osb/source/frontend/StarErrorScreen.hpp
Kae 4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00

50 lines
842 B
C++

#ifndef STAR_ERROR_SCREEN_HPP
#define STAR_ERROR_SCREEN_HPP
#include "StarVector.hpp"
#include "StarString.hpp"
#include "StarInterfaceCursor.hpp"
#include "StarInputEvent.hpp"
namespace Star {
STAR_CLASS(Pane);
STAR_CLASS(PaneManager);
STAR_CLASS(GuiContext);
STAR_CLASS(ErrorScreen);
class ErrorScreen {
public:
ErrorScreen();
// Resets accepted
void setMessage(String const& message);
bool accepted();
void render(bool useBackdrop = false);
bool handleInputEvent(InputEvent const& event);
void update(float dt);
private:
void renderCursor();
float interfaceScale() const;
unsigned windowHeight() const;
unsigned windowWidth() const;
GuiContext* m_guiContext;
PaneManagerPtr m_paneManager;
PanePtr m_errorPane;
bool m_accepted;
Vec2I m_cursorScreenPos;
InterfaceCursor m_cursor;
};
}
#endif