888cde79ef
makes carrying around shop objects easier might need to restrict the allowed interaction types more, as some may break due to the source entity being the player
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#pragma once
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#include "StarWidget.hpp"
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#include "StarProgressWidget.hpp"
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#include "StarAnimation.hpp"
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namespace Star {
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STAR_CLASS(Item);
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STAR_CLASS(ItemSlotWidget);
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static float const ItemIndicateNewTime = 1.5f;
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class ItemSlotWidget : public Widget {
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public:
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ItemSlotWidget(ItemPtr const& item, String const& backingImage);
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virtual void update(float dt) override;
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bool sendEvent(InputEvent const& event) override;
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void setCallback(WidgetCallbackFunc callback);
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void setRightClickCallback(WidgetCallbackFunc callback);
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void setMiddleClickCallback(WidgetCallbackFunc callback);
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void setItem(ItemPtr const& item);
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ItemPtr item() const;
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void setProgress(float progress);
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void setBackingImageAffinity(bool full, bool empty);
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void setCountPosition(TextPositioning textPositioning);
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void setCountFontMode(FontMode fontMode);
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void showDurability(bool show);
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void showCount(bool show);
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void showRarity(bool showRarity);
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void showLinkIndicator(bool showLinkIndicator);
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void indicateNew();
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void setHighlightEnabled(bool highlight);
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protected:
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virtual void renderImpl() override;
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private:
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ItemPtr m_item;
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String m_backingImage;
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bool m_drawBackingImageWhenFull;
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bool m_drawBackingImageWhenEmpty;
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bool m_showDurability;
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bool m_showCount;
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bool m_showRarity;
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bool m_showLinkIndicator;
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TextPositioning m_countPosition;
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FontMode m_countFontMode;
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Vec2I m_durabilityOffset;
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RectI m_itemDraggableArea;
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int m_fontSize;
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String m_font;
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Color m_fontColor;
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WidgetCallbackFunc m_callback;
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WidgetCallbackFunc m_rightClickCallback;
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WidgetCallbackFunc m_middleClickCallback;
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float m_progress;
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ProgressWidgetPtr m_durabilityBar;
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Animation m_newItemIndicator;
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bool m_highlightEnabled;
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Animation m_highlightAnimation;
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};
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}
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