4b0bc220e4
Context-specific (like per-world) timescales can also be added later
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
#include "StarPlayerDeployment.hpp"
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#include "StarConfigLuaBindings.hpp"
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#include "StarEntityLuaBindings.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarPlayer.hpp"
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#include "StarPlayerLuaBindings.hpp"
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#include "StarStatusControllerLuaBindings.hpp"
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#include "StarEntityRendering.hpp"
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namespace Star {
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PlayerDeployment::PlayerDeployment(Json const& config) : m_config(config) {
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m_deploying = false;
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m_deployed = false;
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}
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void PlayerDeployment::diskLoad(Json const& diskStore) {
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m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage", JsonObject{}));
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}
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Json PlayerDeployment::diskStore() const {
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JsonObject result;
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result["scriptStorage"] = m_scriptComponent.getScriptStorage();
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return result;
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}
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void PlayerDeployment::init(Entity* player, World* world) {
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m_world = world;
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if (m_deploying) {
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m_deployed = true;
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m_deploying = false;
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} else {
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m_deployed = false;
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}
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m_scriptComponent.setScripts(jsonToStringList(m_config.getArray("scripts", JsonArray())));
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m_scriptComponent.setUpdateDelta(m_config.getInt("scriptDelta", 10));
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m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(player));
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m_scriptComponent.addCallbacks("player", LuaBindings::makePlayerCallbacks(as<Player>(player)));
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m_scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(as<Player>(player)->statusController()));
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m_scriptComponent.addCallbacks("config",
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LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) { return m_config.query(name, def); }));
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m_scriptComponent.init(world);
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}
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bool PlayerDeployment::canDeploy() {
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Maybe<bool> res = m_scriptComponent.invoke<bool>("canDeploy");
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return res && *res;
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}
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void PlayerDeployment::setDeploying(bool deploying) {
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m_deploying = deploying;
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}
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bool PlayerDeployment::isDeploying() const {
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return m_deploying;
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}
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bool PlayerDeployment::isDeployed() const {
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return m_deployed;
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}
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void PlayerDeployment::uninit() {
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m_scriptComponent.uninit();
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m_scriptComponent.removeCallbacks("entity");
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m_scriptComponent.removeCallbacks("player");
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m_scriptComponent.removeCallbacks("status");
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m_scriptComponent.removeCallbacks("config");
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m_world = nullptr;
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}
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void PlayerDeployment::teleportOut() {
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m_scriptComponent.invoke("teleportOut");
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}
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Maybe<Json> PlayerDeployment::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
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return m_scriptComponent.handleMessage(message, localMessage, args);
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}
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void PlayerDeployment::update(float dt) {
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m_scriptComponent.update(m_scriptComponent.updateDt(dt));
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}
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void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& position) {
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for (auto drawablePair : m_scriptComponent.drawables()) {
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drawablePair.first.translate(position);
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renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(RenderLayerPlayer));
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}
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renderCallback->addParticles(m_scriptComponent.pullNewParticles());
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for (auto audio : m_scriptComponent.pullNewAudios()) {
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audio->setPosition(position);
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renderCallback->addAudio(audio);
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}
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}
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void PlayerDeployment::renderLightSources(RenderCallback* renderCallback) {
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renderCallback->addLightSources(m_scriptComponent.lightSources());
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}
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}
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