6832c10ed5
some unrelated directives thing too
41 lines
1.4 KiB
GLSL
41 lines
1.4 KiB
GLSL
#version 110
|
|
|
|
uniform vec2 textureSize0;
|
|
uniform vec2 textureSize1;
|
|
uniform vec2 textureSize2;
|
|
uniform vec2 textureSize3;
|
|
uniform vec2 screenSize;
|
|
uniform mat3 vertexTransform;
|
|
uniform vec2 lightMapSize;
|
|
uniform vec2 lightMapScale;
|
|
uniform vec2 lightMapOffset;
|
|
|
|
attribute vec2 vertexPosition;
|
|
attribute vec2 vertexTextureCoordinate;
|
|
attribute float vertexTextureIndex;
|
|
attribute vec4 vertexColor;
|
|
attribute float vertexParam1;
|
|
|
|
varying vec2 fragmentTextureCoordinate;
|
|
varying float fragmentTextureIndex;
|
|
varying vec4 fragmentColor;
|
|
varying float fragmentLightMapMultiplier;
|
|
varying vec2 fragmentLightMapCoordinate;
|
|
|
|
void main() {
|
|
vec2 screenPosition = (vertexTransform * vec3(vertexPosition, 1.0)).xy;
|
|
fragmentLightMapMultiplier = vertexParam1;
|
|
fragmentLightMapCoordinate = (screenPosition / lightMapScale) - lightMapOffset * lightMapSize / screenSize;
|
|
if (vertexTextureIndex > 2.9) {
|
|
fragmentTextureCoordinate = vertexTextureCoordinate / textureSize3;
|
|
} else if (vertexTextureIndex > 1.9) {
|
|
fragmentTextureCoordinate = vertexTextureCoordinate / textureSize2;
|
|
} else if (vertexTextureIndex > 0.9) {
|
|
fragmentTextureCoordinate = vertexTextureCoordinate / textureSize1;
|
|
} else {
|
|
fragmentTextureCoordinate = vertexTextureCoordinate / textureSize0;
|
|
}
|
|
fragmentTextureIndex = vertexTextureIndex;
|
|
fragmentColor = vertexColor;
|
|
gl_Position = vec4(screenPosition / screenSize * 2.0 - 1.0, 0.0, 1.0);
|
|
} |