4b0bc220e4
Context-specific (like per-world) timescales can also be added later
188 lines
6.5 KiB
C++
188 lines
6.5 KiB
C++
#include "StarFarmableObject.hpp"
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#include "StarLexicalCast.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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#include "StarRandom.hpp"
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#include "StarPlantDatabase.hpp"
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#include "StarPlant.hpp"
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#include "StarWorldServer.hpp"
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#include "StarTreasure.hpp"
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#include "StarItemDrop.hpp"
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#include "StarLogging.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarMaterialDatabase.hpp"
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namespace Star {
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FarmableObject::FarmableObject(ObjectConfigConstPtr config, Json const& parameters) : Object(config, parameters) {
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m_stages = configValue("stages", JsonArray({JsonObject()})).toArray();
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m_stage = configValue("startingStage", 0).toInt();
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m_stageAlt = -1;
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m_stageEnterTime = 0.0;
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m_nextStageTime = 0.0;
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m_finalStage = false;
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auto assets = Root::singleton().assets();
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m_minImmersion = configValue("minImmersion", 0).toFloat();
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m_maxImmersion = configValue("maxImmersion", 2).toFloat();
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m_immersion = SlidingWindow(assets->json("/farming.config:immersionWindow").toFloat(),
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assets->json("/farming.config:immersionResolution").toUInt(), (m_minImmersion + m_maxImmersion) / 2);
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m_consumeSoilMoisture = configValue("consumeSoilMoisture", true).toBool();
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}
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void FarmableObject::update(float dt, uint64_t currentStep) {
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Object::update(dt, currentStep);
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if (isMaster()) {
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if (m_nextStageTime == 0) {
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m_nextStageTime = world()->epochTime();
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enterStage(m_stage);
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}
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while (!m_finalStage && world()->epochTime() >= m_nextStageTime)
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enterStage(m_stage + 1);
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// update immersion and check whether farmable should break
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m_immersion.update(bind(&Object::liquidFillLevel, this));
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if (m_immersion.average() > m_maxImmersion || m_immersion.average() < m_minImmersion)
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breakObject(false);
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}
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}
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bool FarmableObject::damageTiles(List<Vec2I> const& position, Vec2F const& sourcePosition, TileDamage const& tileDamage) {
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if ((tileDamage.type != TileDamageType::Beamish && tileDamage.type != TileDamageType::Blockish && tileDamage.type != TileDamageType::Plantish) || !harvest())
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return Object::damageTiles(position, sourcePosition, tileDamage);
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return false;
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}
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InteractAction FarmableObject::interact(InteractRequest const&) {
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harvest();
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return {};
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}
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bool FarmableObject::harvest() {
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if (isMaster() && m_stages.get(m_stage).contains("harvestPool")) {
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for (auto const& treasureItem : Root::singleton().treasureDatabase()->createTreasure(m_stages.get(m_stage).getString("harvestPool"), world()->threatLevel()))
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world()->addEntity(ItemDrop::createRandomizedDrop(treasureItem, position()));
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if (m_stages.get(m_stage).contains("resetToStage")) {
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m_nextStageTime = world()->epochTime();
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enterStage(m_stages.get(m_stage).getInt("resetToStage"));
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} else
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breakObject(true);
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return true;
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}
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return false;
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}
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int FarmableObject::stage() const {
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return m_stage;
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}
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void FarmableObject::enterStage(int newStage) {
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newStage = clamp<int>(newStage, 0, m_stages.size() - 1);
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// attempt to consume water from the soil if needed
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if (m_consumeSoilMoisture && newStage > m_stage) {
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if (auto orientation = currentOrientation()) {
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auto assets = Root::singleton().assets();
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auto materialDatabase = Root::singleton().materialDatabase();
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auto wetToDryMods = assets->json("/farming.config:wetToDryMods");
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// try to transform all anchor spaces, back out and reset stage time if
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// they're not wet
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for (auto anchor : orientation->anchors) {
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auto pos = tilePosition() + anchor.position;
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if (auto newMod = wetToDryMods.optString(materialDatabase->modName(world()->mod(pos, anchor.layer)))) {
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world()->modifyTile(pos, PlaceMod{anchor.layer, materialDatabase->modId(*newMod), MaterialHue()}, true);
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} else {
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Vec2F durationRange = jsonToVec2F(m_stages.get(m_stage).get("duration", JsonArray({0, 0})));
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m_nextStageTime = world()->epochTime() + Random::randf(durationRange[0], durationRange[1]);
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return;
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}
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}
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}
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}
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// TODO: remove this hacky tree stuff and make plants handle it
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if (m_stages.get(newStage).getBool("tree", false)) {
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String stemName = configValue("stemName").toString();
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float stemHueShift = configValue("stemHueShift", 0).toFloat();
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String foliageName = configValue("foliageName", "").toString();
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float foliageHueShift = configValue("foliageHueShift", 0).toFloat();
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Vec2I position = tilePosition();
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TreeVariant tv;
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auto plantDatabase = Root::singleton().plantDatabase();
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if (!foliageName.empty())
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tv = plantDatabase->buildTreeVariant(stemName, stemHueShift, foliageName, foliageHueShift);
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else
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tv = plantDatabase->buildTreeVariant(stemName, stemHueShift);
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auto plant = plantDatabase->createPlant(tv, Random::randi64());
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plant->setTilePosition(position);
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if (anySpacesOccupied(plant->spaces()) || !allSpacesOccupied(plant->roots())) {
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newStage = 0;
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} else {
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world()->timer(2, [plant](World* world) {
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world->addEntity(plant);
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});
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m_finalStage = true;
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breakObject(true);
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return;
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}
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}
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if (newStage == (int)m_stages.size() - 1) {
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m_finalStage = true;
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} else {
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m_finalStage = false;
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m_stageEnterTime = m_nextStageTime;
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Vec2F durationRange = jsonToVec2F(m_stages.get(newStage).get("duration", JsonArray({0, 0})));
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m_nextStageTime += Random::randf(durationRange[0], durationRange[1]);
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}
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m_interactive.set(m_stages.get(newStage).contains("harvestPool"));
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// keep the same variant if stages have same number of alts
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if (m_stageAlt == -1 || m_stages.get(newStage).getInt("alts", 1) != m_stages.get(m_stage).getInt("alts", 1))
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m_stageAlt = Random::randInt(m_stages.get(newStage).getInt("alts", 1) - 1);
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m_stage = newStage;
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setImageKey("stage", toString(m_stage));
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setImageKey("alt", toString(m_stageAlt));
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}
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void FarmableObject::readStoredData(Json const& diskStore) {
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Object::readStoredData(diskStore);
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m_stage = diskStore.getInt("stage");
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m_stageAlt = diskStore.getInt("stageAlt");
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m_stageEnterTime = diskStore.getDouble("stageEnterTime");
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m_nextStageTime = diskStore.getDouble("nextStageTime");
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m_finalStage = (m_stage == (int)m_stages.size() - 1);
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setImageKey("stage", toString(m_stage));
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setImageKey("alt", toString(m_stageAlt));
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}
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Json FarmableObject::writeStoredData() const {
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return Object::writeStoredData().setAll({
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{"stage", m_stage},
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{"stageAlt", m_stageAlt},
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{"stageEnterTime", m_stageEnterTime},
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{"nextStageTime", m_nextStageTime}
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});
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}
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}
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