329 lines
14 KiB
C++
329 lines
14 KiB
C++
#include "StarWorldPainter.hpp"
|
|
#include "StarAnimation.hpp"
|
|
#include "StarRoot.hpp"
|
|
#include "StarConfiguration.hpp"
|
|
#include "StarAssets.hpp"
|
|
#include "StarJsonExtra.hpp"
|
|
|
|
namespace Star {
|
|
|
|
WorldPainter::WorldPainter() {
|
|
m_assets = Root::singleton().assets();
|
|
|
|
m_camera.setScreenSize({800, 600});
|
|
m_camera.setCenterWorldPosition(Vec2F());
|
|
m_camera.setPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat());
|
|
|
|
m_highlightConfig = m_assets->json("/highlights.config");
|
|
for (auto p : m_highlightConfig.get("highlightDirectives").iterateObject())
|
|
m_highlightDirectives.set(EntityHighlightEffectTypeNames.getLeft(p.first), {p.second.getString("underlay", ""), p.second.getString("overlay", "")});
|
|
|
|
m_entityBarOffset = jsonToVec2F(m_assets->json("/rendering.config:entityBarOffset"));
|
|
m_entityBarSpacing = jsonToVec2F(m_assets->json("/rendering.config:entityBarSpacing"));
|
|
m_entityBarSize = jsonToVec2F(m_assets->json("/rendering.config:entityBarSize"));
|
|
m_entityBarIconOffset = jsonToVec2F(m_assets->json("/rendering.config:entityBarIconOffset"));
|
|
m_preloadTextureChance = m_assets->json("/rendering.config:preloadTextureChance").toFloat();
|
|
}
|
|
|
|
void WorldPainter::renderInit(RendererPtr renderer) {
|
|
m_assets = Root::singleton().assets();
|
|
|
|
m_renderer = std::move(renderer);
|
|
auto textureGroup = m_renderer->createTextureGroup(TextureGroupSize::Large);
|
|
m_textPainter = make_shared<TextPainter>(m_renderer, textureGroup);
|
|
m_tilePainter = make_shared<TilePainter>(m_renderer);
|
|
m_drawablePainter = make_shared<DrawablePainter>(m_renderer, make_shared<AssetTextureGroup>(textureGroup));
|
|
m_environmentPainter = make_shared<EnvironmentPainter>(m_renderer);
|
|
}
|
|
|
|
void WorldPainter::setCameraPosition(WorldGeometry const& geometry, Vec2F const& position) {
|
|
m_camera.setWorldGeometry(geometry);
|
|
m_camera.setCenterWorldPosition(position);
|
|
}
|
|
|
|
WorldCamera& WorldPainter::camera() {
|
|
return m_camera;
|
|
}
|
|
|
|
void WorldPainter::update(float dt) {
|
|
m_environmentPainter->update(dt);
|
|
}
|
|
|
|
void WorldPainter::render(WorldRenderData& renderData, function<bool()> lightWaiter) {
|
|
m_camera.setScreenSize(m_renderer->screenSize());
|
|
m_camera.setTargetPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat());
|
|
|
|
m_assets = Root::singleton().assets();
|
|
|
|
m_tilePainter->setup(m_camera, renderData);
|
|
|
|
// Stars, Debris Fields, Sky, and Orbiters
|
|
|
|
// Use a fixed pixel ratio for certain things.
|
|
float pixelRatioBasis = m_camera.screenSize()[1] / 1080.0f;
|
|
float starAndDebrisRatio = lerp(0.0625f, pixelRatioBasis * 2.0f, m_camera.pixelRatio());
|
|
float orbiterAndPlanetRatio = lerp(0.125f, pixelRatioBasis * 3.0f, m_camera.pixelRatio());
|
|
|
|
m_environmentPainter->renderStars(starAndDebrisRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
m_environmentPainter->renderDebrisFields(starAndDebrisRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
if (renderData.skyRenderData.type != SkyType::Atmosphereless)
|
|
m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
m_environmentPainter->renderPlanetHorizon(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
m_environmentPainter->renderSky(Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
m_environmentPainter->renderFrontOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
if (renderData.skyRenderData.type == SkyType::Atmosphereless)
|
|
m_environmentPainter->renderBackOrbiters(orbiterAndPlanetRatio, Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
|
|
|
m_renderer->flush();
|
|
|
|
bool lightMapUpdated = false;
|
|
if (lightWaiter) {
|
|
auto start = Time::monotonicMicroseconds();
|
|
lightMapUpdated = lightWaiter();
|
|
LogMap::set("client_render_world_async_light_wait", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
|
|
}
|
|
|
|
if (renderData.isFullbright) {
|
|
m_renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), { 255, 255, 255, 255 }, PixelFormat::RGB24));
|
|
m_renderer->setEffectParameter("lightMapMultiplier", 1.0f);
|
|
} else {
|
|
if (lightMapUpdated) {
|
|
adjustLighting(renderData);
|
|
m_renderer->setEffectTexture("lightMap", renderData.lightMap);
|
|
}
|
|
m_renderer->setEffectParameter("lightMapMultiplier", m_assets->json("/rendering.config:lightMapMultiplier").toFloat());
|
|
m_renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * m_camera.pixelRatio()));
|
|
m_renderer->setEffectParameter("lightMapOffset", m_camera.worldToScreen(Vec2F(renderData.lightMinPosition)));
|
|
}
|
|
|
|
// Parallax layers
|
|
|
|
auto parallaxDelta = m_camera.worldGeometry().diff(m_camera.centerWorldPosition(), m_previousCameraCenter);
|
|
if (parallaxDelta.magnitude() > 10)
|
|
m_parallaxWorldPosition = m_camera.centerWorldPosition();
|
|
else
|
|
m_parallaxWorldPosition += parallaxDelta;
|
|
m_previousCameraCenter = m_camera.centerWorldPosition();
|
|
m_parallaxWorldPosition[1] = m_camera.centerWorldPosition()[1];
|
|
|
|
if (!renderData.parallaxLayers.empty())
|
|
m_environmentPainter->renderParallaxLayers(m_parallaxWorldPosition, m_camera, renderData.parallaxLayers, renderData.skyRenderData);
|
|
|
|
// Main world layers
|
|
|
|
Map<EntityRenderLayer, List<pair<EntityHighlightEffect, List<Drawable>>>> entityDrawables;
|
|
for (auto& ed : renderData.entityDrawables) {
|
|
for (auto& p : ed.layers)
|
|
entityDrawables[p.first].append({ed.highlightEffect, std::move(p.second)});
|
|
}
|
|
|
|
auto entityDrawableIterator = entityDrawables.begin();
|
|
auto renderEntitiesUntil = [this, &entityDrawables, &entityDrawableIterator](Maybe<EntityRenderLayer> until) {
|
|
while (true) {
|
|
if (entityDrawableIterator == entityDrawables.end())
|
|
break;
|
|
if (until && entityDrawableIterator->first >= *until)
|
|
break;
|
|
for (auto& edl : entityDrawableIterator->second)
|
|
drawEntityLayer(std::move(edl.second), edl.first);
|
|
++entityDrawableIterator;
|
|
}
|
|
|
|
m_renderer->flush();
|
|
};
|
|
|
|
renderEntitiesUntil(RenderLayerBackgroundOverlay);
|
|
drawDrawableSet(renderData.backgroundOverlays);
|
|
renderEntitiesUntil(RenderLayerBackgroundTile);
|
|
m_tilePainter->renderBackground(m_camera);
|
|
renderEntitiesUntil(RenderLayerPlatform);
|
|
m_tilePainter->renderMidground(m_camera);
|
|
renderEntitiesUntil(RenderLayerBackParticle);
|
|
renderParticles(renderData, Particle::Layer::Back);
|
|
renderEntitiesUntil(RenderLayerLiquid);
|
|
m_tilePainter->renderLiquid(m_camera);
|
|
renderEntitiesUntil(RenderLayerMiddleParticle);
|
|
renderParticles(renderData, Particle::Layer::Middle);
|
|
renderEntitiesUntil(RenderLayerForegroundTile);
|
|
m_tilePainter->renderForeground(m_camera);
|
|
renderEntitiesUntil(RenderLayerForegroundOverlay);
|
|
drawDrawableSet(renderData.foregroundOverlays);
|
|
renderEntitiesUntil(RenderLayerFrontParticle);
|
|
renderParticles(renderData, Particle::Layer::Front);
|
|
renderEntitiesUntil(RenderLayerOverlay);
|
|
drawDrawableSet(renderData.nametags);
|
|
renderBars(renderData);
|
|
renderEntitiesUntil({});
|
|
|
|
auto dimLevel = round(renderData.dimLevel * 255);
|
|
if (dimLevel != 0)
|
|
m_renderer->render(renderFlatRect(RectF::withSize({}, Vec2F(m_camera.screenSize())), Vec4B(renderData.dimColor, dimLevel), 0.0f));
|
|
|
|
int64_t textureTimeout = m_assets->json("/rendering.config:textureTimeout").toInt();
|
|
m_textPainter->cleanup(textureTimeout);
|
|
m_drawablePainter->cleanup(textureTimeout);
|
|
m_environmentPainter->cleanup(textureTimeout);
|
|
m_tilePainter->cleanup();
|
|
}
|
|
|
|
void WorldPainter::adjustLighting(WorldRenderData& renderData) {
|
|
m_tilePainter->adjustLighting(renderData);
|
|
}
|
|
|
|
void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer layer) {
|
|
const int textParticleFontSize = m_assets->json("/rendering.config:textParticleFontSize").toInt();
|
|
const RectF particleRenderWindow = RectF::withSize(Vec2F(), Vec2F(m_camera.screenSize())).padded(m_assets->json("/rendering.config:particleRenderWindowPadding").toInt());
|
|
|
|
if (!renderData.particles)
|
|
return;
|
|
|
|
for (Particle const& particle : *renderData.particles) {
|
|
if (layer != particle.layer)
|
|
continue;
|
|
|
|
Vec2F position = m_camera.worldToScreen(particle.position);
|
|
|
|
if (!particleRenderWindow.contains(position))
|
|
continue;
|
|
|
|
Vec2F size = Vec2F::filled(particle.size * m_camera.pixelRatio());
|
|
|
|
if (particle.type == Particle::Type::Ember) {
|
|
m_renderer->immediatePrimitives().emplace_back(std::in_place_type_t<RenderQuad>(),
|
|
RectF(position - size / 2, position + size / 2),
|
|
particle.color.toRgba(),
|
|
particle.fullbright ? 0.0f : 1.0f);
|
|
|
|
} else if (particle.type == Particle::Type::Streak) {
|
|
// Draw a rotated quad streaking in the direction the particle is coming from.
|
|
// Sadly this looks awful.
|
|
Vec2F dir = particle.velocity.normalized();
|
|
Vec2F sideHalf = dir.rot90() * m_camera.pixelRatio() * particle.size / 2;
|
|
float length = particle.length * m_camera.pixelRatio();
|
|
Vec4B color = particle.color.toRgba();
|
|
float lightMapMultiplier = particle.fullbright ? 0.0f : 1.0f;
|
|
m_renderer->immediatePrimitives().emplace_back(std::in_place_type_t<RenderQuad>(),
|
|
position - sideHalf,
|
|
position + sideHalf,
|
|
position - dir * length + sideHalf,
|
|
position - dir * length - sideHalf,
|
|
color, lightMapMultiplier);
|
|
|
|
} else if (particle.type == Particle::Type::Textured || particle.type == Particle::Type::Animated) {
|
|
Drawable drawable;
|
|
if (particle.type == Particle::Type::Textured)
|
|
drawable = Drawable::makeImage(particle.image, 1.0f / TilePixels, true, Vec2F(0, 0));
|
|
else
|
|
drawable = particle.animation->drawable(1.0f / TilePixels);
|
|
|
|
if (particle.flip && particle.flippable)
|
|
drawable.scale(Vec2F(-1, 1));
|
|
if (drawable.isImage())
|
|
drawable.imagePart().addDirectivesGroup(particle.directives, true);
|
|
drawable.fullbright = particle.fullbright;
|
|
drawable.color = particle.color;
|
|
drawable.rotate(particle.rotation);
|
|
drawable.scale(particle.size);
|
|
drawable.translate(particle.position);
|
|
drawDrawable(std::move(drawable));
|
|
|
|
} else if (particle.type == Particle::Type::Text) {
|
|
Vec2F position = m_camera.worldToScreen(particle.position);
|
|
int size = min(128.0f, round((float)textParticleFontSize * m_camera.pixelRatio() * particle.size));
|
|
if (size > 0) {
|
|
m_textPainter->setFontSize(size);
|
|
m_textPainter->setFontColor(particle.color.toRgba());
|
|
m_textPainter->setProcessingDirectives("");
|
|
m_textPainter->setFont("");
|
|
m_textPainter->renderText(particle.string, {position, HorizontalAnchor::HMidAnchor, VerticalAnchor::VMidAnchor});
|
|
}
|
|
}
|
|
}
|
|
|
|
m_renderer->flush();
|
|
}
|
|
|
|
void WorldPainter::renderBars(WorldRenderData& renderData) {
|
|
auto offset = m_entityBarOffset;
|
|
for (auto const& bar : renderData.overheadBars) {
|
|
auto position = bar.entityPosition + offset;
|
|
offset += m_entityBarSpacing;
|
|
if (bar.icon) {
|
|
auto iconDrawPosition = position - (m_entityBarSize / 2).round() + m_entityBarIconOffset;
|
|
drawDrawable(Drawable::makeImage(*bar.icon, 1.0f / TilePixels, true, iconDrawPosition));
|
|
}
|
|
|
|
if (!bar.detailOnly) {
|
|
auto fullBar = RectF({}, {m_entityBarSize.x() * bar.percentage, m_entityBarSize.y()});
|
|
auto emptyBar = RectF({m_entityBarSize.x() * bar.percentage, 0.0f}, m_entityBarSize);
|
|
auto fullColor = bar.color;
|
|
auto emptyColor = Color::Black;
|
|
|
|
drawDrawable(Drawable::makePoly(PolyF(emptyBar), emptyColor, position));
|
|
drawDrawable(Drawable::makePoly(PolyF(fullBar), fullColor, position));
|
|
}
|
|
}
|
|
|
|
m_renderer->flush();
|
|
}
|
|
|
|
void WorldPainter::drawEntityLayer(List<Drawable> drawables, EntityHighlightEffect highlightEffect) {
|
|
highlightEffect.level *= m_highlightConfig.getFloat("maxHighlightLevel", 1.0);
|
|
if (m_highlightDirectives.contains(highlightEffect.type) && highlightEffect.level > 0) {
|
|
// first pass, draw underlay
|
|
auto underlayDirectives = m_highlightDirectives[highlightEffect.type].first;
|
|
if (!underlayDirectives.empty()) {
|
|
for (auto& d : drawables) {
|
|
if (d.isImage()) {
|
|
auto underlayDrawable = Drawable(d);
|
|
underlayDrawable.fullbright = true;
|
|
underlayDrawable.color = Color::rgbaf(1, 1, 1, highlightEffect.level);
|
|
underlayDrawable.imagePart().addDirectives(underlayDirectives, true);
|
|
drawDrawable(std::move(underlayDrawable));
|
|
}
|
|
}
|
|
}
|
|
|
|
// second pass, draw main drawables and overlays
|
|
auto overlayDirectives = m_highlightDirectives[highlightEffect.type].second;
|
|
for (auto& d : drawables) {
|
|
drawDrawable(d);
|
|
if (!overlayDirectives.empty() && d.isImage()) {
|
|
auto overlayDrawable = Drawable(d);
|
|
overlayDrawable.fullbright = true;
|
|
overlayDrawable.color = Color::rgbaf(1, 1, 1, highlightEffect.level);
|
|
overlayDrawable.imagePart().addDirectives(overlayDirectives, true);
|
|
drawDrawable(std::move(overlayDrawable));
|
|
}
|
|
}
|
|
} else {
|
|
for (auto& d : drawables)
|
|
drawDrawable(std::move(d));
|
|
}
|
|
}
|
|
|
|
void WorldPainter::drawDrawable(Drawable drawable) {
|
|
drawable.position = m_camera.worldToScreen(drawable.position);
|
|
drawable.scale(m_camera.pixelRatio() * TilePixels, drawable.position);
|
|
|
|
if (drawable.isLine())
|
|
drawable.linePart().width *= m_camera.pixelRatio();
|
|
|
|
// draw the drawable if it's on screen
|
|
// if it's not on screen, there's a random chance to pre-load
|
|
// pre-load is not done on every tick because it's expensive to look up images with long paths
|
|
if (RectF::withSize(Vec2F(), Vec2F(m_camera.screenSize())).intersects(drawable.boundBox(false)))
|
|
m_drawablePainter->drawDrawable(drawable);
|
|
else if (drawable.isImage() && Random::randf() < m_preloadTextureChance)
|
|
m_assets->tryImage(drawable.imagePart().image);
|
|
}
|
|
|
|
void WorldPainter::drawDrawableSet(List<Drawable>& drawables) {
|
|
for (Drawable& drawable : drawables)
|
|
drawDrawable(std::move(drawable));
|
|
|
|
m_renderer->flush();
|
|
}
|
|
|
|
}
|