4b0bc220e4
Context-specific (like per-world) timescales can also be added later
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
#ifndef STAR_ENVIRONMENT_PAINTER_HPP
|
|
#define STAR_ENVIRONMENT_PAINTER_HPP
|
|
|
|
#include "StarParallax.hpp"
|
|
#include "StarWorldRenderData.hpp"
|
|
#include "StarAssetTextureGroup.hpp"
|
|
#include "StarRenderer.hpp"
|
|
#include "StarWorldCamera.hpp"
|
|
#include "StarPerlin.hpp"
|
|
#include "StarRandomPoint.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(EnvironmentPainter);
|
|
|
|
class EnvironmentPainter {
|
|
public:
|
|
EnvironmentPainter(RendererPtr renderer);
|
|
|
|
void update(float dt);
|
|
|
|
void renderStars(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky);
|
|
void renderDebrisFields(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky);
|
|
void renderBackOrbiters(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky);
|
|
void renderPlanetHorizon(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky);
|
|
void renderFrontOrbiters(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky);
|
|
void renderSky(Vec2F const& screenSize, SkyRenderData const& sky);
|
|
|
|
void renderParallaxLayers(Vec2F parallaxWorldPosition, WorldCamera const& camera, ParallaxLayers const& layers, SkyRenderData const& sky);
|
|
|
|
void cleanup(int64_t textureTimeout);
|
|
|
|
private:
|
|
static float const SunriseTime;
|
|
static float const SunsetTime;
|
|
static float const SunFadeRate;
|
|
static float const MaxFade;
|
|
static float const RayPerlinFrequency;
|
|
static float const RayPerlinAmplitude;
|
|
static int const RayCount;
|
|
static float const RayMinWidth;
|
|
static float const RayWidthVariance;
|
|
static float const RayAngleVariance;
|
|
static float const SunRadius;
|
|
static float const RayColorDependenceLevel;
|
|
static float const RayColorDependenceScale;
|
|
static float const RayUnscaledAlphaVariance;
|
|
static float const RayMinUnscaledAlpha;
|
|
static Vec3B const RayColor;
|
|
|
|
void drawRays(float pixelRatio, SkyRenderData const& sky, Vec2F start, float length, double time, float alpha);
|
|
void drawRay(float pixelRatio,
|
|
SkyRenderData const& sky,
|
|
Vec2F start,
|
|
float width,
|
|
float length,
|
|
float angle,
|
|
double time,
|
|
Vec3B color,
|
|
float alpha);
|
|
void drawOrbiter(float pixelRatio, Vec2F const& screenSize, SkyRenderData const& sky, SkyOrbiter const& orbiter);
|
|
|
|
uint64_t starsHash(SkyRenderData const& sky, Vec2F const& viewSize) const;
|
|
void setupStars(SkyRenderData const& sky);
|
|
|
|
RendererPtr m_renderer;
|
|
AssetTextureGroupPtr m_textureGroup;
|
|
|
|
double m_timer;
|
|
PerlinF m_rayPerlin;
|
|
|
|
uint64_t m_starsHash;
|
|
List<TexturePtr> m_starTextures;
|
|
shared_ptr<Random2dPointGenerator<pair<size_t, float>>> m_starGenerator;
|
|
List<shared_ptr<Random2dPointGenerator<pair<String, float>>>> m_debrisGenerators;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|