osb/source/frontend/StarNameplatePainter.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

138 lines
5.4 KiB
C++

#include "StarNameplatePainter.hpp"
#include "StarJsonExtra.hpp"
#include "StarAssets.hpp"
#include "StarNametagEntity.hpp"
#include "StarPlayer.hpp"
#include "StarGuiContext.hpp"
namespace Star {
NameplatePainter::NameplatePainter() {
auto assets = Root::singleton().assets();
Json nametagConfig = assets->json("/interface.config:nametag");
m_showMasterNames = nametagConfig.getBool("showMasterNames");
m_opacityRate = nametagConfig.getFloat("opacityRate");
m_inspectOpacityRate = nametagConfig.queryFloat("inspectOpacityRate", m_opacityRate);
m_offset = jsonToVec2F(nametagConfig.get("offset"));
m_font = nametagConfig.queryString("font", "");
m_fontDirectives = nametagConfig.queryString("fontDirectives", "");
m_fontSize = nametagConfig.getFloat("fontSize");
m_statusFont = nametagConfig.queryString("font", m_font);
m_statusFontDirectives = nametagConfig.queryString("fontDirectives", m_fontDirectives);
m_statusFontSize = nametagConfig.queryFloat("statusFontSize", m_fontSize);
m_statusOffset = jsonToVec2F(nametagConfig.get("statusOffset"));
m_statusColor = jsonToColor(nametagConfig.get("statusColor"));
m_opacityBoost = nametagConfig.getFloat("opacityBoost");
m_nametags.setTweenFactor(nametagConfig.getFloat("tweenFactor"));
m_nametags.setMovementThreshold(nametagConfig.getFloat("movementThreshold"));
}
void NameplatePainter::update(float dt, WorldClientPtr const& world, WorldCamera const& camera, bool inspectionMode) {
m_camera = camera;
Set<EntityId> foundEntities;
for (auto const& entity : world->query<NametagEntity>(camera.worldScreenRect())) {
if ((entity->isMaster() && !m_showMasterNames) || !entity->displayNametag())
continue;
if (auto player = as<Player>(entity)) {
if (player->isTeleporting())
continue;
}
foundEntities.insert(entity->entityId());
if (!m_entitiesWithNametags.contains(entity->entityId())) {
Nametag nametag = {entity->name(), entity->statusText(), entity->nametagColor(), 1.0f, entity->entityId()};
RectF boundBox = determineBoundBox(Vec2F(), nametag);
m_nametags.addBubble(Vec2F(), boundBox, std::move(nametag));
}
}
m_nametags.filter([&foundEntities](
BubbleState<Nametag> const&, Nametag const& nametag) { return foundEntities.contains(nametag.entityId); });
m_nametags.forEach([&world, &camera, this, inspectionMode](BubbleState<Nametag>& bubbleState, Nametag& nametag) {
if (auto entity = as<NametagEntity>(world->entity(nametag.entityId))) {
bubbleState.idealDestination = camera.worldToScreen(entity->nametagOrigin()) + m_offset * camera.pixelRatio();
bubbleState.boundBox = determineBoundBox(bubbleState.idealDestination, nametag);
nametag.statusText = entity->statusText();
nametag.name = entity->name();
nametag.color = entity->nametagColor();
bool fullyOnScreen = world->geometry().rectContains(camera.worldScreenRect(), entity->position());
if (inspectionMode)
nametag.opacity = approach(1.0f, nametag.opacity, m_inspectOpacityRate);
else if (fullyOnScreen)
nametag.opacity = approach(0.0f, nametag.opacity, m_opacityRate);
else
nametag.opacity = approach(m_opacityBoost, nametag.opacity, m_opacityRate);
}
});
m_entitiesWithNametags = std::move(foundEntities);
m_nametags.update(dt);
}
void NameplatePainter::render() {
auto& context = GuiContext::singleton();
m_nametags.forEach([&context, this](BubbleState<Nametag> const& bubble, Nametag const& nametag) {
if (nametag.opacity == 0.0f)
return;
context.setFont(m_font);
context.setFontProcessingDirectives(m_fontDirectives);
context.setFontSize(m_fontSize);
auto color = Color::rgb(nametag.color);
color.setAlphaF(nametag.opacity);
context.setFontColor(color.toRgba());
context.setFontMode(FontMode::Normal);
context.renderText(nametag.name, namePosition(bubble.currentPosition));
if (nametag.statusText) {
auto statusColor = m_statusColor;
statusColor.setAlphaF(nametag.opacity);
context.setFontColor(statusColor.toRgba());
context.setFontSize(m_statusFontSize);
context.setFontProcessingDirectives(m_statusFontDirectives);
context.setFont(m_statusFont);
context.renderText(*nametag.statusText, statusPosition(bubble.currentPosition));
}
context.setDefaultFont();
context.setFontProcessingDirectives("");
});
}
TextPositioning NameplatePainter::namePosition(Vec2F bubblePosition) const {
return TextPositioning(bubblePosition, HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor);
}
TextPositioning NameplatePainter::statusPosition(Vec2F bubblePosition) const {
auto& context = GuiContext::singleton();
return TextPositioning(
bubblePosition + m_statusOffset * context.interfaceScale(),
HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor);
}
RectF NameplatePainter::determineBoundBox(Vec2F bubblePosition, Nametag const& nametag) const {
auto& context = GuiContext::singleton();
context.setFontSize(m_fontSize);
context.setFontProcessingDirectives(m_fontDirectives);
context.setFont(m_font);
RectF nametagBox = context.determineTextSize(nametag.name, namePosition(bubblePosition));
if (nametag.statusText) {
context.setFontSize(m_statusFontSize);
context.setFontProcessingDirectives(m_statusFontDirectives);
context.setFont(m_statusFont);
nametagBox.combine(context.determineTextSize(*nametag.statusText, statusPosition(bubblePosition)));
}
return nametagBox;
}
}