osb/source/game/StarCelestialGraphics.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

289 lines
13 KiB
C++

#include "StarCelestialGraphics.hpp"
#include "StarJsonExtra.hpp"
#include "StarLexicalCast.hpp"
#include "StarFormat.hpp"
#include "StarImageProcessing.hpp"
#include "StarCelestialDatabase.hpp"
#include "StarParallax.hpp"
#include "StarRoot.hpp"
#include "StarBiomeDatabase.hpp"
#include "StarTerrainDatabase.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarAssets.hpp"
namespace Star {
List<pair<String, float>> CelestialGraphics::drawSystemPlanetaryObject(CelestialParameters const& parameters) {
return {{parameters.getParameter("smallImage").toString(), parameters.getParameter("smallImageScale").toFloat()}};
}
List<pair<String, float>> CelestialGraphics::drawSystemCentralBody(CelestialParameters const& parameters) {
return {{parameters.getParameter("image").toString(), parameters.getParameter("imageScale").toFloat()}};
}
List<pair<String, float>> CelestialGraphics::drawWorld(
CelestialParameters const& celestialParameters, Maybe<CelestialParameters> const& overrideShadowParameters) {
auto& root = Root::singleton();
auto assets = root.assets();
auto liquidsDatabase = root.liquidsDatabase();
CelestialParameters shadowParameters = overrideShadowParameters.value(celestialParameters);
String type = celestialParameters.getParameter("worldType").toString();
List<pair<String, float>> layers;
if (type == "Terrestrial") {
auto terrestrialParameters = as<TerrestrialWorldParameters>(celestialParameters.visitableParameters());
if (!terrestrialParameters)
return {};
auto gfxConfig = jsonMerge(assets->json("/celestial.config:terrestrialGraphics").get("default"),
assets->json("/celestial.config:terrestrialGraphics").get(terrestrialParameters->typeName, JsonObject()));
auto liquidImages = gfxConfig.getString("liquidImages", "");
auto baseImages = gfxConfig.getString("baseImages", "");
auto shadowImages = gfxConfig.getString("shadowImages", "");
auto baseCount = gfxConfig.getInt("baseCount", 0);
auto dynamicsImages = gfxConfig.getString("dynamicsImages", "");
float imageScale = celestialParameters.getParameter("imageScale", 1.0f).toFloat();
// If the planet has water, then draw the corresponding water image as the
// base layer, otherwise use the bottom most mask image.
if (terrestrialParameters->primarySurfaceLiquid != EmptyLiquidId && !liquidImages.empty()) {
String liquidBaseImage = liquidImages.replace("<liquid>", liquidsDatabase->liquidName(terrestrialParameters->primarySurfaceLiquid));
layers.append({std::move(liquidBaseImage), imageScale});
} else {
if (baseCount > 0) {
String baseLayer = strf("{}?hueshift={}", baseImages.replace("<biome>",
terrestrialParameters->primaryBiome).replace("<num>", toString(baseCount)), terrestrialParameters->hueShift);
layers.append({std::move(baseLayer), imageScale});
}
}
// Then draw all the biome layers
for (int i = 0; i < baseCount; ++i) {
String baseImage = baseImages.replace("<num>", toString(baseCount - i));
String hueShiftString, dynamicMaskString;
if (!dynamicsImages.empty())
dynamicMaskString = "?addmask=" + dynamicsImages.replace("<num>", toString(celestialParameters.randomizeParameterRange(gfxConfig.getArray("dynamicsRange"), i).toInt()));
if (terrestrialParameters->hueShift != 0)
hueShiftString = strf("?hueshift={}", terrestrialParameters->hueShift);
String layer = baseImage + hueShiftString + dynamicMaskString;
layers.append({std::move(layer), imageScale});
}
if (!shadowImages.empty()) {
String shadow = shadowImages.replace("<num>", toString(shadowParameters.randomizeParameterRange(gfxConfig.getArray("shadowNumber")).toInt()));
layers.append({std::move(shadow), imageScale});
}
} else if (type == "Asteroids") {
String maskImages = celestialParameters.getParameter("maskImages").toString();
int maskCount = celestialParameters.getParameter("masks").toInt();
String dynamicsImages = celestialParameters.getParameter("dynamicsImages").toString();
float imageScale = celestialParameters.getParameter("imageScale", 1.0f).toFloat();
for (int i = 0; i < maskCount; ++i) {
String biomeMaskBase = maskImages.replace("<num>", toString(maskCount - i));
String dynamicMask = dynamicsImages.replace("<num>", toString(celestialParameters.randomizeParameterRange("dynamicsRange", i).toInt()));
String layer = strf("{}?addmask={}", biomeMaskBase, dynamicMask);
layers.append({std::move(layer), imageScale});
}
} else if (type == "FloatingDungeon") {
String image = celestialParameters.getParameter("image").toString();
float imageScale = celestialParameters.getParameter("imageScale", 1.0f).toFloat();
layers.append({std::move(image), imageScale});
if (!celestialParameters.getParameter("dynamicsImages").toString().empty()) {
String dynamicsImages = celestialParameters.getParameter("dynamicsImages", "").toString();
String dynamicsImage = dynamicsImages.replace("<num>", toString(celestialParameters.randomizeParameterRange("dynamicsRange").toInt()));
layers.append({std::move(dynamicsImage), imageScale});
}
} else if (type == "GasGiant") {
auto gfxConfig = assets->json("/celestial.config:gasGiantGraphics");
auto baseImage = gfxConfig.getString("baseImage", "");
auto shadowImages = gfxConfig.getString("shadowImages", "");
auto dynamicsImages = gfxConfig.getString("dynamicsImages", "");
auto overlayImages = gfxConfig.getString("overlayImages", "");
auto overlayCount = gfxConfig.getInt("overlayCount", 0);
float imageScale = celestialParameters.getParameter("imageScale", 1.0f).toFloat();
float hueShift = celestialParameters.randomizeParameterRange(gfxConfig.getArray("primaryHueShiftRange")).toFloat();
if (!baseImage.empty())
layers.append({strf("{}?hueshift={}", baseImage, hueShift), imageScale});
if (!overlayImages.empty()) {
for (int i = 0; i < overlayCount; ++i) {
hueShift += celestialParameters.randomizeParameterRange(gfxConfig.getArray("hueShiftOffsetRange")).toFloat();
String maskImage = dynamicsImages.replace("<num>", toString(celestialParameters.randomizeParameterRange(gfxConfig.getArray("dynamicsRange"), i).toInt()));
String overlayImage = overlayImages.replace("<num>", toString(i));
layers.append({strf("{}?hueshift={}?addmask={}", overlayImage, hueShift, maskImage), imageScale});
}
}
if (!shadowImages.empty()) {
String shadow = shadowImages.replace("<num>", toString(shadowParameters.randomizeParameterRange(gfxConfig.getArray("shadowNumber")).toInt()));
layers.append({std::move(shadow), imageScale});
}
}
return layers;
}
List<pair<String, String>> CelestialGraphics::worldHorizonImages(CelestialParameters const& celestialParameters) {
auto& root = Root::singleton();
auto assets = root.assets();
auto liquidsDatabase = root.liquidsDatabase();
auto getLR = [](String const& base) -> pair<String, String> {
return pair<String, String>(base.replace("<selector>", "l"), base.replace("<selector>", "r"));
};
String type = celestialParameters.getParameter("worldType").toString();
List<pair<String, String>> res;
if (type == "Terrestrial") {
auto terrestrialParameters = as<TerrestrialWorldParameters>(celestialParameters.visitableParameters());
if (!terrestrialParameters)
return {};
auto gfxConfig = jsonMerge(assets->json("/celestial.config:terrestrialHorizonGraphics").get("default"),
assets->json("/celestial.config:terrestrialHorizonGraphics").get(terrestrialParameters->typeName, JsonObject()));
String baseImages = gfxConfig.getString("baseImages");
String atmoTextures = gfxConfig.getString("atmosphereTextures");
String shadowTextures = gfxConfig.getString("shadowTextures");
String maskTextures = gfxConfig.getString("maskTextures");
String liquidTextures = gfxConfig.getString("liquidTextures");
auto numMasks = jsonToVec2I(gfxConfig.get("maskRange"));
auto maskPerPlanetRange = jsonToVec2I(gfxConfig.get("maskPerPlanetRange"));
auto biomeHueShift = "?" + imageOperationToString(HueShiftImageOperation::hueShiftDegrees(terrestrialParameters->hueShift));
if (terrestrialParameters->primarySurfaceLiquid != EmptyLiquidId) {
auto seed = celestialParameters.seed();
RandomSource rand(seed);
int numPlanetMasks = rand.randInt(maskPerPlanetRange[0], maskPerPlanetRange[1]);
List<int> masks;
for (int i = 0; i < numPlanetMasks; ++i)
masks.append(rand.randInt(numMasks[0], numMasks[1]));
String liquidBase = liquidTextures.replace("<liquid>", liquidsDatabase->liquidName(terrestrialParameters->primarySurfaceLiquid));
res.append(getLR(liquidBase));
StringList planetMaskListL;
StringList planetMaskListR;
for (auto m : masks) {
String base = maskTextures.replace("<mask>", toString(m));
auto lr = getLR(base);
planetMaskListL.append(lr.first);
planetMaskListR.append(lr.second);
}
String leftMask, rightMask;
if (!planetMaskListL.empty())
leftMask = "?" + imageOperationToString(AlphaMaskImageOperation{AlphaMaskImageOperation::Additive, planetMaskListL, {0, 0}});
if (!planetMaskListR.empty())
rightMask = "?" + imageOperationToString(AlphaMaskImageOperation{AlphaMaskImageOperation::Additive, planetMaskListR, {0, 0}});
auto toAppend = getLR(baseImages + biomeHueShift);
res.append({toAppend.first + leftMask, toAppend.second + rightMask});
} else {
res.append(getLR(baseImages + biomeHueShift));
}
if (celestialParameters.getParameter("atmosphere", true).toBool())
res.append(getLR(atmoTextures));
res.append(getLR(shadowTextures));
} else if (type == "Asteroids") {
res.append(getLR(assets->json("/celestial.config:asteroidsHorizons").toString()));
} else if (type == "FloatingDungeon") {
auto dungeonParameters = as<FloatingDungeonWorldParameters>(celestialParameters.visitableParameters());
auto dungeonHorizons = assets->json("/celestial.config:floatingDungeonHorizons");
if (dungeonHorizons.contains(dungeonParameters->primaryDungeon))
res.append(getLR(dungeonHorizons.get(dungeonParameters->primaryDungeon).toString()));
}
return res;
}
int CelestialGraphics::worldRadialPosition(CelestialParameters const& parameters) {
if (parameters.coordinate().isPlanetaryBody())
return staticRandomU32(parameters.seed(), "RadialNumber") % planetRadialPositions();
if (parameters.coordinate().isSatelliteBody())
return staticRandomU32(parameters.seed(), "RadialNumber") % satelliteRadialPositions();
return 0;
}
int CelestialGraphics::planetRadialPositions() {
return Root::singleton().assets()->json("/celestial.config:planetRadialSlots").toInt();
}
int CelestialGraphics::satelliteRadialPositions() {
return Root::singleton().assets()->json("/celestial.config:satelliteRadialSlots").toInt();
}
List<pair<String, float>> CelestialGraphics::drawSystemTwinkle(CelestialDatabasePtr celestialDatabase, CelestialCoordinate const& system, double time) {
auto parameters = celestialDatabase->parameters(system);
if (!parameters)
return {};
auto assets = Root::singleton().assets();
int twinkleFrameCount = assets->json("/celestial.config:twinkleFrames").toInt();
float twinkleScale = assets->json("/celestial.config:twinkleScale").toFloat();
String twinkleFrameset = parameters->getParameter("twinkleFrames").toString();
float twinkleTime = parameters->randomizeParameterRange("twinkleTime").toFloat();
String twinkleBackground = parameters->getParameter("twinkleBackground").toString();
String twinkleFrame = strf("{}:{}", twinkleFrameset, (int)(std::fmod<double>(time / twinkleTime, 1.0f) * twinkleFrameCount));
return {{std::move(twinkleBackground), 1.0f}, {std::move(twinkleFrame), twinkleScale}};
}
List<pair<String, float>> CelestialGraphics::drawSystemPlanetaryObject(CelestialDatabasePtr celestialDatabase, CelestialCoordinate const& coordinate) {
if (auto params = celestialDatabase->parameters(coordinate))
return drawSystemPlanetaryObject(params.take());
return {};
}
List<pair<String, float>> CelestialGraphics::drawSystemCentralBody(CelestialDatabasePtr celestialDatabase, CelestialCoordinate const& coordinate) {
if (auto params = celestialDatabase->parameters(coordinate))
return drawSystemCentralBody(params.take());
return {};
}
List<pair<String, float>> CelestialGraphics::drawWorld(CelestialDatabasePtr celestialDatabase, CelestialCoordinate const& coordinate) {
auto params = celestialDatabase->parameters(coordinate);
if (!params)
return {};
if (coordinate.isSatelliteBody())
return drawWorld(params.take(), celestialDatabase->parameters(coordinate.parent()));
else
return drawWorld(params.take());
}
List<pair<String, String>> CelestialGraphics::worldHorizonImages(CelestialDatabasePtr celestialDatabase, CelestialCoordinate const& coordinate) {
if (auto params = celestialDatabase->parameters(coordinate))
return worldHorizonImages(params.take());
return {};
}
int CelestialGraphics::worldRadialPosition(CelestialDatabasePtr celestialDatabase, CelestialCoordinate const& coordinate) {
if (auto params = celestialDatabase->parameters(coordinate))
return worldRadialPosition(params.take());
return 0;
}
}