bd783d3195
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef STAR_FONT_TEXTURE_GROUP_HPP
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#define STAR_FONT_TEXTURE_GROUP_HPP
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#include "StarColor.hpp"
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#include "StarFont.hpp"
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#include "StarRenderer.hpp"
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namespace Star {
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STAR_CLASS(FontTextureGroup);
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class FontTextureGroup {
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public:
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typedef tuple<String::Char, unsigned, String> GlyphDescriptor;
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struct GlyphTexture {
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TexturePtr texture;
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int64_t time;
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Vec2F processingOffset;
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};
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FontTextureGroup(FontPtr font, TextureGroupPtr textureGroup);
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const GlyphTexture& glyphTexture(String::Char, unsigned fontSize, String const& processingDirectives);
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TexturePtr glyphTexturePtr(String::Char, unsigned fontSize);
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TexturePtr glyphTexturePtr(String::Char, unsigned fontSize, String const& processingDirectives);
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unsigned glyphWidth(String::Char c, unsigned fontSize);
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// Removes glyphs that haven't been used in more than the given time in
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// milliseconds
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void cleanup(int64_t timeout);
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private:
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FontPtr m_font;
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TextureGroupPtr m_textureGroup;
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HashMap<GlyphDescriptor, GlyphTexture> m_glyphs;
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};
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}
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#endif
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