osb/source/game/StarTileDrawer.cpp

328 lines
13 KiB
C++

#include "StarTileDrawer.hpp"
#include "StarLexicalCast.hpp"
#include "StarJsonExtra.hpp"
#include "StarXXHash.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarAssets.hpp"
#include "StarRoot.hpp"
namespace Star {
RenderTile TileDrawer::DefaultRenderTile{
NullMaterialId,
NoModId,
NullMaterialId,
NoModId,
0,
0,
DefaultMaterialColorVariant,
TileDamageType::Protected,
0,
0,
0,
DefaultMaterialColorVariant,
TileDamageType::Protected,
0,
EmptyLiquidId,
0
};
TileDrawer* TileDrawer::s_singleton;
TileDrawer* TileDrawer::singletonPtr() {
return s_singleton;
}
TileDrawer& TileDrawer::singleton() {
if (!s_singleton)
throw StarException("TileDrawer::singleton() called with no TileDrawer instance available");
else
return *s_singleton;
}
TileDrawer::TileDrawer() {
auto assets = Root::singleton().assets();
m_backgroundLayerColor = jsonToColor(assets->json("/rendering.config:backgroundLayerColor")).toRgba();
m_foregroundLayerColor = jsonToColor(assets->json("/rendering.config:foregroundLayerColor")).toRgba();
m_liquidDrawLevels = jsonToVec2F(assets->json("/rendering.config:liquidDrawLevels"));
s_singleton = this;
}
TileDrawer::~TileDrawer() {
if (s_singleton == this)
s_singleton = nullptr;
}
bool TileDrawer::produceTerrainDrawables(Drawables& drawables,
TerrainLayer terrainLayer, Vec2I const& pos, WorldRenderData const& renderData, float scale, Vec2I offset, Maybe<TerrainLayer> variantLayer) {
auto& root = Root::singleton();
auto assets = Root::singleton().assets();
auto materialDatabase = root.materialDatabase();
RenderTile const& tile = getRenderTile(renderData, pos);
MaterialId material = EmptyMaterialId;
MaterialHue materialHue = 0;
MaterialColorVariant colorVariant = 0;
ModId mod = NoModId;
MaterialHue modHue = 0;
float damageLevel = 0.0f;
TileDamageType damageType = TileDamageType::Protected;
Color color;
bool occlude = false;
if (terrainLayer == TerrainLayer::Background) {
material = tile.background;
materialHue = tile.backgroundHueShift;
colorVariant = tile.backgroundColorVariant;
mod = tile.backgroundMod;
modHue = tile.backgroundModHueShift;
damageLevel = byteToFloat(tile.backgroundDamageLevel);
damageType = tile.backgroundDamageType;
color = Color::rgba(m_backgroundLayerColor);
} else {
material = tile.foreground;
materialHue = tile.foregroundHueShift;
colorVariant = tile.foregroundColorVariant;
mod = tile.foregroundMod;
modHue = tile.foregroundModHueShift;
damageLevel = byteToFloat(tile.foregroundDamageLevel);
damageType = tile.foregroundDamageType;
color = Color::rgba(m_foregroundLayerColor);
}
// render non-block colliding things in the midground
bool isBlock = BlockCollisionSet.contains(materialDatabase->materialCollisionKind(material));
if ((isBlock && terrainLayer == TerrainLayer::Midground) || (!isBlock && terrainLayer == TerrainLayer::Foreground))
return false;
auto getPieceImage = [](MaterialRenderPieceConstPtr const& piece, Box<float, 2> const& box, MaterialHue hue, Directives const* directives) -> AssetPath {
String path = (hue == 0)
? strf("{}?crop={};{};{};{}", piece->texture, box.xMin(), box.yMin(), box.xMax(), box.yMax())
: strf("{}?crop={};{};{};{}?hueshift={}", piece->texture, box.xMin(), box.yMin(), box.xMax(), box.yMax(), materialHueToDegrees(hue));
AssetPath image(path);
if (directives)
image.directives += *directives;
return image;
};
auto materialRenderProfile = materialDatabase->materialRenderProfile(material);
auto modRenderProfile = materialDatabase->modRenderProfile(mod);
if (materialRenderProfile) {
occlude = materialRenderProfile->occludesBehind;
auto materialColorVariant = materialRenderProfile->colorVariants > 0 ? colorVariant % materialRenderProfile->colorVariants : 0;
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]) + offset[0], pos[1] + offset[1], (int)variantLayer.value(terrainLayer), "main");
auto& drawList = drawables[materialZLevel(materialRenderProfile->zLevel, material, materialHue, materialColorVariant)];
MaterialPieceResultList pieces;
determineMatchingPieces(pieces, &occlude, materialDatabase, materialRenderProfile->mainMatchList, renderData, pos,
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, false);
Directives const* directives = materialRenderProfile->colorDirectives.empty()
? nullptr
: &materialRenderProfile->colorDirectives.wrap(materialColorVariant);
for (auto const& piecePair : pieces) {
auto variant = piecePair.first->variants.ptr(materialColorVariant);
if (!variant) variant = piecePair.first->variants.ptr(0);
if (!variant) continue;
auto& textureCoords = variant->wrap(variance);
auto image = getPieceImage(piecePair.first, textureCoords, materialHue, directives);
drawList.emplace_back(Drawable::makeImage(image, scale, false, piecePair.second * scale + Vec2F(pos), color));
}
}
if (modRenderProfile) {
auto modColorVariant = modRenderProfile->colorVariants > 0 ? colorVariant % modRenderProfile->colorVariants : 0;
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]), pos[1], (int)variantLayer.value(terrainLayer), "mod");
auto& drawList = drawables[modZLevel(modRenderProfile->zLevel, mod, modHue, modColorVariant)];
MaterialPieceResultList pieces;
determineMatchingPieces(pieces, &occlude, materialDatabase, modRenderProfile->mainMatchList, renderData, pos,
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, true);
Directives const* directives = modRenderProfile->colorDirectives.empty()
? nullptr
: &modRenderProfile->colorDirectives.wrap(modColorVariant);
for (auto const& piecePair : pieces) {
auto variant = piecePair.first->variants.ptr(modColorVariant);
if (!variant) variant = piecePair.first->variants.ptr(0);
if (!variant) continue;
auto& textureCoords = variant->wrap(variance);
auto image = getPieceImage(piecePair.first, textureCoords, modHue, directives);
drawList.emplace_back(Drawable::makeImage(image, scale, false, piecePair.second * scale + Vec2F(pos), color));
}
}
if (materialRenderProfile && damageLevel > 0 && isBlock) {
auto& drawList = drawables[damageZLevel()];
auto const& crackingImage = materialRenderProfile->damageImage(damageLevel, damageType);
drawList.emplace_back(Drawable::makeImage(crackingImage.first, scale, false, crackingImage.second * scale + Vec2F(pos), color));
}
return occlude;
}
WorldRenderData& TileDrawer::renderData() {
return m_tempRenderData;
}
MutexLocker TileDrawer::lockRenderData() {
return MutexLocker(m_tempRenderDataMutex);
}
RenderTile const& TileDrawer::getRenderTile(WorldRenderData const& renderData, Vec2I const& worldPos) {
Vec2I arrayPos = renderData.geometry.diff(worldPos, renderData.tileMinPosition);
Vec2I size = Vec2I(renderData.tiles.size());
if (arrayPos[0] >= 0 && arrayPos[1] >= 0 && arrayPos[0] < size[0] && arrayPos[1] < size[1])
return renderData.tiles(Vec2S(arrayPos));
return DefaultRenderTile;
}
TileDrawer::QuadZLevel TileDrawer::materialZLevel(uint32_t zLevel, MaterialId material, MaterialHue hue, MaterialColorVariant colorVariant) {
QuadZLevel quadZLevel = 0;
quadZLevel |= (uint64_t)colorVariant;
quadZLevel |= (uint64_t)hue << 8;
quadZLevel |= (uint64_t)material << 16;
quadZLevel |= (uint64_t)zLevel << 32;
return quadZLevel;
}
TileDrawer::QuadZLevel TileDrawer::modZLevel(uint32_t zLevel, ModId mod, MaterialHue hue, MaterialColorVariant colorVariant) {
QuadZLevel quadZLevel = 0;
quadZLevel |= (uint64_t)colorVariant;
quadZLevel |= (uint64_t)hue << 8;
quadZLevel |= (uint64_t)mod << 16;
quadZLevel |= (uint64_t)zLevel << 32;
quadZLevel |= (uint64_t)1 << 63;
return quadZLevel;
}
TileDrawer::QuadZLevel TileDrawer::damageZLevel() {
return (uint64_t)(-1);
}
bool TileDrawer::determineMatchingPieces(MaterialPieceResultList& resultList, bool* occlude, MaterialDatabaseConstPtr const& materialDb, MaterialRenderMatchList const& matchList,
WorldRenderData const& renderData, Vec2I const& basePos, TileLayer layer, bool isMod) {
RenderTile const& tile = getRenderTile(renderData, basePos);
auto matchSetMatches = [&](MaterialRenderMatchConstPtr const& match) -> bool {
if (match->requiredLayer && *match->requiredLayer != layer)
return false;
if (match->matchPoints.empty())
return true;
bool matchValid = match->matchJoin == MaterialJoinType::All;
for (auto const& matchPoint : match->matchPoints) {
auto const& neighborTile = getRenderTile(renderData, basePos + matchPoint.position);
bool neighborShadowing = false;
if (layer == TileLayer::Background) {
if (auto profile = materialDb->materialRenderProfile(neighborTile.foreground))
neighborShadowing = !profile->foregroundLightTransparent;
}
MaterialHue baseHue = layer == TileLayer::Foreground ? tile.foregroundHueShift : tile.backgroundHueShift;
MaterialHue neighborHue = layer == TileLayer::Foreground ? neighborTile.foregroundHueShift : neighborTile.backgroundHueShift;
MaterialHue baseModHue = layer == TileLayer::Foreground ? tile.foregroundModHueShift : tile.backgroundModHueShift;
MaterialHue neighborModHue = layer == TileLayer::Foreground ? neighborTile.foregroundModHueShift : neighborTile.backgroundModHueShift;
MaterialId baseMaterial = layer == TileLayer::Foreground ? tile.foreground : tile.background;
MaterialId neighborMaterial = layer == TileLayer::Foreground ? neighborTile.foreground : neighborTile.background;
ModId baseMod = layer == TileLayer::Foreground ? tile.foregroundMod : tile.backgroundMod;
ModId neighborMod = layer == TileLayer::Foreground ? neighborTile.foregroundMod : neighborTile.backgroundMod;
bool rulesValid = matchPoint.rule->join == MaterialJoinType::All;
for (auto const& ruleEntry : matchPoint.rule->entries) {
bool valid = true;
if (isMod) {
if (ruleEntry.rule.is<MaterialRule::RuleEmpty>()) {
valid = neighborMod == NoModId;
} else if (ruleEntry.rule.is<MaterialRule::RuleConnects>()) {
valid = isConnectableMaterial(neighborMaterial);
} else if (ruleEntry.rule.is<MaterialRule::RuleShadows>()) {
valid = neighborShadowing;
} else if (auto equalsSelf = ruleEntry.rule.ptr<MaterialRule::RuleEqualsSelf>()) {
valid = neighborMod == baseMod;
if (equalsSelf->matchHue)
valid = valid && baseModHue == neighborModHue;
} else if (auto equalsId = ruleEntry.rule.ptr<MaterialRule::RuleEqualsId>()) {
valid = neighborMod == equalsId->id;
} else if (auto propertyEquals = ruleEntry.rule.ptr<MaterialRule::RulePropertyEquals>()) {
if (auto profile = materialDb->modRenderProfile(neighborMod))
valid = profile->ruleProperties.get(propertyEquals->propertyName, Json()) == propertyEquals->compare;
else
valid = false;
}
} else {
if (ruleEntry.rule.is<MaterialRule::RuleEmpty>()) {
valid = neighborMaterial == EmptyMaterialId;
} else if (ruleEntry.rule.is<MaterialRule::RuleConnects>()) {
valid = isConnectableMaterial(neighborMaterial);
} else if (ruleEntry.rule.is<MaterialRule::RuleShadows>()) {
valid = neighborShadowing;
} else if (auto equalsSelf = ruleEntry.rule.ptr<MaterialRule::RuleEqualsSelf>()) {
valid = neighborMaterial == baseMaterial;
if (equalsSelf->matchHue)
valid = valid && baseHue == neighborHue;
} else if (auto equalsId = ruleEntry.rule.ptr<MaterialRule::RuleEqualsId>()) {
valid = neighborMaterial == equalsId->id;
} else if (auto propertyEquals = ruleEntry.rule.ptr<MaterialRule::RulePropertyEquals>()) {
if (auto profile = materialDb->materialRenderProfile(neighborMaterial))
valid = profile->ruleProperties.get(propertyEquals->propertyName) == propertyEquals->compare;
else
valid = false;
}
}
if (ruleEntry.inverse)
valid = !valid;
if (matchPoint.rule->join == MaterialJoinType::All) {
rulesValid = valid && rulesValid;
if (!rulesValid)
break;
} else {
rulesValid = valid || rulesValid;
}
}
if (match->matchJoin == MaterialJoinType::All) {
matchValid = matchValid && rulesValid;
if (!matchValid)
return matchValid;
} else {
matchValid = matchValid || rulesValid;
}
}
return matchValid;
};
bool subMatchResult = false;
for (auto const& match : matchList) {
if (matchSetMatches(match)) {
if (match->occlude)
*occlude = match->occlude.get();
subMatchResult = true;
for (auto const& piecePair : match->resultingPieces)
resultList.append({piecePair.first, piecePair.second});
if (determineMatchingPieces(resultList, occlude, materialDb, match->subMatches, renderData, basePos, layer, isMod) && match->haltOnSubMatch)
break;
if (match->haltOnMatch)
break;
}
}
return subMatchResult;
}
}