c9e889723b
also update xxhash and tinyformat
395 lines
16 KiB
C++
395 lines
16 KiB
C++
#include "StarNpcDatabase.hpp"
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#include "StarEncode.hpp"
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#include "StarRandom.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarNpc.hpp"
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#include "StarRoot.hpp"
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#include "StarItemDatabase.hpp"
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#include "StarSpeciesDatabase.hpp"
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#include "StarNameGenerator.hpp"
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#include "StarStoredFunctions.hpp"
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#include "StarAssets.hpp"
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#include "StarEncode.hpp"
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#include "StarArmors.hpp"
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namespace Star {
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NpcDatabase::NpcDatabase() {
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auto assets = Root::singleton().assets();
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auto files = assets->scanExtension("npctype");
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assets->queueJsons(files);
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for (auto file : files) {
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try {
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auto config = assets->json(file);
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String typeName = config.getString("type");
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if (m_npcTypes.contains(typeName))
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throw NpcException(strf("Repeat npc type name '%s'", typeName));
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m_npcTypes[typeName] = config;
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} catch (StarException const& e) {
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throw NpcException(strf("Error loading npc type '%s'", file), e);
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}
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}
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}
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NpcVariant NpcDatabase::generateNpcVariant(String const& species, String const& typeName, float level) const {
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return generateNpcVariant(species, typeName, level, Random::randu64(), {});
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}
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NpcVariant NpcDatabase::generateNpcVariant(
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String const& species, String const& typeName, float level, uint64_t seed, Json const& overrides) const {
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NpcVariant variant;
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variant.species = species;
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variant.typeName = typeName;
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variant.seed = seed;
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variant.overrides = overrides;
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RandomSource randSource(seed);
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auto config = buildConfig(typeName, overrides);
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auto levelVariance = jsonToVec2F(config.getArray("levelVariance", {0, 0}));
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variant.level = max(randSource.randf(level + levelVariance[0], level + levelVariance[1]), 0.0f);
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variant.scripts = jsonToStringList(config.get("scripts"));
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variant.initialScriptDelta = config.getUInt("initialScriptDelta", 5);
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variant.scriptConfig = config.get("scriptConfig");
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HumanoidIdentity identity;
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auto speciesDefinition = Root::singleton().speciesDatabase()->species(species);
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if (config.contains("humanoidConfig"))
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variant.humanoidConfig = Root::singleton().assets()->json(config.getString("humanoidConfig"));
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else
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variant.humanoidConfig = speciesDefinition->humanoidConfig();
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speciesDefinition->generateHumanoid(identity, seed);
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if (config.contains("npcname"))
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identity.name = config.getString("npcname");
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else if (config.contains("nameGen")) {
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identity.name = Root::singleton().nameGenerator()->generateName(
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jsonToStringList(config.get("nameGen"))[(int)identity.gender], randSource);
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}
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identity.personality = parsePersonality(randSource.randFrom(variant.humanoidConfig.getArray("personalities")));
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if (config.contains("identity"))
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identity = HumanoidIdentity(jsonMerge(identity.toJson(), config.get("identity")));
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variant.humanoidIdentity = identity;
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variant.movementParameters =
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jsonMerge(variant.humanoidConfig.get("movementParameters"), config.get("movementParameters", {}));
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variant.statusControllerSettings = config.get("statusControllerSettings");
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auto functionDatabase = Root::singleton().functionDatabase();
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float powerMultiplierModifier = functionDatabase->function("npcLevelPowerMultiplierModifier")->evaluate(variant.level);
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float protectionMultiplier = functionDatabase->function("npcLevelProtectionMultiplier")->evaluate(variant.level);
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float maxHealthMultiplier = functionDatabase->function("npcLevelHealthMultiplier")->evaluate(variant.level);
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float maxEnergyMultiplier = functionDatabase->function("npcLevelEnergyMultiplier")->evaluate(variant.level);
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variant.innateStatusEffects = config.get("innateStatusEffects", JsonArray()).toArray().transformed(jsonToPersistentStatusEffect);
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variant.innateStatusEffects.append(StatModifier(StatValueModifier{"powerMultiplier", powerMultiplierModifier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"protection", protectionMultiplier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"maxHealth", maxHealthMultiplier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"maxEnergy", maxEnergyMultiplier}));
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variant.touchDamageConfig = config.get("touchDamage", {});
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auto itemsConfig = config.get("items", {});
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if (!itemsConfig.isNull()) {
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auto speciesItemsConfig = itemsConfig.get("override", {});
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if (speciesItemsConfig.isNull())
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speciesItemsConfig = itemsConfig.get(species, {});
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if (speciesItemsConfig.isNull())
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speciesItemsConfig = itemsConfig.get("default", {});
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if (!speciesItemsConfig.isNull()) {
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Json highestLevelItemsConfig;
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for (auto levelItemsConfig : speciesItemsConfig.toArray()) {
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if (variant.level >= levelItemsConfig.getFloat(0)) {
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highestLevelItemsConfig = levelItemsConfig.get(1);
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}
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}
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if (!highestLevelItemsConfig.isNull()) {
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int randomColorIndex = -1;
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bool matchColorIndices = config.getBool("matchColorIndices", false);
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for (auto itemSlotConfig : randSource.randFrom(highestLevelItemsConfig.toArray()).toObject()) {
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ItemDescriptor item = ItemDescriptor(randSource.randFrom(itemSlotConfig.second.toArray()));
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// Randomize color index if colorIndex is an array
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if (item.parameters().contains("colorIndex")) {
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auto colorIndex = item.parameters().get("colorIndex");
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if (colorIndex.isType(Json::Type::Array)) {
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if (!matchColorIndices || randomColorIndex == -1)
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randomColorIndex = randSource.randFrom(colorIndex.toArray()).toInt();
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item = item.applyParameters({{"colorIndex", randomColorIndex}});
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}
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}
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variant.items[itemSlotConfig.first] = move(item);
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}
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}
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}
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}
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variant.disableWornArmor = config.getBool("disableWornArmor", true);
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variant.dropPools = jsonToStringList(config.get("dropPools", JsonArray{}));
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variant.persistent = config.getBool("persistent", false);
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variant.keepAlive = config.getBool("keepAlive", false);
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variant.damageTeam = config.getUInt("damageTeam", 0);
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variant.damageTeamType = TeamTypeNames.getLeft(config.getString("damageTeamType", "enemy"));
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variant.nametagColor = jsonToVec3B(config.get("nametagColor", JsonArray{255, 255, 255}));
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variant.splashConfig = EntitySplashConfig(config.get("splashConfig"));
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return variant;
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}
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ByteArray NpcDatabase::writeNpcVariant(NpcVariant const& variant) const {
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DataStreamBuffer ds;
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ds.write(variant.species);
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ds.write(variant.typeName);
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ds.write(variant.level);
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ds.write(variant.seed);
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ds.write(variant.overrides);
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ds.write(variant.initialScriptDelta);
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ds.write(variant.humanoidIdentity);
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ds.writeMapContainer(variant.items);
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ds.write(variant.persistent);
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ds.write(variant.keepAlive);
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ds.write(variant.damageTeam);
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ds.write(variant.damageTeamType);
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return ds.data();
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}
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NpcVariant NpcDatabase::readNpcVariant(ByteArray const& data) const {
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DataStreamBuffer ds(data);
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NpcVariant variant;
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ds.read(variant.species);
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ds.read(variant.typeName);
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ds.read(variant.level);
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ds.read(variant.seed);
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ds.read(variant.overrides);
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auto config = buildConfig(variant.typeName, variant.overrides);
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variant.scripts = jsonToStringList(config.get("scripts"));
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variant.scriptConfig = config.get("scriptConfig");
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ds.read(variant.initialScriptDelta);
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ds.read(variant.humanoidIdentity);
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auto speciesDefinition = Root::singleton().speciesDatabase()->species(variant.species);
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if (config.contains("humanoidConfig"))
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variant.humanoidConfig = Root::singleton().assets()->json(config.getString("humanoidConfig"));
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else
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variant.humanoidConfig = speciesDefinition->humanoidConfig();
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variant.movementParameters =
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jsonMerge(variant.humanoidConfig.get("movementParameters"), config.get("movementParameters", {}));
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variant.statusControllerSettings = config.get("statusControllerSettings");
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auto functionDatabase = Root::singleton().functionDatabase();
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float powerMultiplierModifier =
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functionDatabase->function("npcLevelPowerMultiplierModifier")->evaluate(variant.level);
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float protectionMultiplier = functionDatabase->function("npcLevelProtectionMultiplier")->evaluate(variant.level);
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float maxHealthMultiplier = functionDatabase->function("npcLevelHealthMultiplier")->evaluate(variant.level);
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float maxEnergyMultiplier = functionDatabase->function("npcLevelEnergyMultiplier")->evaluate(variant.level);
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variant.innateStatusEffects =
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config.get("innateStatusEffects", JsonArray()).toArray().transformed(jsonToPersistentStatusEffect);
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variant.innateStatusEffects.append(StatModifier(StatValueModifier{"powerMultiplier", powerMultiplierModifier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"protection", protectionMultiplier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"maxHealth", maxHealthMultiplier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"maxEnergy", maxEnergyMultiplier}));
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variant.touchDamageConfig = config.get("touchDamage", {});
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ds.readMapContainer(variant.items);
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variant.disableWornArmor = config.getBool("disableWornArmor", true);
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variant.dropPools = jsonToStringList(config.get("dropPools", JsonArray{}));
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ds.read(variant.persistent);
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ds.read(variant.keepAlive);
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ds.read(variant.damageTeam);
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ds.read(variant.damageTeamType);
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variant.nametagColor = jsonToVec3B(config.get("nametagColor", JsonArray{255, 255, 255}));
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variant.splashConfig = EntitySplashConfig(config.get("splashConfig"));
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return variant;
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}
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Json NpcDatabase::writeNpcVariantToJson(NpcVariant const& variant) const {
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return JsonObject{{"species", variant.species},
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{"typeName", variant.typeName},
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{"level", variant.level},
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{"seed", variant.seed},
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{"overrides", variant.overrides},
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{"initialScriptDelta", variant.initialScriptDelta},
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{"humanoidIdentity", variant.humanoidIdentity.toJson()},
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{"items", jsonFromMapV<StringMap<ItemDescriptor>>(variant.items, mem_fn(&ItemDescriptor::diskStore))},
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{"persistent", variant.persistent},
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{"keepAlive", variant.keepAlive},
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{"damageTeam", variant.damageTeam},
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{"damageTeamType", TeamTypeNames.getRight(variant.damageTeamType)}};
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}
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NpcVariant NpcDatabase::readNpcVariantFromJson(Json const& data) const {
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NpcVariant variant;
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variant.species = data.getString("species");
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variant.typeName = data.getString("typeName");
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variant.level = data.getFloat("level");
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variant.seed = data.getUInt("seed");
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variant.overrides = data.get("overrides");
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auto config = buildConfig(variant.typeName, variant.overrides);
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variant.scripts = jsonToStringList(config.get("scripts"));
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variant.scriptConfig = config.get("scriptConfig");
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variant.initialScriptDelta = data.getInt("initialScriptDelta");
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variant.humanoidIdentity = HumanoidIdentity(data.get("humanoidIdentity"));
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auto speciesDefinition = Root::singleton().speciesDatabase()->species(variant.species);
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if (config.contains("humanoidConfig"))
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variant.humanoidConfig = Root::singleton().assets()->json(config.getString("humanoidConfig"));
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else
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variant.humanoidConfig = speciesDefinition->humanoidConfig();
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variant.movementParameters =
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jsonMerge(variant.humanoidConfig.get("movementParameters"), config.get("movementParameters", {}));
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variant.statusControllerSettings = config.get("statusControllerSettings", {});
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auto functionDatabase = Root::singleton().functionDatabase();
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float powerMultiplierModifier =
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functionDatabase->function("npcLevelPowerMultiplierModifier")->evaluate(variant.level);
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float protectionMultiplier = functionDatabase->function("npcLevelProtectionMultiplier")->evaluate(variant.level);
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float maxHealthMultiplier = functionDatabase->function("npcLevelHealthMultiplier")->evaluate(variant.level);
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float maxEnergyMultiplier = functionDatabase->function("npcLevelEnergyMultiplier")->evaluate(variant.level);
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variant.innateStatusEffects =
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config.get("innateStatusEffects", JsonArray()).toArray().transformed(jsonToPersistentStatusEffect);
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variant.innateStatusEffects.append(StatModifier(StatValueModifier{"powerMultiplier", powerMultiplierModifier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"protection", protectionMultiplier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"maxHealth", maxHealthMultiplier}));
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variant.innateStatusEffects.append(StatModifier(StatBaseMultiplier{"maxEnergy", maxEnergyMultiplier}));
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variant.touchDamageConfig = config.get("touchDamage", {});
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variant.items = jsonToMapV<StringMap<ItemDescriptor>>(data.get("items"), ItemDescriptor::loadStore);
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variant.disableWornArmor = config.getBool("disableWornArmor", true);
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variant.dropPools = jsonToStringList(config.get("dropPools", JsonArray{}));
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variant.persistent = data.getBool("persistent");
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variant.keepAlive = data.getBool("keepAlive");
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variant.damageTeam = data.getUInt("damageTeam");
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variant.damageTeamType = TeamTypeNames.getLeft(data.getString("damageTeamType"));
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variant.nametagColor = jsonToVec3B(config.get("nametagColor", JsonArray{255, 255, 255}));
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variant.splashConfig = EntitySplashConfig(config.get("splashConfig"));
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return variant;
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}
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NpcPtr NpcDatabase::createNpc(NpcVariant const& npcVariant) const {
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return make_shared<Npc>(npcVariant);
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}
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NpcPtr NpcDatabase::diskLoadNpc(Json const& diskStore) const {
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auto npcVariant = readNpcVariantFromJson(diskStore.get("npcVariant"));
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return make_shared<Npc>(npcVariant, diskStore);
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}
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NpcPtr NpcDatabase::netLoadNpc(ByteArray const& netStore) const {
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return make_shared<Npc>(readNpcVariant(netStore));
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}
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List<Drawable> NpcDatabase::npcPortrait(NpcVariant const& npcVariant, PortraitMode mode) const {
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Humanoid humanoid(npcVariant.humanoidConfig);
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humanoid.setIdentity(npcVariant.humanoidIdentity);
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auto itemDatabase = Root::singleton().itemDatabase();
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auto items = StringMap<ItemDescriptor, CaseInsensitiveStringHash, CaseInsensitiveStringCompare>::from(npcVariant.items);
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auto makeItem = [&npcVariant, &itemDatabase](ItemDescriptor itemDescriptor) -> ItemPtr {
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return itemDatabase->item(itemDescriptor, npcVariant.level, npcVariant.seed);
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};
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ArmorWearer armor;
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if (items.contains("head"))
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armor.setHeadItem(as<HeadArmor>(makeItem(items["head"])));
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if (items.contains("headCosmetic"))
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armor.setHeadItem(as<HeadArmor>(makeItem(items["headCosmetic"])));
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if (items.contains("chest"))
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armor.setChestItem(as<ChestArmor>(makeItem(items["chest"])));
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if (items.contains("chestCosmetic"))
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armor.setChestCosmeticItem(as<ChestArmor>(makeItem(items["chestCosmetic"])));
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if (items.contains("legs"))
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armor.setLegsItem(as<LegsArmor>(makeItem(items["legs"])));
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if (items.contains("legsCosmetic"))
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armor.setLegsCosmeticItem(as<LegsArmor>(makeItem(items["legsCosmetic"])));
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if (items.contains("back"))
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armor.setBackItem(as<BackArmor>(makeItem(items["back"])));
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if (items.contains("backCosmetic"))
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armor.setBackCosmeticItem(as<BackArmor>(makeItem(items["backCosmetic"])));
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armor.setupHumanoidClothingDrawables(humanoid, false);
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return humanoid.renderPortrait(mode);
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}
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Json NpcDatabase::buildConfig(String const& typeName, Json const& overrides) const {
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auto const& baseConfig = m_npcTypes.get(typeName);
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auto config = mergeConfigValues(baseConfig, overrides);
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String baseTypeName = baseConfig.getString("baseType", "");
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if (baseTypeName.empty()) {
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return config;
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} else {
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return buildConfig(baseTypeName, config);
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}
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}
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Json NpcDatabase::mergeConfigValues(Json const& base, Json const& merger) const {
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if (base.type() == Json::Type::Object && merger.type() == Json::Type::Object) {
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auto map = base.toObject();
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for (auto const& entry : merger.iterateObject()) {
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if (!map.insert(entry.first, entry.second).second) {
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map[entry.first] = mergeConfigValues(map[entry.first], entry.second);
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}
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}
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return map;
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} else if (merger.isNull()) {
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return base;
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} else {
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return merger;
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}
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}
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}
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