osb/source/game/scripting/StarRootLuaBindings.hpp

62 lines
2.9 KiB
C++

#pragma once
#include "StarRect.hpp"
#include "StarGameTypes.hpp"
#include "StarLua.hpp"
namespace Star {
STAR_CLASS(Root);
STAR_CLASS(Image);
namespace LuaBindings {
LuaCallbacks makeRootCallbacks();
namespace RootCallbacks {
String assetData(Root* root, String const& path);
Image assetImage(Root* root, String const& path);
Json assetJson(Root* root, String const& path);
Json makeCurrentVersionedJson(Root* root, String const& identifier, Json const& content);
Json loadVersionedJson(Root* root, Json const& versionedJson, String const& expectedIdentifier);
double evalFunction(Root* root, String const& arg1, double arg2);
double evalFunction2(Root* root, String const& arg1, double arg2, double arg3);
Vec2U imageSize(Root* root, String const& arg1);
List<Vec2I> imageSpaces(Root* root, String const& arg1, Vec2F const& arg2, float arg3, bool arg4);
RectU nonEmptyRegion(Root* root, String const& arg1);
Json npcConfig(Root* root, String const& arg1);
float projectileGravityMultiplier(Root* root, String const& arg1);
Json projectileConfig(Root* root, String const& arg1);
JsonArray recipesForItem(Root* root, String const& arg1);
JsonArray allRecipes(Root* root);
String itemType(Root* root, String const& itemName);
Json itemTags(Root* root, String const& itemName);
bool itemHasTag(Root* root, String const& itemName, String const& itemTag);
Json itemConfig(Root* root, Json const& descriptor, Maybe<float> const& level, Maybe<uint64_t> const& seed);
Json createItem(Root* root, Json const& descriptor, Maybe<float> const& level, Maybe<uint64_t> const& seed);
Json tenantConfig(Root* root, String const& tenantName);
JsonArray getMatchingTenants(Root* root, StringMap<unsigned> const& colonyTags);
Json liquidStatusEffects(Root* root, LiquidId arg1);
String generateName(Root* root, String const& rulesAsset, Maybe<uint64_t> seed);
Json questConfig(Root* root, String const& templateId);
JsonArray npcPortrait(Root* root,
String const& portraitMode,
String const& species,
String const& typeName,
float level,
Maybe<uint64_t> seed,
Maybe<JsonObject> const& parameters);
Json npcVariant(Root* root,
String const& species,
String const& typeName,
float level,
Maybe<uint64_t> seed,
Maybe<JsonObject> const& parameters);
JsonArray monsterPortrait(Root* root, String const& typeName, Maybe<JsonObject> const& parameters);
bool isTreasurePool(Root* root, String const& pool);
JsonArray createTreasure(Root* root, String const& pool, float level, Maybe<uint64_t> seed);
Maybe<String> materialMiningSound(Root* root, String const& materialName, Maybe<String> const& modName);
Maybe<String> materialFootstepSound(Root* root, String const& materialName, Maybe<String> const& modName);
}
}
}