948 lines
34 KiB
C++
948 lines
34 KiB
C++
#include "StarMainApplication.hpp"
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#include "StarLogging.hpp"
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#include "StarSignalHandler.hpp"
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#include "StarTickRateMonitor.hpp"
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#include "StarRenderer_opengl20.hpp"
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#include "StarTtlCache.hpp"
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#include "StarImage.hpp"
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#include "StarImageProcessing.hpp"
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#include "SDL2/SDL.h"
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#include "StarPlatformServices_pc.hpp"
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#ifdef STAR_SYSTEM_WINDOWS
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#include "SDL2/SDL_syswm.h"
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#include <dwmapi.h>
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#endif
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namespace Star {
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Maybe<Key> keyFromSdlKeyCode(SDL_Keycode sym) {
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static HashMap<int, Key> KeyCodeMap{
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{SDLK_BACKSPACE, Key::Backspace},
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{SDLK_TAB, Key::Tab},
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{SDLK_CLEAR, Key::Clear},
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{SDLK_RETURN, Key::Return},
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{SDLK_PAUSE, Key::Pause},
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{SDLK_ESCAPE, Key::Escape},
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{SDLK_SPACE, Key::Space},
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{SDLK_EXCLAIM, Key::Exclaim},
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{SDLK_QUOTEDBL, Key::QuotedBL},
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{SDLK_HASH, Key::Hash},
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{SDLK_DOLLAR, Key::Dollar},
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{SDLK_AMPERSAND, Key::Ampersand},
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{SDLK_QUOTE, Key::Quote},
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{SDLK_LEFTPAREN, Key::LeftParen},
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{SDLK_RIGHTPAREN, Key::RightParen},
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{SDLK_ASTERISK, Key::Asterisk},
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{SDLK_PLUS, Key::Plus},
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{SDLK_COMMA, Key::Comma},
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{SDLK_MINUS, Key::Minus},
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{SDLK_PERIOD, Key::Period},
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{SDLK_SLASH, Key::Slash},
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{SDLK_0, Key::Zero},
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{SDLK_1, Key::One},
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{SDLK_2, Key::Two},
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{SDLK_3, Key::Three},
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{SDLK_4, Key::Four},
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{SDLK_5, Key::Five},
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{SDLK_6, Key::Six},
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{SDLK_7, Key::Seven},
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{SDLK_8, Key::Eight},
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{SDLK_9, Key::Nine},
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{SDLK_COLON, Key::Colon},
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{SDLK_SEMICOLON, Key::Semicolon},
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{SDLK_LESS, Key::Less},
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{SDLK_EQUALS, Key::Equals},
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{SDLK_GREATER, Key::Greater},
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{SDLK_QUESTION, Key::Question},
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{SDLK_AT, Key::At},
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{SDLK_LEFTBRACKET, Key::LeftBracket},
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{SDLK_BACKSLASH, Key::Backslash},
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{SDLK_RIGHTBRACKET, Key::RightBracket},
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{SDLK_CARET, Key::Caret},
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{SDLK_UNDERSCORE, Key::Underscore},
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{SDLK_BACKQUOTE, Key::Backquote},
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{SDLK_a, Key::A},
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{SDLK_b, Key::B},
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{SDLK_c, Key::C},
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{SDLK_d, Key::D},
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{SDLK_e, Key::E},
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{SDLK_f, Key::F},
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{SDLK_g, Key::G},
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{SDLK_h, Key::H},
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{SDLK_i, Key::I},
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{SDLK_j, Key::J},
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{SDLK_k, Key::K},
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{SDLK_l, Key::L},
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{SDLK_m, Key::M},
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{SDLK_n, Key::N},
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{SDLK_o, Key::O},
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{SDLK_p, Key::P},
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{SDLK_q, Key::Q},
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{SDLK_r, Key::R},
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{SDLK_s, Key::S},
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{SDLK_t, Key::T},
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{SDLK_u, Key::U},
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{SDLK_v, Key::V},
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{SDLK_w, Key::W},
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{SDLK_x, Key::X},
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{SDLK_y, Key::Y},
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{SDLK_z, Key::Z},
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{SDLK_DELETE, Key::Delete},
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{SDLK_KP_0, Key::Kp0},
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{SDLK_KP_1, Key::Kp1},
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{SDLK_KP_2, Key::Kp2},
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{SDLK_KP_3, Key::Kp3},
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{SDLK_KP_4, Key::Kp4},
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{SDLK_KP_5, Key::Kp5},
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{SDLK_KP_6, Key::Kp6},
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{SDLK_KP_7, Key::Kp7},
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{SDLK_KP_8, Key::Kp8},
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{SDLK_KP_9, Key::Kp9},
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{SDLK_KP_PERIOD, Key::Kp_period},
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{SDLK_KP_DIVIDE, Key::Kp_divide},
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{SDLK_KP_MULTIPLY, Key::Kp_multiply},
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{SDLK_KP_MINUS, Key::Kp_minus},
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{SDLK_KP_PLUS, Key::Kp_plus},
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{SDLK_KP_ENTER, Key::Kp_enter},
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{SDLK_KP_EQUALS, Key::Kp_equals},
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{SDLK_UP, Key::Up},
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{SDLK_DOWN, Key::Down},
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{SDLK_RIGHT, Key::Right},
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{SDLK_LEFT, Key::Left},
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{SDLK_INSERT, Key::Insert},
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{SDLK_HOME, Key::Home},
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{SDLK_END, Key::End},
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{SDLK_PAGEUP, Key::PageUp},
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{SDLK_PAGEDOWN, Key::PageDown},
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{SDLK_F1, Key::F1},
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{SDLK_F2, Key::F2},
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{SDLK_F3, Key::F3},
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{SDLK_F4, Key::F4},
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{SDLK_F5, Key::F5},
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{SDLK_F6, Key::F6},
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{SDLK_F7, Key::F7},
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{SDLK_F8, Key::F8},
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{SDLK_F9, Key::F9},
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{SDLK_F10, Key::F10},
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{SDLK_F11, Key::F11},
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{SDLK_F12, Key::F12},
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{SDLK_F13, Key::F13},
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{SDLK_F14, Key::F14},
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{SDLK_F15, Key::F15},
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{SDLK_NUMLOCKCLEAR, Key::NumLock},
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{SDLK_CAPSLOCK, Key::CapsLock},
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{SDLK_SCROLLLOCK, Key::ScrollLock},
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{SDLK_RSHIFT, Key::RShift},
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{SDLK_LSHIFT, Key::LShift},
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{SDLK_RCTRL, Key::RCtrl},
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{SDLK_LCTRL, Key::LCtrl},
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{SDLK_RALT, Key::RAlt},
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{SDLK_LALT, Key::LAlt},
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{SDLK_RGUI, Key::RGui},
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{SDLK_LGUI, Key::LGui},
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{SDLK_MODE, Key::AltGr},
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{SDLK_APPLICATION, Key::Compose},
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{SDLK_HELP, Key::Help},
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{SDLK_PRINTSCREEN, Key::PrintScreen},
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{SDLK_SYSREQ, Key::SysReq},
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{SDLK_PAUSE, Key::Pause},
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{SDLK_MENU, Key::Menu},
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{SDLK_POWER, Key::Power}
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};
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return KeyCodeMap.maybe(sym);
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}
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KeyMod keyModsFromSdlKeyMods(uint16_t mod) {
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return static_cast<KeyMod>(mod);
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}
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MouseButton mouseButtonFromSdlMouseButton(uint8_t button) {
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switch (button) {
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case SDL_BUTTON_LEFT: return MouseButton::Left;
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case SDL_BUTTON_MIDDLE: return MouseButton::Middle;
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case SDL_BUTTON_RIGHT: return MouseButton::Right;
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case SDL_BUTTON_X1: return MouseButton::FourthButton;
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default: return MouseButton::FifthButton;
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}
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}
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ControllerAxis controllerAxisFromSdlControllerAxis(uint8_t axis) {
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switch (axis) {
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case SDL_CONTROLLER_AXIS_LEFTX: return ControllerAxis::LeftX;
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case SDL_CONTROLLER_AXIS_LEFTY: return ControllerAxis::LeftY;
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case SDL_CONTROLLER_AXIS_RIGHTX: return ControllerAxis::RightX;
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case SDL_CONTROLLER_AXIS_RIGHTY: return ControllerAxis::RightY;
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT: return ControllerAxis::TriggerLeft;
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case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return ControllerAxis::TriggerRight;
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default: return ControllerAxis::Invalid;
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}
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}
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ControllerButton controllerButtonFromSdlControllerButton(uint8_t button) {
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switch (button) {
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case SDL_CONTROLLER_BUTTON_A: return ControllerButton::A;
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case SDL_CONTROLLER_BUTTON_B: return ControllerButton::B;
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case SDL_CONTROLLER_BUTTON_X: return ControllerButton::X;
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case SDL_CONTROLLER_BUTTON_Y: return ControllerButton::Y;
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case SDL_CONTROLLER_BUTTON_BACK: return ControllerButton::Back;
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case SDL_CONTROLLER_BUTTON_GUIDE: return ControllerButton::Guide;
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case SDL_CONTROLLER_BUTTON_START: return ControllerButton::Start;
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case SDL_CONTROLLER_BUTTON_LEFTSTICK: return ControllerButton::LeftStick;
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return ControllerButton::RightStick;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return ControllerButton::LeftShoulder;
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return ControllerButton::RightShoulder;
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case SDL_CONTROLLER_BUTTON_DPAD_UP: return ControllerButton::DPadUp;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return ControllerButton::DPadDown;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return ControllerButton::DPadLeft;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return ControllerButton::DPadRight;
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case SDL_CONTROLLER_BUTTON_MISC1: return ControllerButton::Misc1;
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case SDL_CONTROLLER_BUTTON_PADDLE1: return ControllerButton::Paddle1;
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case SDL_CONTROLLER_BUTTON_PADDLE2: return ControllerButton::Paddle2;
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case SDL_CONTROLLER_BUTTON_PADDLE3: return ControllerButton::Paddle3;
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case SDL_CONTROLLER_BUTTON_PADDLE4: return ControllerButton::Paddle4;
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case SDL_CONTROLLER_BUTTON_TOUCHPAD: return ControllerButton::Touchpad;
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default: return ControllerButton::Invalid;
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}
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}
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class SdlPlatform {
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public:
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SdlPlatform(ApplicationUPtr application, StringList cmdLineArgs) {
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m_application = std::move(application);
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// extract application path from command line args
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String applicationPath = cmdLineArgs.first();
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cmdLineArgs = cmdLineArgs.slice(1);
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StringList platformArguments;
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eraseWhere(cmdLineArgs, [&platformArguments](String& argument) {
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if (argument.beginsWith("+platform")) {
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platformArguments.append(std::move(argument));
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return true;
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}
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return false;
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});
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Logger::info("Application: Initializing SDL");
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if (SDL_Init(0))
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throw ApplicationException(strf("Couldn't initialize SDL: {}", SDL_GetError()));
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if (char* basePath = SDL_GetBasePath()) {
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File::changeDirectory(basePath);
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SDL_free(basePath);
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}
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m_signalHandler.setHandleInterrupt(true);
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m_signalHandler.setHandleFatal(true);
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try {
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Logger::info("Application: startup...");
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m_application->startup(cmdLineArgs);
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} catch (std::exception const& e) {
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throw ApplicationException("Application threw exception during startup", e);
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}
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Logger::info("Application: Initializing SDL Video");
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if (SDL_InitSubSystem(SDL_INIT_VIDEO))
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throw ApplicationException(strf("Couldn't initialize SDL Video: {}", SDL_GetError()));
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Logger::info("Application: Initializing SDL Controller");
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER))
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throw ApplicationException(strf("Couldn't initialize SDL Controller: {}", SDL_GetError()));
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#ifdef STAR_SYSTEM_WINDOWS // Newer SDL is defaulting to xaudio2, which does not support audio capture
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SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
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#endif
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Logger::info("Application: Initializing SDL Audio");
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if (SDL_InitSubSystem(SDL_INIT_AUDIO))
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throw ApplicationException(strf("Couldn't initialize SDL Audio: {}", SDL_GetError()));
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Logger::info("Application: using Audio Driver '{}'", SDL_GetCurrentAudioDriver());
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SDL_JoystickEventState(SDL_ENABLE);
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m_platformServices = PcPlatformServices::create(applicationPath, platformArguments);
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if (!m_platformServices)
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Logger::info("Application: No platform services available");
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Logger::info("Application: Creating SDL Window");
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m_sdlWindow = SDL_CreateWindow(m_windowTitle.utf8Ptr(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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m_windowSize[0], m_windowSize[1], SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if (!m_sdlWindow)
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throw ApplicationException::format("Application: Could not create SDL Window: {}", SDL_GetError());
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SDL_ShowWindow(m_sdlWindow);
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SDL_RaiseWindow(m_sdlWindow);
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// Makes the window border black. From https://github.com/libsdl-org/SDL/commit/89948787#diff-f2ae5c36a8afc0a9a343a6664ab306da2963213e180af8cd97b12397dcbb9ae7R1478
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#ifdef STAR_SYSTEM_WINDOWS
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if (void* handle = SDL_LoadObject("dwmapi.dll")) {
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if (auto DwmSetWindowAttributeFunc = (decltype(&DwmSetWindowAttribute))SDL_LoadFunction(handle, "DwmSetWindowAttribute")) {
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SDL_SysWMinfo wmInfo{};
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SDL_VERSION(&wmInfo.version);
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SDL_GetWindowWMInfo(m_sdlWindow, &wmInfo);
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DWORD type{}, value{}, count = sizeof(value);
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LSTATUS status = RegGetValue(HKEY_CURRENT_USER,
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TEXT("Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize"),
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TEXT("AppsUseLightTheme"),
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RRF_RT_REG_DWORD, &type, &value, &count);
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BOOL enabled = status == ERROR_SUCCESS && type == REG_DWORD && value == 0;
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DwmSetWindowAttributeFunc(wmInfo.info.win.window, DWMWA_USE_IMMERSIVE_DARK_MODE, &enabled, sizeof(enabled));
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}
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SDL_UnloadObject(handle);
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}
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#endif
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int width;
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int height;
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SDL_GetWindowSize(m_sdlWindow, &width, &height);
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m_windowSize = Vec2U(width, height);
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m_sdlGlContext = SDL_GL_CreateContext(m_sdlWindow);
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if (!m_sdlGlContext)
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throw ApplicationException::format("Application: Could not create OpenGL context: {}", SDL_GetError());
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SDL_GL_SwapWindow(m_sdlWindow);
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setVSyncEnabled(m_windowVSync);
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SDL_StopTextInput();
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SDL_AudioSpec desired = {};
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desired.freq = 44100;
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desired.format = AUDIO_S16SYS;
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desired.samples = 1024;
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desired.channels = 2;
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desired.userdata = this;
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desired.callback = [](void* userdata, Uint8* stream, int len) {
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((SdlPlatform*)(userdata))->getAudioData(stream, len);
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};
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SDL_AudioSpec obtained = {};
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m_sdlAudioOutputDevice = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
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if (!m_sdlAudioOutputDevice) {
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Logger::error("Application: Could not open audio device, no sound available!");
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} else if (obtained.freq != desired.freq || obtained.channels != desired.channels || obtained.format != desired.format) {
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SDL_CloseAudioDevice(m_sdlAudioOutputDevice);
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Logger::error("Application: Could not open 44.1khz / 16 bit stereo audio device, no sound available!");
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} else {
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Logger::info("Application: Opened default audio device with 44.1khz / 16 bit stereo audio, {} sample size buffer", obtained.samples);
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SDL_PauseAudioDevice(m_sdlAudioOutputDevice, 0);
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}
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m_renderer = make_shared<OpenGl20Renderer>();
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m_renderer->setScreenSize(m_windowSize);
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m_cursorCache.setTimeToLive(30000);
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}
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~SdlPlatform() {
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if (m_sdlAudioOutputDevice)
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SDL_CloseAudioDevice(m_sdlAudioOutputDevice);
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closeAudioInputDevice();
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m_renderer.reset();
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Logger::info("Application: Destroying SDL Window");
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SDL_DestroyWindow(m_sdlWindow);
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SDL_Quit();
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}
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bool openAudioInputDevice(const char* name, int freq, int channels, void* userdata, SDL_AudioCallback callback) {
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SDL_AudioSpec desired = {};
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desired.freq = freq;
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desired.format = AUDIO_S16SYS;
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desired.samples = 1024;
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desired.channels = channels;
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desired.userdata = userdata;
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desired.callback = callback;
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closeAudioInputDevice();
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SDL_AudioSpec obtained = {};
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m_sdlAudioInputDevice = SDL_OpenAudioDevice(name, 1, &desired, &obtained, 0);
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if (m_sdlAudioInputDevice) {
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if (name)
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Logger::info("Opened audio input device '{}'", name);
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else
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Logger::info("Opened default audio input device");
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SDL_PauseAudioDevice(m_sdlAudioInputDevice, 0);
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}
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else
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Logger::info("Failed to open audio input device: {}", SDL_GetError());
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return m_sdlAudioInputDevice != 0;
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}
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bool closeAudioInputDevice() {
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if (m_sdlAudioInputDevice) {
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Logger::info("Closing audio input device");
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SDL_CloseAudioDevice(m_sdlAudioInputDevice);
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m_sdlAudioInputDevice = 0;
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return true;
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}
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return false;
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}
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void cleanup() {
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m_cursorCache.ptr(m_currentCursor);
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m_cursorCache.cleanup();
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}
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void run() {
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try {
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Logger::info("Application: initialization...");
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m_application->applicationInit(make_shared<Controller>(this));
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Logger::info("Application: renderer initialization...");
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m_application->renderInit(m_renderer);
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Logger::info("Application: main update loop...");
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m_updateTicker.reset();
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m_renderTicker.reset();
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bool quit = false;
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while (true) {
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cleanup();
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for (auto const& event : processEvents())
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m_application->processInput(event);
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if (m_platformServices)
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m_platformServices->update();
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if (m_platformServices->overlayActive())
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SDL_ShowCursor(1);
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else
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SDL_ShowCursor(m_cursorVisible ? 1 : 0);
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int updatesBehind = max<int>(round(m_updateTicker.ticksBehind()), 1);
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updatesBehind = min<int>(updatesBehind, m_maxFrameSkip + 1);
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for (int i = 0; i < updatesBehind; ++i) {
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m_application->update();
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m_updateRate = m_updateTicker.tick();
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}
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m_renderer->startFrame();
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m_application->render();
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m_renderer->finishFrame();
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SDL_GL_SwapWindow(m_sdlWindow);
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m_renderRate = m_renderTicker.tick();
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if (m_quitRequested) {
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Logger::info("Application: quit requested");
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quit = true;
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}
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if (m_signalHandler.interruptCaught()) {
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Logger::info("Application: Interrupt caught");
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quit = true;
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}
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if (quit) {
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Logger::info("Application: quitting...");
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break;
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}
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int64_t spareMilliseconds = round(m_updateTicker.spareTime() * 1000);
|
|
if (spareMilliseconds > 0)
|
|
Thread::sleepPrecise(spareMilliseconds);
|
|
}
|
|
} catch (std::exception const& e) {
|
|
Logger::error("Application: exception thrown, shutting down: {}", outputException(e, true));
|
|
}
|
|
|
|
try {
|
|
Logger::info("Application: shutdown...");
|
|
m_application->shutdown();
|
|
} catch (std::exception const& e) {
|
|
Logger::error("Application: threw exception during shutdown: {}", outputException(e, true));
|
|
}
|
|
|
|
SDL_CloseAudioDevice(m_sdlAudioOutputDevice);
|
|
m_SdlControllers.clear();
|
|
|
|
SDL_SetCursor(NULL);
|
|
m_cursorCache.clear();
|
|
|
|
m_application.reset();
|
|
}
|
|
|
|
private:
|
|
struct Controller : public ApplicationController {
|
|
Controller(SdlPlatform* parent)
|
|
: parent(parent) {}
|
|
|
|
Maybe<String> getClipboard() override {
|
|
Maybe<String> string;
|
|
if (SDL_HasClipboardText()) {
|
|
if (auto text = SDL_GetClipboardText()) {
|
|
if (*text != '\0')
|
|
string.emplace(text);
|
|
SDL_free(text);
|
|
}
|
|
}
|
|
return string;
|
|
}
|
|
|
|
void setClipboard(String text) override {
|
|
SDL_SetClipboardText(text.utf8Ptr());
|
|
}
|
|
|
|
void setTargetUpdateRate(float targetUpdateRate) override {
|
|
parent->m_updateTicker.setTargetTickRate(targetUpdateRate);
|
|
}
|
|
|
|
void setUpdateTrackWindow(float updateTrackWindow) override {
|
|
parent->m_updateTicker.setWindow(updateTrackWindow);
|
|
}
|
|
|
|
void setApplicationTitle(String title) override {
|
|
parent->m_windowTitle = std::move(title);
|
|
if (parent->m_sdlWindow)
|
|
SDL_SetWindowTitle(parent->m_sdlWindow, parent->m_windowTitle.utf8Ptr());
|
|
}
|
|
|
|
void setFullscreenWindow(Vec2U fullScreenResolution) override {
|
|
if (parent->m_windowMode != WindowMode::Fullscreen || parent->m_windowSize != fullScreenResolution) {
|
|
SDL_DisplayMode requestedDisplayMode = {SDL_PIXELFORMAT_RGB888, (int)fullScreenResolution[0], (int)fullScreenResolution[1], 0, 0};
|
|
int currentDisplayIndex = SDL_GetWindowDisplayIndex(parent->m_sdlWindow);
|
|
|
|
SDL_DisplayMode targetDisplayMode;
|
|
if (SDL_GetClosestDisplayMode(currentDisplayIndex, &requestedDisplayMode, &targetDisplayMode) != NULL) {
|
|
if (SDL_SetWindowDisplayMode(parent->m_sdlWindow, &requestedDisplayMode) == 0) {
|
|
if (parent->m_windowMode == WindowMode::Fullscreen)
|
|
SDL_SetWindowFullscreen(parent->m_sdlWindow, 0);
|
|
else if (parent->m_windowMode == WindowMode::Borderless)
|
|
SDL_SetWindowBordered(parent->m_sdlWindow, SDL_TRUE);
|
|
else if (parent->m_windowMode == WindowMode::Maximized)
|
|
SDL_RestoreWindow(parent->m_sdlWindow);
|
|
|
|
parent->m_windowMode = WindowMode::Fullscreen;
|
|
SDL_SetWindowFullscreen(parent->m_sdlWindow, SDL_WINDOW_FULLSCREEN);
|
|
} else {
|
|
Logger::warn("Failed to set resolution {}, {}", (unsigned)requestedDisplayMode.w, (unsigned)requestedDisplayMode.h);
|
|
}
|
|
} else {
|
|
Logger::warn("Unable to set requested display resolution {}, {}", (int)fullScreenResolution[0], (int)fullScreenResolution[1]);
|
|
}
|
|
|
|
SDL_DisplayMode actualDisplayMode;
|
|
if (SDL_GetWindowDisplayMode(parent->m_sdlWindow, &actualDisplayMode) == 0) {
|
|
parent->m_windowSize = {(unsigned)actualDisplayMode.w, (unsigned)actualDisplayMode.h};
|
|
|
|
// call these manually since no SDL_WindowEvent is triggered when changing between fullscreen resolutions for some reason
|
|
parent->m_renderer->setScreenSize(parent->m_windowSize);
|
|
parent->m_application->windowChanged(parent->m_windowMode, parent->m_windowSize);
|
|
} else {
|
|
Logger::error("Couldn't get window display mode!");
|
|
}
|
|
}
|
|
}
|
|
|
|
void setNormalWindow(Vec2U windowSize) override {
|
|
auto window = parent->m_sdlWindow;
|
|
if (parent->m_windowMode != WindowMode::Normal || parent->m_windowSize != windowSize) {
|
|
if (parent->m_windowMode == WindowMode::Fullscreen)
|
|
SDL_SetWindowFullscreen(window, 0);
|
|
else if (parent->m_windowMode == WindowMode::Borderless)
|
|
SDL_SetWindowBordered(window, SDL_TRUE);
|
|
else if (parent->m_windowMode == WindowMode::Maximized)
|
|
SDL_RestoreWindow(window);
|
|
|
|
SDL_SetWindowBordered(window, SDL_TRUE);
|
|
SDL_SetWindowSize(window, windowSize[0], windowSize[1]);
|
|
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
|
|
|
parent->m_windowMode = WindowMode::Normal;
|
|
parent->m_windowSize = windowSize;
|
|
}
|
|
}
|
|
|
|
void setMaximizedWindow() override {
|
|
if (parent->m_windowMode != WindowMode::Maximized) {
|
|
if (parent->m_windowMode == WindowMode::Fullscreen)
|
|
SDL_SetWindowFullscreen(parent->m_sdlWindow, 0);
|
|
else if (parent->m_windowMode == WindowMode::Borderless)
|
|
SDL_SetWindowBordered(parent->m_sdlWindow, SDL_TRUE);
|
|
|
|
SDL_RestoreWindow(parent->m_sdlWindow);
|
|
SDL_MaximizeWindow(parent->m_sdlWindow);
|
|
parent->m_windowMode = WindowMode::Maximized;
|
|
}
|
|
}
|
|
|
|
void setBorderlessWindow() override {
|
|
if (parent->m_windowMode != WindowMode::Borderless) {
|
|
if (parent->m_windowMode == WindowMode::Fullscreen)
|
|
SDL_SetWindowFullscreen(parent->m_sdlWindow, 0);
|
|
else if (parent->m_windowMode == WindowMode::Maximized)
|
|
SDL_RestoreWindow(parent->m_sdlWindow);
|
|
|
|
SDL_SetWindowBordered(parent->m_sdlWindow, SDL_FALSE);
|
|
parent->m_windowMode = WindowMode::Borderless;
|
|
|
|
SDL_DisplayMode actualDisplayMode;
|
|
if (SDL_GetDesktopDisplayMode(SDL_GetWindowDisplayIndex(parent->m_sdlWindow), &actualDisplayMode) == 0) {
|
|
parent->m_windowSize = {(unsigned)actualDisplayMode.w, (unsigned)actualDisplayMode.h};
|
|
|
|
SDL_SetWindowPosition(parent->m_sdlWindow, 0, 0);
|
|
SDL_SetWindowSize(parent->m_sdlWindow, parent->m_windowSize[0], parent->m_windowSize[1]);
|
|
parent->m_renderer->setScreenSize(parent->m_windowSize);
|
|
parent->m_application->windowChanged(parent->m_windowMode, parent->m_windowSize);
|
|
} else {
|
|
Logger::error("Couldn't get desktop display mode!");
|
|
}
|
|
}
|
|
}
|
|
|
|
void setVSyncEnabled(bool vSync) override {
|
|
if (parent->m_windowVSync != vSync) {
|
|
parent->setVSyncEnabled(vSync);
|
|
parent->m_windowVSync = vSync;
|
|
}
|
|
}
|
|
|
|
void setMaxFrameSkip(unsigned maxFrameSkip) override {
|
|
parent->m_maxFrameSkip = maxFrameSkip;
|
|
}
|
|
|
|
void setCursorVisible(bool cursorVisible) override {
|
|
parent->m_cursorVisible = cursorVisible;
|
|
}
|
|
|
|
void setCursorPosition(Vec2I cursorPosition) override {
|
|
SDL_WarpMouseInWindow(parent->m_sdlWindow, cursorPosition[0], cursorPosition[1]);
|
|
}
|
|
|
|
bool setCursorImage(const String& id, const ImageConstPtr& image, unsigned scale, const Vec2I& offset) override {
|
|
return parent->setCursorImage(id, image, scale, offset);
|
|
}
|
|
|
|
void setAcceptingTextInput(bool acceptingTextInput) override {
|
|
if (acceptingTextInput != parent->m_acceptingTextInput) {
|
|
if (acceptingTextInput)
|
|
SDL_StartTextInput();
|
|
else
|
|
SDL_StopTextInput();
|
|
|
|
parent->m_acceptingTextInput = acceptingTextInput;
|
|
}
|
|
}
|
|
|
|
AudioFormat enableAudio() override {
|
|
parent->m_audioEnabled = true;
|
|
SDL_PauseAudio(false);
|
|
return AudioFormat{44100, 2};
|
|
}
|
|
|
|
void disableAudio() override {
|
|
parent->m_audioEnabled = false;
|
|
SDL_PauseAudio(true);
|
|
}
|
|
|
|
bool openAudioInputDevice(const char* name, int freq, int channels, void* userdata, AudioCallback callback) override {
|
|
return parent->openAudioInputDevice(name, freq, channels, userdata, callback);
|
|
};
|
|
|
|
bool closeAudioInputDevice() override {
|
|
return parent->closeAudioInputDevice();
|
|
};
|
|
|
|
float updateRate() const override {
|
|
return parent->m_updateRate;
|
|
}
|
|
|
|
float renderFps() const override {
|
|
return parent->m_renderRate;
|
|
}
|
|
|
|
StatisticsServicePtr statisticsService() const override {
|
|
if (parent->m_platformServices)
|
|
return parent->m_platformServices->statisticsService();
|
|
return {};
|
|
}
|
|
|
|
P2PNetworkingServicePtr p2pNetworkingService() const override {
|
|
if (parent->m_platformServices)
|
|
return parent->m_platformServices->p2pNetworkingService();
|
|
return {};
|
|
}
|
|
|
|
UserGeneratedContentServicePtr userGeneratedContentService() const override {
|
|
if (parent->m_platformServices)
|
|
return parent->m_platformServices->userGeneratedContentService();
|
|
return {};
|
|
}
|
|
|
|
DesktopServicePtr desktopService() const override {
|
|
if (parent->m_platformServices)
|
|
return parent->m_platformServices->desktopService();
|
|
return {};
|
|
}
|
|
|
|
void quit() override {
|
|
parent->m_quitRequested = true;
|
|
}
|
|
|
|
SdlPlatform* parent;
|
|
};
|
|
|
|
List<InputEvent> processEvents() {
|
|
List<InputEvent> inputEvents;
|
|
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
Maybe<InputEvent> starEvent;
|
|
switch (event.type) {
|
|
case SDL_WINDOWEVENT:
|
|
if (event.window.event == SDL_WINDOWEVENT_MAXIMIZED || event.window.event == SDL_WINDOWEVENT_RESTORED) {
|
|
auto windowFlags = SDL_GetWindowFlags(m_sdlWindow);
|
|
|
|
if (windowFlags & SDL_WINDOW_MAXIMIZED)
|
|
m_windowMode = WindowMode::Maximized;
|
|
else if (windowFlags & SDL_WINDOW_FULLSCREEN)
|
|
m_windowMode = WindowMode::Fullscreen;
|
|
else if (windowFlags & SDL_WINDOW_BORDERLESS)
|
|
m_windowMode = WindowMode::Borderless;
|
|
else
|
|
m_windowMode = WindowMode::Normal;
|
|
|
|
m_application->windowChanged(m_windowMode, m_windowSize);
|
|
|
|
} else if (event.window.event == SDL_WINDOWEVENT_RESIZED || event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
m_windowSize = Vec2U(event.window.data1, event.window.data2);
|
|
m_renderer->setScreenSize(m_windowSize);
|
|
m_application->windowChanged(m_windowMode, m_windowSize);
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if (!event.key.repeat) {
|
|
if (auto key = keyFromSdlKeyCode(event.key.keysym.sym))
|
|
starEvent.set(KeyDownEvent{*key, keyModsFromSdlKeyMods(event.key.keysym.mod)});
|
|
}
|
|
break;
|
|
case SDL_KEYUP:
|
|
if (auto key = keyFromSdlKeyCode(event.key.keysym.sym))
|
|
starEvent.set(KeyUpEvent{*key});
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
starEvent.set(TextInputEvent{String(event.text.text)});
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
starEvent.set(MouseMoveEvent{
|
|
{event.motion.xrel, -event.motion.yrel}, {event.motion.x, (int)m_windowSize[1] - event.motion.y}});
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
starEvent.set(MouseButtonDownEvent{mouseButtonFromSdlMouseButton(event.button.button),
|
|
{event.button.x, (int)m_windowSize[1] - event.button.y}});
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
starEvent.set(MouseButtonUpEvent{mouseButtonFromSdlMouseButton(event.button.button),
|
|
{event.button.x, (int)m_windowSize[1] - event.button.y}});
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
int x, y;
|
|
SDL_GetMouseState(&x, &y);
|
|
starEvent.set(MouseWheelEvent{event.wheel.y < 0 ? MouseWheel::Down : MouseWheel::Up, {x, (int)m_windowSize[1] - y}});
|
|
break;
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
starEvent.set(ControllerAxisEvent{
|
|
(ControllerId)event.caxis.which,
|
|
controllerAxisFromSdlControllerAxis(event.caxis.axis),
|
|
(float)event.caxis.value / 32768.0f
|
|
});
|
|
break;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
starEvent.set(ControllerButtonDownEvent{ (ControllerId)event.cbutton.which, controllerButtonFromSdlControllerButton(event.cbutton.button) });
|
|
break;
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
starEvent.set(ControllerButtonUpEvent{ (ControllerId)event.cbutton.which, controllerButtonFromSdlControllerButton(event.cbutton.button) });
|
|
break;
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
{
|
|
auto insertion = m_SdlControllers.insert_or_assign(event.cdevice.which, SDLGameControllerUPtr(SDL_GameControllerOpen(event.cdevice.which), SDL_GameControllerClose));
|
|
if (SDL_GameController* controller = insertion.first->second.get())
|
|
Logger::info("Controller device '{}' added", SDL_GameControllerName(controller));
|
|
}
|
|
break;
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
{
|
|
auto find = m_SdlControllers.find(event.cdevice.which);
|
|
if (find != m_SdlControllers.end()) {
|
|
if (SDL_GameController* controller = find->second.get())
|
|
Logger::info("Controller device '{}' removed", SDL_GameControllerName(controller));
|
|
m_SdlControllers.erase(event.cdevice.which);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
m_quitRequested = true;
|
|
starEvent.reset();
|
|
break;
|
|
}
|
|
|
|
if (starEvent)
|
|
inputEvents.append(starEvent.take());
|
|
}
|
|
|
|
return inputEvents;
|
|
}
|
|
|
|
void getAudioData(Uint8* stream, int len) {
|
|
if (m_audioEnabled) {
|
|
m_application->getAudioData((int16_t*)stream, len / 4);
|
|
} else {
|
|
for (int i = 0; i < len; ++i)
|
|
stream[i] = 0;
|
|
}
|
|
}
|
|
|
|
void setVSyncEnabled(bool vsyncEnabled) {
|
|
if (vsyncEnabled) {
|
|
// If VSync is requested, try for late swap tearing first, then fall back
|
|
// to regular VSync
|
|
Logger::info("Application: Enabling VSync with late swap tearing");
|
|
if (SDL_GL_SetSwapInterval(-1) < 0) {
|
|
Logger::info("Application: Enabling VSync late swap tearing failed, falling back to full VSync");
|
|
SDL_GL_SetSwapInterval(1);
|
|
}
|
|
} else {
|
|
Logger::info("Application: Disabling VSync");
|
|
SDL_GL_SetSwapInterval(0);
|
|
}
|
|
}
|
|
|
|
static const size_t MaximumCursorDimensions = 128;
|
|
static const size_t MaximumCursorPixelCount = MaximumCursorDimensions * MaximumCursorDimensions;
|
|
bool setCursorImage(const String& id, const ImageConstPtr& image, unsigned scale, const Vec2I& offset) {
|
|
auto imageSize = image->size().piecewiseMultiply(Vec2U::filled(scale));
|
|
if (!scale || imageSize.max() > MaximumCursorDimensions || (size_t)(imageSize[0] * imageSize[1]) > MaximumCursorPixelCount)
|
|
return m_cursorVisible = false;
|
|
|
|
auto& entry = m_cursorCache.get(m_currentCursor = { scale, offset, id }, [&](auto const&) {
|
|
auto entry = std::make_shared<CursorEntry>();
|
|
List<ImageOperation> operations;
|
|
if (scale != 1)
|
|
operations = {
|
|
FlipImageOperation{ FlipImageOperation::Mode::FlipY }, // SDL wants an Australian cursor.
|
|
BorderImageOperation{ 1, Vec4B(), Vec4B(), false, false }, // Nearest scaling fucks up and clips half off the edges, work around this with border+crop for now.
|
|
ScaleImageOperation{ ScaleImageOperation::Mode::Nearest, Vec2F::filled(scale) },
|
|
CropImageOperation{ RectI::withSize(Vec2I::filled(ceilf((float)scale / 2)), Vec2I(imageSize)) }
|
|
};
|
|
else
|
|
operations = { FlipImageOperation{ FlipImageOperation::Mode::FlipY } };
|
|
|
|
auto newImage = std::make_shared<Image>(processImageOperations(operations, *image));
|
|
// Fix fully transparent pixels inverting the underlying display pixel on Windows (allowing this could be made configurable per cursor later!)
|
|
newImage->forEachPixel([](unsigned /*x*/, unsigned /*y*/, Vec4B& pixel) { if (!pixel[3]) pixel[0] = pixel[1] = pixel[2] = 0; });
|
|
entry->image = std::move(newImage);
|
|
|
|
|
|
auto size = entry->image->size();
|
|
uint32_t pixelFormat;
|
|
switch (entry->image->pixelFormat()) {
|
|
case PixelFormat::RGB24: // I know this conversion looks wrong, but it's correct. I'm confused too.
|
|
pixelFormat = SDL_PIXELFORMAT_BGR888;
|
|
break;
|
|
case PixelFormat::RGBA32:
|
|
pixelFormat = SDL_PIXELFORMAT_ABGR8888;
|
|
break;
|
|
case PixelFormat::BGR24:
|
|
pixelFormat = SDL_PIXELFORMAT_RGB888;
|
|
break;
|
|
case PixelFormat::BGRA32:
|
|
pixelFormat = SDL_PIXELFORMAT_ARGB8888;
|
|
break;
|
|
default:
|
|
pixelFormat = SDL_PIXELFORMAT_UNKNOWN;
|
|
}
|
|
|
|
entry->sdlSurface.reset(SDL_CreateRGBSurfaceWithFormatFrom(
|
|
(void*)entry->image->data(),
|
|
size[0], size[1],
|
|
entry->image->bitsPerPixel(),
|
|
entry->image->bytesPerPixel() * size[0],
|
|
pixelFormat)
|
|
);
|
|
entry->sdlCursor.reset(SDL_CreateColorCursor(entry->sdlSurface.get(), offset[0] * scale, offset[1] * scale));
|
|
|
|
return entry;
|
|
});
|
|
|
|
SDL_SetCursor(entry->sdlCursor.get());
|
|
return m_cursorVisible = true;
|
|
}
|
|
|
|
SignalHandler m_signalHandler;
|
|
|
|
TickRateApproacher m_updateTicker = TickRateApproacher(60.0f, 1.0f);
|
|
float m_updateRate = 0.0f;
|
|
TickRateMonitor m_renderTicker = TickRateMonitor(1.0f);
|
|
float m_renderRate = 0.0f;
|
|
|
|
SDL_Window* m_sdlWindow = nullptr;
|
|
SDL_GLContext m_sdlGlContext = nullptr;
|
|
SDL_AudioDeviceID m_sdlAudioOutputDevice = 0;
|
|
SDL_AudioDeviceID m_sdlAudioInputDevice = 0;
|
|
|
|
typedef std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> SDLGameControllerUPtr;
|
|
StableHashMap<int, SDLGameControllerUPtr> m_SdlControllers;
|
|
|
|
typedef std::unique_ptr<SDL_Surface, decltype(&SDL_FreeSurface)> SDLSurfaceUPtr;
|
|
typedef std::unique_ptr<SDL_Cursor, decltype(&SDL_FreeCursor)> SDLCursorUPtr;
|
|
struct CursorEntry {
|
|
ImageConstPtr image = nullptr;
|
|
SDLSurfaceUPtr sdlSurface;
|
|
SDLCursorUPtr sdlCursor;
|
|
|
|
CursorEntry() : image(nullptr), sdlSurface(nullptr, SDL_FreeSurface), sdlCursor(nullptr, SDL_FreeCursor) {};
|
|
};
|
|
|
|
typedef tuple<unsigned, Vec2I, String> CursorDescriptor;
|
|
|
|
HashTtlCache<CursorDescriptor, std::shared_ptr<CursorEntry>> m_cursorCache;
|
|
CursorDescriptor m_currentCursor;
|
|
|
|
Vec2U m_windowSize = {800, 600};
|
|
WindowMode m_windowMode = WindowMode::Normal;
|
|
|
|
String m_windowTitle = "Starbound";
|
|
bool m_windowVSync = true;
|
|
unsigned m_maxFrameSkip = 5;
|
|
bool m_cursorVisible = true;
|
|
bool m_acceptingTextInput = false;
|
|
bool m_audioEnabled = false;
|
|
bool m_quitRequested = false;
|
|
|
|
OpenGl20RendererPtr m_renderer;
|
|
ApplicationUPtr m_application;
|
|
PcPlatformServicesUPtr m_platformServices;
|
|
};
|
|
|
|
int runMainApplication(ApplicationUPtr application, StringList cmdLineArgs) {
|
|
try {
|
|
{
|
|
SdlPlatform platform(std::move(application), std::move(cmdLineArgs));
|
|
platform.run();
|
|
}
|
|
Logger::info("Application: stopped gracefully");
|
|
return 0;
|
|
} catch (std::exception const& e) {
|
|
fatalException(e, true);
|
|
} catch (...) {
|
|
fatalError("Unknown Exception", true);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
}
|