osb/source/game/StarToolUser.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

855 lines
28 KiB
C++

#include "StarToolUser.hpp"
#include "StarRoot.hpp"
#include "StarItemDatabase.hpp"
#include "StarArmors.hpp"
#include "StarCasting.hpp"
#include "StarImageProcessing.hpp"
#include "StarLiquidItem.hpp"
#include "StarMaterialItem.hpp"
#include "StarObject.hpp"
#include "StarTools.hpp"
#include "StarActivatableItem.hpp"
#include "StarObjectItem.hpp"
#include "StarAssets.hpp"
#include "StarObjectDatabase.hpp"
#include "StarWorld.hpp"
#include "StarActiveItem.hpp"
#include "StarStatusController.hpp"
#include "StarInspectionTool.hpp"
namespace Star {
ToolUser::ToolUser()
: m_beamGunRadius(), m_beamGunGlowBorder(), m_objectPreviewInnerAlpha(), m_objectPreviewOuterAlpha(), m_user(nullptr),
m_fireMain(), m_fireAlt(), m_edgeTriggeredMain(), m_edgeTriggeredAlt(), m_edgeSuppressedMain(), m_edgeSuppressedAlt(),
m_suppress() {
auto assets = Root::singleton().assets();
m_beamGunRadius = assets->json("/player.config:initialBeamGunRadius").toFloat();
m_beamGunGlowBorder = assets->json("/player.config:previewGlowBorder").toInt();
m_objectPreviewInnerAlpha = assets->json("/player.config:objectPreviewInnerAlpha").toFloat();
m_objectPreviewOuterAlpha = assets->json("/player.config:objectPreviewOuterAlpha").toFloat();
addNetElement(&m_primaryHandItem);
addNetElement(&m_altHandItem);
addNetElement(&m_primaryFireTimerNetState);
addNetElement(&m_altFireTimerNetState);
addNetElement(&m_primaryTimeFiringNetState);
addNetElement(&m_altTimeFiringNetState);
addNetElement(&m_primaryItemActiveNetState);
addNetElement(&m_altItemActiveNetState);
float fixedPointBase = 1.f / 60.f;
m_primaryFireTimerNetState.setFixedPointBase(fixedPointBase);
m_altFireTimerNetState.setFixedPointBase(fixedPointBase);
m_primaryTimeFiringNetState.setFixedPointBase(fixedPointBase);
m_altTimeFiringNetState.setFixedPointBase(fixedPointBase);
auto interpolateTimer = [](double offset, double min, double max) -> double {
if (max > min)
return min + offset * (max - min);
else
return max;
};
m_primaryFireTimerNetState.setInterpolator(interpolateTimer);
m_altFireTimerNetState.setInterpolator(interpolateTimer);
m_primaryTimeFiringNetState.setInterpolator(interpolateTimer);
m_altTimeFiringNetState.setInterpolator(interpolateTimer);
}
Json ToolUser::diskStore() const {
JsonObject res;
if (m_primaryHandItem.get())
res["primaryHandItem"] = m_primaryHandItem.get()->descriptor().diskStore();
if (m_altHandItem.get())
res["altHandItem"] = m_altHandItem.get()->descriptor().diskStore();
return res;
}
void ToolUser::diskLoad(Json const& diskStore) {
auto itemDb = Root::singleton().itemDatabase();
m_primaryHandItem.set(itemDb->diskLoad(diskStore.get("primaryHandItem", {})));
m_altHandItem.set(itemDb->diskLoad(diskStore.get("altHandItem", {})));
}
ItemPtr ToolUser::primaryHandItem() const {
return m_primaryHandItem.get();
}
ItemPtr ToolUser::altHandItem() const {
return m_altHandItem.get();
}
ItemDescriptor ToolUser::primaryHandItemDescriptor() const {
if (m_primaryHandItem.get())
return m_primaryHandItem.get()->descriptor();
return {};
}
ItemDescriptor ToolUser::altHandItemDescriptor() const {
if (m_altHandItem.get())
return m_altHandItem.get()->descriptor();
return {};
}
void ToolUser::init(ToolUserEntity* user) {
m_user = user;
initPrimaryHandItem();
if (!itemSafeTwoHanded(m_primaryHandItem.get()))
initAltHandItem();
}
void ToolUser::uninit() {
m_user = nullptr;
uninitItem(m_primaryHandItem.get());
uninitItem(m_altHandItem.get());
}
List<LightSource> ToolUser::lightSources() const {
if (m_suppress.get() || !m_user)
return {};
List<LightSource> lights;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item))
lights.appendAll(activeItem->lights());
if (auto flashlight = as<Flashlight>(item))
lights.appendAll(flashlight->lightSources());
if (auto inspectionTool = as<InspectionTool>(item))
lights.appendAll(inspectionTool->lightSources());
}
return lights;
}
void ToolUser::effects(EffectEmitter& emitter) const {
if (m_suppress.get())
return;
if (auto item = as<EffectSourceItem>(m_primaryHandItem.get()))
emitter.addEffectSources("primary", item->effectSources());
if (auto item = as<EffectSourceItem>(m_altHandItem.get()))
emitter.addEffectSources("alt", item->effectSources());
}
List<PersistentStatusEffect> ToolUser::statusEffects() const {
if (m_suppress.get())
return {};
List<PersistentStatusEffect> statusEffects;
auto addStatusFromItem = [&](ItemPtr const& item) {
if (auto effectItem = as<StatusEffectItem>(item))
statusEffects.appendAll(effectItem->statusEffects());
};
if (!is<ArmorItem>(m_primaryHandItem.get()))
addStatusFromItem(m_primaryHandItem.get());
if (!is<ArmorItem>(m_altHandItem.get()))
addStatusFromItem(m_altHandItem.get());
return statusEffects;
}
Maybe<float> ToolUser::toolRadius() const {
if (m_suppress.get())
return {};
else if (is<BeamItem>(m_primaryHandItem.get()) || is<BeamItem>(m_altHandItem.get()))
return beamGunRadius();
else if (is<WireTool>(m_primaryHandItem.get()) || is<WireTool>(m_altHandItem.get()))
return beamGunRadius();
return {};
}
List<Drawable> ToolUser::renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Vec4B favoriteColor) const {
if (m_suppress.get() || !m_user)
return {};
auto generate = [&](ObjectItemPtr item) -> List<Drawable> {
auto objectDatabase = Root::singleton().objectDatabase();
Vec2I aimPos(aimPosition.floor());
auto drawables = objectDatabase->cursorHintDrawables(m_user->world(), item->objectName(),
aimPos, walkingDirection, item->objectParameters());
Color opacityMask = Color::White;
opacityMask.setAlphaF(item->getAppropriateOpacity());
Vec4B favoriteColorTrans;
if (inToolRange && objectDatabase->canPlaceObject(m_user->world(), aimPos, item->objectName())) {
favoriteColorTrans = favoriteColor;
} else {
Color color = Color::rgba(favoriteColor);
color.setHue(color.hue() + 120);
favoriteColorTrans = color.toRgba();
}
favoriteColorTrans[3] = m_objectPreviewOuterAlpha * 255;
Color nearWhite = Color::rgba(favoriteColorTrans);
nearWhite.setValue(1 - (1 - nearWhite.value()) / 5);
nearWhite.setSaturation(nearWhite.saturation() / 5);
nearWhite.setAlphaF(m_objectPreviewInnerAlpha);
ImageOperation op = BorderImageOperation{m_beamGunGlowBorder, nearWhite.toRgba(), favoriteColorTrans, false, false};
for (Drawable& drawable : drawables) {
if (drawable.isImage())
drawable.imagePart().addDirectives(imageOperationToString(op), true);
drawable.color = opacityMask;
}
return drawables;
};
if (auto pri = as<ObjectItem>(m_primaryHandItem.get()))
return generate(pri);
else if (auto alt = as<ObjectItem>(m_altHandItem.get()))
return generate(alt);
else
return {};
}
Maybe<Direction> ToolUser::setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const {
if (m_suppress.get() || !m_user) {
humanoid.setPrimaryHandParameters(false, 0.0f, 0.0f, false, false, false);
humanoid.setAltHandParameters(false, 0.0f, 0.0f, false, false);
return {};
}
auto inner = [&](bool primary) -> Maybe<Direction> {
Maybe<Direction> overrideFacingDirection;
auto setRotation = [&](bool holdingItem, float angle, float itemAngle, bool twoHanded, bool recoil, bool outsideOfHand) {
if (primary || twoHanded)
humanoid.setPrimaryHandParameters(holdingItem, angle, itemAngle, twoHanded, recoil, outsideOfHand);
else
humanoid.setAltHandParameters(holdingItem, angle, itemAngle, recoil, outsideOfHand);
};
ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get();
auto angleSide = getAngleSide(m_user->world()->geometry().diff(aimPosition, position).angle());
if (auto swingItem = as<SwingableItem>(handItem)) {
float angle = swingItem->getAngleDir(angleSide.first, angleSide.second);
bool handedness = handItem->twoHanded();
setRotation(true, angle, swingItem->getItemAngle(angleSide.first), handedness, false, false);
overrideFacingDirection = angleSide.second;
} else if (auto pointableItem = as<PointableItem>(handItem)) {
float angle = pointableItem->getAngleDir(angleSide.first, angleSide.second);
setRotation(true, angle, angle, handItem->twoHanded(), false, false);
overrideFacingDirection = angleSide.second;
} else if (auto activeItem = as<ActiveItem>(handItem)) {
setRotation(activeItem->holdingItem(), activeItem->armAngle(), activeItem->armAngle(),
activeItem->twoHandedGrip(), activeItem->recoil(), activeItem->outsideOfHand());
if (auto fd = activeItem->facingDirection())
overrideFacingDirection = *fd;
} else if (auto beamItem = as<BeamItem>(handItem)) {
float angle = beamItem->getAngle(angleSide.first);
setRotation(true, angle, angle, false, false, false);
overrideFacingDirection = angleSide.second;
} else {
setRotation(false, 0.0f, 0.0f, false, false, false);
}
return overrideFacingDirection;
};
Maybe<Direction> overrideFacingDirection;
overrideFacingDirection = overrideFacingDirection.orMaybe(inner(true));
if (itemSafeTwoHanded(m_primaryHandItem.get()))
humanoid.setAltHandParameters(false, 0.0f, 0.0f, false, false);
else
overrideFacingDirection = overrideFacingDirection.orMaybe(inner(false));
return overrideFacingDirection;
}
void ToolUser::setupHumanoidHandItemDrawables(Humanoid& humanoid) const {
if (m_suppress.get() || !m_user) {
humanoid.setPrimaryHandFrameOverrides("", "");
humanoid.setAltHandFrameOverrides("", "");
humanoid.setPrimaryHandDrawables({});
humanoid.setAltHandDrawables({});
humanoid.setPrimaryHandNonRotatedDrawables({});
humanoid.setAltHandNonRotatedDrawables({});
return;
}
auto inner = [&](bool primary) {
auto setRotated = [&](String const& backFrameOverride, String const& frontFrameOverride, List<Drawable> drawables, bool twoHanded) {
if (primary || twoHanded) {
humanoid.setPrimaryHandFrameOverrides(backFrameOverride, frontFrameOverride);
humanoid.setPrimaryHandDrawables(std::move(drawables));
} else {
humanoid.setAltHandFrameOverrides(backFrameOverride, frontFrameOverride);
humanoid.setAltHandDrawables(std::move(drawables));
}
};
auto setNonRotated = [&](List<Drawable> drawables) {
if (primary)
humanoid.setPrimaryHandNonRotatedDrawables(std::move(drawables));
else
humanoid.setAltHandNonRotatedDrawables(std::move(drawables));
};
ItemPtr handItem = primary ? m_primaryHandItem.get() : m_altHandItem.get();
if (auto swingItem = as<SwingableItem>(handItem)) {
setRotated(swingItem->getArmFrame(), swingItem->getArmFrame(), swingItem->drawables(), handItem->twoHanded());
} else if (auto pointableItem = as<PointableItem>(handItem)) {
setRotated("", "", pointableItem->drawables(), handItem->twoHanded());
} else if (auto activeItem = as<ActiveItem>(handItem)) {
setRotated(activeItem->backArmFrame().value(), activeItem->frontArmFrame().value(),
activeItem->handDrawables(), activeItem->twoHandedGrip());
} else if (auto beamItem = as<BeamItem>(handItem)) {
setRotated("", "", beamItem->drawables(), false);
} else {
setRotated("", "", {}, false);
}
if (auto drawItem = as<NonRotatedDrawablesItem>(handItem))
setNonRotated(drawItem->nonRotatedDrawables());
else
setNonRotated({});
};
inner(true);
if (itemSafeTwoHanded(m_primaryHandItem.get())) {
humanoid.setAltHandFrameOverrides("", "");
humanoid.setAltHandDrawables({});
humanoid.setAltHandNonRotatedDrawables({});
} else {
inner(false);
}
}
Vec2F ToolUser::armPosition(Humanoid const& humanoid, ToolHand hand, Direction facingDirection, float armAngle, Vec2F offset) const {
if (hand == ToolHand::Primary)
return humanoid.primaryArmPosition(facingDirection, armAngle, offset);
else
return humanoid.altArmPosition(facingDirection, armAngle, offset);
}
Vec2F ToolUser::handOffset(Humanoid const& humanoid, ToolHand hand, Direction direction) const {
if (hand == ToolHand::Primary)
return humanoid.primaryHandOffset(direction);
else
return humanoid.altHandOffset(direction);
}
Vec2F ToolUser::handPosition(ToolHand hand, Humanoid const& humanoid, Vec2F const& handOffset) const {
if (hand == ToolHand::Primary)
return humanoid.primaryHandPosition(handOffset);
else
return humanoid.altHandPosition(handOffset);
}
bool ToolUser::queryShieldHit(DamageSource const& source) const {
if (m_suppress.get() || !m_user)
return false;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto tool = as<ToolUserItem>(item))
for (auto poly : tool->shieldPolys()) {
poly.translate(m_user->position());
if (source.intersectsWithPoly(m_user->world()->geometry(), poly))
return true;
}
}
return false;
}
void ToolUser::tick(float dt, bool shifting, HashSet<MoveControlType> const& moves) {
if (auto toolUserItem = as<ToolUserItem>(m_primaryHandItem.get())) {
FireMode fireMode = FireMode::None;
if (!m_suppress.get()) {
if (m_fireMain)
fireMode = FireMode::Primary;
else if (m_fireAlt && m_primaryHandItem.get()->twoHanded())
fireMode = FireMode::Alt;
}
toolUserItem->update(dt, fireMode, shifting, moves);
}
if (!m_primaryHandItem.get() || !m_primaryHandItem.get()->twoHanded()) {
if (auto toolUserItem = as<ToolUserItem>(m_altHandItem.get())) {
FireMode fireMode = FireMode::None;
if (!m_suppress.get() && m_fireAlt)
fireMode = FireMode::Primary;
toolUserItem->update(dt, fireMode, shifting, moves);
}
}
bool edgeTriggeredMain = m_edgeTriggeredMain;
m_edgeTriggeredMain = false;
bool edgeTriggeredAlt = m_edgeTriggeredAlt;
m_edgeTriggeredAlt = false;
bool edgeSuppressedMain = m_edgeSuppressedMain;
m_edgeSuppressedMain = false;
bool edgeSuppressedAlt = m_edgeSuppressedAlt;
m_edgeSuppressedAlt = false;
if (!m_suppress.get()) {
if (itemSafeTwoHanded(m_primaryHandItem.get()) && (m_fireMain || m_fireAlt)) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem) {
FireMode mode;
if (m_fireMain)
mode = FireMode::Primary;
else
mode = FireMode::Alt;
fireableItem->fire(mode, shifting, edgeTriggeredMain || edgeTriggeredAlt);
}
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
} else if (edgeSuppressedMain || (itemSafeTwoHanded(m_primaryHandItem.get()) && edgeSuppressedAlt)) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem) {
FireMode mode = FireMode::Primary;
fireableItem->endFire(mode, shifting);
}
if (m_fireAlt) {
FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_altHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
} else if (edgeSuppressedAlt) {
FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
if (fireableItem) {
FireMode mode = FireMode::Alt;
fireableItem->endFire(mode, shifting);
}
if (m_fireMain) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
} else {
if (m_fireMain) {
FireableItemPtr fireableItem = as<FireableItem>(m_primaryHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Primary, shifting, edgeTriggeredMain);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_primaryHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
if (m_fireAlt) {
FireableItemPtr fireableItem = as<FireableItem>(m_altHandItem.get());
if (fireableItem)
fireableItem->fire(FireMode::Alt, shifting, edgeTriggeredAlt);
ActivatableItemPtr activatableItem = as<ActivatableItem>(m_altHandItem.get());
if (activatableItem && activatableItem->usable())
activatableItem->activate();
}
}
}
}
void ToolUser::beginPrimaryFire() {
if (!m_fireMain)
m_edgeTriggeredMain = true;
m_fireMain = true;
}
void ToolUser::beginAltFire() {
if (!m_fireAlt)
m_edgeTriggeredAlt = true;
m_fireAlt = true;
}
void ToolUser::endPrimaryFire() {
if (m_fireMain)
m_edgeSuppressedMain = true;
m_fireMain = false;
}
void ToolUser::endAltFire() {
if (m_fireAlt)
m_edgeSuppressedAlt = true;
m_fireAlt = false;
}
bool ToolUser::firingPrimary() const {
return m_fireMain;
}
bool ToolUser::firingAlt() const {
return m_fireAlt;
}
List<DamageSource> ToolUser::damageSources() const {
if (m_suppress.get())
return {};
List<DamageSource> ds;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto toolItem = as<ToolUserItem>(item))
ds.appendAll(toolItem->damageSources());
}
return ds;
}
List<PhysicsForceRegion> ToolUser::forceRegions() const {
if (m_suppress.get())
return {};
List<PhysicsForceRegion> ds;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto toolItem = as<ToolUserItem>(item))
ds.appendAll(toolItem->forceRegions());
}
return ds;
}
void ToolUser::render(RenderCallback* renderCallback, bool inToolRange, bool shifting, EntityRenderLayer renderLayer) {
if (m_suppress.get()) {
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item)) {
activeItem->pullNewAudios();
activeItem->pullNewParticles();
}
}
return;
}
if (auto pri = as<PreviewTileTool>(m_primaryHandItem.get()))
renderCallback->addTilePreviews(pri->previewTiles(shifting));
else if (auto alt = as<PreviewTileTool>(m_altHandItem.get()))
renderCallback->addTilePreviews(alt->previewTiles(shifting));
if (auto ren = as<RenderableItem>(m_primaryHandItem.get()))
ren->render(renderCallback, renderLayer);
if (auto ren = as<RenderableItem>(m_altHandItem.get()))
ren->render(renderCallback, renderLayer);
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item)) {
for (auto drawablePair : activeItem->entityDrawables())
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer));
renderCallback->addAudios(activeItem->pullNewAudios());
renderCallback->addParticles(activeItem->pullNewParticles());
}
}
}
void ToolUser::setItems(ItemPtr newPrimaryHandItem, ItemPtr newAltHandItem) {
if (itemSafeTwoHanded(newPrimaryHandItem))
newAltHandItem = {};
if (m_suppress.get()) {
newPrimaryHandItem = {};
newAltHandItem = {};
}
// Only skip if BOTH items match, to easily handle the edge cases where the
// primary and alt hands are swapped or share a pointer, to make sure both
// items end up initialized at the end.
if (newPrimaryHandItem == m_primaryHandItem.get() && newAltHandItem == m_altHandItem.get())
return;
uninitItem(m_primaryHandItem.get());
uninitItem(m_altHandItem.get());
// Cancel held fire if we switch primary / alt hand items, to prevent
// accidentally triggering a switched item without a new edge trigger.
if (m_primaryHandItem.get() != newPrimaryHandItem) {
m_fireMain = false;
m_fireAlt = false;
}
if (m_altHandItem.get() != newAltHandItem)
m_fireAlt = false;
m_primaryHandItem.set(std::move(newPrimaryHandItem));
m_altHandItem.set(std::move(newAltHandItem));
initPrimaryHandItem();
initAltHandItem();
}
void ToolUser::suppressItems(bool suppress) {
m_suppress.set(suppress);
}
Maybe<Json> ToolUser::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
Maybe<Json> result;
for (auto item : {m_primaryHandItem.get(), m_altHandItem.get()}) {
if (auto activeItem = as<ActiveItem>(item))
result = activeItem->receiveMessage(message, localMessage, args);
if (result)
break;
}
return result;
}
float ToolUser::beamGunRadius() const {
return m_beamGunRadius + m_user->statusController()->statusProperty("bonusBeamGunRadius", 0).toFloat();
}
void ToolUser::NetItem::initNetVersion(NetElementVersion const* version) {
m_netVersion = version;
m_itemDescriptor.initNetVersion(m_netVersion);
if (auto netItem = as<NetElement>(m_item.get()))
netItem->initNetVersion(m_netVersion);
}
void ToolUser::NetItem::netStore(DataStream& ds) const {
const_cast<NetItem*>(this)->updateItemDescriptor();
m_itemDescriptor.netStore(ds);
if (auto netItem = as<NetElement>(m_item.get()))
netItem->netStore(ds);
}
void ToolUser::NetItem::netLoad(DataStream& ds) {
m_itemDescriptor.netLoad(ds);
auto itemDatabase = Root::singleton().itemDatabase();
if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) {
m_newItem = true;
if (auto netItem = as<NetElement>(m_item.get())) {
netItem->initNetVersion(m_netVersion);
if (m_netInterpolationEnabled)
netItem->enableNetInterpolation(m_netExtrapolationHint);
}
}
if (auto netItem = as<NetElement>(m_item.get()))
netItem->netLoad(ds);
}
void ToolUser::NetItem::enableNetInterpolation(float extrapolationHint) {
m_netInterpolationEnabled = true;
m_netExtrapolationHint = extrapolationHint;
if (auto netItem = as<NetElement>(m_item.get()))
netItem->enableNetInterpolation(extrapolationHint);
}
void ToolUser::NetItem::disableNetInterpolation() {
m_netInterpolationEnabled = false;
m_netExtrapolationHint = 0;
if (auto netItem = as<NetElement>(m_item.get()))
netItem->disableNetInterpolation();
}
void ToolUser::NetItem::tickNetInterpolation(float dt) {
if (m_netInterpolationEnabled) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->tickNetInterpolation(dt);
}
}
bool ToolUser::NetItem::writeNetDelta(DataStream& ds, uint64_t fromVersion) const {
bool deltaWritten = false;
const_cast<NetItem*>(this)->updateItemDescriptor();
m_buffer.clear();
if (m_itemDescriptor.writeNetDelta(m_buffer, fromVersion)) {
deltaWritten = true;
ds.write<uint8_t>(1);
ds.writeBytes(m_buffer.data());
if (auto netItem = as<NetElement>(m_item.get())) {
ds.write<uint8_t>(2);
netItem->netStore(ds);
}
}
if (auto netItem = as<NetElement>(m_item.get())) {
m_buffer.clear();
if (netItem->writeNetDelta(m_buffer, fromVersion)) {
deltaWritten = true;
ds.write<uint8_t>(3);
ds.writeBytes(m_buffer.data());
}
}
if (deltaWritten)
ds.write<uint8_t>(0);
return deltaWritten;
}
void ToolUser::NetItem::readNetDelta(DataStream& ds, float interpolationTime) {
while (true) {
uint8_t code = ds.read<uint8_t>();
if (code == 0) {
break;
} else if (code == 1) {
m_itemDescriptor.readNetDelta(ds);
if (!m_item || !m_item->matches(m_itemDescriptor.get(), true)) {
auto itemDatabase = Root::singleton().itemDatabase();
if (itemDatabase->loadItem(m_itemDescriptor.get(), m_item)) {
m_newItem = true;
if (auto netItem = as<NetElement>(m_item.get())) {
netItem->initNetVersion(m_netVersion);
if (m_netInterpolationEnabled)
netItem->enableNetInterpolation(m_netExtrapolationHint);
}
}
}
} else if (code == 2) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->netLoad(ds);
else
throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta");
} else if (code == 3) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->readNetDelta(ds, interpolationTime);
else
throw IOException("Server/Client disagreement about whether an Item is a NetElement in NetItem::readNetDelta");
} else {
throw IOException("Improper code received in NetItem::readDelta");
}
}
}
void ToolUser::NetItem::blankNetDelta(float interpolationTime) {
if (m_netInterpolationEnabled) {
if (auto netItem = as<NetElement>(m_item.get()))
netItem->blankNetDelta(interpolationTime);
}
}
ItemPtr const& ToolUser::NetItem::get() const {
return m_item;
}
void ToolUser::NetItem::set(ItemPtr item) {
if (m_item != item) {
m_item = std::move(item);
m_newItem = true;
if (auto netItem = as<NetElement>(m_item.get())) {
netItem->initNetVersion(m_netVersion);
if (m_netInterpolationEnabled)
netItem->enableNetInterpolation(m_netExtrapolationHint);
else
netItem->disableNetInterpolation();
}
updateItemDescriptor();
}
}
bool ToolUser::NetItem::pullNewItem() {
return take(m_newItem);
}
void ToolUser::NetItem::updateItemDescriptor() {
if (m_item)
m_itemDescriptor.set(m_item->descriptor());
else
m_itemDescriptor.set(ItemDescriptor());
}
void ToolUser::initPrimaryHandItem() {
if (m_user && m_primaryHandItem.get()) {
if (auto toolUserItem = as<ToolUserItem>(m_primaryHandItem.get()))
toolUserItem->init(m_user, ToolHand::Primary);
if (auto fireable = as<FireableItem>(m_primaryHandItem.get()))
fireable->triggerCooldown();
}
}
void ToolUser::initAltHandItem() {
if (m_altHandItem.get() == m_primaryHandItem.get())
m_altHandItem.set({});
if (m_user && m_altHandItem.get()) {
if (auto toolUserItem = as<ToolUserItem>(m_altHandItem.get()))
toolUserItem->init(m_user, ToolHand::Alt);
if (auto fireable = as<FireableItem>(m_altHandItem.get()))
fireable->triggerCooldown();
}
}
void ToolUser::uninitItem(ItemPtr const& item) {
if (auto toolUserItem = as<ToolUserItem>(item))
toolUserItem->uninit();
}
void ToolUser::netElementsNeedLoad(bool) {
if (m_primaryHandItem.pullNewItem())
initPrimaryHandItem();
if (m_altHandItem.pullNewItem())
initAltHandItem();
if (auto fireableItem = as<FireableItem>(m_primaryHandItem.get())) {
auto fireTime = m_primaryFireTimerNetState.get();
fireableItem->setCoolingDown(fireTime < 0);
fireableItem->setFireTimer(abs(fireTime));
auto timeFiring = m_primaryTimeFiringNetState.get();
fireableItem->setTimeFiring(timeFiring);
}
if (auto fireableItem = as<FireableItem>(m_altHandItem.get())) {
auto fireTime = m_altFireTimerNetState.get();
fireableItem->setCoolingDown(fireTime < 0);
fireableItem->setFireTimer(abs(fireTime));
auto timeFiring = m_altTimeFiringNetState.get();
fireableItem->setTimeFiring(timeFiring);
}
if (auto activatableItem = as<ActivatableItem>(m_primaryHandItem.get()))
activatableItem->setActive(m_primaryItemActiveNetState.get());
if (auto activatableItem = as<ActivatableItem>(m_altHandItem.get()))
activatableItem->setActive(m_altItemActiveNetState.get());
}
void ToolUser::netElementsNeedStore() {
if (auto fireableItem = as<FireableItem>(m_primaryHandItem.get())) {
auto t = std::max(0.0f, fireableItem->fireTimer());
if (fireableItem->coolingDown())
t *= -1;
m_primaryFireTimerNetState.set(t);
m_primaryTimeFiringNetState.set(fireableItem->timeFiring());
} else {
m_primaryFireTimerNetState.set(0.0);
m_primaryTimeFiringNetState.set(0.0);
}
if (auto fireableItem = as<FireableItem>(m_altHandItem.get())) {
auto t = std::max(0.0f, fireableItem->fireTimer());
if (fireableItem->coolingDown())
t *= -1;
m_altFireTimerNetState.set(t);
m_altTimeFiringNetState.set(fireableItem->timeFiring());
} else {
m_altFireTimerNetState.set(0.0);
m_altTimeFiringNetState.set(0.0);
}
if (auto activatableItem = as<ActivatableItem>(m_primaryHandItem.get()))
m_primaryItemActiveNetState.set(activatableItem->active());
else
m_primaryItemActiveNetState.set(false);
if (auto activatableItem = as<ActivatableItem>(m_altHandItem.get()))
m_altItemActiveNetState.set(activatableItem->active());
else
m_altItemActiveNetState.set(false);
}
}