osb/source/core/StarInputEvent.hpp
Kae ac7577b4df Rename Keypad enums
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-09-02 22:17:26 +10:00

321 lines
4.3 KiB
C++

#pragma once
#include "StarString.hpp"
#include "StarBiMap.hpp"
#include "StarVariant.hpp"
#include "StarVector.hpp"
namespace Star {
enum class Key : uint16_t {
Backspace,
Tab,
Clear,
Return,
Escape,
Space,
Exclaim,
QuotedBL,
Hash,
Dollar,
Ampersand,
Quote,
LeftParen,
RightParen,
Asterisk,
Plus,
Comma,
Minus,
Period,
Slash,
Zero,
One,
Two,
Three,
Four,
Five,
Six,
Seven,
Eight,
Nine,
Colon,
Semicolon,
Less,
Equals,
Greater,
Question,
At,
LeftBracket,
Backslash,
RightBracket,
Caret,
Underscore,
Backquote,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Delete,
Keypad0,
Keypad1,
Keypad2,
Keypad3,
Keypad4,
Keypad5,
Keypad6,
Keypad7,
Keypad8,
Keypad9,
KeypadPeriod,
KeypadDivide,
KeypadMultiply,
KeypadMinus,
KeypadPlus,
KeypadEnter,
KeypadEquals,
Up,
Down,
Right,
Left,
Insert,
Home,
End,
PageUp,
PageDown,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
NumLock,
CapsLock,
ScrollLock,
RShift,
LShift,
RCtrl,
LCtrl,
RAlt,
LAlt,
RGui,
LGui,
AltGr,
Compose,
Help,
PrintScreen,
SysReq,
Pause,
Menu,
Power,
// can't have this where I want because canvases
// pass keycodes to Lua as a numeric code >:[
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24
};
extern EnumMap<Key> const KeyNames;
enum class KeyMod : uint16_t {
NoMod = 0x0000,
LShift = 0x0001,
RShift = 0x0002,
LCtrl = 0x0040,
RCtrl = 0x0080,
LAlt = 0x0100,
RAlt = 0x0200,
LGui = 0x0400,
RGui = 0x0800,
Num = 0x1000,
Caps = 0x2000,
AltGr = 0x4000,
Scroll = 0x8000
};
extern EnumMap<KeyMod> const KeyModNames;
KeyMod operator|(KeyMod a, KeyMod b);
KeyMod operator&(KeyMod a, KeyMod b);
KeyMod operator~(KeyMod a);
KeyMod& operator|=(KeyMod& a, KeyMod b);
KeyMod& operator&=(KeyMod& a, KeyMod b);
enum class MouseButton : uint8_t {
Left,
Middle,
Right,
FourthButton,
FifthButton
};
extern EnumMap<MouseButton> const MouseButtonNames;
enum class MouseWheel : uint8_t {
Up,
Down
};
extern EnumMap<MouseWheel> const MouseWheelNames;
typedef uint32_t ControllerId;
enum class ControllerAxis : uint8_t {
LeftX,
LeftY,
RightX,
RightY,
TriggerLeft,
TriggerRight,
Invalid = 255
};
extern EnumMap<ControllerAxis> const ControllerAxisNames;
enum class ControllerButton : uint8_t {
A,
B,
X,
Y,
Back,
Guide,
Start,
LeftStick,
RightStick,
LeftShoulder,
RightShoulder,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Misc1,
Paddle1,
Paddle2,
Paddle3,
Paddle4,
Touchpad,
Invalid = 255
};
extern EnumMap<ControllerButton> const ControllerButtonNames;
struct KeyDownEvent {
Key key;
KeyMod mods;
};
struct KeyUpEvent {
Key key;
};
struct TextInputEvent {
String text;
};
struct MouseMoveEvent {
Vec2I mouseMove;
Vec2I mousePosition;
};
struct MouseButtonDownEvent {
MouseButton mouseButton;
Vec2I mousePosition;
};
struct MouseButtonUpEvent {
MouseButton mouseButton;
Vec2I mousePosition;
};
struct MouseWheelEvent {
MouseWheel mouseWheel;
Vec2I mousePosition;
};
struct ControllerAxisEvent {
ControllerId controller;
ControllerAxis controllerAxis;
float controllerAxisValue;
};
struct ControllerButtonDownEvent {
ControllerId controller;
ControllerButton controllerButton;
};
struct ControllerButtonUpEvent {
ControllerId controller;
ControllerButton controllerButton;
};
typedef Variant<
KeyDownEvent,
KeyUpEvent,
TextInputEvent,
MouseMoveEvent,
MouseButtonDownEvent,
MouseButtonUpEvent,
MouseWheelEvent,
ControllerAxisEvent,
ControllerButtonDownEvent,
ControllerButtonUpEvent>
InputEvent;
inline KeyMod operator|(KeyMod a, KeyMod b) {
return (KeyMod)((uint16_t)a | (uint16_t)b);
}
inline KeyMod operator&(KeyMod a, KeyMod b) {
return (KeyMod)((uint16_t)a & (uint16_t)b);
}
inline KeyMod operator~(KeyMod a) {
return (KeyMod) ~(uint16_t)a;
}
inline KeyMod& operator|=(KeyMod& a, KeyMod b) {
uint16_t a_cast = (uint16_t)a;
a_cast |= (uint16_t)b;
a = (KeyMod)a_cast;
return a;
}
inline KeyMod& operator&=(KeyMod& a, KeyMod b) {
uint16_t a_cast = (uint16_t)a;
a_cast &= (uint16_t)b;
a = (KeyMod)a_cast;
return a;
}
}