967 lines
30 KiB
C++
967 lines
30 KiB
C++
#include "StarAssets.hpp"
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#include "StarAssetPath.hpp"
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#include "StarFile.hpp"
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#include "StarTime.hpp"
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#include "StarDirectoryAssetSource.hpp"
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#include "StarPackedAssetSource.hpp"
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#include "StarJsonBuilder.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarJsonPatch.hpp"
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#include "StarIterator.hpp"
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#include "StarImageProcessing.hpp"
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#include "StarLogging.hpp"
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#include "StarRandom.hpp"
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#include "StarFont.hpp"
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#include "StarAudio.hpp"
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#include "StarCasting.hpp"
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#include "StarLexicalCast.hpp"
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#include "StarSha256.hpp"
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#include "StarDataStreamDevices.hpp"
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namespace Star {
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static void validatePath(AssetPath const& components, bool canContainSubPath, bool canContainDirectives) {
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if (components.basePath.empty() || components.basePath[0] != '/')
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throw AssetException(strf("Path '%s' must be absolute", components.basePath));
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bool first = true;
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bool slashed = true;
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bool dotted = false;
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for (auto c : components.basePath) {
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if (c == '/') {
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if (!first) {
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if (slashed)
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throw AssetException(strf("Path '%s' contains consecutive //, not allowed", components.basePath));
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else if (dotted)
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throw AssetException(strf("Path '%s' '.' and '..' not allowed", components.basePath));
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}
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slashed = true;
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dotted = false;
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} else if (c == ':') {
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if (slashed)
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throw AssetException(strf("Path '%s' has ':' after directory", components.basePath));
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break;
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} else if (c == '?') {
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if (slashed)
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throw AssetException(strf("Path '%s' has '?' after directory", components.basePath));
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break;
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} else {
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slashed = false;
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dotted = c == '.';
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}
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first = false;
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}
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if (slashed)
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throw AssetException(strf("Path '%s' cannot be a file", components.basePath));
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if (!canContainSubPath && components.subPath)
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throw AssetException::format("Path '%s' cannot contain sub-path", components);
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if (!canContainDirectives && !components.directives.empty())
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throw AssetException::format("Path '%s' cannot contain directives", components);
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}
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Maybe<RectU> FramesSpecification::getRect(String const& frame) const {
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if (auto alias = aliases.ptr(frame)) {
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return frames.get(*alias);
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} else {
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return frames.maybe(frame);
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}
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}
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Assets::Assets(Settings settings, StringList assetSources) {
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const char* const AssetsPatchSuffix = ".patch";
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m_settings = move(settings);
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m_stopThreads = false;
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m_assetSources = move(assetSources);
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for (auto& sourcePath : m_assetSources) {
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Logger::info("Loading assets from: '%s'", sourcePath);
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AssetSourcePtr source;
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if (File::isDirectory(sourcePath))
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source = make_shared<DirectoryAssetSource>(sourcePath, m_settings.pathIgnore);
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else
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source = make_shared<PackedAssetSource>(sourcePath);
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m_assetSourcePaths.add(sourcePath, source);
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for (auto const& filename : source->assetPaths()) {
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if (filename.endsWith(AssetsPatchSuffix, String::CaseInsensitive)) {
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auto targetPatchFile = filename.substr(0, filename.size() - strlen(AssetsPatchSuffix));
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if (auto p = m_files.ptr(targetPatchFile))
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p->patchSources.append({filename, source});
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}
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auto& descriptor = m_files[filename];
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descriptor.sourceName = filename;
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descriptor.source = source;
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}
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}
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Sha256Hasher digest;
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for (auto const& assetPath : m_files.keys().transformed([](String const& s) {
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return s.toLower();
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}).sorted()) {
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bool digestFile = true;
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for (auto const& pattern : m_settings.digestIgnore) {
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if (assetPath.regexMatch(pattern, false, false)) {
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digestFile = false;
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break;
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}
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}
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auto const& descriptor = m_files.get(assetPath);
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if (digestFile) {
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digest.push(assetPath);
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digest.push(DataStreamBuffer::serialize(descriptor.source->open(descriptor.sourceName)->size()));
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for (auto const& pair : descriptor.patchSources)
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digest.push(DataStreamBuffer::serialize(pair.second->open(pair.first)->size()));
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}
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}
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m_digest = digest.compute();
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for (auto const& filename : m_files.keys())
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m_filesByExtension[AssetPath::extension(filename).toLower()].append(filename);
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int workerPoolSize = m_settings.workerPoolSize;
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for (int i = 0; i < workerPoolSize; i++)
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m_workerThreads.append(Thread::invoke("Assets::workerMain", mem_fn(&Assets::workerMain), this));
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}
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Assets::~Assets() {
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m_stopThreads = true;
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{
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// Should lock associated mutex to prevent loss of wakeups,
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MutexLocker locker(m_assetsMutex);
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// Notify all worker threads to allow them to stop
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m_assetsQueued.broadcast();
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}
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// Join them all
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m_workerThreads.clear();
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}
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StringList Assets::assetSources() const {
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MutexLocker assetsLocker(m_assetsMutex);
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return m_assetSources;
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}
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JsonObject Assets::assetSourceMetadata(String const& sourceName) const {
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MutexLocker assetsLocker(m_assetsMutex);
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return m_assetSourcePaths.getRight(sourceName)->metadata();
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}
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ByteArray Assets::digest() const {
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MutexLocker assetsLocker(m_assetsMutex);
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return m_digest;
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}
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bool Assets::assetExists(String const& path) const {
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MutexLocker assetsLocker(m_assetsMutex);
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return m_files.contains(path);
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}
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String Assets::assetSource(String const& path) const {
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MutexLocker assetsLocker(m_assetsMutex);
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if (auto p = m_files.ptr(path))
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return m_assetSourcePaths.getLeft(p->source);
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throw AssetException(strf("No such asset '%s'", path));
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}
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StringList Assets::scan(String const& suffix) const {
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if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) {
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return scanExtension(suffix);
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} else {
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StringList result;
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for (auto const& fileEntry : m_files) {
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String const& file = fileEntry.first;
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if (file.endsWith(suffix, String::CaseInsensitive))
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result.append(file);
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}
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return result;
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}
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}
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StringList Assets::scan(String const& prefix, String const& suffix) const {
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StringList result;
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if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) {
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StringList filesWithExtension = scanExtension(suffix);
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for (auto const& file : filesWithExtension) {
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if (file.beginsWith(prefix, String::CaseInsensitive))
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result.append(file);
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}
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} else {
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for (auto const& fileEntry : m_files) {
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String const& file = fileEntry.first;
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if (file.beginsWith(prefix, String::CaseInsensitive) && file.endsWith(suffix, String::CaseInsensitive))
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result.append(file);
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}
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}
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return result;
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}
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StringList Assets::scanExtension(String const& extension) const {
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if (extension.beginsWith("."))
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return m_filesByExtension.value(extension.substr(1));
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else
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return m_filesByExtension.value(extension);
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}
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Json Assets::json(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, true, false);
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return as<JsonData>(getAsset(AssetId{AssetType::Json, move(components)}))->json;
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}
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Json Assets::fetchJson(Json const& v, String const& dir) const {
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if (v.isType(Json::Type::String))
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return Assets::json(AssetPath::relativeTo(dir, v.toString()));
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else
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return v;
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}
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void Assets::queueJsons(StringList const& paths) const {
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queueAssets(paths.transformed([](String const& path) {
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auto components = AssetPath::split(path);
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validatePath(components, true, false);
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return AssetId{AssetType::Json, {components.basePath, {}, {}}};
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}));
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}
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ImageConstPtr Assets::image(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, true, true);
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return as<ImageData>(getAsset(AssetId{AssetType::Image, move(components)}))->image;
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}
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void Assets::queueImages(StringList const& paths) const {
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queueAssets(paths.transformed([](String const& path) {
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auto components = AssetPath::split(path);
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validatePath(components, true, true);
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return AssetId{AssetType::Image, move(components)};
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}));
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}
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ImageConstPtr Assets::tryImage(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, true, true);
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if (auto imageData = as<ImageData>(tryAsset(AssetId{AssetType::Image, move(components)})))
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return imageData->image;
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else
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return {};
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}
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FramesSpecificationConstPtr Assets::imageFrames(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, false, false);
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MutexLocker assetsLocker(m_assetsMutex);
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return bestFramesSpecification(path);
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}
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AudioConstPtr Assets::audio(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, false, false);
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return as<AudioData>(getAsset(AssetId{AssetType::Audio, move(components)}))->audio;
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}
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void Assets::queueAudios(StringList const& paths) const {
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queueAssets(paths.transformed([](String const& path) {
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auto components = AssetPath::split(path);
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validatePath(components, false, false);
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return AssetId{AssetType::Audio, move(components)};
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}));
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}
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AudioConstPtr Assets::tryAudio(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, false, false);
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if (auto audioData = as<AudioData>(tryAsset(AssetId{AssetType::Audio, move(components)})))
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return audioData->audio;
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else
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return {};
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}
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FontConstPtr Assets::font(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, false, false);
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return as<FontData>(getAsset(AssetId{AssetType::Font, move(components)}))->font;
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}
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ByteArrayConstPtr Assets::bytes(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, false, false);
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return as<BytesData>(getAsset(AssetId{AssetType::Bytes, move(components)}))->bytes;
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}
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IODevicePtr Assets::openFile(String const& path) const {
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return open(path);
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}
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void Assets::clearCache() {
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MutexLocker assetsLocker(m_assetsMutex);
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// Clear all assets that are not queued or broken.
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auto it = makeSMutableMapIterator(m_assetsCache);
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while (it.hasNext()) {
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auto const& pair = it.next();
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// Don't clean up queued, persistent, or broken assets.
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if (pair.second && !pair.second->shouldPersist() && !m_queue.contains(pair.first))
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it.remove();
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}
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}
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void Assets::cleanup() {
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MutexLocker assetsLocker(m_assetsMutex);
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double time = Time::monotonicTime();
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auto it = makeSMutableMapIterator(m_assetsCache);
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while (it.hasNext()) {
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auto pair = it.next();
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// Don't clean up broken assets or queued assets.
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if (pair.second && !m_queue.contains(pair.first)) {
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double liveTime = time - pair.second->time;
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if (liveTime > m_settings.assetTimeToLive) {
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// If the asset should persist, just refresh the access time.
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if (pair.second->shouldPersist())
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pair.second->time = time;
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else
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it.remove();
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}
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}
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}
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}
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bool Assets::AssetId::operator==(AssetId const& assetId) const {
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return tie(type, path) == tie(assetId.type, assetId.path);
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}
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size_t Assets::AssetIdHash::operator()(AssetId const& id) const {
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return hashOf(id.type, id.path.basePath, id.path.subPath, id.path.directives);
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}
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bool Assets::JsonData::shouldPersist() const {
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return !json.unique();
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}
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bool Assets::ImageData::shouldPersist() const {
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return !alias && !image.unique();
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}
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bool Assets::AudioData::shouldPersist() const {
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return !audio.unique();
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}
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bool Assets::FontData::shouldPersist() const {
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return !font.unique();
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}
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bool Assets::BytesData::shouldPersist() const {
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return !bytes.unique();
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}
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FramesSpecification Assets::parseFramesSpecification(Json const& frameConfig, String path) {
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FramesSpecification framesSpecification;
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framesSpecification.framesFile = move(path);
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if (frameConfig.contains("frameList")) {
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for (auto const& pair : frameConfig.get("frameList").toObject()) {
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String frameName = pair.first;
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RectU rect = RectU(jsonToRectI(pair.second));
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if (rect.isEmpty())
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throw AssetException(
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strf("Empty rect in frame specification in image %s frame %s", framesSpecification.framesFile, frameName));
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else
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framesSpecification.frames[frameName] = rect;
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}
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}
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if (frameConfig.contains("frameGrid")) {
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auto grid = frameConfig.get("frameGrid").toObject();
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Vec2U begin(jsonToVec2I(grid.value("begin", jsonFromVec2I(Vec2I()))));
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Vec2U size(jsonToVec2I(grid.get("size")));
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Vec2U dimensions(jsonToVec2I(grid.get("dimensions")));
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if (dimensions[0] == 0 || dimensions[1] == 0)
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throw AssetException(strf("Image %s \"dimensions\" in frameGrid cannot be zero", framesSpecification.framesFile));
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if (grid.contains("names")) {
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auto nameList = grid.get("names");
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for (size_t y = 0; y < nameList.size(); ++y) {
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if (y >= dimensions[1])
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throw AssetException(strf("Image %s row %s is out of bounds for y-dimension %s",
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framesSpecification.framesFile,
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y + 1,
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dimensions[1]));
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auto rowList = nameList.get(y);
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if (rowList.isNull())
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continue;
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for (unsigned x = 0; x < rowList.size(); ++x) {
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if (x >= dimensions[0])
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throw AssetException(strf("Image %s column %s is out of bounds for x-dimension %s",
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framesSpecification.framesFile,
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x + 1,
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dimensions[0]));
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auto frame = rowList.get(x);
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if (frame.isNull())
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continue;
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auto frameName = frame.toString();
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if (!frameName.empty())
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framesSpecification.frames[frameName] =
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RectU::withSize(Vec2U(begin[0] + x * size[0], begin[1] + y * size[1]), size);
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}
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}
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} else {
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// If "names" not specified, use auto naming algorithm
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for (size_t y = 0; y < dimensions[1]; ++y)
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for (size_t x = 0; x < dimensions[0]; ++x)
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framesSpecification.frames[strf("%s", y * dimensions[0] + x)] =
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RectU::withSize(Vec2U(begin[0] + x * size[0], begin[1] + y * size[1]), size);
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}
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}
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if (auto aliasesConfig = frameConfig.opt("aliases")) {
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auto aliases = aliasesConfig->objectPtr();
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for (auto const& pair : *aliases) {
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String const& key = pair.first;
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String value = pair.second.toString();
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// Resolve aliases to aliases by checking to see if the alias value in
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// the alias map itself. Don't do this more than aliases.size() times to
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// avoid infinite cycles.
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for (size_t i = 0; i <= aliases->size(); ++i) {
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auto it = aliases->find(value);
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if (it != aliases->end()) {
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if (i == aliases->size())
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throw AssetException(strf("Infinite alias loop detected for alias '%s'", key));
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value = it->second.toString();
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} else {
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break;
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}
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}
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if (!framesSpecification.frames.contains(value))
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throw AssetException(strf("No such frame '%s' found for alias '%s'", value, key));
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framesSpecification.aliases[key] = move(value);
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}
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}
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return framesSpecification;
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}
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void Assets::queueAssets(List<AssetId> const& assetIds) const {
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MutexLocker assetsLocker(m_assetsMutex);
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for (auto const& id : assetIds) {
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auto i = m_assetsCache.find(id);
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if (i != m_assetsCache.end()) {
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if (i->second)
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freshen(i->second);
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} else {
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auto j = m_queue.find(id);
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if (j == m_queue.end()) {
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m_queue[id] = QueuePriority::Load;
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m_assetsQueued.signal();
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}
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}
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}
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}
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shared_ptr<Assets::AssetData> Assets::tryAsset(AssetId const& id) const {
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MutexLocker assetsLocker(m_assetsMutex);
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auto i = m_assetsCache.find(id);
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if (i != m_assetsCache.end()) {
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if (i->second) {
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freshen(i->second);
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return i->second;
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} else {
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throw AssetException::format("Error loading asset %s", id.path);
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}
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} else {
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auto j = m_queue.find(id);
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if (j == m_queue.end()) {
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m_queue[id] = QueuePriority::Load;
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m_assetsQueued.signal();
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}
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return {};
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}
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}
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shared_ptr<Assets::AssetData> Assets::getAsset(AssetId const& id) const {
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MutexLocker assetsLocker(m_assetsMutex);
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while (true) {
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auto j = m_assetsCache.find(id);
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if (j != m_assetsCache.end()) {
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if (j->second) {
|
|
auto asset = j->second;
|
|
freshen(asset);
|
|
return asset;
|
|
} else {
|
|
throw AssetException::format("Error loading asset %s", id.path);
|
|
}
|
|
} else {
|
|
// Try to load the asset in-thread, if we cannot, then the asset has been
|
|
// queued so wait for a worker thread to finish it.
|
|
if (!doLoad(id))
|
|
m_assetsDone.wait(m_assetsMutex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Assets::workerMain() {
|
|
while (true) {
|
|
if (m_stopThreads)
|
|
break;
|
|
|
|
MutexLocker assetsLocker(m_assetsMutex);
|
|
|
|
AssetId assetId;
|
|
QueuePriority queuePriority = QueuePriority::None;
|
|
|
|
// Find the highest priority queue entry
|
|
for (auto const& pair : m_queue) {
|
|
if (pair.second == QueuePriority::Load || pair.second == QueuePriority::PostProcess) {
|
|
assetId = pair.first;
|
|
queuePriority = pair.second;
|
|
if (pair.second == QueuePriority::Load)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (queuePriority != QueuePriority::Load && queuePriority != QueuePriority::PostProcess) {
|
|
// Nothing in the queue that needs work
|
|
m_assetsQueued.wait(m_assetsMutex);
|
|
continue;
|
|
}
|
|
|
|
bool workIsBlocking;
|
|
if (queuePriority == QueuePriority::PostProcess)
|
|
workIsBlocking = !doPost(assetId);
|
|
else
|
|
workIsBlocking = !doLoad(assetId);
|
|
|
|
if (workIsBlocking) {
|
|
// We are blocking on some sort of busy asset, so need to wait on
|
|
// something to complete here, rather than spinning and burning cpu.
|
|
m_assetsDone.wait(m_assetsMutex);
|
|
continue;
|
|
}
|
|
|
|
// After processing an asset, unlock the main asset mutex and yield so we
|
|
// don't starve other threads.
|
|
assetsLocker.unlock();
|
|
Thread::yield();
|
|
}
|
|
}
|
|
|
|
template <typename Function>
|
|
decltype(auto) Assets::unlockDuring(Function f) const {
|
|
m_assetsMutex.unlock();
|
|
try {
|
|
auto r = f();
|
|
m_assetsMutex.lock();
|
|
return r;
|
|
} catch (...) {
|
|
m_assetsMutex.lock();
|
|
throw;
|
|
}
|
|
}
|
|
|
|
FramesSpecificationConstPtr Assets::bestFramesSpecification(String const& image) const {
|
|
if (auto framesSpecification = m_framesSpecifications.maybe(image)) {
|
|
return *framesSpecification;
|
|
}
|
|
|
|
String framesFile;
|
|
|
|
if (auto bestFramesFile = m_bestFramesFiles.maybe(image)) {
|
|
framesFile = *bestFramesFile;
|
|
|
|
} else {
|
|
String searchPath = AssetPath::directory(image);
|
|
String filePrefix = AssetPath::filename(image);
|
|
filePrefix = filePrefix.substr(0, filePrefix.findLast('.'));
|
|
|
|
auto subdir = [](String const& dir) -> String {
|
|
auto dirsplit = dir.substr(0, dir.size() - 1).rsplit("/", 1);
|
|
if (dirsplit.size() < 2)
|
|
return "";
|
|
else
|
|
return dirsplit[0] + "/";
|
|
};
|
|
|
|
Maybe<String> foundFramesFile;
|
|
|
|
// look for <full-path-minus-extension>.frames or default.frames up to root
|
|
while (!searchPath.empty()) {
|
|
String framesPath = searchPath + filePrefix + ".frames";
|
|
if (m_files.contains(framesPath)) {
|
|
foundFramesFile = framesPath;
|
|
break;
|
|
}
|
|
|
|
framesPath = searchPath + "default.frames";
|
|
if (m_files.contains(framesPath)) {
|
|
foundFramesFile = framesPath;
|
|
break;
|
|
}
|
|
|
|
searchPath = subdir(searchPath);
|
|
}
|
|
|
|
if (foundFramesFile) {
|
|
framesFile = foundFramesFile.take();
|
|
m_bestFramesFiles[image] = framesFile;
|
|
|
|
} else {
|
|
return {};
|
|
}
|
|
}
|
|
|
|
auto framesSpecification = unlockDuring([&]() {
|
|
return make_shared<FramesSpecification>(parseFramesSpecification(readJson(framesFile), framesFile));
|
|
});
|
|
m_framesSpecifications[image] = framesSpecification;
|
|
|
|
return framesSpecification;
|
|
}
|
|
|
|
IODevicePtr Assets::open(String const& path) const {
|
|
if (auto p = m_files.ptr(path))
|
|
return p->source->open(p->sourceName);
|
|
throw AssetException(strf("No such asset '%s'", path));
|
|
}
|
|
|
|
ByteArray Assets::read(String const& path) const {
|
|
if (auto p = m_files.ptr(path))
|
|
return p->source->read(p->sourceName);
|
|
throw AssetException(strf("No such asset '%s'", path));
|
|
}
|
|
|
|
Json Assets::readJson(String const& path) const {
|
|
ByteArray streamData = read(path);
|
|
try {
|
|
Json result = inputUtf8Json(streamData.begin(), streamData.end(), false);
|
|
for (auto const& pair : m_files.get(path).patchSources) {
|
|
auto patchStream = pair.second->read(pair.first);
|
|
auto patchJson = inputUtf8Json(patchStream.begin(), patchStream.end(), false);
|
|
if (patchJson.isType(Json::Type::Array)) {
|
|
auto patchData = patchJson.toArray();
|
|
try {
|
|
if (patchData.size()) {
|
|
if (patchData.at(0).type() == Json::Type::Array) {
|
|
for (auto const& patch : patchData) {
|
|
try {
|
|
result = jsonPatch(result, patch.toArray());
|
|
} catch (JsonPatchTestFail const& e) {
|
|
Logger::debug("Patch test failure from file %s in source: %s. Caused by: %s", pair.first, m_assetSourcePaths.getLeft(pair.second), e.what());
|
|
}
|
|
}
|
|
} else if (patchData.at(0).type() == Json::Type::Object) {
|
|
try {
|
|
result = jsonPatch(result, patchData);
|
|
} catch (JsonPatchTestFail const& e) {
|
|
Logger::debug("Patch test failure from file %s in source: %s. Caused by: %s", pair.first, m_assetSourcePaths.getLeft(pair.second), e.what());
|
|
}
|
|
} else {
|
|
throw JsonPatchException(strf("Patch data is wrong type: %s", Json::typeName(patchData.at(0).type())));
|
|
}
|
|
}
|
|
} catch (JsonPatchException const& e) {
|
|
Logger::error("Could not apply patch from file %s in source: %s. Caused by: %s", pair.first, m_assetSourcePaths.getLeft(pair.second), e.what());
|
|
}
|
|
}
|
|
else if (patchJson.isType(Json::Type::Object)) { //Kae: Do a good ol' json merge instead if the .patch file is a Json object
|
|
auto patchData = patchJson.toObject();
|
|
result = jsonMerge(result, patchData);
|
|
}
|
|
}
|
|
return result;
|
|
} catch (std::exception const& e) {
|
|
throw JsonParsingException(strf("Cannot parse json file: %s", path), e);
|
|
}
|
|
}
|
|
|
|
bool Assets::doLoad(AssetId const& id) const {
|
|
try {
|
|
// loadAsset automatically manages the queue and freshens the asset
|
|
// data.
|
|
return (bool)loadAsset(id);
|
|
} catch (std::exception const& e) {
|
|
Logger::error("Exception caught loading asset: %s, %s", id.path, outputException(e, true));
|
|
} catch (...) {
|
|
Logger::error("Unknown exception caught loading asset: %s", id.path);
|
|
}
|
|
|
|
// There was an exception, remove the asset from the queue and fill the cache
|
|
// with null so that getAsset will throw.
|
|
m_assetsCache[id] = {};
|
|
m_assetsDone.broadcast();
|
|
m_queue.remove(id);
|
|
return true;
|
|
}
|
|
|
|
bool Assets::doPost(AssetId const& id) const {
|
|
shared_ptr<AssetData> assetData;
|
|
try {
|
|
assetData = m_assetsCache.get(id);
|
|
if (id.type == AssetType::Audio)
|
|
assetData = postProcessAudio(assetData);
|
|
} catch (std::exception const& e) {
|
|
Logger::error("Exception caught post-processing asset: %s, %s", id.path, outputException(e, true));
|
|
} catch (...) {
|
|
Logger::error("Unknown exception caught post-processing asset: %s", id.path);
|
|
}
|
|
|
|
m_queue.remove(id);
|
|
if (assetData) {
|
|
assetData->needsPostProcessing = false;
|
|
m_assetsCache[id] = assetData;
|
|
freshen(assetData);
|
|
m_assetsDone.broadcast();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::loadAsset(AssetId const& id) const {
|
|
if (auto asset = m_assetsCache.value(id))
|
|
return asset;
|
|
|
|
if (m_queue.value(id, QueuePriority::None) == QueuePriority::Working)
|
|
return {};
|
|
|
|
try {
|
|
m_queue[id] = QueuePriority::Working;
|
|
shared_ptr<AssetData> assetData;
|
|
|
|
try {
|
|
if (id.type == AssetType::Json) {
|
|
assetData = loadJson(id.path);
|
|
} else if (id.type == AssetType::Image) {
|
|
assetData = loadImage(id.path);
|
|
} else if (id.type == AssetType::Audio) {
|
|
assetData = loadAudio(id.path);
|
|
} else if (id.type == AssetType::Font) {
|
|
assetData = loadFont(id.path);
|
|
} else if (id.type == AssetType::Bytes) {
|
|
assetData = loadBytes(id.path);
|
|
}
|
|
|
|
} catch (StarException const& e) {
|
|
if (id.type == AssetType::Image && m_settings.missingImage) {
|
|
Logger::error("Could not load image asset '%s', using placeholder default.\n%s", id.path, outputException(e, false));
|
|
assetData = loadImage({*m_settings.missingImage, {}, {}});
|
|
} else if (id.type == AssetType::Audio && m_settings.missingAudio) {
|
|
Logger::error("Could not load audio asset '%s', using placeholder default.\n%s", id.path, outputException(e, false));
|
|
assetData = loadAudio({*m_settings.missingAudio, {}, {}});
|
|
} else {
|
|
throw;
|
|
}
|
|
}
|
|
|
|
if (assetData) {
|
|
if (assetData->needsPostProcessing)
|
|
m_queue[id] = QueuePriority::PostProcess;
|
|
else
|
|
m_queue.remove(id);
|
|
m_assetsCache[id] = assetData;
|
|
m_assetsDone.broadcast();
|
|
freshen(assetData);
|
|
|
|
} else {
|
|
// We have failed to load an asset because it depends on an asset
|
|
// currently being worked on. Mark it as needing loading and move it to
|
|
// the end of the queue.
|
|
m_queue[id] = QueuePriority::Load;
|
|
m_assetsQueued.signal();
|
|
m_queue.toBack(id);
|
|
}
|
|
|
|
return assetData;
|
|
|
|
} catch (...) {
|
|
m_queue.remove(id);
|
|
m_assetsCache[id] = {};
|
|
m_assetsDone.broadcast();
|
|
throw;
|
|
}
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::loadJson(AssetPath const& path) const {
|
|
Json json;
|
|
|
|
if (path.subPath) {
|
|
auto topJson =
|
|
as<JsonData>(loadAsset(AssetId{AssetType::Json, {path.basePath, {}, {}}}));
|
|
if (!topJson)
|
|
return {};
|
|
|
|
try {
|
|
auto newData = make_shared<JsonData>();
|
|
newData->json = topJson->json.query(*path.subPath);
|
|
return newData;
|
|
} catch (StarException const& e) {
|
|
throw AssetException(strf("Could not read JSON value %s", path), e);
|
|
}
|
|
} else {
|
|
return unlockDuring([&]() {
|
|
try {
|
|
auto newData = make_shared<JsonData>();
|
|
newData->json = readJson(path.basePath);
|
|
return newData;
|
|
} catch (StarException const& e) {
|
|
throw AssetException(strf("Could not read JSON asset %s", path), e);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::loadImage(AssetPath const& path) const {
|
|
if (!path.directives.empty()) {
|
|
shared_ptr<ImageData> source =
|
|
as<ImageData>(loadAsset(AssetId{AssetType::Image, {path.basePath, path.subPath, {}}}));
|
|
if (!source)
|
|
return {};
|
|
StringMap<ImageConstPtr> references;
|
|
StringList referencePaths;
|
|
path.directives.forEach([&](auto const& entry) {
|
|
addImageOperationReferences(entry.operation, referencePaths);
|
|
}); // TODO: This can definitely be better, was changed quickly to support the new Directives.
|
|
|
|
|
|
for (auto const& ref : referencePaths) {
|
|
auto components = AssetPath::split(ref);
|
|
validatePath(components, true, false);
|
|
auto refImage = as<ImageData>(loadAsset(AssetId{AssetType::Image, move(components)}));
|
|
if (!refImage)
|
|
return {};
|
|
references[ref] = refImage->image;
|
|
}
|
|
|
|
return unlockDuring([&]() {
|
|
auto newData = make_shared<ImageData>();
|
|
Image newImage = *source->image;
|
|
path.directives.forEach([&](auto const& entry) {
|
|
processImageOperation(entry.operation, newImage, [&](String const& ref) { return references.get(ref).get(); });
|
|
});
|
|
newData->image = make_shared<Image>(move(newImage));
|
|
return newData;
|
|
});
|
|
|
|
} else if (path.subPath) {
|
|
auto imageData = as<ImageData>(loadAsset(AssetId{AssetType::Image, {path.basePath, {}, {}}}));
|
|
if (!imageData)
|
|
return {};
|
|
|
|
// Base image must have frames data associated with it.
|
|
if (!imageData->frames)
|
|
throw AssetException::format("No associated frames file found for image '%s' while resolving image frame '%s'", path.basePath, path);
|
|
|
|
if (auto alias = imageData->frames->aliases.ptr(*path.subPath)) {
|
|
imageData = as<ImageData>(loadAsset(AssetId{AssetType::Image, {path.basePath, *alias, path.directives}}));
|
|
if (!imageData)
|
|
return {};
|
|
|
|
auto newData = make_shared<ImageData>();
|
|
newData->image = imageData->image;
|
|
newData->alias = true;
|
|
return newData;
|
|
|
|
} else {
|
|
auto frameRect = imageData->frames->frames.ptr(*path.subPath);
|
|
if (!frameRect)
|
|
throw AssetException(strf("No such frame %s in frames spec %s", *path.subPath, imageData->frames->framesFile));
|
|
|
|
return unlockDuring([&]() {
|
|
// Need to flip frame coordinates because frame configs assume top
|
|
// down image coordinates
|
|
auto newData = make_shared<ImageData>();
|
|
newData->image = make_shared<Image>(imageData->image->subImage(
|
|
Vec2U(frameRect->xMin(), imageData->image->height() - frameRect->yMax()), frameRect->size()));
|
|
return newData;
|
|
});
|
|
}
|
|
|
|
} else {
|
|
auto imageData = make_shared<ImageData>();
|
|
imageData->image = unlockDuring([&]() {
|
|
return make_shared<Image>(Image::readPng(open(path.basePath)));
|
|
});
|
|
imageData->frames = bestFramesSpecification(path.basePath);
|
|
|
|
return imageData;
|
|
}
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::loadAudio(AssetPath const& path) const {
|
|
return unlockDuring([&]() {
|
|
auto newData = make_shared<AudioData>();
|
|
newData->audio = make_shared<Audio>(open(path.basePath));
|
|
newData->needsPostProcessing = newData->audio->compressed();
|
|
return newData;
|
|
});
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::loadFont(AssetPath const& path) const {
|
|
return unlockDuring([&]() {
|
|
auto newData = make_shared<FontData>();
|
|
newData->font = Font::loadTrueTypeFont(make_shared<ByteArray>(read(path.basePath)));
|
|
return newData;
|
|
});
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::loadBytes(AssetPath const& path) const {
|
|
return unlockDuring([&]() {
|
|
auto newData = make_shared<BytesData>();
|
|
newData->bytes = make_shared<ByteArray>(read(path.basePath));
|
|
return newData;
|
|
});
|
|
}
|
|
|
|
shared_ptr<Assets::AssetData> Assets::postProcessAudio(shared_ptr<AssetData> const& original) const {
|
|
return unlockDuring([&]() -> shared_ptr<AssetData> {
|
|
if (auto audioData = as<AudioData>(original)) {
|
|
if (audioData->audio->totalTime() < m_settings.audioDecompressLimit) {
|
|
auto audio = make_shared<Audio>(*audioData->audio);
|
|
audio->uncompress();
|
|
|
|
auto newData = make_shared<AudioData>();
|
|
newData->audio = audio;
|
|
return newData;
|
|
} else {
|
|
return audioData;
|
|
}
|
|
} else {
|
|
return {};
|
|
}
|
|
});
|
|
}
|
|
|
|
void Assets::freshen(shared_ptr<AssetData> const& asset) const {
|
|
asset->time = Time::monotonicTime();
|
|
}
|
|
|
|
}
|