63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
#pragma once
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#include "StarGameTimers.hpp"
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#include "StarPane.hpp"
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#include "StarAiTypes.hpp"
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#include "StarRadioMessageDatabase.hpp"
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namespace Star {
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STAR_CLASS(LabelWidget);
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STAR_CLASS(ImageWidget);
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STAR_CLASS(AudioInstance);
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class RadioMessagePopup : public Pane {
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public:
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RadioMessagePopup();
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void update(float dt) override;
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void dismissed() override;
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bool messageActive();
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void setMessage(RadioMessage message);
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void setChatHeight(int chatHeight);
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void interrupt();
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private:
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enum PopupStage { AnimateIn, ScrollText, Persist, AnimateOut, Hidden };
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void updateAnchorOffset();
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void nextPopupStage();
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void enterStage(PopupStage newStage);
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PopupStage m_popupStage;
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GameTimer m_stageTimer;
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LabelWidgetPtr m_messageLabel;
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ImageWidgetPtr m_portraitImage;
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RadioMessage m_message;
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String m_backgroundImage;
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float m_animateInTime;
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String m_animateInImage;
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int m_animateInFrames;
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float m_animateOutTime;
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String m_animateOutImage;
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int m_animateOutFrames;
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Vec2I m_chatOffset;
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Vec2I m_chatStartPosition;
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Vec2I m_chatEndPosition;
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float m_slideTimer;
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float m_slideTime;
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AudioInstancePtr m_chatterSound;
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};
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}
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