4ae9f131f8
I did not test this
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#include "StarBlueprintItem.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarRoot.hpp"
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#include "StarPlayer.hpp"
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#include "StarAssets.hpp"
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#include "StarPlayerBlueprints.hpp"
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namespace Star {
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BlueprintItem::BlueprintItem(Json const& config, String const& directory, Json const& data)
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: Item(config, directory, data), SwingableItem(config) {
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setWindupTime(0.2f);
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setCooldownTime(0.1f);
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m_requireEdgeTrigger = true;
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m_recipe = ItemDescriptor(instanceValue("recipe"));
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m_recipeIconUnderlay = Drawable(Root::singleton().assets()->json("/blueprint.config:iconUnderlay"));
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m_inHandDrawable = {Drawable::makeImage(
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Root::singleton().assets()->json("/blueprint.config:inHandImage").toString(),
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1.0f / TilePixels,
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true,
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Vec2F())};
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setPrice(int(price() * Root::singleton().assets()->json("/items/defaultParameters.config:blueprintPriceFactor").toFloat()));
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}
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ItemPtr BlueprintItem::clone() const {
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return make_shared<BlueprintItem>(*this);
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}
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List<Drawable> BlueprintItem::drawables() const {
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return m_inHandDrawable;
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}
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void BlueprintItem::fireTriggered() {
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if (count())
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if (auto player = as<Player>(owner()))
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if (player->addBlueprint(m_recipe, true))
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setCount(count() - 1);
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}
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List<Drawable> BlueprintItem::iconDrawables() const {
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List<Drawable> result;
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result.append(m_recipeIconUnderlay);
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result.appendAll(Item::iconDrawables());
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return result;
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}
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List<Drawable> BlueprintItem::dropDrawables() const {
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return m_inHandDrawable;
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}
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}
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