22 lines
586 B
C++
22 lines
586 B
C++
#include "StarCollisionBlock.hpp"
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namespace Star {
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EnumMap<TileCollisionOverride> const TileCollisionOverrideNames = {
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{TileCollisionOverride::None, "None"},
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{TileCollisionOverride::Empty, "Empty"},
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{TileCollisionOverride::Platform, "Platform"},
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{TileCollisionOverride::Block, "Block"}
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};
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EnumMap<CollisionKind> const CollisionKindNames{
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{CollisionKind::Null, "Null"},
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{CollisionKind::None, "None"},
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{CollisionKind::Platform, "Platform"},
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{CollisionKind::Dynamic, "Dynamic"},
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{CollisionKind::Slippery, "Slippery"},
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{CollisionKind::Block, "Block"}
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};
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}
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