osb/source/game/scripting/StarEntityLuaBindings.hpp
2024-02-25 15:46:47 +01:00

20 lines
507 B
C++

#pragma once
#include "StarLua.hpp"
#include "StarEntity.hpp"
namespace Star {
namespace LuaBindings {
LuaCallbacks makeEntityCallbacks(Entity const* entity);
namespace EntityCallbacks {
EntityId id(Entity const* entity);
LuaTable damageTeam(Entity const* entity, LuaEngine& engine);
bool isValidTarget(Entity const* entity, EntityId entityId);
Vec2F distanceToEntity(Entity const* entity, EntityId entityId);
bool entityInSight(Entity const* entity, EntityId entityId);
}
}
}