Bypass asset caching and open an asset file directly.
|
|
IODevicePtr openFile(String const& basePath) const;
|
|
|
|
// Clear all cached assets that are not queued, persistent, or broken.
|
|
void clearCache();
|
|
|
|
// Run a cleanup pass and remove any assets past their time to live.
|
|
void cleanup();
|
|
|
|
private:
|
|
static FramesSpecification parseFramesSpecification(Json const& frameConfig, String path);
|
|
|
|
void queueAssets(List<AssetId> const& assetIds) const;
|
|
//Lock before calling!
|
|
void queueAsset(AssetId const& assetId) const;
|
|
shared_ptr<AssetData> tryAsset(AssetId const& id) const;
|
|
shared_ptr<AssetData> getAsset(AssetId const& id) const;
|
|
|
|
void workerMain();
|
|
|
|
// All methods below assume that the asset mutex is locked when calling.
|
|
|
|
// Do some processing that might take a long time and should not hold the
|
|
// assets mutex during it. Unlocks the assets mutex while the function is in
|
|
// progress and re-locks it on return or before exception is thrown.
|
|
template <typename Function>
|
|
decltype(auto) unlockDuring(Function f) const;
|
|
|
|
// Returns the best frames specification for the given image path, if it exists.
|
|
FramesSpecificationConstPtr bestFramesSpecification(String const& basePath) const;
|
|
|
|
IODevicePtr open(String const& basePath) const;
|
|
ByteArray read(String const& basePath) const;
|
|
|
|
Json readJson(String const& basePath) const;
|
|
Json checkPatchArray(String const& path, AssetSourcePtr const& source, Json const result, JsonArray const patchData, Maybe<Json> const external) const;
|
|
|
|
// Load / post process an asset and log any exception. Returns true if the
|
|
// work was performed (whether successful or not), false if the work is
|
|
// blocking on something.
|
|
bool doLoad(AssetId const& id) const;
|
|
bool doPost(AssetId const& id) const;
|
|
|
|
// Assets can recursively depend on other assets, so the main entry point for
|
|
// loading assets is in this separate method, and is safe for other loading
|
|
// methods to call recursively. If there is an error loading the asset, this
|
|
// method will throw. If, and only if, the asset is blocking on another busy
|
|
// asset, this method will return null.
|
|
shared_ptr<AssetData> loadAsset(AssetId const& id) const;
|
|
|
|
shared_ptr<AssetData> loadJson(AssetPath const& path) const;
|
|
shared_ptr<AssetData> loadImage(AssetPath const& path) const;
|
|
shared_ptr<AssetData> loadAudio(AssetPath const& path) const;
|
|
shared_ptr<AssetData> loadFont(AssetPath const& path) const;
|
|
shared_ptr<AssetData> loadBytes(AssetPath const& path) const;
|
|
|
|
shared_ptr<AssetData> postProcessAudio(shared_ptr<AssetData> const& original) const;
|
|
|
|
// Updates time on the given asset (with smearing).
|
|
void freshen(shared_ptr<AssetData> const& asset) const;
|
|
|
|
Settings m_settings;
|
|
|
|
mutable Mutex m_assetsMutex;
|
|
|
|
mutable ConditionVariable m_assetsQueued;
|
|
mutable OrderedHashMap<AssetId, QueuePriority, AssetIdHash> m_queue;
|
|
|
|
mutable ConditionVariable m_assetsDone;
|
|
mutable HashMap<AssetId, shared_ptr<AssetData>, AssetIdHash> m_assetsCache;
|
|
|
|
mutable StringMap<String> m_bestFramesFiles;
|
|
mutable StringMap<FramesSpecificationConstPtr> m_framesSpecifications;
|
|
|
|
// Paths of all used asset sources, in load order.
|
|
StringList m_assetSources;
|
|
|
|
// Maps an asset path to the loaded asset source and vice versa
|
|
BiMap<String, AssetSourcePtr> m_assetSourcePaths;
|
|
|
|
// Maps the source asset name to the source containing it
|
|
CaseInsensitiveStringMap<AssetFileDescriptor> m_files;
|
|
// Maps an extension to the files with that extension
|
|
CaseInsensitiveStringMap<StringSet> m_filesByExtension;
|
|
|
|
ByteArray m_digest;
|
|
|
|
List<ThreadFunction<void>> m_workerThreads;
|
|
atomic<bool> m_stopThreads;
|
|
};
|
|
|
|
}
|