c9e889723b
also update xxhash and tinyformat
2164 lines
69 KiB
C++
2164 lines
69 KiB
C++
#ifndef STAR_LUA_HPP
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#define STAR_LUA_HPP
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#include <typeindex>
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#include <type_traits>
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#include <lua.hpp>
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#include "StarLexicalCast.hpp"
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#include "StarString.hpp"
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#include "StarJson.hpp"
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#include "StarRefPtr.hpp"
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namespace Star {
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class LuaEngine;
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typedef RefPtr<LuaEngine> LuaEnginePtr;
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// Basic unspecified lua exception
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STAR_EXCEPTION(LuaException, StarException);
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// Thrown when trying to parse an incomplete statement, useful for implementing
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// REPL loops, uses the incomplete statement marker '<eof>' as the standard lua
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// repl does.
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STAR_EXCEPTION(LuaIncompleteStatementException, LuaException);
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// Thrown when the instruction limit is reached, if the instruction limit is
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// set.
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STAR_EXCEPTION(LuaInstructionLimitReached, LuaException);
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// Thrown when the engine recursion limit is reached, if the recursion limit is
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// set.
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STAR_EXCEPTION(LuaRecursionLimitReached, LuaException);
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// Thrown when an incorrect lua type is passed to something in C++ expecting a
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// different type.
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STAR_EXCEPTION(LuaConversionException, LuaException);
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typedef Empty LuaNilType;
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typedef bool LuaBoolean;
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typedef lua_Integer LuaInt;
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typedef lua_Number LuaFloat;
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class LuaString;
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class LuaTable;
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class LuaFunction;
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class LuaThread;
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class LuaUserData;
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typedef Variant<LuaNilType, LuaBoolean, LuaInt, LuaFloat, LuaString, LuaTable, LuaFunction, LuaThread, LuaUserData> LuaValue;
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// Used to wrap multiple return values from calling a lua function or to pass
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// multiple values as arguments to a lua function from a container. If this is
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// used as an argument to a lua callback function, it must be the final
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// argument of the function!
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template <typename T>
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class LuaVariadic : public List<T> {
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public:
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using List<T>::List;
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};
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// Unpack a container and apply each of the arguments separately to a lua
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// function, similar to lua's unpack.
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template <typename Container>
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LuaVariadic<typename std::decay<Container>::type::value_type> luaUnpack(Container&& c);
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// Similar to LuaVariadic, but a tuple type so automatic per-entry type
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// conversion is done. This can only be used as the return value of a wrapped
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// c++ function, or as a type for the return value of calling a lua function.
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template <typename... Types>
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class LuaTupleReturn : public tuple<Types...> {
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public:
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typedef tuple<Types...> Base;
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explicit LuaTupleReturn(Types const&... args);
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template <typename... UTypes>
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explicit LuaTupleReturn(UTypes&&... args);
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template <typename... UTypes>
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explicit LuaTupleReturn(UTypes const&... args);
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LuaTupleReturn(LuaTupleReturn const& rhs);
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LuaTupleReturn(LuaTupleReturn&& rhs);
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template <typename... UTypes>
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LuaTupleReturn(LuaTupleReturn<UTypes...> const& rhs);
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template <typename... UTypes>
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LuaTupleReturn(LuaTupleReturn<UTypes...>&& rhs);
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LuaTupleReturn& operator=(LuaTupleReturn const& rhs);
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LuaTupleReturn& operator=(LuaTupleReturn&& rhs);
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template <typename... UTypes>
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LuaTupleReturn& operator=(LuaTupleReturn<UTypes...> const& rhs);
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template <typename... UTypes>
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LuaTupleReturn& operator=(LuaTupleReturn<UTypes...>&& rhs);
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};
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// std::tie for LuaTupleReturn
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template <typename... Types>
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LuaTupleReturn<Types&...> luaTie(Types&... args);
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// Constructs a LuaTupleReturn from the given arguments similar to make_tuple
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template <typename... Types>
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LuaTupleReturn<typename std::decay<Types>::type...> luaTupleReturn(Types&&... args);
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namespace LuaDetail {
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struct LuaHandle {
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LuaHandle(LuaEnginePtr engine, int handleIndex);
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~LuaHandle();
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LuaHandle(LuaHandle const& other);
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LuaHandle(LuaHandle&& other);
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LuaHandle& operator=(LuaHandle const& other);
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LuaHandle& operator=(LuaHandle&& other);
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LuaEnginePtr engine;
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int handleIndex = 0;
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};
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// Not meant to be used directly, exposes a raw interface for wrapped C++
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// functions to be wrapped with the least amount of overhead. Arguments are
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// passed non-const so that they can be moved into wrapped functions that
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// take values without copying.
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typedef Variant<LuaValue, LuaVariadic<LuaValue>> LuaFunctionReturn;
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typedef function<LuaFunctionReturn(LuaEngine&, size_t argc, LuaValue* argv)> LuaWrappedFunction;
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}
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// Prints the lua value similar to lua's print function, except it makes an
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// attempt at printing tables.
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std::ostream& operator<<(std::ostream& os, LuaValue const& value);
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// Holds a reference to a LuaEngine and a value held internally inside the
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// registry of that engine. The lifetime of the LuaEngine will be extended
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// until all LuaReferences referencing it are destroyed.
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class LuaReference {
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public:
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LuaReference(LuaDetail::LuaHandle handle);
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LuaReference(LuaReference&&) = default;
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LuaReference& operator=(LuaReference&&) = default;
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LuaReference(LuaReference const&) = default;
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LuaReference& operator=(LuaReference const&) = default;
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bool operator==(LuaReference const& rhs) const;
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bool operator!=(LuaReference const& rhs) const;
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LuaEngine& engine() const;
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int handleIndex() const;
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private:
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LuaDetail::LuaHandle m_handle;
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};
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class LuaString : public LuaReference {
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public:
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using LuaReference::LuaReference;
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char const* ptr() const;
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size_t length() const;
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String toString() const;
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};
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bool operator==(LuaString const& s1, LuaString const& s2);
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bool operator==(LuaString const& s1, char const* s2);
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bool operator==(LuaString const& s1, std::string const& s2);
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bool operator==(LuaString const& s1, String const& s2);
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bool operator==(char const* s1, LuaString const& s2);
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bool operator==(std::string const& s1, LuaString const& s2);
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bool operator==(String const& s1, LuaString const& s2);
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bool operator!=(LuaString const& s1, LuaString const& s2);
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bool operator!=(LuaString const& s1, char const* s2);
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bool operator!=(LuaString const& s1, std::string const& s2);
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bool operator!=(LuaString const& s1, String const& s2);
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bool operator!=(char const* s1, LuaString const& s2);
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bool operator!=(std::string const& s1, LuaString const& s2);
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bool operator!=(String const& s1, LuaString const& s2);
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class LuaTable : public LuaReference {
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public:
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using LuaReference::LuaReference;
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template <typename T = LuaValue, typename K>
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T get(K key) const;
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template <typename T = LuaValue>
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T get(char const* key) const;
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template <typename T, typename K>
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void set(K key, T t) const;
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template <typename T>
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void set(char const* key, T t) const;
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// Shorthand for get(path) != LuaNil
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template <typename K>
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bool contains(K key) const;
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bool contains(char const* key) const;
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// Shorthand for setting to LuaNil
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template <typename K>
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void remove(K key) const;
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void remove(char const* key) const;
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// Result of lua # operator
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LuaInt length() const;
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// If iteration function returns bool, returning false signals stopping.
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template <typename Function>
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void iterate(Function&& iterator) const;
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template <typename Return, typename... Args, typename Function>
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void iterateWithSignature(Function&& func) const;
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Maybe<LuaTable> getMetatable() const;
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void setMetatable(LuaTable const& table) const;
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template <typename T = LuaValue, typename K>
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T rawGet(K key) const;
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template <typename T = LuaValue>
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T rawGet(char const* key) const;
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template <typename T, typename K>
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void rawSet(K key, T t) const;
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template <typename T>
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void rawSet(char const* key, T t) const;
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LuaInt rawLength() const;
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};
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class LuaFunction : public LuaReference {
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public:
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using LuaReference::LuaReference;
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template <typename Ret = LuaValue, typename... Args>
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Ret invoke(Args const&... args) const;
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};
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class LuaThread : public LuaReference {
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public:
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using LuaReference::LuaReference;
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enum class Status {
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Dead,
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Active,
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Error
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};
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// Will return a value if the thread has yielded a value, and nothing if the
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// thread has finished execution
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template <typename Ret = LuaValue, typename... Args>
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Maybe<Ret> resume(Args const&... args) const;
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void pushFunction(LuaFunction const& func) const;
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Status status() const;
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};
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// Keeping LuaReferences in LuaUserData will lead to circular references to
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// LuaEngine, in addition to circular references in Lua which the Lua
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// garbage collector can't collect. Don't put LuaReferences in LuaUserData.
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class LuaUserData : public LuaReference {
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public:
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using LuaReference::LuaReference;
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template <typename T>
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bool is() const;
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template <typename T>
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T& get() const;
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};
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LuaValue const LuaNil = LuaValue();
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class LuaCallbacks {
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public:
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template <typename Function>
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void registerCallback(String name, Function&& func);
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template <typename Return, typename... Args, typename Function>
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void registerCallbackWithSignature(String name, Function&& func);
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LuaCallbacks& merge(LuaCallbacks const& callbacks);
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StringMap<LuaDetail::LuaWrappedFunction> const& callbacks() const;
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private:
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StringMap<LuaDetail::LuaWrappedFunction> m_callbacks;
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};
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template <typename T>
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class LuaMethods {
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public:
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template <typename Function>
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void registerMethod(String name, Function&& func);
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template <typename Return, typename... Args, typename Function>
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void registerMethodWithSignature(String name, Function&& func);
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StringMap<LuaDetail::LuaWrappedFunction> const& methods() const;
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private:
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StringMap<LuaDetail::LuaWrappedFunction> m_methods;
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};
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// A single execution context from a LuaEngine that manages a (mostly) distinct
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// lua environment. Each LuaContext's global environment is separate and one
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// LuaContext can (mostly) not affect any other.
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class LuaContext : protected LuaTable {
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public:
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typedef function<void(LuaContext&, LuaString const&)> RequireFunction;
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using LuaTable::LuaTable;
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using LuaTable::get;
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using LuaTable::set;
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using LuaTable::contains;
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using LuaTable::remove;
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using LuaTable::engine;
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// Splits the path by '.' character, so can get / set values in tables inside
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// other tables. If any table in the path is not a table but is accessed as
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// one, instead returns LuaNil.
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template <typename T = LuaValue>
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T getPath(String path) const;
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// Shorthand for getPath != LuaNil
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bool containsPath(String path) const;
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// Will create new tables if the key contains paths that are nil
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template <typename T>
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void setPath(String path, T value);
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// Load the given code (either source or bytecode) into this context as a new
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// chunk. It is not necessary to provide the name again if given bytecode.
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void load(char const* contents, size_t size, char const* name = nullptr);
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void load(String const& contents, String const& name = String());
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void load(ByteArray const& contents, String const& name = String());
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// Evaluate a piece of lua code in this context, similar to the lua repl.
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// Can evaluate both expressions and statements.
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template <typename T = LuaValue>
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T eval(String const& lua);
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// Override the built-in require function with the given function that takes
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// this LuaContext and the module name to load.
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void setRequireFunction(RequireFunction requireFunction);
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void setCallbacks(String const& tableName, LuaCallbacks const& callbacks) const;
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// For convenience, invokePath methods are equivalent to calling getPath(key)
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// to get a function, and then invoking it.
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template <typename Ret = LuaValue, typename... Args>
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Ret invokePath(String const& key, Args const&... args) const;
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// For convenience, calls to LuaEngine conversion / create functions are
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// duplicated here.
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template <typename T>
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LuaValue luaFrom(T&& t);
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template <typename T>
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LuaValue luaFrom(T const& t);
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template <typename T>
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Maybe<T> luaMaybeTo(LuaValue&& v);
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template <typename T>
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Maybe<T> luaMaybeTo(LuaValue const& v);
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template <typename T>
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T luaTo(LuaValue const& v);
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template <typename T>
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T luaTo(LuaValue&& v);
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LuaString createString(String const& str);
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LuaString createString(char const* str);
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LuaTable createTable();
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template <typename Container>
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LuaTable createTable(Container const& map);
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template <typename Container>
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LuaTable createArrayTable(Container const& array);
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template <typename Function>
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LuaFunction createFunction(Function&& func);
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template <typename Return, typename... Args, typename Function>
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LuaFunction createFunctionWithSignature(Function&& func);
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template <typename T>
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LuaUserData createUserData(T t);
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};
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// Types that want to participate in automatic lua conversion should specialize
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// this template and provide static to and from methods on it. The method
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// signatures will be called like:
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// LuaValue from(LuaEngine& engine, T t);
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// Maybe<T> to(LuaEngine& engine, LuaValue v);
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// The methods can also take 'T const&' or 'LuaValue const&' as parameters, and
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// the 'to' method can also return a bare T if conversion cannot fail.
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template <typename T>
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struct LuaConverter;
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// UserData types that want to expose methods to lua should specialize this
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// template.
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template <typename T>
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struct LuaUserDataMethods {
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static LuaMethods<T> make();
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};
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// Convenience converter that simply converts to/from LuaUserData, can be
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// derived from by a declared converter.
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template <typename T>
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struct LuaUserDataConverter {
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static LuaValue from(LuaEngine& engine, T t);
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static Maybe<T> to(LuaEngine& engine, LuaValue const& v);
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};
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struct LuaProfileEntry {
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// Source name of the chunk the function was defined in
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String source;
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// Line number in the chunk of the beginning of the function definition
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unsigned sourceLine;
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// Name of the function, if it can be determined
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Maybe<String> name;
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// Scope of the function, if it can be determined
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Maybe<String> nameScope;
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// Time taken within this function itself
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int64_t selfTime;
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// Total time taken within this function or sub functions
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int64_t totalTime;
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// Calls from this function
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HashMap<tuple<String, unsigned>, shared_ptr<LuaProfileEntry>> calls;
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};
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// This class represents one execution engine in lua, holding a single
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// lua_State. Multiple contexts can be created, and they will have separate
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// global environments and cannot affect each other. Individual LuaEngines /
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// LuaContexts are not thread safe, use one LuaEngine per thread.
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class LuaEngine : public RefCounter {
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public:
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// If 'safe' is true, then creates a lua engine with all builtin lua
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// functions that can affect the real world disabled.
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static LuaEnginePtr create(bool safe = true);
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~LuaEngine();
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LuaEngine(LuaEngine const&) = delete;
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LuaEngine(LuaEngine&&) = default;
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LuaEngine& operator=(LuaEngine const&) = delete;
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LuaEngine& operator=(LuaEngine&&) = default;
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// Set the instruction limit for computation sequences in the engine. During
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// any function invocation, thread resume, or code evaluation, an instruction
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// counter will be started. In the event that the instruction counter
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// becomes greater than the given limit, a LuaException will be thrown. The
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// count is only reset when the initial entry into LuaEngine is returned,
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// recursive entries into LuaEngine accumulate the same instruction counter.
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// 0 disables the instruction limit.
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void setInstructionLimit(uint64_t instructionLimit = 0);
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uint64_t instructionLimit() const;
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// If profiling is enabled, then every 'measureInterval' instructions, the
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// function call stack will be recorded, and a summary of function timing can
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// be printed using profileReport
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void setProfilingEnabled(bool profilingEnabled);
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bool profilingEnabled() const;
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// Print a summary of the profiling data gathered since profiling was last
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// enabled.
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List<LuaProfileEntry> getProfile();
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// If an instruction limit is set or profiling is neabled, this field
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// describes the resolution of instruction count measurement, and affects the
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// accuracy of profiling and the instruction count limit. Defaults to 1000
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void setInstructionMeasureInterval(unsigned measureInterval = 1000);
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unsigned instructionMeasureInterval() const;
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// Sets the LuaEngine recursion limit, limiting the number of times a
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// LuaEngine call may directly or inderectly trigger a call back into the
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// LuaEngine, preventing a C++ stack overflow. 0 disables the limit.
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void setRecursionLimit(unsigned recursionLimit = 0);
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unsigned recursionLimit() const;
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// Compile a given script into bytecode. If name is given, then it will be
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// used as the internal name for the resulting chunk and will provide better
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// error messages.
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//
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// Unfortunately the only way to completely ensure that a single script will
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// execute in two separate contexts and truly be isolated is to compile the
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// script to bytecode and load once in each context as a separate chunk.
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ByteArray compile(char const* contents, size_t size, char const* name = nullptr);
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ByteArray compile(String const& contents, String const& name = String());
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ByteArray compile(ByteArray const& contents, String const& name = String());
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// Generic from/to lua conversion, calls template specialization of
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// LuaConverter for actual conversion.
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template <typename T>
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LuaValue luaFrom(T&& t);
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template <typename T>
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LuaValue luaFrom(T const& t);
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template <typename T>
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Maybe<T> luaMaybeTo(LuaValue&& v);
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template <typename T>
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Maybe<T> luaMaybeTo(LuaValue const& v);
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// Wraps luaMaybeTo, throws an exception if conversion fails.
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template <typename T>
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T luaTo(LuaValue const& v);
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template <typename T>
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T luaTo(LuaValue&& v);
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LuaString createString(String const& str);
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LuaString createString(char const* str);
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LuaTable createTable();
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template <typename Container>
|
|
LuaTable createTable(Container const& map);
|
|
|
|
template <typename Container>
|
|
LuaTable createArrayTable(Container const& array);
|
|
|
|
// Creates a function and deduces the signature of the function using
|
|
// FunctionTraits. As a convenience, the given function may optionally take
|
|
// a LuaEngine& parameter as the first parameter, and if it does, when called
|
|
// the function will get a reference to the calling LuaEngine.
|
|
template <typename Function>
|
|
LuaFunction createFunction(Function&& func);
|
|
|
|
// If the function signature is not deducible using FunctionTraits, you can
|
|
// specify the return and argument types manually using this createFunction
|
|
// version.
|
|
template <typename Return, typename... Args, typename Function>
|
|
LuaFunction createFunctionWithSignature(Function&& func);
|
|
|
|
LuaThread createThread();
|
|
|
|
template <typename T>
|
|
LuaUserData createUserData(T t);
|
|
|
|
LuaContext createContext();
|
|
|
|
// Global environment changes only affect newly created contexts
|
|
|
|
template <typename T = LuaValue, typename K>
|
|
T getGlobal(K key);
|
|
template <typename T = LuaValue>
|
|
T getGlobal(char const* key);
|
|
|
|
template <typename T, typename K>
|
|
void setGlobal(K key, T value);
|
|
|
|
template <typename T>
|
|
void setGlobal(char const* key, T value);
|
|
|
|
// Perform either a full or incremental garbage collection.
|
|
void collectGarbage(Maybe<unsigned> steps = {});
|
|
|
|
// Stop / start automatic garbage collection
|
|
void setAutoGarbageCollection(bool autoGarbageColleciton);
|
|
|
|
// Tune the pause and step values of the lua garbage collector
|
|
void tuneAutoGarbageCollection(float pause, float stepMultiplier);
|
|
|
|
// Bytes in use by lua
|
|
size_t memoryUsage() const;
|
|
|
|
private:
|
|
friend struct LuaDetail::LuaHandle;
|
|
friend class LuaReference;
|
|
friend class LuaString;
|
|
friend class LuaTable;
|
|
friend class LuaFunction;
|
|
friend class LuaThread;
|
|
friend class LuaUserData;
|
|
friend class LuaContext;
|
|
|
|
LuaEngine() = default;
|
|
|
|
// Get the LuaEngine* out of the lua registry magic entry. Uses 1 stack
|
|
// space, and does not call lua_checkstack.
|
|
static LuaEngine* luaEnginePtr(lua_State* state);
|
|
// Counts instructions when instruction limiting is enabled.
|
|
static void countHook(lua_State* state, lua_Debug* ar);
|
|
|
|
static void* allocate(void* userdata, void* ptr, size_t oldSize, size_t newSize);
|
|
|
|
// Pops lua error from stack and throws LuaException
|
|
void handleError(lua_State* state, int res);
|
|
|
|
// lua_pcall with a better message handler that includes a traceback.
|
|
int pcallWithTraceback(lua_State* state, int nargs, int nresults);
|
|
|
|
// override for lua coroutine resume with traceback
|
|
static int coresumeWithTraceback(lua_State* state);
|
|
// propagates errors from one state to another, i.e. past thread boundaries
|
|
// pops error off the top of the from stack and pushes onto the to stack
|
|
static void propagateErrorWithTraceback(lua_State* from, lua_State* to);
|
|
|
|
char const* stringPtr(int handleIndex);
|
|
size_t stringLength(int handleIndex);
|
|
|
|
LuaValue tableGet(bool raw, int handleIndex, LuaValue const& key);
|
|
LuaValue tableGet(bool raw, int handleIndex, char const* key);
|
|
|
|
void tableSet(bool raw, int handleIndex, LuaValue const& key, LuaValue const& value);
|
|
void tableSet(bool raw, int handleIndex, char const* key, LuaValue const& value);
|
|
|
|
LuaInt tableLength(bool raw, int handleIndex);
|
|
|
|
void tableIterate(int handleIndex, function<bool(LuaValue, LuaValue)> iterator);
|
|
|
|
Maybe<LuaTable> tableGetMetatable(int handleIndex);
|
|
void tableSetMetatable(int handleIndex, LuaTable const& table);
|
|
|
|
template <typename... Args>
|
|
LuaDetail::LuaFunctionReturn callFunction(int handleIndex, Args const&... args);
|
|
|
|
template <typename... Args>
|
|
Maybe<LuaDetail::LuaFunctionReturn> resumeThread(int handleIndex, Args const&... args);
|
|
void threadPushFunction(int threadIndex, int functionIndex);
|
|
LuaThread::Status threadStatus(int handleIndex);
|
|
|
|
template <typename T>
|
|
void registerUserDataType();
|
|
|
|
template <typename T>
|
|
bool userDataIsType(int handleIndex);
|
|
|
|
template <typename T>
|
|
T* getUserData(int handleIndex);
|
|
|
|
void setContextRequire(int handleIndex, LuaContext::RequireFunction requireFunction);
|
|
|
|
void contextLoad(int handleIndex, char const* contents, size_t size, char const* name);
|
|
|
|
LuaDetail::LuaFunctionReturn contextEval(int handleIndex, String const& lua);
|
|
|
|
LuaValue contextGetPath(int handleIndex, String path);
|
|
void contextSetPath(int handleIndex, String path, LuaValue const& value);
|
|
|
|
int popHandle(lua_State* state);
|
|
void pushHandle(lua_State* state, int handleIndex);
|
|
int copyHandle(int handleIndex);
|
|
void destroyHandle(int handleIndex);
|
|
|
|
int placeHandle();
|
|
|
|
LuaFunction createWrappedFunction(LuaDetail::LuaWrappedFunction function);
|
|
LuaFunction createRawFunction(lua_CFunction func);
|
|
|
|
void pushLuaValue(lua_State* state, LuaValue const& luaValue);
|
|
LuaValue popLuaValue(lua_State* state);
|
|
|
|
template <typename T>
|
|
size_t pushArgument(lua_State* state, T const& arg);
|
|
|
|
template <typename T>
|
|
size_t pushArgument(lua_State* state, LuaVariadic<T> const& args);
|
|
|
|
size_t doPushArguments(lua_State*);
|
|
template <typename First, typename... Rest>
|
|
size_t doPushArguments(lua_State* state, First const& first, Rest const&... rest);
|
|
|
|
template <typename... Args>
|
|
size_t pushArguments(lua_State* state, Args const&... args);
|
|
|
|
void incrementRecursionLevel();
|
|
void decrementRecursionLevel();
|
|
|
|
void updateCountHook();
|
|
|
|
// The following fields exist to use their addresses as unique lightuserdata,
|
|
// as is recommended by the lua docs.
|
|
static int s_luaInstructionLimitExceptionKey;
|
|
static int s_luaRecursionLimitExceptionKey;
|
|
|
|
lua_State* m_state;
|
|
int m_pcallTracebackMessageHandlerRegistryId;
|
|
int m_scriptDefaultEnvRegistryId;
|
|
int m_wrappedFunctionMetatableRegistryId;
|
|
int m_requireFunctionMetatableRegistryId;
|
|
HashMap<std::type_index, int> m_registeredUserDataTypes;
|
|
|
|
lua_State* m_handleThread;
|
|
int m_handleStackSize;
|
|
int m_handleStackMax;
|
|
List<int> m_handleFree;
|
|
|
|
uint64_t m_instructionLimit;
|
|
bool m_profilingEnabled;
|
|
unsigned m_instructionMeasureInterval;
|
|
uint64_t m_instructionCount;
|
|
unsigned m_recursionLevel;
|
|
unsigned m_recursionLimit;
|
|
HashMap<tuple<String, unsigned>, shared_ptr<LuaProfileEntry>> m_profileEntries;
|
|
};
|
|
|
|
// Built in conversions
|
|
|
|
template <>
|
|
struct LuaConverter<bool> {
|
|
static LuaValue from(LuaEngine&, bool v) {
|
|
return v;
|
|
}
|
|
|
|
static Maybe<bool> to(LuaEngine&, LuaValue const& v) {
|
|
if (auto b = v.ptr<LuaBoolean>())
|
|
return *b;
|
|
if (v == LuaNil)
|
|
return false;
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct LuaIntConverter {
|
|
static LuaValue from(LuaEngine&, T v) {
|
|
return LuaInt(v);
|
|
}
|
|
|
|
static Maybe<T> to(LuaEngine&, LuaValue const& v) {
|
|
if (auto n = v.ptr<LuaInt>())
|
|
return *n;
|
|
if (auto n = v.ptr<LuaFloat>())
|
|
return *n;
|
|
if (auto s = v.ptr<LuaString>()) {
|
|
if (auto n = maybeLexicalCast<LuaInt>(s->ptr()))
|
|
return *n;
|
|
if (auto n = maybeLexicalCast<LuaFloat>(s->ptr()))
|
|
return *n;
|
|
}
|
|
return {};
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<char> : LuaIntConverter<char> {};
|
|
|
|
template <>
|
|
struct LuaConverter<unsigned char> : LuaIntConverter<unsigned char> {};
|
|
|
|
template <>
|
|
struct LuaConverter<short> : LuaIntConverter<short> {};
|
|
|
|
template <>
|
|
struct LuaConverter<unsigned short> : LuaIntConverter<unsigned short> {};
|
|
|
|
template <>
|
|
struct LuaConverter<long> : LuaIntConverter<long> {};
|
|
|
|
template <>
|
|
struct LuaConverter<unsigned long> : LuaIntConverter<unsigned long> {};
|
|
|
|
template <>
|
|
struct LuaConverter<int> : LuaIntConverter<int> {};
|
|
|
|
template <>
|
|
struct LuaConverter<unsigned int> : LuaIntConverter<unsigned int> {};
|
|
|
|
template <>
|
|
struct LuaConverter<long long> : LuaIntConverter<long long> {};
|
|
|
|
template <>
|
|
struct LuaConverter<unsigned long long> : LuaIntConverter<unsigned long long> {};
|
|
|
|
template <typename T>
|
|
struct LuaFloatConverter {
|
|
static LuaValue from(LuaEngine&, T v) {
|
|
return LuaFloat(v);
|
|
}
|
|
|
|
static Maybe<T> to(LuaEngine&, LuaValue const& v) {
|
|
if (auto n = v.ptr<LuaFloat>())
|
|
return *n;
|
|
if (auto n = v.ptr<LuaInt>())
|
|
return *n;
|
|
if (auto s = v.ptr<LuaString>()) {
|
|
if (auto n = maybeLexicalCast<LuaFloat>(s->ptr()))
|
|
return *n;
|
|
if (auto n = maybeLexicalCast<LuaInt>(s->ptr()))
|
|
return *n;
|
|
}
|
|
return {};
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<float> : LuaFloatConverter<float> {};
|
|
|
|
template <>
|
|
struct LuaConverter<double> : LuaFloatConverter<double> {};
|
|
|
|
template <>
|
|
struct LuaConverter<String> {
|
|
static LuaValue from(LuaEngine& engine, String const& v) {
|
|
return engine.createString(v);
|
|
}
|
|
|
|
static Maybe<String> to(LuaEngine&, LuaValue const& v) {
|
|
if (v.is<LuaString>())
|
|
return String(v.get<LuaString>().ptr());
|
|
if (v.is<LuaInt>())
|
|
return String(toString(v.get<LuaInt>()));
|
|
if (v.is<LuaFloat>())
|
|
return String(toString(v.get<LuaFloat>()));
|
|
return {};
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<std::string> {
|
|
static LuaValue from(LuaEngine& engine, std::string const& v) {
|
|
return engine.createString(v.c_str());
|
|
}
|
|
|
|
static Maybe<std::string> to(LuaEngine& engine, LuaValue v) {
|
|
return engine.luaTo<String>(move(v)).takeUtf8();
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<char const*> {
|
|
static LuaValue from(LuaEngine& engine, char const* v) {
|
|
return engine.createString(v);
|
|
}
|
|
};
|
|
|
|
template <size_t s>
|
|
struct LuaConverter<char[s]> {
|
|
static LuaValue from(LuaEngine& engine, char const v[s]) {
|
|
return engine.createString(v);
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<LuaString> {
|
|
static LuaValue from(LuaEngine&, LuaString v) {
|
|
return LuaValue(move(v));
|
|
}
|
|
|
|
static Maybe<LuaString> to(LuaEngine& engine, LuaValue v) {
|
|
if (v.is<LuaString>())
|
|
return LuaString(move(v.get<LuaString>()));
|
|
if (v.is<LuaInt>())
|
|
return engine.createString(toString(v.get<LuaInt>()));
|
|
if (v.is<LuaFloat>())
|
|
return engine.createString(toString(v.get<LuaFloat>()));
|
|
return {};
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct LuaValueConverter {
|
|
static LuaValue from(LuaEngine&, T v) {
|
|
return v;
|
|
}
|
|
|
|
static Maybe<T> to(LuaEngine&, LuaValue v) {
|
|
if (auto p = v.ptr<T>()) {
|
|
return move(*p);
|
|
}
|
|
return {};
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<LuaTable> : LuaValueConverter<LuaTable> {};
|
|
|
|
template <>
|
|
struct LuaConverter<LuaFunction> : LuaValueConverter<LuaFunction> {};
|
|
|
|
template <>
|
|
struct LuaConverter<LuaThread> : LuaValueConverter<LuaThread> {};
|
|
|
|
template <>
|
|
struct LuaConverter<LuaUserData> : LuaValueConverter<LuaUserData> {};
|
|
|
|
template <>
|
|
struct LuaConverter<LuaValue> {
|
|
static LuaValue from(LuaEngine&, LuaValue v) {
|
|
return v;
|
|
}
|
|
|
|
static LuaValue to(LuaEngine&, LuaValue v) {
|
|
return v;
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct LuaConverter<Maybe<T>> {
|
|
static LuaValue from(LuaEngine& engine, Maybe<T> const& v) {
|
|
if (v)
|
|
return engine.luaFrom<T>(*v);
|
|
else
|
|
return LuaNil;
|
|
}
|
|
|
|
static LuaValue from(LuaEngine& engine, Maybe<T>&& v) {
|
|
if (v)
|
|
return engine.luaFrom<T>(v.take());
|
|
else
|
|
return LuaNil;
|
|
}
|
|
|
|
static Maybe<Maybe<T>> to(LuaEngine& engine, LuaValue const& v) {
|
|
if (v != LuaNil) {
|
|
if (auto conv = engine.luaMaybeTo<T>(v))
|
|
return conv;
|
|
else
|
|
return {};
|
|
} else {
|
|
return Maybe<T>();
|
|
}
|
|
}
|
|
|
|
static Maybe<Maybe<T>> to(LuaEngine& engine, LuaValue&& v) {
|
|
if (v != LuaNil) {
|
|
if (auto conv = engine.luaMaybeTo<T>(move(v)))
|
|
return conv;
|
|
else
|
|
return {};
|
|
} else {
|
|
return Maybe<T>();
|
|
}
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct LuaMapConverter {
|
|
static LuaValue from(LuaEngine& engine, T const& v) {
|
|
return engine.createTable(v);
|
|
}
|
|
|
|
static Maybe<T> to(LuaEngine& engine, LuaValue const& v) {
|
|
auto table = v.ptr<LuaTable>();
|
|
if (!table)
|
|
return {};
|
|
|
|
T result;
|
|
bool failed = false;
|
|
table->iterate([&result, &failed, &engine](LuaValue key, LuaValue value) {
|
|
auto contKey = engine.luaMaybeTo<typename T::key_type>(move(key));
|
|
auto contValue = engine.luaMaybeTo<typename T::mapped_type>(move(value));
|
|
if (!contKey || !contValue) {
|
|
failed = true;
|
|
return false;
|
|
}
|
|
result[contKey.take()] = contValue.take();
|
|
return true;
|
|
});
|
|
|
|
if (failed)
|
|
return {};
|
|
|
|
return result;
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct LuaContainerConverter {
|
|
static LuaValue from(LuaEngine& engine, T const& v) {
|
|
return engine.createArrayTable(v);
|
|
}
|
|
|
|
static Maybe<T> to(LuaEngine& engine, LuaValue const& v) {
|
|
auto table = v.ptr<LuaTable>();
|
|
if (!table)
|
|
return {};
|
|
|
|
T result;
|
|
bool failed = false;
|
|
table->iterate([&result, &failed, &engine](LuaValue key, LuaValue value) {
|
|
if (!key.is<LuaInt>()) {
|
|
failed = true;
|
|
return false;
|
|
}
|
|
auto contVal = engine.luaMaybeTo<typename T::value_type>(move(value));
|
|
if (!contVal) {
|
|
failed = true;
|
|
return false;
|
|
}
|
|
result.insert(result.end(), contVal.take());
|
|
return true;
|
|
});
|
|
|
|
if (failed)
|
|
return {};
|
|
|
|
return result;
|
|
}
|
|
};
|
|
|
|
template <typename T, typename Allocator>
|
|
struct LuaConverter<List<T, Allocator>> : LuaContainerConverter<List<T, Allocator>> {};
|
|
|
|
template <typename T, size_t MaxSize>
|
|
struct LuaConverter<StaticList<T, MaxSize>> : LuaContainerConverter<StaticList<T, MaxSize>> {};
|
|
|
|
template <typename T, size_t MaxStackSize>
|
|
struct LuaConverter<SmallList<T, MaxStackSize>> : LuaContainerConverter<SmallList<T, MaxStackSize>> {};
|
|
|
|
template <>
|
|
struct LuaConverter<StringList> : LuaContainerConverter<StringList> {};
|
|
|
|
template <typename T, typename BaseSet>
|
|
struct LuaConverter<Set<T, BaseSet>> : LuaContainerConverter<Set<T, BaseSet>> {};
|
|
|
|
template <typename T, typename BaseSet>
|
|
struct LuaConverter<HashSet<T, BaseSet>> : LuaContainerConverter<HashSet<T, BaseSet>> {};
|
|
|
|
template <typename Key, typename Value, typename Compare, typename Allocator>
|
|
struct LuaConverter<Map<Key, Value, Compare, Allocator>> : LuaMapConverter<Map<Key, Value, Compare, Allocator>> {};
|
|
|
|
template <typename Key, typename Value, typename Hash, typename Equals, typename Allocator>
|
|
struct LuaConverter<HashMap<Key, Value, Hash, Equals, Allocator>> : LuaMapConverter<HashMap<Key, Value, Hash, Equals, Allocator>> {};
|
|
|
|
template <>
|
|
struct LuaConverter<Json> {
|
|
static LuaValue from(LuaEngine& engine, Json const& v);
|
|
static Maybe<Json> to(LuaEngine& engine, LuaValue const& v);
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<JsonObject> {
|
|
static LuaValue from(LuaEngine& engine, JsonObject v);
|
|
static Maybe<JsonObject> to(LuaEngine& engine, LuaValue v);
|
|
};
|
|
|
|
template <>
|
|
struct LuaConverter<JsonArray> {
|
|
static LuaValue from(LuaEngine& engine, JsonArray v);
|
|
static Maybe<JsonArray> to(LuaEngine& engine, LuaValue v);
|
|
};
|
|
|
|
namespace LuaDetail {
|
|
inline LuaHandle::LuaHandle(LuaEnginePtr engine, int handleIndex)
|
|
: engine(move(engine)), handleIndex(handleIndex) {}
|
|
|
|
inline LuaHandle::~LuaHandle() {
|
|
if (engine)
|
|
engine->destroyHandle(handleIndex);
|
|
}
|
|
|
|
inline LuaHandle::LuaHandle(LuaHandle const& other) {
|
|
engine = other.engine;
|
|
if (engine)
|
|
handleIndex = engine->copyHandle(other.handleIndex);
|
|
}
|
|
|
|
inline LuaHandle::LuaHandle(LuaHandle&& other) {
|
|
engine = take(other.engine);
|
|
handleIndex = take(other.handleIndex);
|
|
}
|
|
|
|
inline LuaHandle& LuaHandle::operator=(LuaHandle const& other) {
|
|
if (engine)
|
|
engine->destroyHandle(handleIndex);
|
|
|
|
engine = other.engine;
|
|
if (engine)
|
|
handleIndex = engine->copyHandle(other.handleIndex);
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline LuaHandle& LuaHandle::operator=(LuaHandle&& other) {
|
|
if (engine)
|
|
engine->destroyHandle(handleIndex);
|
|
|
|
engine = take(other.engine);
|
|
handleIndex = take(other.handleIndex);
|
|
|
|
return *this;
|
|
}
|
|
|
|
template <typename T>
|
|
struct FromFunctionReturn {
|
|
static T convert(LuaEngine& engine, LuaFunctionReturn const& ret) {
|
|
if (auto l = ret.ptr<LuaValue>()) {
|
|
return engine.luaTo<T>(*l);
|
|
} else if (auto vec = ret.ptr<LuaVariadic<LuaValue>>()) {
|
|
return engine.luaTo<T>(vec->at(0));
|
|
} else {
|
|
return engine.luaTo<T>(LuaNil);
|
|
}
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct FromFunctionReturn<LuaVariadic<T>> {
|
|
static LuaVariadic<T> convert(LuaEngine& engine, LuaFunctionReturn const& ret) {
|
|
if (auto l = ret.ptr<LuaValue>()) {
|
|
return {engine.luaTo<T>(*l)};
|
|
} else if (auto vec = ret.ptr<LuaVariadic<LuaValue>>()) {
|
|
LuaVariadic<T> ret(vec->size());
|
|
for (size_t i = 0; i < vec->size(); ++i)
|
|
ret[i] = engine.luaTo<T>((*vec)[i]);
|
|
return ret;
|
|
} else {
|
|
return {};
|
|
}
|
|
}
|
|
};
|
|
|
|
template <typename ArgFirst, typename... ArgRest>
|
|
struct FromFunctionReturn<LuaTupleReturn<ArgFirst, ArgRest...>> {
|
|
static LuaTupleReturn<ArgFirst, ArgRest...> convert(LuaEngine& engine, LuaFunctionReturn const& ret) {
|
|
if (auto l = ret.ptr<LuaValue>()) {
|
|
return doConvertSingle(engine, *l, typename GenIndexSequence<0, sizeof...(ArgRest)>::type());
|
|
} else if (auto vec = ret.ptr<LuaVariadic<LuaValue>>()) {
|
|
return doConvertMulti(engine, *vec, typename GenIndexSequence<0, sizeof...(ArgRest)>::type());
|
|
} else {
|
|
return doConvertNone(engine, typename GenIndexSequence<0, sizeof...(ArgRest)>::type());
|
|
}
|
|
}
|
|
|
|
template <size_t... Indexes>
|
|
static LuaTupleReturn<ArgFirst, ArgRest...> doConvertSingle(
|
|
LuaEngine& engine, LuaValue const& single, IndexSequence<Indexes...> const&) {
|
|
return LuaTupleReturn<ArgFirst, ArgRest...>(engine.luaTo<ArgFirst>(single), engine.luaTo<ArgRest>(LuaNil)...);
|
|
}
|
|
|
|
template <size_t... Indexes>
|
|
static LuaTupleReturn<ArgFirst, ArgRest...> doConvertMulti(
|
|
LuaEngine& engine, LuaVariadic<LuaValue> const& multi, IndexSequence<Indexes...> const&) {
|
|
return LuaTupleReturn<ArgFirst, ArgRest...>(
|
|
engine.luaTo<ArgFirst>(multi.at(0)), engine.luaTo<ArgRest>(multi.get(Indexes + 1))...);
|
|
}
|
|
|
|
template <size_t... Indexes>
|
|
static LuaTupleReturn<ArgFirst, ArgRest...> doConvertNone(LuaEngine& engine, IndexSequence<Indexes...> const&) {
|
|
return LuaTupleReturn<ArgFirst, ArgRest...>(engine.luaTo<ArgFirst>(LuaNil), engine.luaTo<ArgRest>(LuaNil)...);
|
|
}
|
|
};
|
|
|
|
template <typename... Args, size_t... Indexes>
|
|
LuaVariadic<LuaValue> toVariadicReturn(
|
|
LuaEngine& engine, LuaTupleReturn<Args...> const& vals, IndexSequence<Indexes...> const&) {
|
|
return LuaVariadic<LuaValue>{engine.luaFrom(get<Indexes>(vals))...};
|
|
}
|
|
|
|
template <typename... Args>
|
|
LuaVariadic<LuaValue> toWrappedReturn(LuaEngine& engine, LuaTupleReturn<Args...> const& vals) {
|
|
return toVariadicReturn(engine, vals, typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
|
|
template <typename T>
|
|
LuaVariadic<LuaValue> toWrappedReturn(LuaEngine& engine, LuaVariadic<T> const& vals) {
|
|
LuaVariadic<LuaValue> ret(vals.size());
|
|
for (size_t i = 0; i < vals.size(); ++i)
|
|
ret[i] = engine.luaFrom(vals[i]);
|
|
return ret;
|
|
}
|
|
|
|
template <typename T>
|
|
LuaValue toWrappedReturn(LuaEngine& engine, T const& t) {
|
|
return engine.luaFrom(t);
|
|
}
|
|
|
|
template <typename T>
|
|
struct ArgGet {
|
|
static T get(LuaEngine& engine, size_t argc, LuaValue* argv, size_t index) {
|
|
if (index < argc)
|
|
return engine.luaTo<T>(move(argv[index]));
|
|
return engine.luaTo<T>(LuaNil);
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct ArgGet<LuaVariadic<T>> {
|
|
static LuaVariadic<T> get(LuaEngine& engine, size_t argc, LuaValue* argv, size_t index) {
|
|
if (index >= argc)
|
|
return {};
|
|
|
|
LuaVariadic<T> subargs(argc - index);
|
|
for (size_t i = index; i < argc; ++i)
|
|
subargs[i - index] = engine.luaTo<T>(move(argv[i]));
|
|
return subargs;
|
|
}
|
|
};
|
|
|
|
template <typename Return, typename... Args>
|
|
struct FunctionWrapper {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
return toWrappedReturn(engine, (Return const&)func(ArgGet<Args>::get(engine, argc, argv, Indexes)...));
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename... Args>
|
|
struct FunctionWrapper<void, Args...> {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
func(ArgGet<Args>::get(engine, argc, argv, Indexes)...);
|
|
return LuaFunctionReturn();
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename Return, typename... Args>
|
|
struct FunctionWrapper<Return, LuaEngine, Args...> {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
return toWrappedReturn(engine, (Return const&)func(engine, ArgGet<Args>::get(engine, argc, argv, Indexes)...));
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename... Args>
|
|
struct FunctionWrapper<void, LuaEngine, Args...> {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
func(engine, ArgGet<Args>::get(engine, argc, argv, Indexes)...);
|
|
return LuaFunctionReturn();
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
LuaWrappedFunction wrapFunctionWithSignature(Function&& func) {
|
|
return FunctionWrapper<Return, typename std::decay<Args>::type...>::wrap(forward<Function>(func));
|
|
}
|
|
|
|
template <typename Return, typename Function, typename... Args>
|
|
LuaWrappedFunction wrapFunctionArgs(Function&& func, VariadicTypedef<Args...> const&) {
|
|
return wrapFunctionWithSignature<Return, Args...>(forward<Function>(func));
|
|
}
|
|
|
|
template <typename Function>
|
|
LuaWrappedFunction wrapFunction(Function&& func) {
|
|
return wrapFunctionArgs<typename FunctionTraits<Function>::Return>(
|
|
forward<Function>(func), typename FunctionTraits<Function>::Args());
|
|
}
|
|
|
|
template <typename Return, typename T, typename... Args>
|
|
struct MethodWrapper {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) mutable {
|
|
if (argc == 0)
|
|
throw LuaException("No object argument passed to wrapped method");
|
|
return toWrappedReturn(engine,
|
|
(Return const&)func(argv[0].get<LuaUserData>().get<T>(), ArgGet<Args>::get(engine, argc - 1, argv + 1, Indexes)...));
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function&& func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename T, typename... Args>
|
|
struct MethodWrapper<void, T, Args...> {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
if (argc == 0)
|
|
throw LuaException("No object argument passed to wrapped method");
|
|
func(argv[0].get<LuaUserData>().get<T>(), ArgGet<Args>::get(engine, argc - 1, argv + 1, Indexes)...);
|
|
return LuaFunctionReturn();
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename Return, typename T, typename... Args>
|
|
struct MethodWrapper<Return, T, LuaEngine, Args...> {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
if (argc == 0)
|
|
throw LuaException("No object argument passed to wrapped method");
|
|
return toWrappedReturn(
|
|
engine,
|
|
(Return const&)func(argv[0].get<LuaUserData>().get<T>(), engine, ArgGet<Args>::get(engine, argc - 1, argv + 1, Indexes)...));
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename T, typename... Args>
|
|
struct MethodWrapper<void, T, LuaEngine, Args...> {
|
|
template <typename Function, size_t... Indexes>
|
|
static LuaWrappedFunction wrapIndexes(Function func, IndexSequence<Indexes...> const&) {
|
|
return [func = move(func)](LuaEngine& engine, size_t argc, LuaValue* argv) {
|
|
if (argc == 0)
|
|
throw LuaException("No object argument passed to wrapped method");
|
|
func(argv[0].get<LuaUserData>().get<T>(), engine, ArgGet<Args>::get(engine, argc - 1, argv + 1, Indexes)...);
|
|
return LuaValue();
|
|
};
|
|
}
|
|
|
|
template <typename Function>
|
|
static LuaWrappedFunction wrap(Function func) {
|
|
return wrapIndexes(forward<Function>(func), typename GenIndexSequence<0, sizeof...(Args)>::type());
|
|
}
|
|
};
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
LuaWrappedFunction wrapMethodWithSignature(Function&& func) {
|
|
return MethodWrapper<Return, typename std::decay<Args>::type...>::wrap(forward<Function>(func));
|
|
}
|
|
|
|
template <typename Return, typename Function, typename... Args>
|
|
LuaWrappedFunction wrapMethodArgs(Function&& func, VariadicTypedef<Args...> const&) {
|
|
return wrapMethodWithSignature<Return, Args...>(forward<Function>(func));
|
|
}
|
|
|
|
template <typename Function>
|
|
LuaWrappedFunction wrapMethod(Function&& func) {
|
|
return wrapMethodArgs<typename FunctionTraits<Function>::Return>(
|
|
forward<Function>(func), typename FunctionTraits<Function>::Args());
|
|
}
|
|
|
|
template <typename Ret, typename... Args>
|
|
struct TableIteratorWrapper;
|
|
|
|
template <typename Key, typename Value>
|
|
struct TableIteratorWrapper<bool, LuaEngine&, Key, Value> {
|
|
template <typename Function>
|
|
static function<bool(LuaValue, LuaValue)> wrap(LuaEngine& engine, Function&& func) {
|
|
return [&engine, func = move(func)](LuaValue key, LuaValue value) -> bool {
|
|
return func(engine, engine.luaTo<Key>(move(key)), engine.luaTo<Value>(move(value)));
|
|
};
|
|
}
|
|
};
|
|
|
|
template <typename Key, typename Value>
|
|
struct TableIteratorWrapper<void, LuaEngine&, Key, Value> {
|
|
template <typename Function>
|
|
static function<bool(LuaValue, LuaValue)> wrap(LuaEngine& engine, Function&& func) {
|
|
return [&engine, func = move(func)](LuaValue key, LuaValue value) -> bool {
|
|
func(engine, engine.luaTo<Key>(move(key)), engine.luaTo<Value>(move(value)));
|
|
return true;
|
|
};
|
|
}
|
|
};
|
|
|
|
template <typename Key, typename Value>
|
|
struct TableIteratorWrapper<bool, Key, Value> {
|
|
template <typename Function>
|
|
static function<bool(LuaValue, LuaValue)> wrap(LuaEngine& engine, Function&& func) {
|
|
return [&engine, func = move(func)](LuaValue key, LuaValue value) -> bool {
|
|
return func(engine.luaTo<Key>(move(key)), engine.luaTo<Value>(move(value)));
|
|
};
|
|
}
|
|
};
|
|
|
|
template <typename Key, typename Value>
|
|
struct TableIteratorWrapper<void, Key, Value> {
|
|
template <typename Function>
|
|
static function<bool(LuaValue, LuaValue)> wrap(LuaEngine& engine, Function&& func) {
|
|
return [&engine, func = move(func)](LuaValue key, LuaValue value) -> bool {
|
|
func(engine.luaTo<Key>(move(key)), engine.luaTo<Value>(move(value)));
|
|
return true;
|
|
};
|
|
}
|
|
};
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
function<bool(LuaValue, LuaValue)> wrapTableIteratorWithSignature(LuaEngine& engine, Function&& func) {
|
|
return TableIteratorWrapper<Return, typename std::decay<Args>::type...>::wrap(engine, forward<Function>(func));
|
|
}
|
|
|
|
template <typename Return, typename Function, typename... Args>
|
|
function<bool(LuaValue, LuaValue)> wrapTableIteratorArgs(
|
|
LuaEngine& engine, Function&& func, VariadicTypedef<Args...> const&) {
|
|
return wrapTableIteratorWithSignature<Return, Args...>(engine, forward<Function>(func));
|
|
}
|
|
|
|
template <typename Function>
|
|
function<bool(LuaValue, LuaValue)> wrapTableIterator(LuaEngine& engine, Function&& func) {
|
|
return wrapTableIteratorArgs<typename FunctionTraits<Function>::Return>(
|
|
engine, forward<Function>(func), typename FunctionTraits<Function>::Args());
|
|
}
|
|
|
|
// Like lua_setfield / lua_getfield but raw.
|
|
void rawSetField(lua_State* state, int index, char const* key);
|
|
void rawGetField(lua_State* state, int index, char const* key);
|
|
|
|
// Shallow copies a lua table at the given index into the table at the target
|
|
// index.
|
|
void shallowCopy(lua_State* state, int sourceIndex, int targetIndex);
|
|
|
|
// Creates a custom lua table from a JsonArray or JsonObject that has
|
|
// slightly different behavior than a standard lua table. The table
|
|
// remembers nil entries, as well as whether it was initially constructed
|
|
// from a JsonArray or JsonObject as a hint on how to convert it back into a
|
|
// Json. The custom containers are meant to act nearly identical to standard
|
|
// lua tables, so iterating over the table with pairs or ipairs works exactly
|
|
// like a standard lua table, so will skip over nil entries and in the case
|
|
// of ipairs, stop at the first nil entry.
|
|
LuaTable jsonContainerToTable(LuaEngine& engine, Json const& container);
|
|
|
|
// popJsonContainer must be called with a lua table on the top of the stack.
|
|
// Uses the table contents, as well as any hint entries if the table was
|
|
// created originally from a Json, to determine whether a JsonArray or
|
|
// JsonObject is more appropriate.
|
|
Maybe<Json> tableToJsonContainer(LuaTable const& t);
|
|
|
|
// Special lua functions to operate on our custom jarray / jobject container
|
|
// types. Should always do some "sensible" action if given a regular lua
|
|
// table instead of a custom json container one.
|
|
|
|
// Create a JsonList container table
|
|
Json jarrayCreate();
|
|
|
|
// Create a JsonMap container table
|
|
Json jobjectCreate();
|
|
|
|
// *Really* remove an entry from a JsonList or JsonMap container table,
|
|
// including removing it from the __nils table. If the given table is not a
|
|
// special container table, is equivalent to setting the key entry to nil.
|
|
void jcontRemove(LuaTable const& t, LuaValue const& key);
|
|
|
|
// Returns the element count of the lua table argument, or, in the case of a
|
|
// special JsonList container table, returns the "true" element count
|
|
// including any nil entries.
|
|
size_t jcontSize(LuaTable const& t);
|
|
|
|
// Resize the given lua table by removing any indexed entries greater than the
|
|
// target size, and in the case of a special JsonList container table, pads
|
|
// to the end of the new size with nil entries.
|
|
void jcontResize(LuaTable const& t, size_t size);
|
|
|
|
// Coerces a values (strings, floats, ints) into an integer, but fails if the
|
|
// number looks fractional (does not parse as int, float is not an exact
|
|
// integer)
|
|
Maybe<LuaInt> asInteger(LuaValue const& v);
|
|
}
|
|
|
|
template <typename Container>
|
|
LuaVariadic<typename std::decay<Container>::type::value_type> luaUnpack(Container&& c) {
|
|
LuaVariadic<typename std::decay<Container>::type::value_type> ret;
|
|
if (std::is_rvalue_reference<Container&&>::value) {
|
|
for (auto& e : c)
|
|
ret.append(move(e));
|
|
} else {
|
|
for (auto const& e : c)
|
|
ret.append(e);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(Types const&... args)
|
|
: Base(args...) {}
|
|
|
|
template <typename... Types>
|
|
template <typename... UTypes>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(UTypes&&... args)
|
|
: Base(move(args)...) {}
|
|
|
|
template <typename... Types>
|
|
template <typename... UTypes>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(UTypes const&... args)
|
|
: Base(args...) {}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(LuaTupleReturn const& rhs)
|
|
: Base(rhs) {}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(LuaTupleReturn&& rhs)
|
|
: Base(move(rhs)) {}
|
|
|
|
template <typename... Types>
|
|
template <typename... UTypes>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(LuaTupleReturn<UTypes...> const& rhs)
|
|
: Base(rhs) {}
|
|
|
|
template <typename... Types>
|
|
template <typename... UTypes>
|
|
LuaTupleReturn<Types...>::LuaTupleReturn(LuaTupleReturn<UTypes...>&& rhs)
|
|
: Base(move(rhs)) {}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<Types...>& LuaTupleReturn<Types...>::operator=(LuaTupleReturn const& rhs) {
|
|
Base::operator=(rhs);
|
|
return *this;
|
|
}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<Types...>& LuaTupleReturn<Types...>::operator=(LuaTupleReturn&& rhs) {
|
|
Base::operator=(move(rhs));
|
|
return *this;
|
|
}
|
|
|
|
template <typename... Types>
|
|
template <typename... UTypes>
|
|
LuaTupleReturn<Types...>& LuaTupleReturn<Types...>::operator=(LuaTupleReturn<UTypes...> const& rhs) {
|
|
Base::operator=((tuple<UTypes...> const&)rhs);
|
|
return *this;
|
|
}
|
|
|
|
template <typename... Types>
|
|
template <typename... UTypes>
|
|
LuaTupleReturn<Types...>& LuaTupleReturn<Types...>::operator=(LuaTupleReturn<UTypes...>&& rhs) {
|
|
Base::operator=((tuple<UTypes...> && )move(rhs));
|
|
return *this;
|
|
}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<Types&...> luaTie(Types&... args) {
|
|
return LuaTupleReturn<Types&...>(args...);
|
|
}
|
|
|
|
template <typename... Types>
|
|
LuaTupleReturn<typename std::decay<Types>::type...> luaTupleReturn(Types&&... args) {
|
|
return LuaTupleReturn<typename std::decay<Types>::type...>(forward<Types>(args)...);
|
|
}
|
|
|
|
inline LuaReference::LuaReference(LuaDetail::LuaHandle handle) : m_handle(move(handle)) {}
|
|
|
|
inline bool LuaReference::operator==(LuaReference const& rhs) const {
|
|
return tie(m_handle.engine, m_handle.handleIndex) == tie(rhs.m_handle.engine, rhs.m_handle.handleIndex);
|
|
}
|
|
|
|
inline bool LuaReference::operator!=(LuaReference const& rhs) const {
|
|
return tie(m_handle.engine, m_handle.handleIndex) != tie(rhs.m_handle.engine, rhs.m_handle.handleIndex);
|
|
}
|
|
|
|
inline LuaEngine& LuaReference::engine() const {
|
|
return *m_handle.engine;
|
|
}
|
|
|
|
inline int LuaReference::handleIndex() const {
|
|
return m_handle.handleIndex;
|
|
}
|
|
|
|
inline char const* LuaString::ptr() const {
|
|
return engine().stringPtr(handleIndex());
|
|
}
|
|
|
|
inline size_t LuaString::length() const {
|
|
return engine().stringLength(handleIndex());
|
|
}
|
|
|
|
inline String LuaString::toString() const {
|
|
return String(ptr());
|
|
}
|
|
|
|
inline bool operator==(LuaString const& s1, LuaString const& s2) {
|
|
return std::strcmp(s1.ptr(), s2.ptr()) == 0;
|
|
}
|
|
|
|
inline bool operator==(LuaString const& s1, char const* s2) {
|
|
return std::strcmp(s1.ptr(), s2) == 0;
|
|
}
|
|
|
|
inline bool operator==(LuaString const& s1, std::string const& s2) {
|
|
return s1.ptr() == s2;
|
|
}
|
|
|
|
inline bool operator==(LuaString const& s1, String const& s2) {
|
|
return s1.ptr() == s2;
|
|
}
|
|
|
|
inline bool operator==(char const* s1, LuaString const& s2) {
|
|
return std::strcmp(s1, s2.ptr()) == 0;
|
|
}
|
|
|
|
inline bool operator==(std::string const& s1, LuaString const& s2) {
|
|
return s1 == s2.ptr();
|
|
}
|
|
|
|
inline bool operator==(String const& s1, LuaString const& s2) {
|
|
return s1 == s2.ptr();
|
|
}
|
|
|
|
inline bool operator!=(LuaString const& s1, LuaString const& s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
inline bool operator!=(LuaString const& s1, char const* s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
inline bool operator!=(LuaString const& s1, std::string const& s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
inline bool operator!=(LuaString const& s1, String const& s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
inline bool operator!=(char const* s1, LuaString const& s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
inline bool operator!=(std::string const& s1, LuaString const& s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
inline bool operator!=(String const& s1, LuaString const& s2) {
|
|
return !(s1 == s2);
|
|
}
|
|
|
|
template <typename T, typename K>
|
|
T LuaTable::get(K key) const {
|
|
return engine().luaTo<T>(engine().tableGet(false, handleIndex(), engine().luaFrom(move(key))));
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaTable::get(char const* key) const {
|
|
return engine().luaTo<T>(engine().tableGet(false, handleIndex(), key));
|
|
}
|
|
|
|
template <typename T, typename K>
|
|
void LuaTable::set(K key, T value) const {
|
|
engine().tableSet(false, handleIndex(), engine().luaFrom(move(key)), engine().luaFrom(move(value)));
|
|
}
|
|
|
|
template <typename T>
|
|
void LuaTable::set(char const* key, T value) const {
|
|
engine().tableSet(false, handleIndex(), key, engine().luaFrom(move(value)));
|
|
}
|
|
|
|
template <typename K>
|
|
bool LuaTable::contains(K key) const {
|
|
return engine().tableGet(false, handleIndex(), engine().luaFrom(move(key))) != LuaNil;
|
|
}
|
|
|
|
template <typename K>
|
|
void LuaTable::remove(K key) const {
|
|
engine().tableSet(false, handleIndex(), engine().luaFrom(key), LuaValue());
|
|
}
|
|
|
|
template <typename Function>
|
|
void LuaTable::iterate(Function&& function) const {
|
|
return engine().tableIterate(handleIndex(), LuaDetail::wrapTableIterator(engine(), forward<Function>(function)));
|
|
}
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
void LuaTable::iterateWithSignature(Function&& func) const {
|
|
return engine().tableIterate(handleIndex(), LuaDetail::wrapTableIteratorWithSignature<Return, Args...>(engine(), forward<Function>(func)));
|
|
}
|
|
|
|
template <typename T, typename K>
|
|
T LuaTable::rawGet(K key) const {
|
|
return engine().luaTo<T>(engine().tableGet(true, handleIndex(), engine().luaFrom(key)));
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaTable::rawGet(char const* key) const {
|
|
return engine().luaTo<T>(engine().tableGet(true, handleIndex(), key));
|
|
}
|
|
|
|
template <typename T, typename K>
|
|
void LuaTable::rawSet(K key, T value) const {
|
|
engine().tableSet(true, handleIndex(), engine().luaFrom(key), engine().luaFrom(value));
|
|
}
|
|
|
|
template <typename T>
|
|
void LuaTable::rawSet(char const* key, T value) const {
|
|
engine().tableSet(true, handleIndex(), engine().luaFrom(key), engine().luaFrom(value));
|
|
}
|
|
|
|
template <typename Ret, typename... Args>
|
|
Ret LuaFunction::invoke(Args const&... args) const {
|
|
return LuaDetail::FromFunctionReturn<Ret>::convert(engine(), engine().callFunction(handleIndex(), args...));
|
|
}
|
|
|
|
template <typename Ret, typename... Args>
|
|
Maybe<Ret> LuaThread::resume(Args const&... args) const {
|
|
auto res = engine().resumeThread(handleIndex(), args...);
|
|
if (!res)
|
|
return {};
|
|
return LuaDetail::FromFunctionReturn<Ret>::convert(engine(), res.take());
|
|
}
|
|
|
|
inline void LuaThread::pushFunction(LuaFunction const& func) const {
|
|
engine().threadPushFunction(handleIndex(), func.handleIndex());
|
|
}
|
|
|
|
inline LuaThread::Status LuaThread::status() const {
|
|
return engine().threadStatus(handleIndex());
|
|
}
|
|
|
|
template <typename T>
|
|
bool LuaUserData::is() const {
|
|
return engine().userDataIsType<T>(handleIndex());
|
|
}
|
|
|
|
template <typename T>
|
|
T& LuaUserData::get() const {
|
|
return *engine().getUserData<T>(handleIndex());
|
|
}
|
|
|
|
template <typename Function>
|
|
void LuaCallbacks::registerCallback(String name, Function&& func) {
|
|
if (!m_callbacks.insert(name, LuaDetail::wrapFunction(forward<Function>(func))).second)
|
|
throw LuaException::format("Lua callback '%s' was registered twice", name);
|
|
}
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
void LuaCallbacks::registerCallbackWithSignature(String name, Function&& func) {
|
|
if (!m_callbacks.insert(name, LuaDetail::wrapFunctionWithSignature<Return, Args...>(forward<Function>(func))).second)
|
|
throw LuaException::format("Lua callback '%s' was registered twice", name);
|
|
}
|
|
|
|
template <typename T>
|
|
template <typename Function>
|
|
void LuaMethods<T>::registerMethod(String name, Function&& func) {
|
|
if (!m_methods.insert(name, LuaDetail::wrapMethod(forward<Function>(move(func)))).second)
|
|
throw LuaException::format("Lua method '%s' was registered twice", name);
|
|
}
|
|
|
|
template <typename T>
|
|
template <typename Return, typename... Args, typename Function>
|
|
void LuaMethods<T>::registerMethodWithSignature(String name, Function&& func) {
|
|
if (!m_methods.insert(name, LuaDetail::wrapMethodWithSignature<Return, Args...>(forward<Function>(move(func))))
|
|
.second)
|
|
throw LuaException::format("Lua method '%s' was registered twice", name);
|
|
}
|
|
|
|
template <typename T>
|
|
StringMap<LuaDetail::LuaWrappedFunction> const& LuaMethods<T>::methods() const {
|
|
return m_methods;
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaContext::getPath(String path) const {
|
|
return engine().luaTo<T>(engine().contextGetPath(handleIndex(), move(path)));
|
|
}
|
|
|
|
template <typename T>
|
|
void LuaContext::setPath(String key, T value) {
|
|
engine().contextSetPath(handleIndex(), move(key), engine().luaFrom<T>(move(value)));
|
|
}
|
|
|
|
template <typename Ret>
|
|
Ret LuaContext::eval(String const& lua) {
|
|
return LuaDetail::FromFunctionReturn<Ret>::convert(engine(), engine().contextEval(handleIndex(), lua));
|
|
}
|
|
|
|
template <typename Ret, typename... Args>
|
|
Ret LuaContext::invokePath(String const& key, Args const&... args) const {
|
|
auto p = getPath(key);
|
|
if (auto f = p.ptr<LuaFunction>())
|
|
return f->invoke<Ret>(args...);
|
|
throw LuaException::format("invokePath called on path '%s' which is not function type", key);
|
|
}
|
|
|
|
template <typename T>
|
|
LuaValue LuaContext::luaFrom(T&& t) {
|
|
return engine().luaFrom(forward<T>(t));
|
|
}
|
|
|
|
template <typename T>
|
|
LuaValue LuaContext::luaFrom(T const& t) {
|
|
return engine().luaFrom(t);
|
|
}
|
|
|
|
template <typename T>
|
|
Maybe<T> LuaContext::luaMaybeTo(LuaValue&& v) {
|
|
return engine().luaFrom(move(v));
|
|
}
|
|
|
|
template <typename T>
|
|
Maybe<T> LuaContext::luaMaybeTo(LuaValue const& v) {
|
|
return engine().luaFrom(v);
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaContext::luaTo(LuaValue&& v) {
|
|
return engine().luaTo<T>(move(v));
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaContext::luaTo(LuaValue const& v) {
|
|
return engine().luaTo<T>(v);
|
|
}
|
|
|
|
template <typename Container>
|
|
LuaTable LuaContext::createTable(Container const& map) {
|
|
return engine().createTable(map);
|
|
}
|
|
|
|
template <typename Container>
|
|
LuaTable LuaContext::createArrayTable(Container const& array) {
|
|
return engine().createArrayTable(array);
|
|
}
|
|
|
|
template <typename Function>
|
|
LuaFunction LuaContext::createFunction(Function&& func) {
|
|
return engine().createFunction(forward<Function>(func));
|
|
}
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
LuaFunction LuaContext::createFunctionWithSignature(Function&& func) {
|
|
return engine().createFunctionWithSignature<Return, Args...>(forward<Function>(func));
|
|
}
|
|
|
|
template <typename T>
|
|
LuaUserData LuaContext::createUserData(T t) {
|
|
return engine().createUserData(move(t));
|
|
}
|
|
|
|
template <typename T>
|
|
LuaMethods<T> LuaUserDataMethods<T>::make() {
|
|
return LuaMethods<T>();
|
|
}
|
|
|
|
template <typename T>
|
|
LuaValue LuaUserDataConverter<T>::from(LuaEngine& engine, T t) {
|
|
return engine.createUserData(move(t));
|
|
}
|
|
|
|
template <typename T>
|
|
Maybe<T> LuaUserDataConverter<T>::to(LuaEngine&, LuaValue const& v) {
|
|
if (auto ud = v.ptr<LuaUserData>()) {
|
|
if (ud->is<T>())
|
|
return ud->get<T>();
|
|
}
|
|
return {};
|
|
}
|
|
|
|
template <typename T>
|
|
LuaValue LuaEngine::luaFrom(T&& t) {
|
|
return LuaConverter<typename std::decay<T>::type>::from(*this, forward<T>(t));
|
|
}
|
|
|
|
template <typename T>
|
|
LuaValue LuaEngine::luaFrom(T const& t) {
|
|
return LuaConverter<T>::from(*this, t);
|
|
}
|
|
|
|
template <typename T>
|
|
Maybe<T> LuaEngine::luaMaybeTo(LuaValue&& v) {
|
|
return LuaConverter<T>::to(*this, move(v));
|
|
}
|
|
|
|
template <typename T>
|
|
Maybe<T> LuaEngine::luaMaybeTo(LuaValue const& v) {
|
|
return LuaConverter<T>::to(*this, v);
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaEngine::luaTo(LuaValue&& v) {
|
|
if (auto res = luaMaybeTo<T>(move(v)))
|
|
return res.take();
|
|
throw LuaConversionException::format("Error converting LuaValue to type '%s'", typeid(T).name());
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaEngine::luaTo(LuaValue const& v) {
|
|
if (auto res = luaMaybeTo<T>(v))
|
|
return res.take();
|
|
throw LuaConversionException::format("Error converting LuaValue to type '%s'", typeid(T).name());
|
|
}
|
|
|
|
template <typename Container>
|
|
LuaTable LuaEngine::createTable(Container const& map) {
|
|
auto table = createTable();
|
|
for (auto const& p : map)
|
|
table.set(p.first, p.second);
|
|
return table;
|
|
}
|
|
|
|
template <typename Container>
|
|
LuaTable LuaEngine::createArrayTable(Container const& array) {
|
|
auto table = createTable();
|
|
int i = 1;
|
|
for (auto const& elem : array) {
|
|
table.set(LuaInt(i), elem);
|
|
++i;
|
|
}
|
|
return table;
|
|
}
|
|
|
|
template <typename Function>
|
|
LuaFunction LuaEngine::createFunction(Function&& func) {
|
|
return createWrappedFunction(LuaDetail::wrapFunction(forward<Function>(func)));
|
|
}
|
|
|
|
template <typename Return, typename... Args, typename Function>
|
|
LuaFunction LuaEngine::createFunctionWithSignature(Function&& func) {
|
|
return createWrappedFunction(LuaDetail::wrapFunctionWithSignature<Return, Args...>(forward<Function>(func)));
|
|
}
|
|
|
|
template <typename... Args>
|
|
LuaDetail::LuaFunctionReturn LuaEngine::callFunction(int handleIndex, Args const&... args) {
|
|
lua_checkstack(m_state, 1);
|
|
|
|
int stackSize = lua_gettop(m_state);
|
|
pushHandle(m_state, handleIndex);
|
|
|
|
size_t argSize = pushArguments(m_state, args...);
|
|
|
|
incrementRecursionLevel();
|
|
int res = pcallWithTraceback(m_state, argSize, LUA_MULTRET);
|
|
decrementRecursionLevel();
|
|
handleError(m_state, res);
|
|
|
|
int returnValues = lua_gettop(m_state) - stackSize;
|
|
if (returnValues == 0) {
|
|
return LuaDetail::LuaFunctionReturn();
|
|
} else if (returnValues == 1) {
|
|
return popLuaValue(m_state);
|
|
} else {
|
|
LuaVariadic<LuaValue> ret(returnValues);
|
|
for (int i = returnValues - 1; i >= 0; --i)
|
|
ret[i] = popLuaValue(m_state);
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
template <typename... Args>
|
|
Maybe<LuaDetail::LuaFunctionReturn> LuaEngine::resumeThread(int handleIndex, Args const&... args) {
|
|
lua_checkstack(m_state, 1);
|
|
|
|
pushHandle(m_state, handleIndex);
|
|
lua_State* threadState = lua_tothread(m_state, -1);
|
|
lua_pop(m_state, 1);
|
|
|
|
if (lua_status(threadState) != LUA_YIELD && lua_gettop(threadState) == 0) {
|
|
throw LuaException("cannot resume a dead or errored thread");
|
|
}
|
|
|
|
size_t argSize = pushArguments(threadState, args...);
|
|
incrementRecursionLevel();
|
|
int res = lua_resume(threadState, nullptr, argSize);
|
|
decrementRecursionLevel();
|
|
if (res != LUA_OK && res != LUA_YIELD) {
|
|
propagateErrorWithTraceback(threadState, m_state);
|
|
handleError(m_state, res);
|
|
}
|
|
|
|
int returnValues = lua_gettop(threadState);
|
|
if (returnValues == 0) {
|
|
return LuaDetail::LuaFunctionReturn();
|
|
} else if (returnValues == 1) {
|
|
return LuaDetail::LuaFunctionReturn(popLuaValue(threadState));
|
|
} else {
|
|
LuaVariadic<LuaValue> ret(returnValues);
|
|
for (int i = returnValues - 1; i >= 0; --i)
|
|
ret[i] = popLuaValue(threadState);
|
|
return LuaDetail::LuaFunctionReturn(move(ret));
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void LuaEngine::registerUserDataType() {
|
|
if (m_registeredUserDataTypes.contains(typeid(T)))
|
|
return;
|
|
|
|
lua_checkstack(m_state, 2);
|
|
|
|
lua_newtable(m_state);
|
|
|
|
// Set the __index on the metatable to itself
|
|
lua_pushvalue(m_state, -1);
|
|
LuaDetail::rawSetField(m_state, -2, "__index");
|
|
lua_pushboolean(m_state, 0);
|
|
LuaDetail::rawSetField(m_state, -2, "__metatable"); // protect metatable
|
|
|
|
// Set the __gc function to the userdata destructor
|
|
auto gcFunction = [](lua_State* state) {
|
|
T& t = *(T*)(lua_touserdata(state, 1));
|
|
t.~T();
|
|
return 0;
|
|
};
|
|
lua_pushcfunction(m_state, gcFunction);
|
|
LuaDetail::rawSetField(m_state, -2, "__gc");
|
|
|
|
auto methods = LuaUserDataMethods<T>::make();
|
|
for (auto& p : methods.methods()) {
|
|
pushLuaValue(m_state, createWrappedFunction(p.second));
|
|
LuaDetail::rawSetField(m_state, -2, p.first.utf8Ptr());
|
|
}
|
|
|
|
m_registeredUserDataTypes.add(typeid(T), luaL_ref(m_state, LUA_REGISTRYINDEX));
|
|
}
|
|
|
|
template <typename T>
|
|
LuaUserData LuaEngine::createUserData(T t) {
|
|
registerUserDataType<T>();
|
|
|
|
int typeMetatable = m_registeredUserDataTypes.get(typeid(T));
|
|
|
|
lua_checkstack(m_state, 2);
|
|
|
|
new (lua_newuserdata(m_state, sizeof(T))) T(move(t));
|
|
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, typeMetatable);
|
|
lua_setmetatable(m_state, -2);
|
|
|
|
return LuaUserData(LuaDetail::LuaHandle(RefPtr<LuaEngine>(this), popHandle(m_state)));
|
|
}
|
|
|
|
template <typename T, typename K>
|
|
T LuaEngine::getGlobal(K key) {
|
|
lua_checkstack(m_state, 1);
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_scriptDefaultEnvRegistryId);
|
|
pushLuaValue(m_state, luaFrom(move(key)));
|
|
lua_rawget(m_state, -2);
|
|
|
|
LuaValue v = popLuaValue(m_state);
|
|
lua_pop(m_state, 1);
|
|
|
|
return luaTo<T>(v);
|
|
}
|
|
|
|
template <typename T>
|
|
T LuaEngine::getGlobal(char const* key) {
|
|
lua_checkstack(m_state, 1);
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_scriptDefaultEnvRegistryId);
|
|
lua_getfield(m_state, -1, key);
|
|
|
|
LuaValue v = popLuaValue(m_state);
|
|
lua_pop(m_state, 1);
|
|
|
|
return luaTo<T>(v);
|
|
}
|
|
|
|
template <typename T, typename K>
|
|
void LuaEngine::setGlobal(K key, T value) {
|
|
lua_checkstack(m_state, 1);
|
|
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_scriptDefaultEnvRegistryId);
|
|
pushLuaValue(m_state, luaFrom(move(key)));
|
|
pushLuaValue(m_state, luaFrom(move(value)));
|
|
|
|
lua_rawset(m_state, -3);
|
|
lua_pop(m_state, 1);
|
|
}
|
|
|
|
template <typename T>
|
|
void LuaEngine::setGlobal(char const* key, T value) {
|
|
lua_checkstack(m_state, 1);
|
|
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_scriptDefaultEnvRegistryId);
|
|
pushLuaValue(m_state, value);
|
|
|
|
lua_setfield(m_state, -2, key);
|
|
lua_pop(m_state, 1);
|
|
}
|
|
|
|
template <typename T>
|
|
bool LuaEngine::userDataIsType(int handleIndex) {
|
|
int typeRef = m_registeredUserDataTypes.value(typeid(T), LUA_NOREF);
|
|
if (typeRef == LUA_NOREF)
|
|
return false;
|
|
|
|
lua_checkstack(m_state, 3);
|
|
|
|
pushHandle(m_state, handleIndex);
|
|
if (lua_getmetatable(m_state, -1) == 0) {
|
|
lua_pop(m_state, 1);
|
|
throw LuaException("Userdata missing metatable in userDataIsType");
|
|
}
|
|
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, typeRef);
|
|
bool typesEqual = lua_rawequal(m_state, -1, -2);
|
|
lua_pop(m_state, 3);
|
|
|
|
return typesEqual;
|
|
}
|
|
|
|
template <typename T>
|
|
T* LuaEngine::getUserData(int handleIndex) {
|
|
int typeRef = m_registeredUserDataTypes.value(typeid(T), LUA_NOREF);
|
|
if (typeRef == LUA_NOREF)
|
|
throw LuaException::format("Cannot convert userdata type of %s, not registered", typeid(T).name());
|
|
|
|
lua_checkstack(m_state, 3);
|
|
|
|
pushHandle(m_state, handleIndex);
|
|
T* userdata = (T*)lua_touserdata(m_state, -1);
|
|
if (lua_getmetatable(m_state, -1) == 0) {
|
|
lua_pop(m_state, 1);
|
|
throw LuaException("Cannot get userdata from lua type, no metatable found");
|
|
}
|
|
|
|
lua_rawgeti(m_state, LUA_REGISTRYINDEX, typeRef);
|
|
if (!lua_rawequal(m_state, -1, -2)) {
|
|
lua_pop(m_state, 3);
|
|
throw LuaException::format("Improper conversion from userdata to type %s", typeid(T).name());
|
|
}
|
|
|
|
lua_pop(m_state, 3);
|
|
|
|
return userdata;
|
|
}
|
|
|
|
inline void LuaEngine::destroyHandle(int handleIndex) {
|
|
// We don't bother setting the entry in the handle stack to nil, we just wait
|
|
// for it to be reused and overwritten. We could provide a way to
|
|
// periodically ensure that the entire free list is niled out if this becomes
|
|
// a memory issue?
|
|
m_handleFree.append(handleIndex);
|
|
}
|
|
|
|
template <typename T>
|
|
size_t LuaEngine::pushArgument(lua_State* state, T const& arg) {
|
|
pushLuaValue(state, luaFrom(arg));
|
|
return 1;
|
|
}
|
|
|
|
template <typename T>
|
|
size_t LuaEngine::pushArgument(lua_State* state, LuaVariadic<T> const& args) {
|
|
// If the argument list was empty then we've checked one extra space on the
|
|
// stack, oh well.
|
|
if (args.empty())
|
|
return 0;
|
|
|
|
// top-level pushArguments does a stack check of the total size of the
|
|
// argument list, for variadic arguments, it could be more than one
|
|
// argument so check the stack for the arguments in the variadic list minus
|
|
// one.
|
|
lua_checkstack(state, args.size() - 1);
|
|
for (size_t i = 0; i < args.size(); ++i)
|
|
pushLuaValue(state, luaFrom(args[i]));
|
|
return args.size();
|
|
}
|
|
|
|
inline size_t LuaEngine::doPushArguments(lua_State*) {
|
|
return 0;
|
|
}
|
|
|
|
template <typename First, typename... Rest>
|
|
size_t LuaEngine::doPushArguments(lua_State* state, First const& first, Rest const&... rest) {
|
|
size_t s = pushArgument(state, first);
|
|
return s + doPushArguments(state, rest...);
|
|
}
|
|
|
|
template <typename... Args>
|
|
size_t LuaEngine::pushArguments(lua_State* state, Args const&... args) {
|
|
lua_checkstack(state, sizeof...(args));
|
|
return doPushArguments(state, args...);
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|